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Python CogdoMazePlayer.CogdoMazePlayer类代码示例

本文整理汇总了Python中CogdoMazePlayer.CogdoMazePlayer的典型用法代码示例。如果您正苦于以下问题:Python CogdoMazePlayer类的具体用法?Python CogdoMazePlayer怎么用?Python CogdoMazePlayer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CogdoMazePlayer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: removeGag

 def removeGag(self):
     if self.equippedGag is None:
         return
     CogdoMazePlayer.removeGag(self)
     self.throwPending = False
     messenger.send(Globals.WaterCoolerShowEventName, [])
     return
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:7,代码来源:CogdoMazeLocalPlayer.py

示例2: equipGag

 def equipGag(self):
     CogdoMazePlayer.equipGag(self)
     self._waterCoolerFillSfx.play()
     messenger.send(Globals.WaterCoolerHideEventName, [])
     if not self.hints['throw']:
         self._guiMgr.setMessage(TTLocalizer.CogdoMazeThrowHint)
         self.hints['throw'] = True
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:7,代码来源:CogdoMazeLocalPlayer.py

示例3: __init__

 def __init__(self, id, toon, game, guiMgr):
     CogdoMazePlayer.__init__(self, id, toon)
     self.disableGagCollision()
     self.game = game
     self.maze = self.game.maze
     self._guiMgr = guiMgr
     self.cameraMgr = CogdoMazeCameraManager(self.toon, self.maze, camera, render)
     self._proximityRadius = self.maze.cellWidth * Globals.CameraRemoteToonRadius
     orthoDrive = OrthoDrive(Globals.ToonRunSpeed, maxFrameMove=self.maze.cellWidth / 2, customCollisionCallback=self.maze.doOrthoCollisions, wantSound=True)
     self.orthoWalk = OrthoWalk(orthoDrive)
     self._audioMgr = base.cogdoGameAudioMgr
     self._getMemoSfx = self._audioMgr.createSfx('getMemo', source=self.toon)
     self._waterCoolerFillSfx = self._audioMgr.createSfx('waterCoolerFill', source=self.toon)
     self._hitByDropSfx = self._audioMgr.createSfx('toonHitByDrop', source=self.toon)
     self._winSfx = self._audioMgr.createSfx('win')
     self._loseSfx = self._audioMgr.createSfx('lose')
     self.enabled = False
     self.pickupCount = 0
     self.numEntered = 0
     self.throwPending = False
     self.coolDownAfterHitInterval = Sequence(Wait(Globals.HitCooldownTime), Func(self.setInvulnerable, False), name='coolDownAfterHitInterval-%i' % self.toon.doId)
     self.invulnerable = False
     self.gagHandler = CollisionHandlerEvent()
     self.gagHandler.addInPattern('%fn-into-%in')
     self.exited = False
     self.hints = {'find': False,
      'throw': False,
      'squashed': False,
      'boss': False,
      'minion': False}
     self.accept('control', self.controlKeyPressed)
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:31,代码来源:CogdoMazeLocalPlayer.py

示例4: enterDone

 def enterDone(self):
     CogdoMazePlayer.enterDone(self)
     self._guiMgr.hideQuestArrow()
     self.ignore('control')
     self._guiMgr.setMessage('')
     if self.exited == False:
         self.lostMemos()
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:7,代码来源:CogdoMazeLocalPlayer.py

示例5: hitByDrop

 def hitByDrop(self):
     if self.equippedGag is not None and not self.hints['squashed']:
         self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeSquashHint, Globals.HintTimeout)
         self.hints['squashed'] = True
     self._hitByDropSfx.play()
     CogdoMazePlayer.hitByDrop(self)
     return
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:7,代码来源:CogdoMazeLocalPlayer.py

示例6: destroy

 def destroy(self):
     self.toon.showName()
     self.ignoreAll()
     self.coolDownAfterHitInterval.clearToInitial()
     del self.coolDownAfterHitInterval
     del self._getMemoSfx
     del self._waterCoolerFillSfx
     del self._hitByDropSfx
     del self._winSfx
     self.orthoWalk.stop()
     self.orthoWalk.destroy()
     del self.orthoWalk
     CogdoMazePlayer.destroy(self)
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:13,代码来源:CogdoMazeLocalPlayer.py

示例7: createThrowGag

 def createThrowGag(self, gag):
     throwGag = CogdoMazePlayer.createThrowGag(self, gag)
     collSphere = CollisionSphere(0, 0, 0, 0.5)
     collSphere.setTangible(0)
     name = Globals.GagCollisionName
     collNode = CollisionNode(name)
     collNode.setFromCollideMask(ToontownGlobals.PieBitmask)
     collNode.addSolid(collSphere)
     colNp = throwGag.attachNewNode(collNode)
     base.cTrav.addCollider(colNp, self.gagHandler)
     return throwGag
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:11,代码来源:CogdoMazeLocalPlayer.py

示例8: showToonThrowingGag

 def showToonThrowingGag(self, heading, pos):
     self._guiMgr.clearMessage()
     return CogdoMazePlayer.showToonThrowingGag(self, heading, pos)
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:3,代码来源:CogdoMazeLocalPlayer.py

示例9: exitOff

 def exitOff(self):
     CogdoMazePlayer.exitOff(self)
     self.toon.hideName()
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:3,代码来源:CogdoMazeLocalPlayer.py

示例10: exitHit

 def exitHit(self):
     CogdoMazePlayer.exitHit(self)
     self.coolDownAfterHitInterval.clearToInitial()
     self.coolDownAfterHitInterval.start()
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:4,代码来源:CogdoMazeLocalPlayer.py

示例11: enterHit

 def enterHit(self, elapsedTime = 0.0):
     CogdoMazePlayer.enterHit(self, elapsedTime)
     self.setInvulnerable(True)
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:3,代码来源:CogdoMazeLocalPlayer.py

示例12: exitNormal

 def exitNormal(self):
     CogdoMazePlayer.exitNormal(self)
     self.orthoWalk.stop()
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:3,代码来源:CogdoMazeLocalPlayer.py

示例13: enterNormal

 def enterNormal(self):
     CogdoMazePlayer.enterNormal(self)
     self.orthoWalk.start()
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:3,代码来源:CogdoMazeLocalPlayer.py

示例14: exitReady

 def exitReady(self):
     CogdoMazePlayer.enterReady(self)
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:2,代码来源:CogdoMazeLocalPlayer.py

示例15: enterReady

 def enterReady(self):
     CogdoMazePlayer.enterReady(self)
     self.cameraMgr.enable()
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:3,代码来源:CogdoMazeLocalPlayer.py


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