本文整理汇总了Python中File.File.print方法的典型用法代码示例。如果您正苦于以下问题:Python File.print方法的具体用法?Python File.print怎么用?Python File.print使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类File.File
的用法示例。
在下文中一共展示了File.print方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: game_type
# 需要导入模块: from File import File [as 别名]
# 或者: from File.File import print [as 别名]
def game_type(self):
mode = None
end = 0
File.prompt("Is this a test?")
File.print("y) yes, this is a test")
File.print("n) no, start a new game")
mode = input("Select (Y/n): ")
File.prompt("MAX NUMBER OF MOVES?")
end = input("Input (default 35): ")
if re.match(r"[Nn]|no|NO", mode):
File.prompt("NEW GAME")
mode = True
else:
File.prompt("TEST MODE ACTIVATED")
mode = False
if not re.match(r"[1-99]", end):
end = 35
else:
File.prompt("NOTE: GAME ENDS IN " + end + " MOVES")
return mode, end
示例2: ask_piece
# 需要导入模块: from File import File [as 别名]
# 或者: from File.File import print [as 别名]
def ask_piece(self, board, player_x, player_y, remain):
File.prompt("ADD PIECE TO BOARD?")
i = 0
for p in remain:
i += 1
File.print(str(i) + ") " + p)
n = len(remain)
option = input("Select [1-" + str(n) + "]: ")
try:
option = int(option)
except ValueError: self.ask_piece(board, player_x, player_y, remain)
if option <= n and option > 0 and n > 1:
piece_name = remain[option-1]
self.insert_piece(board, piece_name, player_x, player_y)
remain.pop(option-1)
self.ask_piece(board, player_x, player_y, remain)
elif option <= n and option > 0:
piece_name = remain[option-1]
self.insert_piece(board, piece_name, player_x, player_y)
remain.pop(option-1)
else:
File.error("Try again")
self.ask_piece(board, player_x, player_y, remain)
示例3: move
# 需要导入模块: from File import File [as 别名]
# 或者: from File.File import print [as 别名]
def move(self, board, player):
self.root_node = None
if not board.find_legal_moves(board.player_y.pieces['K']):
File.prompt("GAME OVER")
exit(0)
else:
self.root_node = State(board)
if player.id == 'x':
self.create_state_tree(board, player, 0, self.root_node, True)
else:
self.create_state_tree(board, player, 0, self.root_node, False)
best_state = self.root_node.children_nodes[0]
if player.id == 'x':
for s in self.root_node.children_nodes:
if s.value <= best_state.value:
best_state = s
else:
for s in self.root_node.children_nodes:
if s.value >= best_state.value:
best_state = s
piece = player.pieces[best_state.piece_to_move.type]
moveH = best_state.new_coords[0]
moveV = best_state.new_coords[1]
File.print('\n')
File.prompt("Best move " + player.id + piece.type + " to " + str(moveH) + "," + str(moveV))
board.make_move(player, piece, best_state.new_coords)
示例4: display
# 需要导入模块: from File import File [as 别名]
# 或者: from File.File import print [as 别名]
def display(self):
for p in self.player_x.pieces.values():
self.state[p.row][p.col] = p.player + p.type
for p in self.player_y.pieces.values():
self.state[p.row][p.col] = p.player + p.type
if self.move_log == "":
self.state[0][3] = str(0)
else:
self.state[0][3] = str(self.player_x.turn)
File.print("")
File.print("\n".join("".join(["{:3}".format(item) for item in row]) for row in self.state))
示例5: opponent_move
# 需要导入模块: from File import File [as 别名]
# 或者: from File.File import print [as 别名]
def opponent_move(self, player, board):
horizontal = 0
vertical = 0
piece = player.pieces['K']
if player.id == 'x':
File.prompt("Move which PlayerX piece?")
File.print("1) Rook")
File.print("2) King")
option = input("Select [1-2]: ")
try:
option = int(option)
except ValueError:
File.error("Try again")
self.opponent_move(player, board)
if option == 1:
piece = player.pieces['R']
elif option == 2:
piece = player.pieces['K']
else:
File.error("Try again")
self.opponent_move(player, board)
legal_moves = board.find_legal_moves(piece)
if len(legal_moves) == 0:
File.print('')
File.prompt("No legal moves for " + player.id + piece.type)
board.display()
File.prompt("Game Over")
exit(0)
for move in legal_moves: #put X's where valid moves are
horizontal, vertical = move
board.state[horizontal][vertical] = '+'
board.display()
validInput = False
while not validInput:
if piece.type == 'K':
name = "King"
elif piece.type == 'R':
name = "Rook"
File.prompt("Move " + name + " to coordinates")
horizontal= input("Horizontal [1-8]: ")
vertical= input("Vertical [1-8]: ")
try: #validate input
horizontal = int(horizontal)
vertical = int(vertical)
except ValueError: validInput = False
for move in legal_moves: #check if moves match a legal move
temp_hor, temp_vert = move
if horizontal == temp_hor and vertical == temp_vert:
validInput = True
if validInput != True:
File.error("Please select a legal move.")
for move in legal_moves: #put *'s back where X's were
temp_hor, temp_vert = move
board.state[temp_hor][temp_vert] = '*'
board.make_move(player,piece, (horizontal, vertical))
board.move_log = piece.player + piece.type + ' to ' + \
str(horizontal) + ',' + str(vertical)