本文整理汇总了Python中CogdoFlyingPlayer.CogdoFlyingPlayer类的典型用法代码示例。如果您正苦于以下问题:Python CogdoFlyingPlayer类的具体用法?Python CogdoFlyingPlayer怎么用?Python CogdoFlyingPlayer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CogdoFlyingPlayer类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: start
def start(self):
CogdoFlyingPlayer.start(self)
self.toon.collisionsOff()
self.flyerCollisions.setAvatar(self.toon)
self.flyerCollisions.setCollisionsActive(1)
self._levelBounds = self._level.getBounds()
self.introGuiSeq.start()
self.request('Running')
示例2: exit
def exit(self):
self.request('Inactive')
CogdoFlyingPlayer.exit(self)
self._cameraMgr.disable()
self.flyerCollisions.setCollisionsActive(0)
self.flyerCollisions.setAvatar(None)
taskMgr.remove('delayedLandOnFuelPlatform')
taskMgr.remove('delayedLandOnWinPlatform')
self.ignoreAll()
return
示例3: handleEnterGatherable
def handleEnterGatherable(self, gatherable, elapsedTime):
CogdoFlyingPlayer.handleEnterGatherable(self, gatherable, elapsedTime)
if gatherable.type == Globals.Level.GatherableTypes.Memo:
self.handleEnterMemo(gatherable)
elif gatherable.type == Globals.Level.GatherableTypes.Propeller:
self.handleEnterPropeller(gatherable)
elif gatherable.type == Globals.Level.GatherableTypes.LaffPowerup:
self.handleEnterLaffPowerup(gatherable)
elif gatherable.type == Globals.Level.GatherableTypes.InvulPowerup:
self.handleEnterInvulPowerup(gatherable)
示例4: setBackpackState
def setBackpackState(self, state):
if state == self.backpackState:
return
CogdoFlyingPlayer.setBackpackState(self, state)
if state in Globals.Gameplay.BackpackStates:
if state == Globals.Gameplay.BackpackStates.Normal:
messenger.send(CogdoFlyingGuiManager.ClearMessageDisplayEventName)
elif state == Globals.Gameplay.BackpackStates.Targeted:
messenger.send(CogdoFlyingGuiManager.EagleTargetingLocalPlayerEventName)
elif state == Globals.Gameplay.BackpackStates.Attacked:
messenger.send(CogdoFlyingGuiManager.EagleAttackingLocalPlayerEventName)
示例5: handleEnterGatherable
def handleEnterGatherable(self, gatherable, elapsedTime):
CogdoFlyingPlayer.handleEnterGatherable(self, gatherable, elapsedTime)
if gatherable.type == Globals.Level.GatherableTypes.Memo:
self.handleEnterMemo(gatherable)
elif gatherable.type == Globals.Level.GatherableTypes.Propeller:
self.handleEnterPropeller(gatherable)
elif gatherable.type == Globals.Level.GatherableTypes.LaffPowerup:
self._getLaffSfx.play()
elif gatherable.type == Globals.Level.GatherableTypes.InvulPowerup:
self._getRedTapeSfx.play()
messenger.send(CogdoFlyingGuiManager.InvulnerableEventName)
示例6: unload
def unload(self):
self.toon.showName()
self.toon.collisionsOn()
self._destroyEventIval()
self._destroyEnemyHitIval()
CogdoFlyingPlayer.unload(self)
self._fanSfx.stop()
self.flyerCollisions.deleteCollisions()
del self.flyerCollisions
self.ignoreAll()
taskMgr.remove('delayedLandOnPlatform')
taskMgr.remove('delayedLandOnWinPlatform')
self.checkpointPlatform = None
self._cameraMgr.disable()
del self._cameraMgr
del self.game
self._inputMgr.destroy()
del self._inputMgr
self.introGuiSeq.clearToInitial()
del self.introGuiSeq
if self.goSadSequence:
self.goSadSequence.clearToInitial()
del self.goSadSequence
if self.coolDownAfterHitInterval:
self.coolDownAfterHitInterval.clearToInitial()
del self.coolDownAfterHitInterval
if self.deathInterval:
self.deathInterval.clearToInitial()
del self.deathInterval
if self.spawnInterval:
self.spawnInterval.clearToInitial()
del self.spawnInterval
if self.outOfTimeInterval:
self.outOfTimeInterval.clearToInitial()
del self.outOfTimeInterval
if self.winInterval:
self.winInterval.clearToInitial()
del self.winInterval
if self.waitingForWinInterval:
self.waitingForWinInterval.clearToInitial()
del self.waitingForWinInterval
if self.waitingForWinSeq:
self.waitingForWinSeq.clearToInitial()
del self.waitingForWinSeq
del self.activeFans[:]
del self.fansStillHavingEffect[:]
self.fanIndex2ToonVelocity.clear()
self.orthoWalk.stop()
self.orthoWalk.destroy()
del self.orthoWalk
self.destroySfx()
return
示例7: resetToon
def resetToon(self, resetFuel = True):
CogdoFlyingPlayer.resetToon(self)
self.resetVelocities()
del self.activeFans[:]
del self.fansStillHavingEffect[:]
self.fanIndex2ToonVelocity.clear()
self._fanSfx.stop()
spawnPos = self.checkpointPlatform.getSpawnPosForPlayer(self.getPlayerNumber(), render)
self.activeWhirlwind = None
self.toon.setPos(render, spawnPos)
self.toon.setHpr(render, 0, 0, 0)
if resetFuel:
self.resetFuel()
self.isHeadInCeiling = False
self.isToonOnFloor = True
return
示例8: bladeLost
def bladeLost(self):
CogdoFlyingPlayer.bladeLost(self)
self._bladeBreakSfx.play(volume=0.35)
self._guiMgr.bladeLost()
示例9: setBlades
def setBlades(self, fuelState):
CogdoFlyingPlayer.setBlades(self, fuelState)
self._guiMgr.setBlades(fuelState)
示例10: resetBlades
def resetBlades(self):
CogdoFlyingPlayer.resetBlades(self)
self._guiMgr.resetBlades()
示例11: __init__
def __init__(self, toon, game, level, guiMgr):
CogdoFlyingPlayer.__init__(self, toon)
self.defaultTransitions = {'Inactive': ['FreeFly', 'Running'],
'FreeFly': ['Inactive',
'OutOfTime',
'Death',
'FlyingUp',
'Running',
'HitWhileFlying',
'InWhirlwind'],
'FlyingUp': ['Inactive',
'OutOfTime',
'Death',
'FreeFly',
'Running',
'HitWhileFlying',
'InWhirlwind'],
'InWhirlwind': ['Inactive',
'OutOfTime',
'Death',
'FreeFly',
'HitWhileFlying'],
'HitWhileFlying': ['Inactive',
'OutOfTime',
'Death',
'FreeFly',
'InWhirlwind'],
'Death': ['Inactive', 'OutOfTime', 'Spawn'],
'Running': ['Inactive',
'OutOfTime',
'FreeFly',
'FlyingUp',
'Refuel',
'WaitingForWin',
'HitWhileRunning'],
'HitWhileRunning': ['Inactive',
'OutOfTime',
'Death',
'Running',
'FreeFly'],
'Spawn': ['Inactive',
'OutOfTime',
'Running',
'WaitingForWin'],
'OutOfTime': ['Inactive', 'Spawn'],
'WaitingForWin': ['Inactive', 'Win'],
'Win': ['Inactive']}
self.game = game
self._level = level
self._guiMgr = guiMgr
self._inputMgr = CogdoFlyingInputManager()
self._cameraMgr = CogdoFlyingCameraManager(camera, render, self, self._level)
self.velocity = Vec3(0.0, 0.0, 0.0)
self.instantaneousVelocity = Vec3(0.0, 0.0, 0.0)
self.controlVelocity = Vec3(0.0, 0.0, 0.0)
self.fanVelocity = Vec3(0.0, 0.0, 0.0)
self.activeFans = []
self.fansStillHavingEffect = []
self.fanIndex2ToonVelocity = {}
self.legalEagleInterestRequest = {}
self.activeWhirlwind = None
self.oldPos = Vec3(0.0, 0.0, 0.0)
self.checkpointPlatform = None
self.isHeadInCeiling = False
self.isToonOnFloor = False
self.fuel = 0.0
self.score = 0
self.postSpawnState = 'Running'
self.didTimeRunOut = False
self.hasPressedCtrlYet = False
self.hasPickedUpFirstPropeller = False
self.surfacePoint = None
self.legalEagleHitting = False
self.propState = None
self.broadcastPeriod = Globals.AI.BroadcastPeriod
self.initSfx()
self.initLocalPlayerIntervals()
self.initCollisions()
self.initOrthoWalker()
self.playerNumber = -1
self.fuel = 0.0
self._guiMgr.setFuel(self.fuel)
self.setCheckpointPlatform(self._level.startPlatform)
示例12: disable
def disable(self):
CogdoFlyingPlayer.disable(self)
示例13: enable
def enable(self):
CogdoFlyingPlayer.enable(self)
self.toon.hideName()
示例14: handleDebuffPowerup
def handleDebuffPowerup(self, pickupType, elapsedTime):
self._invulDebuffSfx.play()
CogdoFlyingPlayer.handleDebuffPowerup(self, pickupType, elapsedTime)
messenger.send(CogdoFlyingGuiManager.ClearMessageDisplayEventName)