当前位置: 首页>>代码示例>>Python>>正文


Python Network.send方法代码示例

本文整理汇总了Python中Network.Network.send方法的典型用法代码示例。如果您正苦于以下问题:Python Network.send方法的具体用法?Python Network.send怎么用?Python Network.send使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Network.Network的用法示例。


在下文中一共展示了Network.send方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: login

# 需要导入模块: from Network import Network [as 别名]
# 或者: from Network.Network import send [as 别名]
    def login(self, login, password):
        if (login == '' or password == ''):
            return 1
        try:
            #Obtention du verrou pour éviter les accès concurrents à la base de données
            self.lock.acquire()
            #On se connecte à la BDD
            conn = psycopg2.connect("dbname=puissance5 user=puissance5 password=Disco<3")

            #On récupère le hash de l'utilisateur
            cur = conn.cursor()
            cur.execute("SELECT password FROM users WHERE login=%s;", (login,))

            #On vérifie qu'un utilisateur de ce nom existe
            if not cur.rowcount:
                self.lock.release()
                return 1

            row = cur.fetchone()

            verify = pbkdf2_sha1.verify(password, row[0])

            #On vérifie que le mot de passe est le bon
            if not verify:
                self.lock.release()
                return 1

            cur.close()
            conn.close()
            self.lock.release()

        except Exception as e:
            self.lock.release()
            print("Echec de l'authentification du client : \n", e)
            return 4

        #Création d'un code aléatoire de 20 caractères qui permettra au serveur de jeu d'identifier le client
        self.magic_code = generate_password(size=20)
        sb = StringBuilder()
        sb.add("4")
        sb.add(login)
        sb.add(str(self.magic_code))
        game_server = Network(False)
        game_server.setHostAddress(self.game_server_address, self.game_server_port)
        game_server.connectToHost()
        #On envoie au serveur de jeu l'information que le client 'login' a le droit de se connecter en présentant le code magic_code
        game_server.send(sb.data.encode())
        res = game_server.receive()
        response = StringExtract(res)
        if response[1] != '0':
            return 4
        game_server.close()
        return 0
开发者ID:AntoineAllioux,项目名称:Projet-IPI,代码行数:55,代码来源:AuthServer.py

示例2: login

# 需要导入模块: from Network import Network [as 别名]
# 或者: from Network.Network import send [as 别名]
    def login(self, login, password):
        if (login == '' or password == ''):
            return 1
        try:
            #On se connecte à la boîte à monsieurs
            conn = psycopg2.connect("dbname=puissance5 user=puissance5 password=Disco<3")

            #On récupère le hash du monsieur
            cur = conn.cursor()
            cur.execute("SELECT password FROM users WHERE login=%s;", (login,))
            if not cur.rowcount:
                return 1

            row = cur.fetchone()
            verify = pbkdf2_sha1.verify(password, row[0])
            if not verify:
                return 1

            cur.close()
            conn.close()

        except Exception as e:
            print("Echec de l'authentification du client : \n", e)
            return 4

        #magic_code = getrandstr(rng, count=20)
        self.magic_code = generate_password(size=20)
        sb = StringBuilder()
        sb.add("4")
        sb.add(login)
        sb.add(str(self.magic_code))
        game_server = Network(False)
        game_server.setHostAddress(self.game_server_address, self.game_server_port)
        game_server.connectToHost()
        game_server.send(sb.data.encode())
        res = game_server.receive()
        game_server.close()
        return 0
开发者ID:adnanb,项目名称:Projet-IPI,代码行数:40,代码来源:AuthServer.py

示例3: MainFrame

# 需要导入模块: from Network import Network [as 别名]
# 或者: from Network.Network import send [as 别名]
class MainFrame(wx.Frame):
    
    _custom_classes = {'wx.Panel' : ['CartesianPanel','VelocityPanel']}
    
    def _init_ctrls(self, prnt):
        wx.Frame.__init__(self, id=wxID_MAINFRAME, name='MainFrame',
              parent=prnt, pos=wx.Point(150, 80), size=wx.Size(1016, 674),
              style=wx.DEFAULT_FRAME_STYLE, title='Laser Scanner GUI')
        self.SetClientSize(wx.Size(1016, 674))
        self.SetBackgroundColour(wx.Colour(0, 0, 255))

        self.CartesianPanel = CartesianPanel(id=wxID_MAINFRAMEPANEL1, name='CartesianPanel',
              parent=self, pos=wx.Point(8, 8), size=wx.Size(200, 400),
              style=wx.TAB_TRAVERSAL)
              
        self.NaoPanel = NaoPanel(id=wxID_MAINFRAMEPANEL1, name='NaoPanel',
              parent=self, pos=wx.Point(208, 8), size=wx.Size(800, 400),
              style=wx.TAB_TRAVERSAL)

        self.VelocityPanel = VelocityPanel(id=wxID_MAINFRAMEPANEL2, name='VelocityPanel',
              parent=self, pos=wx.Point(8, 416), size=wx.Size(1008, 250),
              style=wx.TAB_TRAVERSAL)
              
        self.Bind(wx.EVT_CLOSE, self.OnMainFrameClose)
        
        self.NumUpdates = 0
        self.StartTime = time.time()

    def __init__(self, parent):
        self._init_ctrls(parent)
        psyco.full()
        self.laserscanner = HokuyoLaserScanner()
        self.localisation = Localisation(400)
        self.naofinder = NAOFinder(self.localisation)
        self.network = Network()
        
        ## control variables
        self.control = numpy.zeros(3)
        # automatic
        self.state = 'init'         # states: init, chase, position, lost
        self.statecount = 0
        self.targetnumber = 0
        #self.targets = [[250, -100], [250, 100], [50, 100], [50, -100]]
        #self.targets = [[275, -10], [275, 10], [50, 10], [50, -10]]
        self.targets = [[275, 0], [50, 0]]

        # manual
        self.up = False             # set these to true when the key is pressed!
        self.down = False
        self.left = False
        self.right = False
        
        self.distance = 0
        self.bearing = 0
        self.orientation = 0
        
        self.CartesianPanel.setNaoFinder(self.naofinder)
        self.NaoPanel.setNaoFinder(self.naofinder)
        self.NaoPanel.setLocalisation(self.localisation)
        self.closed = False
        
    def updateData(self):
        if self.closed == False:
            polardata, cartesiandata = self.laserscanner.getRangeData()
            self.measurement = self.naofinder.findNAO(polardata, cartesiandata)
            self.localisation.update(self.control, self.measurement)
            
            if self.keyPressed() or self.distance != 0 or self.bearing != 0:
                self.calculateWalkControl()
            else:
                self.automaticWalk()
            
            self.network.send(self.localisation.VX, self.localisation.VY, self.localisation.V, self.control[0], self.control[1], self.control[2])
            
            self.CartesianPanel.updateData(cartesiandata, self.localisation.X, self.localisation.Y)
            self.NaoPanel.updateData(cartesiandata)
            self.VelocityPanel.updateData(self.localisation.VX, self.localisation.VY, self.localisation.V)
            self.NumUpdates = self.NumUpdates + 1
            #print self.NumUpdates/(time.time() - self.StartTime)
            
    
    def automaticWalk(self):
        """ """
        # do state transitions if close then then switch to away, if far switch to toward
        if self.state == 'init':
            self.statecount += 1
            if self.statecount > 20:
                print "automaticWalk: init->chase"
                self.state = 'chase'
                self.statecount = 0
        elif self._robotLost():
            self.state = 'lost'
        elif self.state == 'chase':
            self.statecount += 1
            if self.statecount > 30 and self._limitReached():
                print "automaticWalk: chase->position"
                self.state = 'position'
                self.targetnumber = (self.targetnumber + 1)%len(self.targets)
                self.statecount = 0
        elif self.state == 'position':
#.........这里部分代码省略.........
开发者ID:RJianCheng,项目名称:naowalkoptimiser,代码行数:103,代码来源:MainFrame.py


注:本文中的Network.Network.send方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。