本文整理汇总了Python中ConfirmDlg.ConfirmDlg.setTitle方法的典型用法代码示例。如果您正苦于以下问题:Python ConfirmDlg.setTitle方法的具体用法?Python ConfirmDlg.setTitle怎么用?Python ConfirmDlg.setTitle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConfirmDlg.ConfirmDlg
的用法示例。
在下文中一共展示了ConfirmDlg.setTitle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from ConfirmDlg import ConfirmDlg [as 别名]
# 或者: from ConfirmDlg.ConfirmDlg import setTitle [as 别名]
class NewAccountDlg:
""" Called for a new player."""
def __init__(self, app):
self.app = app
self.createUI()
self.confirmDlg = ConfirmDlg(app)
self.confirmDlg.setTitle(_("No free starting position"))
def display(self, caller = None):
self.caller = caller
if self.show():
self.win.show()
def hide(self):
self.win.hide()
def show(self):
positions = client.cmdProxy.getStartingPositions()
if not positions:
# there are no positions -- pop up a dialog
self.confirmDlg.display(
_("We are sorry, but there are no starting positions available at this moment. Please, try again later."),
_("Refresh"), _("Exit"), self.display, self.app.exit
)
return False
items = []
for objID, name, posType in positions:
item = ui.Item(name, tObjID = objID, tPosType = posType)
if posType == STARTPOS_NEWPLAYER:
item.tPos = _('Independent player')
elif posType == STARTPOS_AIPLAYER:
item.tPos = _("Rebel faction")
elif posType == STARTPOS_PIRATE:
item.tPos = _("Pirate faction [VIP password needed]")
else:
item.tPos = _('Unknown. You cannot use this.')
items.append(item)
self.win.vPos.setItems(items)
return True
def onSelect(self, widget, action, data):
if not self.win.vPos.selection:
self.win.setStatus(_('Select position.'))
return
item = self.win.vPos.selection[0]
if item.tPosType == STARTPOS_NEWPLAYER:
self.win.setStatus(_('Executing CREATE NEW PLAYER command...'))
playerID = client.cmdProxy.createNewPlayer(item.tObjID)
self.win.setStatus(_('Command has been executed.'))
self.hide()
if not gdata.mainGameDlg:
gdata.mainGameDlg = MainGameDlg(self.app)
gdata.mainGameDlg.display()
client.updateDatabase(clearDB = 1)
elif item.tPosType == STARTPOS_AIPLAYER:
self.win.setStatus(_('Executing TAKE OVER REBEL FACTION command...'))
playerID = client.cmdProxy.takeOverAIPlayer(item.tObjID)
self.win.setStatus(_('Command has been executed.'))
self.hide()
if not gdata.mainGameDlg:
gdata.mainGameDlg = MainGameDlg(self.app)
gdata.mainGameDlg.display()
client.updateDatabase(clearDB = 1)
elif item.tPosType == STARTPOS_PIRATE:
password = self.win.vPassword.text
if not password:
self.win.setStatus(_("Supply VIP password, please."))
return
self.win.setStatus(_('Executing TAKE OVER PIRATE FACTION command...'))
try:
playerID = client.cmdProxy.takeOverPirate(item.tObjID, password)
except ige.SecurityException:
self.win.setStatus(_("Supply valid VIP password."))
return
self.win.setStatus(_('Command has been executed.'))
self.hide()
if not gdata.mainGameDlg:
gdata.mainGameDlg = MainGameDlg(self.app)
gdata.mainGameDlg.display()
client.updateDatabase(clearDB = 1)
def onCancel(self, widget, action, data):
self.win.hide()
if self.caller:
self.caller.display()
else:
self.app.exit()
def createUI(self):
w, h = gdata.scrnSize
self.win = ui.Window(self.app,
modal = 1,
movable = 0,
title = _('Select starting position'),
rect = ui.Rect((w - 424) / 2, (h - 264) / 2, 424, 264),
layoutManager = ui.SimpleGridLM(),
tabChange = True
)
ui.Listbox(self.win, layout = (0, 0, 21, 10), id = 'vPos',
#.........这里部分代码省略.........
示例2: __init__
# 需要导入模块: from ConfirmDlg import ConfirmDlg [as 别名]
# 或者: from ConfirmDlg.ConfirmDlg import setTitle [as 别名]
class PlayerSelectDlg:
""" Called for selection of active or picking a new player."""
def __init__(self, app):
self.app = app
self.wantsNew = False
self.needsPassword = False
self.previousSelection = None # this is to fix connection lost/relog usability issue
self.createUI()
self.passwordDlg = PasswordDlg(app)
self.confirmDlg = ConfirmDlg(app)
self.confirmDlg.setTitle(_("No free starting position"))
def display(self, caller = None):
self.caller = caller
if gdata.mainGameDlg and self.previousSelection:
# this means connection dropped and we relogged
# let's go straight to the previously selected game
self._selectPlayer(self.previousSelection)
return
if self.show():
self.win.show()
def hide(self):
self.win.hide()
def show(self):
items = []
items.extend(self.showActivePlayers())
if self.wantsNew:
items.extend(self.showStartPositions())
self.win.vPos.setItems(items)
return True
def showActivePlayers(self):
dataActive = client.cmdProxy.getActivePositions()
items = []
for playerID, galaxyName, playerType in dataActive:
item = ui.Item(galaxyName, type = 'Active', tObjID = playerID, tPosType = Const.PLAYER_SELECT_CONTINUE)
if playerType == Const.T_PLAYER:
item.tPos = _('Continue playing.')
elif playerType == Const.T_PIRPLAYER:
item.tPos = _('Yarr!')
else:
item.tPos = _('Unknown type of player.')
items.append(item)
if not items:
item = ui.Item('', type = '', tObjID = 'No active players', tPosType = None)
item.tPos = 'No Active Player'
items.append(item)
return items
def showStartPositions(self):
dataStart = client.cmdProxy.getStartingPositions()
items = []
for objID, galaxyName, posType in dataStart:
item = ui.Item(galaxyName, type = _('Open'), tObjID = objID, tPosType = posType)
if posType == Const.PLAYER_SELECT_NEWPLAYER:
item.tPos = _('Independent player')
elif posType == Const.PLAYER_SELECT_AIPLAYER:
item.tPos = _("Rebel faction")
elif posType == Const.PLAYER_SELECT_PIRATE:
item.tPos = _("Pirate faction [VIP password needed]")
else:
item.tPos = _('Unknown. You cannot use this.')
items.append(item)
return items
def onSelect(self, widget, action, data):
if not self.win.vPos.selection:
self.win.setStatus(_('Select position.'))
return
item = self.win.vPos.selection[0]
if item.tPosType == Const.PLAYER_SELECT_CONTINUE:
playerID = item.tObjID
elif item.tPosType == Const.PLAYER_SELECT_NEWPLAYER:
self.win.setStatus(_('Executing CREATE NEW PLAYER command...'))
playerID = client.cmdProxy.createNewPlayer(item.tObjID)
self.win.setStatus(_('Command has been executed.'))
elif item.tPosType == Const.PLAYER_SELECT_AIPLAYER:
self.win.setStatus(_('Executing TAKE OVER REBEL FACTION command...'))
playerID = client.cmdProxy.takeOverAIPlayer(item.tObjID)
self.win.setStatus(_('Command has been executed.'))
elif item.tPosType == Const.PLAYER_SELECT_PIRATE:
playerID = self.passwordDlg.display(lambda x: self._takeOverPirate(item.tObjID, x))
return
else:
return
self._selectPlayer(playerID)
def _takeOverPirate(self, positionID, password):
self.win.setStatus(_('Executing TAKE OVER PIRATE FACTION command...'))
try:
playerID = client.cmdProxy.takeOverPirate(positionID, password)
except ige.SecurityException:
self.win.setStatus(_("Supply valid VIP password."))
return
self.win.setStatus(_('Command has been executed.'))
self._selectPlayer(playerID)
#.........这里部分代码省略.........