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Python CogdoMazePlayer.__init__方法代码示例

本文整理汇总了Python中CogdoMazePlayer.CogdoMazePlayer.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python CogdoMazePlayer.__init__方法的具体用法?Python CogdoMazePlayer.__init__怎么用?Python CogdoMazePlayer.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CogdoMazePlayer.CogdoMazePlayer的用法示例。


在下文中一共展示了CogdoMazePlayer.__init__方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from CogdoMazePlayer import CogdoMazePlayer [as 别名]
# 或者: from CogdoMazePlayer.CogdoMazePlayer import __init__ [as 别名]
 def __init__(self, id, toon, game, guiMgr):
     CogdoMazePlayer.__init__(self, id, toon)
     self.disableGagCollision()
     self.game = game
     self.maze = self.game.maze
     self._guiMgr = guiMgr
     self.cameraMgr = CogdoMazeCameraManager(self.toon, self.maze, camera, render)
     self._proximityRadius = self.maze.cellWidth * Globals.CameraRemoteToonRadius
     orthoDrive = OrthoDrive(Globals.ToonRunSpeed, maxFrameMove=self.maze.cellWidth / 2, customCollisionCallback=self.maze.doOrthoCollisions, wantSound=True)
     self.orthoWalk = OrthoWalk(orthoDrive)
     self._audioMgr = base.cogdoGameAudioMgr
     self._getMemoSfx = self._audioMgr.createSfx('getMemo', source=self.toon)
     self._waterCoolerFillSfx = self._audioMgr.createSfx('waterCoolerFill', source=self.toon)
     self._hitByDropSfx = self._audioMgr.createSfx('toonHitByDrop', source=self.toon)
     self._winSfx = self._audioMgr.createSfx('win')
     self._loseSfx = self._audioMgr.createSfx('lose')
     self.enabled = False
     self.pickupCount = 0
     self.numEntered = 0
     self.throwPending = False
     self.coolDownAfterHitInterval = Sequence(Wait(Globals.HitCooldownTime), Func(self.setInvulnerable, False), name='coolDownAfterHitInterval-%i' % self.toon.doId)
     self.invulnerable = False
     self.gagHandler = CollisionHandlerEvent()
     self.gagHandler.addInPattern('%fn-into-%in')
     self.exited = False
     self.hints = {'find': False,
      'throw': False,
      'squashed': False,
      'boss': False,
      'minion': False}
     self.accept('control', self.controlKeyPressed)
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:33,代码来源:CogdoMazeLocalPlayer.py


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