本文整理汇总了Python中ConfirmDlg.ConfirmDlg.display方法的典型用法代码示例。如果您正苦于以下问题:Python ConfirmDlg.display方法的具体用法?Python ConfirmDlg.display怎么用?Python ConfirmDlg.display使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConfirmDlg.ConfirmDlg
的用法示例。
在下文中一共展示了ConfirmDlg.display方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from ConfirmDlg import ConfirmDlg [as 别名]
# 或者: from ConfirmDlg.ConfirmDlg import display [as 别名]
class GalaxyRestartDlg:
def __init__(self, app):
self.app = app
self.confirmDlg = ConfirmDlg(self.app)
self.createUI()
def display(self, restartAction = None):
# show window
self.restartAction = restartAction
if not self.win.visible:
self.win.show()
def update(self):
if self.win.visible:
self.show()
def show(self):
pass
def hide(self):
self.win.setStatus(_("Ready."))
self.win.hide()
def onRestart(self, widget, action, data):
self.confirmDlg.display(_('Are you really really sure you want to restart this galaxy?'), _('No'),
('Yes'), cancelAction = self.onRealyRestart)
def onRealyRestart(self):
self.hide()
if self.restartAction:
self.restartAction(self.win.vMsg.text)
def onClose(self, widget, action, data):
self.hide()
def createUI(self):
screenWidth, screenHeight = gdata.scrnSize
# size of dialog in layout metrics (for SimpleGridLM)
cols = 25
rows = 20
# dialog width and height in pixels
width = cols * 20 + 5
height = rows * 20 + 4
#creating dialog window
self.win = ui.Window(self.app,
modal = 1,
escKeyClose = 1,
movable = 0,
title = _("Galaxy restart"),
rect = ui.Rect((screenWidth - width) / 2, (screenHeight - height) / 2, width, height),
layoutManager = ui.SimpleGridLM(),
)
self.win.subscribeAction('*', self)
# first row is window title
rows -= 1
ui.Label(self.win, layout = (0, 0, cols, 1), text = _("If you are sure to restart this galaxy, click on Restart button."), align = ui.ALIGN_W)
ui.Label(self.win, layout = (0, 1, cols, 1), text = _("You can enter message visible in restart announcement below."), align = ui.ALIGN_W)
s = ui.Scrollbar(self.win, layout = (cols - 1, 2, 1, rows - 3))
t = ui.Text(self.win, layout = (0, 2, cols - 1, rows - 3), id = 'vMsg')
t.attachVScrollbar(s)
# dialog bottom line
ui.Title(self.win, layout = (0, rows - 1, cols - 10, 1))
ui.TitleButton(self.win, layout = (cols - 10, rows - 1, 5, 1), text = _("Restart"), action = 'onRestart')
ui.TitleButton(self.win, layout = (cols - 5, rows - 1, 5, 1), text = _("Cancel"), action = 'onClose')
示例2: __init__
# 需要导入模块: from ConfirmDlg import ConfirmDlg [as 别名]
# 或者: from ConfirmDlg.ConfirmDlg import display [as 别名]
class MainGameDlg:
def __init__(self, app):
self.app = app
self.starSystemDlg = StarSystemDlg(self.app)
self.fleetDlg = FleetDlg(self.app)
self.researchDlg = ResearchDlg(self.app)
self.confirmDlg = ConfirmDlg(self.app)
self.diplomacyDlg = DiplomacyDlg.DiplomacyDlg(self.app)
self.constructionDlg = ConstructionDlg(self.app)
self.messagesDlg = MessagesDlg(self.app)
self.planetsOverviewDlg = PlanetsOverviewDlg(self.app)
self.globalQueuesDlg = GlobalQueuesDlg(self.app)
self.systemOverviewDlg = SystemOverviewDlg(self.app)
self.fleetsOverviewDlg = FleetsOverviewDlg(self.app)
self.optionsDlg = OptionsDlg(self.app)
self.searchDlg = SearchDlg(self.app)
self.problemsDlg = ProblemsDlg.ProblemsDlg(self.app)
self.empireOverviewDlg = EmpireOverviewDlg.EmpireOverviewDlg(self.app)
self.galaxyRestartDlg = GalaxyRestartDlg(self.app)
self.planetsAnalysisDlg = PlanetsAnalysisDlg(app)
self.fleetsAnalysisDlg = FleetsAnalysisDlg(app)
self.mapWidget = None
self.createUI()
self.centered = 0
def display(self):
gdata.showBackground = 0
gdata.mainGameDlg = self
self.win.show()
# register for updates
gdata.updateDlgs.append(self)
#self.refocus()
def refocus(self):
#log.debug("refocusing")
self.app.setFocus(self.mapWidget)
def onCmdInProgress(self, inProgress):
if inProgress:
self.win.vTurn.background = (0xff, 0xff, 0x00)
else:
self.win.vTurn.background = None
def hide(self):
gdata.showBackground = 1
self.win.hide()
gdata.mainGameDlg = None
# unregister updates
if self in gdata.updateDlgs:
gdata.updateDlgs.remove(self)
def onQuit(self, widget, action, data):
self.app.setStatus(_('Logging out and exitting...'))
self.app.exit()
def onSelectMapObj(self, widget, action, data):
self.win.vStarMap.highlightPos = None
obj = client.get(data, noUpdate = 1)
if obj == None:
self.app.setStatus(_('Cannot select object on map'))
return
if obj.type in (T_PLANET, T_SYSTEM, T_WORMHOLE):
self.starSystemDlg.display(data)
elif obj.type == T_FLEET:
self.fleetDlg.display(data)
def onResearch(self, widget, action, data):
self.researchDlg.display()
def onDiplomacy(self, widget, action, data):
self.diplomacyDlg.display()
def onMessages(self, widget, action, data):
self.messagesDlg.display()
def onConstruction(self, widget, action, data):
self.constructionDlg.display()
def onPlanetsMenu(self, widget, action, data):
self.systemPlanetMenu.show((16*20, 0))
def onPlanets(self, widget, action, data):
self.planetsOverviewDlg.display()
def onSystems(self, widget, action, data):
self.systemOverviewDlg.display()
def onPlanetAnalysis(self, widget, action, data):
self.planetsAnalysisDlg.display()
def onGlobalQueues(self, widget, action, data):
self.globalQueuesDlg.display()
def onFleetsMenu(self, widget, action, data):
self.systemFleetMenu.show((20*20, 0))
def onFleets(self, widget, action, data):
self.fleetsOverviewDlg.display()
#.........这里部分代码省略.........
示例3: __init__
# 需要导入模块: from ConfirmDlg import ConfirmDlg [as 别名]
# 或者: from ConfirmDlg.ConfirmDlg import display [as 别名]
class LoginDlg:
def __init__(self, app):
self.app = app
self.newAccDlg = NewAccDlg(app)
self.confirmDlg = ConfirmDlg(app)
self.firstlogin = True
self.createUI()
def display(self, caller = None, message = None):
self.caller = caller
self.win.vCreate.visible = gdata.config.game.accountcreated == None
if gdata.config.game.lastlogin != None:
self.win.vLogin.text = gdata.config.game.lastlogin
if gdata.config.game.lastpassword:
self.win.vPassword.text = gdata.config.game.lastpassword
if gdata.config.game.lastpasswordcrypted:
self.win.vPassword.text = binascii.a2b_base64(gdata.config.game.lastpasswordcrypted)
if not gdata.config.game.lastgameid:
gdata.config.game.lastgameid = 'Alpha'
self.win.vMessage.text = message
#if gdata.config.game.autologin != 'yes': # enable this to disable auto-login after change in options
# self.firstlogin = false
self.win.show()
def hide(self):
self.win.hide()
def autoLogin(self):
if self.firstlogin:
self.firstlogin = False
self.win.vMessage.text = _('Auto-login in progress ...')
login = self.win.vLogin.text
password = self.win.vPassword.text
gameID = gdata.config.game.lastgameid
self.doLogin(gameID,login,password)
def onLogin(self, widget, action, data):
self.firstlogin = False
login = self.win.vLogin.text
password = self.win.vPassword.text
gameID = gdata.config.game.lastgameid
self.win.vMessage.text = _('Login in progress ...')
# self.win.hide()
self.doLogin(gameID,login,password)
def doLogin(self,gameID,login,password):
result = client.login(gameID, login, password)
self.win.hide()
if result == 1:
gdata.config.game.lastlogin = login
# TODO: remove in 0.6
gdata.config.game.lastpassword = None
#
if gdata.savePassword:
gdata.config.game.lastpasswordcrypted = binascii.b2a_base64(password).strip()
else:
gdata.config.game.lastpasswordcrypted = None
gdata.config.game.lastgameid = gameID
gdata.config.game.accountcreated = 1
# write configuration
gdata.config.save('var/osci.ini')
gdata.config.game.lastpasswordcrypted = binascii.b2a_base64(password).strip()
# init ruleset
Rules.initRules(os.path.join("res", "rules", client.rulesetName))
# check version
if (client.lastClientVersion != version or client.lastClientRevision != revision) and version != (0,0,0,'a'):
# wow, a different version!
self.confirmDlg.display(
_("Your client version does not match server version %d.%d.%d%s [Revision %d]. Do you want to continue?") % (
client.lastClientVersion[0],
client.lastClientVersion[1],
client.lastClientVersion[2],
client.lastClientVersion[3],
client.lastClientRevision,
),
_('Yes'), _('No'), self.onContinueWithOld, self.app.exit)
return
# show main dialog
if not gdata.mainGameDlg:
gdata.mainGameDlg = MainGameDlg(self.app)
gdata.mainGameDlg.display()
client.updateDatabase()
elif result == 2:
pass
else:
# login failed
self.win.vPassword.text = ''
self.win.vMessage.text = _('Wrong login and/or password')
self.win.show()
def onCancel(self, widget, action, data):
self.win.hide()
if self.caller:
self.caller.display()
else:
self.app.exit()
def onContinueWithOld(self):
# show main dialog
#.........这里部分代码省略.........
示例4: __init__
# 需要导入模块: from ConfirmDlg import ConfirmDlg [as 别名]
# 或者: from ConfirmDlg.ConfirmDlg import display [as 别名]
class MessagesDlg:
def __init__(self, app):
self.app = app
self.createUI()
#
self.selectedObjID = None
self.selectedForum = None
self.selectedTopic = None
self.selectedType = None
self.newMessageDlg = NewMessageDlg(app)
self.newMsgs = 0
self.confirmDlg = ConfirmDlg(app)
self.uignore = []
self.gignore = []
self.lignore = []
if gdata.config.ignore.universe:
self.uignore = gdata.config.ignore.universe.split(',')
if gdata.config.ignore.galaxy:
self.gignore = gdata.config.ignore.galaxy.split(',')
if gdata.config.ignore.local:
self.lignore = gdata.config.ignore.local.split(',')
def display(self):
self.show()
self.win.show()
# register for updates
if self not in gdata.updateDlgs:
gdata.updateDlgs.append(self)
def hide(self):
self.win.setStatus(_("Ready."))
self.win.hide()
# unregister updates
if self in gdata.updateDlgs:
gdata.updateDlgs.remove(self)
def update(self):
self.show()
def show(self, updateForum = 1):
self.newMsgs = 0
#
player = client.getPlayer()
objList = [player.oid]
objList.extend(player.galaxies)
objList.append(OID_UNIVERSE)
# show forums
items = []
colors = [gdata.sevColors[gdata.INFO], gdata.sevColors[gdata.MIN]]
# Inbox
msgs, new = self.getMsgsNumber(player.oid, "INBOX",'local')
self.newMsgs += new
spec = gdata.mailboxSpec[T_PLAYER, "INBOX"]
item = ui.Item(_(spec[0]), tObjID = player.oid, tForum = "INBOX",
tType = T_PLAYER, tMsgs = _("%d / %d") % (new, msgs), foreground = colors[new > 0])
items.append(item)
# Events
msgs, new = self.getMsgsNumber(player.oid, "EVENTS")
self.newMsgs += new
spec = gdata.mailboxSpec[T_PLAYER, "EVENTS"]
eventsItem = ui.Item(_(spec[0]), tObjID = player.oid, tForum = "EVENTS",
tType = T_PLAYER, tMsgs = _("%d / %d") % (new, msgs), foreground = colors[new > 0])
items.append(eventsItem)
# Outbox
msgs, new = self.getMsgsNumber(player.oid, "OUTBOX")
self.newMsgs += new
spec = gdata.mailboxSpec[T_PLAYER, "OUTBOX"]
item = ui.Item(_(spec[0]), tObjID = player.oid, tForum = "OUTBOX",
tType = T_PLAYER, tMsgs = _("%d / %d") % (new, msgs), foreground = colors[new > 0])
items.append(item)
# galaxies
for galaxyID in player.galaxies:
galaxy = client.get(galaxyID)
# folder
item = ui.Item(_("Galaxy %s") % galaxy.name, tObjID = OID_NONE, tForum = "", tMsgs = "", foreground = colors[0])
items.append(item)
# news
msgs, new = self.getMsgsNumber(galaxyID, "NEWS")
self.newMsgs += new
spec = gdata.mailboxSpec[T_GALAXY, "NEWS"]
item = ui.Item(" %s" % _(spec[0]), tObjID = galaxyID, tForum = "NEWS",
tType = T_GALAXY, tMsgs = _("%d / %d") % (new, msgs), foreground = colors[new > 0])
items.append(item)
# public
msgs, new = self.getMsgsNumber(galaxyID, "PUBLIC",'galaxy')
self.newMsgs += new
spec = gdata.mailboxSpec[T_GALAXY, "PUBLIC"]
item = ui.Item(" %s" % _(spec[0]), tObjID = galaxyID, tForum = "PUBLIC",
tType = T_GALAXY, tMsgs = _("%d / %d") % (new, msgs), foreground = colors[new > 0])
items.append(item)
# universe
item = ui.Item(_("Outer Space"), tObjID = OID_NONE, tForum = "", tMsgs = "", foreground = colors[0])
items.append(item)
# news
msgs, new = self.getMsgsNumber(OID_UNIVERSE, "NEWS")
self.newMsgs += new
spec = gdata.mailboxSpec[T_UNIVERSE, "NEWS"]
item = ui.Item(" %s" % _(spec[0]), tObjID = OID_UNIVERSE, tForum = "NEWS",
tType = T_UNIVERSE, tMsgs = _("%d / %d") % (new, msgs), foreground = colors[new > 0])
#.........这里部分代码省略.........
示例5: __init__
# 需要导入模块: from ConfirmDlg import ConfirmDlg [as 别名]
# 或者: from ConfirmDlg.ConfirmDlg import display [as 别名]
class NewAccountDlg:
""" Called for a new player."""
def __init__(self, app):
self.app = app
self.createUI()
self.confirmDlg = ConfirmDlg(app)
self.confirmDlg.setTitle(_("No free starting position"))
def display(self, caller = None):
self.caller = caller
if self.show():
self.win.show()
def hide(self):
self.win.hide()
def show(self):
positions = client.cmdProxy.getStartingPositions()
if not positions:
# there are no positions -- pop up a dialog
self.confirmDlg.display(
_("We are sorry, but there are no starting positions available at this moment. Please, try again later."),
_("Refresh"), _("Exit"), self.display, self.app.exit
)
return False
items = []
for objID, name, posType in positions:
item = ui.Item(name, tObjID = objID, tPosType = posType)
if posType == STARTPOS_NEWPLAYER:
item.tPos = _('Independent player')
elif posType == STARTPOS_AIPLAYER:
item.tPos = _("Rebel faction")
elif posType == STARTPOS_PIRATE:
item.tPos = _("Pirate faction [VIP password needed]")
else:
item.tPos = _('Unknown. You cannot use this.')
items.append(item)
self.win.vPos.setItems(items)
return True
def onSelect(self, widget, action, data):
if not self.win.vPos.selection:
self.win.setStatus(_('Select position.'))
return
item = self.win.vPos.selection[0]
if item.tPosType == STARTPOS_NEWPLAYER:
self.win.setStatus(_('Executing CREATE NEW PLAYER command...'))
playerID = client.cmdProxy.createNewPlayer(item.tObjID)
self.win.setStatus(_('Command has been executed.'))
self.hide()
if not gdata.mainGameDlg:
gdata.mainGameDlg = MainGameDlg(self.app)
gdata.mainGameDlg.display()
client.updateDatabase(clearDB = 1)
elif item.tPosType == STARTPOS_AIPLAYER:
self.win.setStatus(_('Executing TAKE OVER REBEL FACTION command...'))
playerID = client.cmdProxy.takeOverAIPlayer(item.tObjID)
self.win.setStatus(_('Command has been executed.'))
self.hide()
if not gdata.mainGameDlg:
gdata.mainGameDlg = MainGameDlg(self.app)
gdata.mainGameDlg.display()
client.updateDatabase(clearDB = 1)
elif item.tPosType == STARTPOS_PIRATE:
password = self.win.vPassword.text
if not password:
self.win.setStatus(_("Supply VIP password, please."))
return
self.win.setStatus(_('Executing TAKE OVER PIRATE FACTION command...'))
try:
playerID = client.cmdProxy.takeOverPirate(item.tObjID, password)
except ige.SecurityException:
self.win.setStatus(_("Supply valid VIP password."))
return
self.win.setStatus(_('Command has been executed.'))
self.hide()
if not gdata.mainGameDlg:
gdata.mainGameDlg = MainGameDlg(self.app)
gdata.mainGameDlg.display()
client.updateDatabase(clearDB = 1)
def onCancel(self, widget, action, data):
self.win.hide()
if self.caller:
self.caller.display()
else:
self.app.exit()
def createUI(self):
w, h = gdata.scrnSize
self.win = ui.Window(self.app,
modal = 1,
movable = 0,
title = _('Select starting position'),
rect = ui.Rect((w - 424) / 2, (h - 264) / 2, 424, 264),
layoutManager = ui.SimpleGridLM(),
tabChange = True
)
ui.Listbox(self.win, layout = (0, 0, 21, 10), id = 'vPos',
#.........这里部分代码省略.........
示例6: __init__
# 需要导入模块: from ConfirmDlg import ConfirmDlg [as 别名]
# 或者: from ConfirmDlg.ConfirmDlg import display [as 别名]
class LoginDlg:
def __init__(self, app):
self.app = app
self.newAccDlg = NewAccDlg(app)
self.confirmDlg = ConfirmDlg(app)
self.firstlogin = True
self.versionChecked = False
self.createUI()
def display(self, caller=None, message=None):
self.caller = caller
# get game names from the server
try:
self.gameIDs = client.cmdProxy.getRegisteredGames()
except IClientException:
# server is probably down, what to do?
self.gameIDs = {"UNDEFINED": "Not available"}
except KeyError:
# server does not support this call
self.gameIDs = {"Alpha": "Alpha"}
# show / hide new account button
self.win.vCreate.visible = gdata.config.game.accountcreated == None
# fill in default values
if gdata.config.game.lastlogin != None:
self.win.vLogin.text = gdata.config.game.lastlogin
if gdata.config.game.lastpassword:
self.win.vPassword.text = gdata.config.game.lastpassword
if gdata.config.game.lastpasswordcrypted:
self.win.vPassword.text = binascii.a2b_base64(gdata.config.game.lastpasswordcrypted)
if not gdata.config.game.lastgameid:
gdata.config.game.lastgameid = "Alpha"
if gdata.config.game.lastgameid not in self.gameIDs:
# use first gameid returned by server
gdata.config.game.lastgameid = sorted(self.gameIDs.keys())[0]
self.win.vUniverse.text = self.gameIDs[gdata.config.game.lastgameid]
self.win.vUniverse.data = gdata.config.game.lastgameid
# disable Universe selection if there's just one universe on the server
self.win.vUniverse.enabled = len(self.gameIDs) > 1
self.win.vMessage.text = message
# if gdata.config.game.autologin != 'yes': # enable this to disable auto-login after change in options
# self.firstlogin = false
self.win.show()
if gdata.config.game.autologin == "yes":
self.autoLogin()
def hide(self):
self.win.hide()
def autoLogin(self):
if self.firstlogin:
self.firstlogin = False
self.win.vMessage.text = _("Auto-login in progress ...")
login = self.win.vLogin.text
password = self.win.vPassword.text
gameID = self.win.vUniverse.data
self.doLogin(gameID, login, password)
def onLogin(self, widget, action, data):
self.firstlogin = False
login = self.win.vLogin.text
password = self.win.vPassword.text
gameID = self.win.vUniverse.data
self.win.vMessage.text = _("Login in progress ...")
# self.win.hide()
self.doLogin(gameID, login, password)
def doLogin(self, gameID, login, password):
result = client.login(gameID, login, password)
self.win.hide()
if result == 1:
gdata.config.game.lastlogin = login
# TODO: remove in 0.6
gdata.config.game.lastpassword = None
#
if gdata.savePassword:
gdata.config.game.lastpasswordcrypted = binascii.b2a_base64(password).strip()
else:
gdata.config.game.lastpasswordcrypted = None
gdata.config.game.lastgameid = gameID
gdata.config.game.accountcreated = 1
# write configuration
gdata.config.save()
gdata.config.game.lastpasswordcrypted = binascii.b2a_base64(password).strip()
# check version
log.debug("Comparing server and client versions", client.serverVersion, version)
if client.serverVersion != version and not self.versionChecked:
# don't check next time in this session
self.versionChecked = True
# wow, a different version!
self.confirmDlg.display(
_("Your client version does not match server version %d.%d.%d%s. Do you want to continue?")
% (
client.serverVersion["major"],
client.serverVersion["minor"],
client.serverVersion["revision"],
client.serverVersion["status"],
),
_("Yes"),
_("No"),
self.onContinueWithOld,
#.........这里部分代码省略.........
示例7: __init__
# 需要导入模块: from ConfirmDlg import ConfirmDlg [as 别名]
# 或者: from ConfirmDlg.ConfirmDlg import display [as 别名]
class MainGameDlg:
def __init__(self, app):
self.app = app
self.starSystemDlg = StarSystemDlg(self.app)
self.fleetDlg = FleetDlg(self.app)
self.researchDlg = ResearchDlg(self.app)
self.confirmDlg = ConfirmDlg(self.app)
self.diplomacyDlg = DiplomacyDlg.DiplomacyDlg(self.app)
self.constructionDlg = ConstructionDlg(self.app)
self.messagesDlg = MessagesDlg(self.app)
self.planetsOverviewDlg = PlanetsOverviewDlg(self.app)
self.globalQueuesDlg = GlobalQueuesDlg(self.app)
self.systemOverviewDlg = SystemOverviewDlg(self.app)
self.fleetsOverviewDlg = FleetsOverviewDlg(self.app)
self.optionsDlg = OptionsDlg(self.app)
self.searchDlg = SearchDlg(self.app)
self.problemsDlg = ProblemsDlg.ProblemsDlg(self.app)
self.empireOverviewDlg = EmpireOverviewDlg.EmpireOverviewDlg(self.app)
self.galaxyFinishDlg = GalaxyFinishDlg(self.app)
self.planetsAnalysisDlg = PlanetsAnalysisDlg(app)
self.fleetsAnalysisDlg = FleetsAnalysisDlg(app)
self.mapWidget = None
self.createUI()
self.centered = 0
def display(self):
self.app.showBackground = False
gdata.mainGameDlg = self
self.win.show()
# register for updates
gdata.updateDlgs.append(self)
#self.refocus()
def refocus(self):
#log.debug("refocusing")
self.app.setFocus(self.mapWidget)
def onCmdInProgress(self, inProgress):
if inProgress:
self.win.vTurn.background = (0xff, 0xff, 0x00)
else:
self.win.vTurn.background = None
def hide(self):
self.app.showBackground = True
self.win.hide()
gdata.mainGameDlg = None
# unregister updates
if self in gdata.updateDlgs:
gdata.updateDlgs.remove(self)
def onExit(self, widget, action, data):
self.app.setStatus(_('Exitting a session...'))
self.hide()
self.app.exitLocal()
def onSelectMapObj(self, widget, action, data):
self.win.vStarMap.highlightPos = None
obj = client.get(data, noUpdate = 1)
if obj == None:
self.app.setStatus(_('Cannot select object on map'))
return
if obj.type in (Const.T_PLANET, Const.T_SYSTEM, Const.T_WORMHOLE):
self.starSystemDlg.onSelectMapObj(None, None, data)
elif obj.type == Const.T_FLEET:
self.fleetDlg.display(data)
def onResearch(self, widget, action, data):
self.researchDlg.display()
def onDiplomacy(self, widget, action, data):
self.diplomacyDlg.display()
def onMessages(self, widget, action, data):
self.messagesDlg.display()
def onConstruction(self, widget, action, data):
self.constructionDlg.display()
def onPlanetsMenu(self, widget, action, data):
self.systemPlanetMenu.show((16*20, 0))
def onPlanets(self, widget, action, data):
self.planetsOverviewDlg.display()
def onSystems(self, widget, action, data):
self.systemOverviewDlg.display()
def onPlanetAnalysis(self, widget, action, data):
self.planetsAnalysisDlg.display()
def onGlobalQueues(self, widget, action, data):
self.globalQueuesDlg.display()
def onFleetsMenu(self, widget, action, data):
self.systemFleetMenu.show((20*20, 0))
def onFleets(self, widget, action, data):
self.fleetsOverviewDlg.display()
#.........这里部分代码省略.........