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Python Block.collision方法代码示例

本文整理汇总了Python中Block.Block.collision方法的典型用法代码示例。如果您正苦于以下问题:Python Block.collision方法的具体用法?Python Block.collision怎么用?Python Block.collision使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Block.Block的用法示例。


在下文中一共展示了Block.collision方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: StageThree

# 需要导入模块: from Block import Block [as 别名]
# 或者: from Block.Block import collision [as 别名]

#.........这里部分代码省略.........
                                        if event.key == K_w:
                                                gunner.moveup()
                                        if event.key == K_s:
                                                gunner.movedown()
                                        if event.key == K_a:
                                                gunner.moveleft()
                                        if event.key == K_d:
                                                gunner.moveright()
                                elif event.type == KEYUP:
                                        if event.key == K_a or event.key == K_d or event.key == K_w or event.key == K_s:
                                                gunner.state = "still"


                        if pygame.sprite.spritecollide(gunner, ashots, dokill):
                                gunner.bleed(blood)
                                gunner.life = gunner.life - 10
                                gunner.knockback()
                      

                if pygame.sprite.groupcollide(shadows, blade, dokill, dontkill) or pygame.sprite.groupcollide(shadows, shots, dokill, dokill):
                        a = "Assassin: What's the matter? Can't hit me? Haha!"
                        b = "Assassin: Come on, stop trying to hit me and hit me!"
                        c = "Assassin: What are you swinging at? I'm right here!"
                        d = "Assassin: Bwahahahaha!"
                        e = "Assassin: Super ketchup, premio tomato, catfish tuna."
                        msg = random.choice((a, b, c, d, e))
                        newText = Text(msg)
                        objects.add(newText)
                        shadows.empty()
                        SALIVE = 0

                if pygame.sprite.spritecollide(assassin, blade, dontkill):
                        assassin.bleed(blood)
                        assassin.life = assassin.life - 2
                        score.plus(1)

                if pygame.sprite.spritecollide(assassin, shots, dokill):
                        assassin.bleed(blood)
                        assassin.life = assassin.life - 5
                        score.plus(1)

                if pygame.sprite.spritecollide(assassin, pshots, dontkill):
                        assassin.bleed(blood)
                        assassin.life = assassin.life - 8
                        score.plus(1)

                if pygame.sprite.groupcollide(blocks, heroes, dontkill, dontkill):
                        if hero == "tesi":
                                middle.collision(tesi)
                        if hero == "gunner":
                                middle.collision(gunner)

                if pygame.sprite.groupcollide(blocks, gassassin, dontkill, dontkill):
                        middle.collision(assassin)

                if assassin.life <= 0:
                        if CHECKMARK1 == 0:
                                msg = "Professor: Incredible, you defeated 'The Assassin'! Yippie!"
                                newText = Text(msg)
                                objects.add(newText)
                                CHECKMARK1 = 1
                                

                shadows.clear(screen, background)
                shadows.update()
                shadows.draw(screen)

                blood.clear(screen, background)
                blood.update()
                blood.draw(screen)
                
                shots.clear(screen, background)
                shots.update()
                shots.draw(screen)

                pshots.clear(screen, background)
                pshots.update()
                pshots.draw(screen)

                ashots.clear(screen, background)
                ashots.update()
                ashots.draw(screen)

                fakeshots.clear(screen, background)
                fakeshots.update()
                fakeshots.draw(screen)
                
                blade.clear(screen, background)
                blade.update()
                blade.draw(screen)
                
                objects.clear(screen, background)
                objects.update()
                objects.draw(screen)

                blocks.clear(screen, background)
                blocks.update()
                blocks.draw(screen)
                
                pygame.display.flip()
开发者ID:stephensanchez,项目名称:cyborg-fu,代码行数:104,代码来源:StageThree.py


注:本文中的Block.Block.collision方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。