本文整理汇总了Python中PyQt4.QtCore.QTimeLine.setDuration方法的典型用法代码示例。如果您正苦于以下问题:Python QTimeLine.setDuration方法的具体用法?Python QTimeLine.setDuration怎么用?Python QTimeLine.setDuration使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PyQt4.QtCore.QTimeLine
的用法示例。
在下文中一共展示了QTimeLine.setDuration方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: FaderWidget
# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setDuration [as 别名]
class FaderWidget(QWidget):
def __init__(self, old_widget, new_widget):
QWidget.__init__(self, new_widget)
self.old_pixmap = QPixmap(new_widget.size())
old_widget.render(self.old_pixmap)
self.pixmap_opacity = 1.0
self.timeline = QTimeLine()
self.timeline.valueChanged.connect(self.animate)
self.timeline.finished.connect(self.close)
self.timeline.setDuration(500)
self.timeline.start()
self.resize(new_widget.size())
self.show()
def paintEvent(self, event):
painter = QPainter()
painter.begin(self)
painter.setOpacity(self.pixmap_opacity)
painter.drawPixmap(0, 0, self.old_pixmap)
painter.end()
def animate(self, value):
self.pixmap_opacity = 1.0 - value
self.repaint()
示例2: TimedProgressBar
# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setDuration [as 别名]
class TimedProgressBar(QProgressBar):
"""A QProgressBar showing a certain time elapse."""
hideOnTimeout = True
def __init__(self, parent=None):
super(TimedProgressBar, self).__init__(parent, minimum=0, maximum=100)
self._timeline = QTimeLine(updateInterval=100, frameChanged=self.setValue)
self._timeline.setFrameRange(0, 100)
self._hideTimer = QTimer(timeout=self._done, singleShot=True, interval=3000)
def start(self, total, elapsed=0.0):
"""Starts showing progress.
total is the number of seconds (maybe float) the timeline will last,
elapsed (defaulting to 0) is the value to start with.
"""
self._hideTimer.stop()
self._timeline.stop()
self._timeline.setDuration(total * 1000)
self._timeline.setCurrentTime(elapsed * 1000)
self.setValue(self._timeline.currentFrame())
self._timeline.resume()
if self.hideOnTimeout:
self.show()
def stop(self, showFinished=True):
"""Ends the progress display.
If showFinished is True (the default), 100% is shown for a few
seconds and then the progress is reset.
The progressbar is hidden if the hideOnTimeout attribute is True.
"""
self._hideTimer.stop()
self._timeline.stop()
if showFinished:
self.setValue(100)
self._hideTimer.start()
else:
self._done()
def _done(self):
if self.hideOnTimeout:
self.hide()
self.reset()
示例3: StackFader
# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setDuration [as 别名]
class StackFader(QWidget):
"""
A widget that creates smooth transitions in a QStackedWidget.
"""
def __init__(self, stackedWidget):
QWidget.__init__(self, stackedWidget)
self.curIndex = None
self.timeline = QTimeLine()
self.timeline.setDuration(333)
self.timeline.finished.connect(self.hide)
self.timeline.valueChanged.connect(self.animate)
stackedWidget.currentChanged.connect(self.start)
self.hide()
def start(self, index):
if self.curIndex is not None:
stack = self.parent()
old, new = stack.widget(self.curIndex), stack.widget(index)
if old and new:
self.old_pixmap = QPixmap(new.size())
old.render(self.old_pixmap)
self.pixmap_opacity = 1.0
self.resize(new.size())
self.timeline.start()
self.raise_()
self.show()
self.curIndex = index
def paintEvent(self, ev):
painter = QPainter()
painter.begin(self)
painter.setOpacity(self.pixmap_opacity)
painter.drawPixmap(0, 0, self.old_pixmap)
painter.end()
def animate(self, value):
self.pixmap_opacity = 1.0 - value
self.repaint()
示例4: ParallaxSlide
# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setDuration [as 别名]
#.........这里部分代码省略.........
self.iconTimeLine.setCurveShape(QTimeLine.EaseInOutCurve)
self.connect(self.backgroundTimeLine, SIGNAL("frameChanged(int)"), self, SLOT("moveBackground(int)"))
self.connect(self.backgroundTimeLine, SIGNAL("finished()"), self, SLOT("adjustParameters()"))
self.backgroundTimeLine.setCurveShape(QTimeLine.EaseInOutCurve)
self.controls = Ui_ControlsForm()
toolWidget = QWidget(self)
toolWidget.setWindowFlags(Qt.Tool | Qt.WindowTitleHint)
self.controls.setupUi(toolWidget)
toolWidget.show()
self.connect(self.controls.speedSlider, SIGNAL("valueChanged(int)"),
self, SLOT("adjustParameters()"))
self.connect(self.controls.normalButton, SIGNAL("clicked()"),
self, SLOT("adjustParameters()"))
self.connect(self.controls.parallaxButton, SIGNAL("clicked()"),
self, SLOT("adjustParameters()"))
self.connect(self.controls.leftButton, SIGNAL("clicked()"),
self, SLOT("slideLeft()"))
self.connect(self.controls.rightButton, SIGNAL("clicked()"),
self, SLOT("slideRight()"))
self.slideBy(-320)
self.adjustParameters()
@pyqtSignature("")
def slideLeft(self):
if self.iconTimeLine.state() != QTimeLine.NotRunning:
return
if self.ofs > -640:
self.slideBy(-320)
@pyqtSignature("")
def slideRight(self):
if self.iconTimeLine.state() != QTimeLine.NotRunning:
return
if self.ofs < 0:
self.slideBy(320)
@pyqtSignature("int")
def slideBy(self, dx):
iconStart = self.ofs
iconEnd = self.ofs + dx
self.iconTimeLine.setFrameRange(iconStart, iconEnd)
self.iconTimeLine.start()
backgroundStart = -320 - int((-320 - iconStart)/self.factor)
backgroundEnd = -320 - int((-320 - iconEnd)/self.factor)
self.backgroundTimeLine.setFrameRange(backgroundStart, backgroundEnd)
self.backgroundTimeLine.start()
self.ofs = iconEnd
@pyqtSignature("bool")
def setParallaxEnabled(self, p):
if p:
self.factor = 2
self.setWindowTitle("Sliding - Parallax mode")
else:
self.factor = 1
self.setWindowTitle("Sliding - Normal mode")
def keyPressEvent(self, event):
if event.key() == Qt.Key_Left:
self.slideLeft()
if event.key() == Qt.Key_Right:
self.slideRight()
@pyqtSignature("int")
def moveIcons(self, x):
i = 0
for icon in self.icons:
icon.setPos(320 + x+i*64, icon.pos().y())
i += 1
@pyqtSignature("int")
def moveBackground(self, x):
self.background.setPos(x, self.background.pos().y())
@pyqtSignature("")
def adjustParameters(self):
speed = self.controls.speedSlider.value()
self.iconTimeLine.setDuration(1200 - speed*10)
self.backgroundTimeLine.setDuration(1200 - speed*10)
self.setParallaxEnabled(self.controls.parallaxButton.isChecked())
self.controls.leftButton.setEnabled(self.ofs > -640)
self.controls.rightButton.setEnabled(self.ofs < 0)
示例5: ViewMain
# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setDuration [as 别名]
class ViewMain(QMainWindow):
"""This Class Provides the Graphical Interface for Game"""
# Use Constants To Avoid Magic Numbers
# Declare stack widget names
MAIN_PAGE = 0
SETTINGS_PAGE = 1
GAME_PAGE = 2
INSTRUCTIONS_PAGE = 3
CREDITS_PAGE = 4
STORY_PAGE = 5
SCORE_PAGE = 6
finished = pyqtSignal()
def __init__(self, parent=None):
"""Initialize the abstracted class instance"""
super(ViewMain, self).__init__(parent)
# Init Data Members
self.gui = Gui(self)
self.game = None
self.connectGui()
self.gameWasLoaded = False
self.useLoadWorkaround = True
# Dictionary of Graphics Objects
self.graphicsObjects = {}
# Overlays
self.overlays = {}
self.currStackIndex = self.MAIN_PAGE
self.gui.soundManager.playCurrMusic()
#self.gui.soundManager.setVolume(0)
# Timer initialization and setup for normal popups
self.popupTimelineStart = QTimeLine(200)
self.popupTimelineStart.setFrameRange(0,100)
self.popupTimelineEnd = QTimeLine(200)
self.popupTimelineEnd.setFrameRange(0,100)
self.popupTimelineWait = QTimeLine()
self.popupTimelineWait.setFrameRange(0,100)
self.popupClue = False
self.popupStory = False
# Initialization and setup for animated popups
self.popupAnimationOpen = QPropertyAnimation(self.gui.popup,"geometry")
self.popupAnimationOpen.setDuration(200)
self.popupAnimationOpen.setStartValue(QRect(0, 591, 0, 0))
self.popupAnimationOpen.setEndValue(QRect(25, 25, 750, 450))
self.popupAnimationClose = QPropertyAnimation(self.gui.popup,"geometry")
self.popupAnimationClose.setDuration(200)
self.popupAnimationClose.setStartValue(QRect(25, 25, 750, 450))
self.popupAnimationClose.setEndValue(QRect(0, 591, 0, 0))
self.popupAnimationWait = QTimeLine()
self.toMain = False
#self.gui.personView.centerOn(0,0)
self.gui.mapView.centerOn(0,0)
########################################
### Signals and slots connected here ###
########################################
# Connections for normal popups
self.popupTimelineStart.frameChanged.connect(self.drawPopup)
self.popupTimelineStart.finished.connect(self.popupWait)
self.popupTimelineEnd.frameChanged.connect(self.erasePopup)
self.popupTimelineWait.finished.connect(self.enableErasePopup)
self.popupTimelineEnd.finished.connect(self.writeClue)
# Connections for animated popups
self.popupAnimationOpen.finished.connect(self.popupAnimationWait.start)
self.popupAnimationWait.finished.connect(self.popupAnimationClose.start)
self.popupAnimationClose.finished.connect(self.popupAnimationCleanup)
self.finished.connect(self.writeStory)
def connectGui(self):
"""Connect signals for Gui"""
self.gui.actionQuit.triggered.connect(self.close)
self.gui.quitButton.released.connect(self.close)
self.gui.settingsButton.released.connect(self.setSettings)
self.gui.actionSettings.triggered.connect(self.setSettings)
self.gui.loadButton.released.connect(self.loadFileDialog)
self.gui.actionSave_Game.triggered.connect(self.saveFileDialog)
self.gui.doneButton.released.connect(self.goBack)
self.gui.startButton.released.connect(self.enterName)
self.gui.actionMain_Menu.triggered.connect(self.setMain)
self.gui.actionHelp.triggered.connect(self.setInstructions)
self.gui.instrButton.released.connect(self.setInstructions)
self.gui.doneButton2.released.connect(self.goBack)
self.gui.doneButton3.released.connect(self.goBack)
self.gui.doneButtonScore.released.connect(self.scoreButton)
self.gui.actionCredits.triggered.connect(self.setCredits)
self.gui.latLongCheck.stateChanged.connect(self.latLong)
self.gui.colorCheck.stateChanged.connect(self.colorize)
self.gui.legendCheck.stateChanged.connect(self.legend)
#.........这里部分代码省略.........
示例6: QPageWidget
# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setDuration [as 别名]
class QPageWidget(QScrollArea):
""" The QPageWidget provides a stack widget with animated page transitions. """
def __init__(self, parent = None, direction = "ltr", rtf = False):
""" Creates a new QPageWidget on given parent object.
parent: QWidget parent
direction: "ltr" -> Left To Right
"ttb" -> Top To Bottom
rtf: Return to first, if its True it flips to the first page
when next page requested at the last page
"""
# First initialize, QPageWidget is based on QScrollArea
QScrollArea.__init__(self, parent)
# Properties for QScrollArea
self.setFrameShape(QFrame.NoFrame)
self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setWidgetResizable(True)
# Main widget, which stores all Pages in it
self.widget = QWidget(self)
# Layout based on QBoxLayout which supports Vertical or Horizontal layout
if direction == "ltr":
self.layout = QBoxLayout(QBoxLayout.LeftToRight, self.widget)
self.__scrollBar = self.horizontalScrollBar()
self.__base_value = self.width
else:
self.layout = QBoxLayout(QBoxLayout.TopToBottom, self.widget)
self.__scrollBar = self.verticalScrollBar()
self.__base_value = self.height
self.layout.setSpacing(0)
self.layout.setMargin(0)
# Return to first
self.__return_to_first = rtf
# TMP_PAGE, its using as last page in stack
# A workaround for a QScrollArea bug
self.__tmp_page = Page(QWidget(self.widget))
self.__pages = [self.__tmp_page]
self.__current = 0
self.__last = 0
# Set main widget
self.setWidget(self.widget)
# Animation TimeLine
self.__timeline = QTimeLine()
self.__timeline.setUpdateInterval(2)
# Updates scrollbar position when frame changed
self.__timeline.frameChanged.connect(lambda x: self.__scrollBar.setValue(x))
# End of the animation
self.__timeline.finished.connect(self._animateFinished)
# Initialize animation
self.setAnimation()
self.setDuration()
def _animateFinished(self):
""" Its called by TimeLine when animation finished.
It first runs the outMethod of last Page and then the inMethod of current Page
Finally tt gives the focus to the current page and fixes the scrollBar
"""
# Disable other widgets
for page in self.__pages:
if not page == self.__pages[self.__current]:
page.widget.setEnabled(False)
# Run last page's outMethod if exists
if self.__pages[self.__last].outMethod:
self.__pages[self.__last].outMethod()
# Run new page's inMethod if exists
if self.__pages[self.__current].inMethod:
self.__pages[self.__current].inMethod()
# Give focus to the current Page
self.__pages[self.__current].widget.setFocus()
# Update scrollbar position for current page
self.__scrollBar.setValue(self.__current * self.__base_value())
# Emit currentChanged SIGNAL
self.emit(SIGNAL("currentChanged()"))
def event(self, event):
""" Overrides the main event handler to catch resize events """
# Catch Resize event
if event.type() == QEvent.Resize:
# Update each page size limits to mainwidget's new size
for page in self.__pages:
page.widget.setMinimumSize(self.size())
page.widget.setMaximumSize(self.size())
#.........这里部分代码省略.........