当前位置: 首页>>代码示例>>Python>>正文


Python Move.__hash__方法代码示例

本文整理汇总了Python中Move.Move.__hash__方法的典型用法代码示例。如果您正苦于以下问题:Python Move.__hash__方法的具体用法?Python Move.__hash__怎么用?Python Move.__hash__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Move.Move的用法示例。


在下文中一共展示了Move.__hash__方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: AIPlayer

# 需要导入模块: from Move import Move [as 别名]
# 或者: from Move.Move import __hash__ [as 别名]

#.........这里部分代码省略.........

        # Second: find the best possible move or explore
        move = self.getBestMove(currentState)
        self.PreviousMove = move

        return move


    ##
    # getBestMove
    #   Description:
    #   Given a current state, this method looks at all of the possible moves that can be made,
    #   If we role, and we get a number less than epsilon (the explore value) then we choose a random move
    #   Otherwise, we expand the move and get back what the state would look like if we took that move,
    #       we then compress this state, and see if that state is in our Memory.
    #       If it is in our memory, we see if it has the maximum util value of the other reachable states,
    #           if it is, then we update the maxUtil seen and set the move to return to the move associated with
    #           getting to that state.
    #       If it is not in our memory we skip it.
    #   If at the end, we have not found any states that match in our memory, make a random move.
    #
    # Parameter: CurrentState - an uncompressed state that is the current state that the AI is in.
    # Return:
    #   move - The best move according to what we've learned OR a random move based on epsilon values.
    ##
    def getBestMove(self, currentState):

        # get all possible moves.
        moves = listAllLegalMoves(currentState)
        move = None
        compressedCurState = self.consolidateState(currentState)

        #current State Hash
        stateHash = str(compressedCurState.__hash__())

        role = random.random()
        # if less than epsilon, explore via random move
        if(role < self.epsilon):
            move = moves[random.randint(0, len(moves) - 1)]
        elif(move == None):
            maxUtil = 0
            for posMove in moves:
                key = str(posMove.__hash__())

                #if that state is in the dictionary
                if key in self.stateUtilityMemory[stateHash]:
                    # get that states util
                    # this is done by getting the average score for that state.
                    keyUtil = self.stateUtilityMemory[stateHash][key][UTILITY_INDEX]

                    # if it's the best util we've seen set the move equal to that move, and update the maxUtil
                    if keyUtil > maxUtil:
                        maxUtil = keyUtil
                        move = posMove

        # if for some reason the move is still none, get a random move
        # this could occur if we haven't seen any of the states that the moves could give us.
        if(move is None):
            move = moves[random.randint(0, len(moves) - 1)]

        return move


    ##
    # updateMemory
    #   Description:
开发者ID:MaxRobinson,项目名称:AnticsAI,代码行数:70,代码来源:Q-Learning.py


注:本文中的Move.Move.__hash__方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。