本文整理汇总了Python中MainSelectorComponent.MainSelectorComponent._update_session_tempo_button方法的典型用法代码示例。如果您正苦于以下问题:Python MainSelectorComponent._update_session_tempo_button方法的具体用法?Python MainSelectorComponent._update_session_tempo_button怎么用?Python MainSelectorComponent._update_session_tempo_button使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MainSelectorComponent.MainSelectorComponent
的用法示例。
在下文中一共展示了MainSelectorComponent._update_session_tempo_button方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Launchpad
# 需要导入模块: from MainSelectorComponent import MainSelectorComponent [as 别名]
# 或者: from MainSelectorComponent.MainSelectorComponent import _update_session_tempo_button [as 别名]
#.........这里部分代码省略.........
for instance in Launchpad._active_instances:
support_devices |= (instance._device_component != None)
offset = 0
for instance in Launchpad._active_instances:
instance._activate_combination_mode(offset, support_devices)
offset += instance._selector._session.width()
_combine_active_instances = staticmethod(_combine_active_instances)
def _activate_combination_mode(self, track_offset, support_devices):
if(Settings.STEPSEQ__LINK_WITH_SESSION):
self._selector._stepseq.link_with_step_offset(track_offset)
if(Settings.SESSION__LINK):
self._selector._session.link_with_track_offset(track_offset)
def _do_combine(self):
if (DO_COMBINE and (self not in Launchpad._active_instances)):
Launchpad._active_instances.append(self)
Launchpad._combine_active_instances()
def _do_uncombine(self):
if self in Launchpad._active_instances:
Launchpad._active_instances.remove(self)
if(Settings.SESSION__LINK):
self._selector._session.unlink()
if(Settings.STEPSEQ__LINK_WITH_SESSION):
self._selector._stepseq.unlink()
Launchpad._combine_active_instances()
@profile
def update_display(self):
super(Launchpad, self).update_display()
if self._selector != None:
self._selector._update_session_tempo_button()
def refresh_state(self):
ControlSurface.refresh_state(self)
self.schedule_message(5, self._update_hardware)
def handle_sysex(self, midi_bytes):
self._suppress_send_midi = False
self.set_enabled(True)
def build_midi_map(self, midi_map_handle):
ControlSurface.build_midi_map(self, midi_map_handle)
if self._selector!=None:
if self._selector._main_mode_index==2 or self._selector._main_mode_index==1:
mode = Settings.USER_MODES[(self._selector._main_mode_index-1) * 3 + self._selector._sub_mode_list[self._selector._main_mode_index] ]
#self._selector.mode_index == 1:
#if self._selector._sub_mode_list[self._selector._mode_index] > 0: # disable midi map rebuild for instrument mode to prevent light feedback errors
if mode != "instrument":
new_channel = self._selector.channel_for_current_mode()
for note in self._drum_notes:
self._translate_message(MIDI_NOTE_TYPE, note, 0, note, new_channel)
def _send_midi(self, midi_bytes, optimized=None):
sent_successfully = False
if not self._suppress_send_midi:
sent_successfully = ControlSurface._send_midi(self, midi_bytes, optimized=optimized)
return sent_successfully
def _update_hardware(self):
self._suppress_send_midi = False
if self._user_byte_write_button != None:
self._user_byte_write_button.send_value(1)
self._wrote_user_byte = True