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Python MainSelectorComponent.update方法代码示例

本文整理汇总了Python中MainSelectorComponent.MainSelectorComponent.update方法的典型用法代码示例。如果您正苦于以下问题:Python MainSelectorComponent.update方法的具体用法?Python MainSelectorComponent.update怎么用?Python MainSelectorComponent.update使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MainSelectorComponent.MainSelectorComponent的用法示例。


在下文中一共展示了MainSelectorComponent.update方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Launchpad

# 需要导入模块: from MainSelectorComponent import MainSelectorComponent [as 别名]
# 或者: from MainSelectorComponent.MainSelectorComponent import update [as 别名]
class Launchpad(ControlSurface):

	_active_instances = []
	
	def __init__(self, c_instance):
		ControlSurface.__init__(self, c_instance)
		live = Live.Application.get_application()
		self._live_major_version = live.get_major_version()
		self._live_minor_version = live.get_minor_version()
		self._live_bugfix_version = live.get_bugfix_version()
		self._selector = None #needed because update hardware is called.
		self._mk2_rgb = False
		with self.component_guard():
			self._suppress_send_midi = True
			self._suppress_session_highlight = True
			self._suggested_input_port = ("Launchpad", "Launchpad Mini", "Launchpad S", "Launchpad MK2")
			self._suggested_output_port = ("Launchpad", "Launchpad Mini", "Launchpad S", "Launchpad MK2")				
			self._control_is_with_automap = False
			self._user_byte_write_button = None
			self._config_button = None
			self._wrote_user_byte = False
			self._challenge = Live.Application.get_random_int(0, 400000000) & 2139062143
			self._init_done = False
		# caller will send challenge and we will continue as challenge is received.
		
			
	def init(self):
		#skip init if already done.
		if self._init_done:
			return
		self._init_done = True
		
		# second part of the __init__ after model has been identified using its challenge response
		if self._mk2_rgb:
			from SkinMK2 import make_skin
			self._skin = make_skin()
			self._side_notes = (89, 79, 69, 59, 49, 39, 29, 19)
			#self._drum_notes = (20, 30, 31, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126)
			self._drum_notes = (20, 30, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126)
		else:
			from SkinMK1 import make_skin
			self._skin = make_skin()
			self._side_notes = (8, 24, 40, 56, 72, 88, 104, 120)
			self._drum_notes = (41, 42, 43, 44, 45, 46, 47, 57, 58, 59, 60, 61, 62, 63, 73, 74, 75, 76, 77, 78, 79, 89, 90, 91, 92, 93, 94, 95, 105, 106, 107)
		
		with self.component_guard():
			is_momentary = True
			self._config_button = ButtonElement(is_momentary, MIDI_CC_TYPE, 0, 0, optimized_send_midi=False)
			self._config_button.add_value_listener(self._config_value)
			self._user_byte_write_button = ButtonElement(is_momentary, MIDI_CC_TYPE, 0, 16)
			self._user_byte_write_button.name = 'User_Byte_Button'
			self._user_byte_write_button.send_value(1)
			self._user_byte_write_button.add_value_listener(self._user_byte_value)
			matrix = ButtonMatrixElement()
			matrix.name = 'Button_Matrix'
			for row in range(8):
				button_row = []
				for column in range(8):
					if self._mk2_rgb:
						# for mk2 buttons are assigned "top to bottom"
						midi_note = (81 - (10 * row)) + column
					else:
						midi_note = row * 16 + column
					button = ConfigurableButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, midi_note, skin = self._skin, control_surface = self)
					button.name = str(column) + '_Clip_' + str(row) + '_Button'
					button_row.append(button)
				matrix.add_row(tuple(button_row))

			top_buttons = [ConfigurableButtonElement(is_momentary, MIDI_CC_TYPE, 0, 104 + index, skin = self._skin) for index in range(8)]
			side_buttons = [ConfigurableButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, self._side_notes[index], skin = self._skin) for index in range(8)]
			top_buttons[0].name = 'Bank_Select_Up_Button'
			top_buttons[1].name = 'Bank_Select_Down_Button'
			top_buttons[2].name = 'Bank_Select_Left_Button'
			top_buttons[3].name = 'Bank_Select_Right_Button'
			top_buttons[4].name = 'Session_Button'
			top_buttons[5].name = 'User1_Button'
			top_buttons[6].name = 'User2_Button'
			top_buttons[7].name = 'Mixer_Button'
			side_buttons[0].name = 'Vol_Button'
			side_buttons[1].name = 'Pan_Button'
			side_buttons[2].name = 'SndA_Button'
			side_buttons[3].name = 'SndB_Button'
			side_buttons[4].name = 'Stop_Button'
			side_buttons[5].name = 'Trk_On_Button'
			side_buttons[6].name = 'Solo_Button'
			side_buttons[7].name = 'Arm_Button'
			self._osd = M4LInterface()
			self._osd.name = "OSD"
			self._selector = MainSelectorComponent(matrix, tuple(top_buttons), tuple(side_buttons), self._config_button, self._osd, self)
			self._selector.name = 'Main_Modes'
			self._do_combine()
			for control in self.controls:
				if isinstance(control, ConfigurableButtonElement):
					control.add_value_listener(self._button_value)

			self.set_highlighting_session_component(self._selector.session_component())
			self._suppress_session_highlight = False
			# due to our 2 stage init, we need to rebuild midi map 
			self.request_rebuild_midi_map()
			# and request update 
#.........这里部分代码省略.........
开发者ID:ampg99,项目名称:Launchpad95,代码行数:103,代码来源:Launchpad.py


注:本文中的MainSelectorComponent.MainSelectorComponent.update方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。