本文整理汇总了Python中Node.Node.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python Node.__init__方法的具体用法?Python Node.__init__怎么用?Python Node.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Node.Node
的用法示例。
在下文中一共展示了Node.__init__方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, x=0.0, y=0.0, w=0.0, h=0.0):
Translator.__init__(self)
Node.__init__(self)
self.x = x
self.y = y
self.w = w
self.h = h
示例2: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, nodeType):
Node.__init__(self, nodeType)
self.itsVariableNames = ObjToIntMap(11)
self.itsVariables = []
self.itsConst = []
self.functions = []
self.regexps = []
示例3: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, LexNode):
Node.__init__(self, LexNode)
self.text = self.tokens.get('STRING', "")
self.type = self.tokens.get('TYPE', "boolean")
self.ID = self.tokens.get('ID', uuid.uuid4())
self.function = self.tokens.get('function', None)
示例4: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, LexNode, ifChildren=None, elseChildren=None):
Node.__init__(self, LexNode)
self.expression = self.tokens.get('expr')
self.ifChildren = ifChildren or list()
self.elseChildren = elseChildren or list()
示例5: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, logp, doc, name, parents, cache_depth=2, plot=None, verbose=None, logp_partial_gradients = {}):
self.ParentDict = ParentDict
# This function gets used to evaluate self's value.
self._logp_fun = logp
self._logp_partial_gradients_functions = logp_partial_gradients
self.errmsg = "Potential %s forbids its parents' current values"%name
Node.__init__( self,
doc=doc,
name=name,
parents=parents,
cache_depth = cache_depth,
verbose=verbose)
self._plot = plot
# self._logp.force_compute()
# Check initial value
if not isinstance(self.logp, float):
raise ValueError, "Potential " + self.__name__ + "'s initial log-probability is %s, should be a float." %self.logp.__repr__()
示例6: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, LexNode=None, value=None, operator=None):
Node.__init__(self, LexNode)
self.value = value
self.operator = operator
self._setOperation(operator)
示例7: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, function_name, given_type):
Node.__init__(self, function_name)
self.number_of_params = 0
self.return_type = None
self.type = given_type
# We only want to allow parameters to be added to each green node one time.
self.param_flag = False
示例8: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, doc, parent, attr):
self.doc = doc
self.parent = parent
self.attr = attr
self.tag = BeautifulSoup.Tag(parser = self.doc, name = 'attr')
Node.__init__(self, doc)
self._value = self.getValue()
示例9: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, lineCalc, lineDecorator, parent, name, img, x = 0, y = 0, w = 100, h = 100):
Node.__init__(self, lineCalc, lineDecorator, parent, name, x, y, w, h)
self.img = img
if img is not None and (img.width() != self.w or img.height() != self.h):
self.img = img.scaled(self.w, self.h)
self.bitmap_lock = threading.Lock()
示例10: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self):
"""
each child is characterized by a (decomposition, ProdNode)
pair, and for each child they have corresponding counts which
denotes how many times they have won in the inference process.
"""
Node.__init__(self)
self.__counts = 0
self.__children = dict()
self.__children_counts = dict()
示例11: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self):
Node.__init__(self)
self._lights = []
self.cameraX = self.cameraY = 0.0
self.cameraZ = 6.0
self.pitch = self.yaw = self.roll = 0.0
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
d = getDisplay()
gluPerspective(45.0, float(d.w)/float(d.h), 0.1, 1000.0)
self._projMatrix = glGetDoublev(GL_PROJECTION_MATRIX)
glLoadMatrixd(getDisplay()._projMatrix)
glMatrixMode(GL_MODELVIEW)
示例12: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, name='no name', logger=logging, show=True):
Node.__init__(self, name=name, logger=logger)
self.show = show
""" Boolean
Can be:
* ``True`` : This transition will be shown using the method
:func:`simulation <petrinet_simulator.TimedPetriNet.simulation>`
* ``False`` : This transition won't be shown
"""
self.tokenQueue = []
""" List of token's lists. At each firing, only the first list is considered, then deleted after the firing.
The transition can fire only if all the tokens given in the first list are on the places up and are enable.
"""
self.tokenQueueAfterFire = []
""" It's a List of dictionnary token's tuple: dictionnary. At each firing, only the first dictionnary is
示例13: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, name='', logger=logging, withoutPriority=False, tokName=None, exit=False):
Node.__init__(self, name=name, logger=logger)
self.token = []
""" List of tokens currently on the place
"""
self.withoutPriority = withoutPriority
""" Boolean
Can be:
* ``True`` : If a token arrive on this place, all its priorities are deleted
* ``False`` : Nothing happens
"""
self.tokName = tokName
""" The name of the tokens that arrive on this place. Their previous name is deleted
"""
self.exit = exit
""" Boolean
示例14: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, node_size, user_cpd=None, prior=None, name=""):
"""
@param node_size: number of values the node can adopt
@type node_size: int
@param user_cpd: optional user supplied CPD table
@type user_cpd: numpy array
@param prior: a prior object
@type prior: object from L{DiscretePriors}
"""
# Number of values the node can adopt
self.node_size=node_size
# Use custom CPD if present
self.user_cpd=user_cpd
self.arange_node_size=arange(0, node_size)
self.prior=prior
self.name=name
self.counts=None
# Parameter count
Node.__init__(self, output_size=1, node_type="DISCRETE")
示例15: __init__
# 需要导入模块: from Node import Node [as 别名]
# 或者: from Node.Node import __init__ [as 别名]
def __init__(self, width=None, height=None, flags=0):
self._displayInfo = pygame.display.Info()
Display.obj = self
if width is None or height is None:
flags |= FULLSCREEN
width = self._displayInfo.current_w
height = self._displayInfo.current_h
self._nativeW = self.w = width
self._nativeH = self.h = height
pygame.display.init()
self._flags = flags
self.setDisplayMode()
glShadeModel(GL_SMOOTH)
glClearColor(0.0, 0.0, 0.0, 0.0)
glClearDepth(1.0)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glDepthFunc(GL_LEQUAL)
glViewport(0, 0, self.w, self.h)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0, self.w, 0, self.h, 6.0, 100.0)
self._projMatrix = glGetDoublev(GL_PROJECTION_MATRIX)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
if config.use_anisotropic:
try:
glGetString(GL_EXTENSIONS).index("GL_EXT_texture_filter_anisotropic")
glInitTextureFilterAnisotropicEXT()
except:
config.use_anisotropic = 0
Node.__init__(self)