本文整理汇总了Python中MainSelectorComponent.MainSelectorComponent.update方法的典型用法代码示例。如果您正苦于以下问题:Python MainSelectorComponent.update方法的具体用法?Python MainSelectorComponent.update怎么用?Python MainSelectorComponent.update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MainSelectorComponent.MainSelectorComponent
的用法示例。
在下文中一共展示了MainSelectorComponent.update方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Launchpad
# 需要导入模块: from MainSelectorComponent import MainSelectorComponent [as 别名]
# 或者: from MainSelectorComponent.MainSelectorComponent import update [as 别名]
class Launchpad(ControlSurface):
_active_instances = []
def __init__(self, c_instance):
ControlSurface.__init__(self, c_instance)
live = Live.Application.get_application()
self._live_major_version = live.get_major_version()
self._live_minor_version = live.get_minor_version()
self._live_bugfix_version = live.get_bugfix_version()
self._selector = None #needed because update hardware is called.
self._mk2_rgb = False
with self.component_guard():
self._suppress_send_midi = True
self._suppress_session_highlight = True
self._suggested_input_port = ("Launchpad", "Launchpad Mini", "Launchpad S", "Launchpad MK2")
self._suggested_output_port = ("Launchpad", "Launchpad Mini", "Launchpad S", "Launchpad MK2")
self._control_is_with_automap = False
self._user_byte_write_button = None
self._config_button = None
self._wrote_user_byte = False
self._challenge = Live.Application.get_random_int(0, 400000000) & 2139062143
self._init_done = False
# caller will send challenge and we will continue as challenge is received.
def init(self):
#skip init if already done.
if self._init_done:
return
self._init_done = True
# second part of the __init__ after model has been identified using its challenge response
if self._mk2_rgb:
from SkinMK2 import make_skin
self._skin = make_skin()
self._side_notes = (89, 79, 69, 59, 49, 39, 29, 19)
#self._drum_notes = (20, 30, 31, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126)
self._drum_notes = (20, 30, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126)
else:
from SkinMK1 import make_skin
self._skin = make_skin()
self._side_notes = (8, 24, 40, 56, 72, 88, 104, 120)
self._drum_notes = (41, 42, 43, 44, 45, 46, 47, 57, 58, 59, 60, 61, 62, 63, 73, 74, 75, 76, 77, 78, 79, 89, 90, 91, 92, 93, 94, 95, 105, 106, 107)
with self.component_guard():
is_momentary = True
self._config_button = ButtonElement(is_momentary, MIDI_CC_TYPE, 0, 0, optimized_send_midi=False)
self._config_button.add_value_listener(self._config_value)
self._user_byte_write_button = ButtonElement(is_momentary, MIDI_CC_TYPE, 0, 16)
self._user_byte_write_button.name = 'User_Byte_Button'
self._user_byte_write_button.send_value(1)
self._user_byte_write_button.add_value_listener(self._user_byte_value)
matrix = ButtonMatrixElement()
matrix.name = 'Button_Matrix'
for row in range(8):
button_row = []
for column in range(8):
if self._mk2_rgb:
# for mk2 buttons are assigned "top to bottom"
midi_note = (81 - (10 * row)) + column
else:
midi_note = row * 16 + column
button = ConfigurableButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, midi_note, skin = self._skin, control_surface = self)
button.name = str(column) + '_Clip_' + str(row) + '_Button'
button_row.append(button)
matrix.add_row(tuple(button_row))
top_buttons = [ConfigurableButtonElement(is_momentary, MIDI_CC_TYPE, 0, 104 + index, skin = self._skin) for index in range(8)]
side_buttons = [ConfigurableButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, self._side_notes[index], skin = self._skin) for index in range(8)]
top_buttons[0].name = 'Bank_Select_Up_Button'
top_buttons[1].name = 'Bank_Select_Down_Button'
top_buttons[2].name = 'Bank_Select_Left_Button'
top_buttons[3].name = 'Bank_Select_Right_Button'
top_buttons[4].name = 'Session_Button'
top_buttons[5].name = 'User1_Button'
top_buttons[6].name = 'User2_Button'
top_buttons[7].name = 'Mixer_Button'
side_buttons[0].name = 'Vol_Button'
side_buttons[1].name = 'Pan_Button'
side_buttons[2].name = 'SndA_Button'
side_buttons[3].name = 'SndB_Button'
side_buttons[4].name = 'Stop_Button'
side_buttons[5].name = 'Trk_On_Button'
side_buttons[6].name = 'Solo_Button'
side_buttons[7].name = 'Arm_Button'
self._osd = M4LInterface()
self._osd.name = "OSD"
self._selector = MainSelectorComponent(matrix, tuple(top_buttons), tuple(side_buttons), self._config_button, self._osd, self)
self._selector.name = 'Main_Modes'
self._do_combine()
for control in self.controls:
if isinstance(control, ConfigurableButtonElement):
control.add_value_listener(self._button_value)
self.set_highlighting_session_component(self._selector.session_component())
self._suppress_session_highlight = False
# due to our 2 stage init, we need to rebuild midi map
self.request_rebuild_midi_map()
# and request update
#.........这里部分代码省略.........