本文整理汇总了Python中AnyQt.QtCore.QRectF.x方法的典型用法代码示例。如果您正苦于以下问题:Python QRectF.x方法的具体用法?Python QRectF.x怎么用?Python QRectF.x使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AnyQt.QtCore.QRectF
的用法示例。
在下文中一共展示了QRectF.x方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: draw
# 需要导入模块: from AnyQt.QtCore import QRectF [as 别名]
# 或者: from AnyQt.QtCore.QRectF import x [as 别名]
def draw(self):
"""Uses GraphAttributes class to draw the explanaitons """
self.box_scene.clear()
wp = self.box_view.viewport().rect()
header_height = 30
if self.explanations is not None:
self.painter = GraphAttributes(self.box_scene, min(
self.gui_num_atr, self.explanations.Y.shape[0]))
self.painter.paint(wp, self.explanations, header_h=header_height)
"""set appropriate boxes for different views"""
rect = QRectF(self.box_scene.itemsBoundingRect().x(),
self.box_scene.itemsBoundingRect().y(),
self.box_scene.itemsBoundingRect().width(),
self.box_scene.itemsBoundingRect().height())
self.box_scene.setSceneRect(rect)
self.box_view.setSceneRect(
rect.x(), rect.y()+header_height+2, rect.width(), rect.height() - 80)
self.header_view.setSceneRect(
rect.x(), rect.y(), rect.width(), 10)
self.header_view.setFixedHeight(header_height)
self.footer_view.setSceneRect(
rect.x(), rect.y() + rect.height() - 50, rect.width(), 35)
示例2: relayout
# 需要导入模块: from AnyQt.QtCore import QRectF [as 别名]
# 或者: from AnyQt.QtCore.QRectF import x [as 别名]
def relayout(self):
"""Approximate Fruchterman-Reingold spring layout"""
nodes = list(self.nodes.values())
pos = np.array([(np.cos(i/len(nodes)*2*np.pi + np.pi/4),
np.sin(i/len(nodes)*2*np.pi + np.pi/4))
for i in range(1, 1 + len(nodes))])
K = 1 / np.sqrt(pos.shape[0])
GRAVITY, ITERATIONS = 10, 20
TEMPERATURES = np.linspace(.3, .01, ITERATIONS)
for temp in chain([.8, .5], TEMPERATURES):
# Repulsive forces
delta = pos[:, np.newaxis, :] - pos
delta /= np.abs(delta).sum(2)[:, :, np.newaxis]**2 # NOTE: This warning was expected
delta = np.nan_to_num(delta) # Reverse the effect of zero-division
disp = -delta.sum(0)*K*K
# Attractive forces
for edge in self.edges:
n1, n2 = nodes.index(edge.source), nodes.index(edge.dest)
delta = pos[n1] - pos[n2]
magnitude = np.abs(delta).sum()
disp[n1] -= delta*magnitude/K
disp[n2] += delta*magnitude/K
# Gravity; tend toward center
magnitude = np.sqrt(np.sum(np.abs(pos)**2, 1))
disp -= (pos.T*K*GRAVITY*magnitude).T
# Limit max displacement and reposition
magnitude = np.sqrt(np.sum(np.abs(disp)**2, 1))
pos += (disp.T / magnitude).T * np.clip(np.abs(disp), 0, temp)
for node, position in zip(nodes, 500*pos):
node.setPos(*position)
for edge in self.edges:
edge.adjust()
MARGIN, rect = 10, self.scene().itemsBoundingRect()
rect = QRectF(rect.x() - MARGIN, rect.y() - MARGIN,
rect.width() + 2*MARGIN, rect.height() + 2*MARGIN)
self.scene().setSceneRect(rect)
self.scene().invalidate()
示例3: update_scene
# 需要导入模块: from AnyQt.QtCore import QRectF [as 别名]
# 或者: from AnyQt.QtCore.QRectF import x [as 别名]
def update_scene(self):
self.clear_scene()
if self.domain is None or not len(self.points[0]):
return
n_attrs = self.n_attributes if self.display_index else int(1e10)
attr_inds, attributes = zip(*self.get_ordered_attributes()[:n_attrs])
name_items = [QGraphicsTextItem(attr.name) for attr in attributes]
point_text = QGraphicsTextItem("Points")
probs_text = QGraphicsTextItem("Probabilities (%)")
all_items = name_items + [point_text, probs_text]
name_offset = -max(t.boundingRect().width() for t in all_items) - 10
w = self.view.viewport().rect().width()
max_width = w + name_offset - 30
points = [self.points[i][self.target_class_index]
for i in attr_inds]
if self.align == OWNomogram.ALIGN_LEFT:
points = [p - p.min() for p in points]
max_ = np.nan_to_num(max(max(abs(p)) for p in points))
d = 100 / max_ if max_ else 1
minimums = [p[self.target_class_index].min() for p in self.points]
if self.scale == OWNomogram.POINT_SCALE:
points = [p * d for p in points]
if self.align == OWNomogram.ALIGN_LEFT:
self.scale_marker_values = lambda x: (x - minimums) * d
else:
self.scale_marker_values = lambda x: x * d
else:
if self.align == OWNomogram.ALIGN_LEFT:
self.scale_marker_values = lambda x: x - minimums
else:
self.scale_marker_values = lambda x: x
point_item, nomogram_head = self.create_main_nomogram(
attributes, attr_inds,
name_items, points, max_width, point_text, name_offset)
probs_item, nomogram_foot = self.create_footer_nomogram(
probs_text, d, minimums, max_width, name_offset)
for item in self.feature_items.values():
item.dot.point_dot = point_item.dot
item.dot.probs_dot = probs_item.dot
item.dot.vertical_line = self.hidden_vertical_line
self.nomogram = nomogram = NomogramItem()
nomogram.add_items([nomogram_head, self.nomogram_main, nomogram_foot])
self.scene.addItem(nomogram)
self.set_feature_marker_values()
rect = QRectF(self.scene.itemsBoundingRect().x(),
self.scene.itemsBoundingRect().y(),
self.scene.itemsBoundingRect().width(),
self.nomogram.preferredSize().height()).adjusted(10, 0, 20, 0)
self.scene.setSceneRect(rect)
# Clip top and bottom (60 and 150) parts from the main view
self.view.setSceneRect(rect.x(), rect.y() + 80, rect.width() - 10, rect.height() - 160)
self.view.viewport().setMaximumHeight(rect.height() - 160)
# Clip main part from top/bottom views
# below point values are imprecise (less/more than required) but this
# is not a problem due to clipped scene content still being drawn
self.top_view.setSceneRect(rect.x(), rect.y() + 3, rect.width() - 10, 20)
self.bottom_view.setSceneRect(rect.x(), rect.height() - 110, rect.width() - 10, 30)