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Python QRectF.normalized方法代码示例

本文整理汇总了Python中AnyQt.QtCore.QRectF.normalized方法的典型用法代码示例。如果您正苦于以下问题:Python QRectF.normalized方法的具体用法?Python QRectF.normalized怎么用?Python QRectF.normalized使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AnyQt.QtCore.QRectF的用法示例。


在下文中一共展示了QRectF.normalized方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __activeControlMoved

# 需要导入模块: from AnyQt.QtCore import QRectF [as 别名]
# 或者: from AnyQt.QtCore.QRectF import normalized [as 别名]
    def __activeControlMoved(self, pos):
        # The active control point has moved, update the control
        # rectangle
        control = self.__activeControl
        pos = control.pos()
        rect = QRectF(self.__rect)
        margins = self.__margins

        # TODO: keyboard modifiers and constraints.

        anchor = control.anchor()
        if anchor & ControlPoint.Top:
            rect.setTop(pos.y() + margins.top())
        elif anchor & ControlPoint.Bottom:
            rect.setBottom(pos.y() - margins.bottom())

        if anchor & ControlPoint.Left:
            rect.setLeft(pos.x() + margins.left())
        elif anchor & ControlPoint.Right:
            rect.setRight(pos.x() - margins.right())

        changed = self.__rect != rect

        self.blockSignals(True)
        self.setRect(rect)
        self.blockSignals(False)

        if changed:
            self.rectEdited.emit(rect.normalized())
开发者ID:PrimozGodec,项目名称:orange3,代码行数:31,代码来源:controlpoints.py

示例2: RectangleSelectionAction

# 需要导入模块: from AnyQt.QtCore import QRectF [as 别名]
# 或者: from AnyQt.QtCore.QRectF import normalized [as 别名]
class RectangleSelectionAction(UserInteraction):
    """
    Select items in the scene using a Rectangle selection
    """
    def __init__(self, document, *args, **kwargs):
        UserInteraction.__init__(self, document, *args, **kwargs)
        # The initial selection at drag start
        self.initial_selection = None
        # Selection when last updated in a mouseMoveEvent
        self.last_selection = None
        # A selection rect (`QRectF`)
        self.selection_rect = None
        # Keyboard modifiers
        self.modifiers = 0

    def mousePressEvent(self, event):
        pos = event.scenePos()
        any_item = self.scene.item_at(pos)
        if not any_item and event.button() & Qt.LeftButton:
            self.modifiers = event.modifiers()
            self.selection_rect = QRectF(pos, QSizeF(0, 0))
            self.rect_item = QGraphicsRectItem(
                self.selection_rect.normalized()
            )

            self.rect_item.setPen(
                QPen(QBrush(QColor(51, 153, 255, 192)),
                     0.4, Qt.SolidLine, Qt.RoundCap)
            )

            self.rect_item.setBrush(
                QBrush(QColor(168, 202, 236, 192))
            )

            self.rect_item.setZValue(-100)

            # Clear the focus if necessary.
            if not self.scene.stickyFocus():
                self.scene.clearFocus()

            if not self.modifiers & Qt.ControlModifier:
                self.scene.clearSelection()

            event.accept()
            return True
        else:
            self.cancel(self.ErrorReason)
            return False

    def mouseMoveEvent(self, event):
        if not self.rect_item.scene():
            # Add the rect item to the scene when the mouse moves.
            self.scene.addItem(self.rect_item)
        self.update_selection(event)
        return True

    def mouseReleaseEvent(self, event):
        if event.button() == Qt.LeftButton:
            if self.initial_selection is None:
                # A single click.
                self.scene.clearSelection()
            else:
                self.update_selection(event)
        self.end()
        return True

    def update_selection(self, event):
        """
        Update the selection rectangle from a QGraphicsSceneMouseEvent
        `event` instance.

        """
        if self.initial_selection is None:
            self.initial_selection = set(self.scene.selectedItems())
            self.last_selection = self.initial_selection

        pos = event.scenePos()
        self.selection_rect = QRectF(self.selection_rect.topLeft(), pos)

        # Make sure the rect_item does not cause the scene rect to grow.
        rect = self._bound_selection_rect(self.selection_rect.normalized())

        # Need that 0.5 constant otherwise the sceneRect will still
        # grow (anti-aliasing correction by QGraphicsScene?)
        pw = self.rect_item.pen().width() + 0.5

        self.rect_item.setRect(rect.adjusted(pw, pw, -pw, -pw))

        selected = self.scene.items(self.selection_rect.normalized(),
                                    Qt.IntersectsItemShape,
                                    Qt.AscendingOrder)

        selected = set([item for item in selected if \
                        item.flags() & Qt.ItemIsSelectable])

        if self.modifiers & Qt.ControlModifier:
            for item in selected | self.last_selection | \
                    self.initial_selection:
                item.setSelected(
                    (item in selected) ^ (item in self.initial_selection)
#.........这里部分代码省略.........
开发者ID:RachitKansal,项目名称:orange3,代码行数:103,代码来源:interactions.py

示例3: ControlPointRect

# 需要导入模块: from AnyQt.QtCore import QRectF [as 别名]
# 或者: from AnyQt.QtCore.QRectF import normalized [as 别名]
class ControlPointRect(QGraphicsObject):
    Free = 0
    KeepAspectRatio = 1
    KeepCenter = 2

    rectChanged = Signal(QRectF)
    rectEdited = Signal(QRectF)

    def __init__(self, parent=None, rect=None, constraints=0, **kwargs):
        QGraphicsObject.__init__(self, parent, **kwargs)
        self.setFlag(QGraphicsItem.ItemHasNoContents)
        self.setFlag(QGraphicsItem.ItemIsFocusable)

        self.__rect = rect if rect is not None else QRectF()
        self.__margins = QMargins()
        points = \
            [ControlPoint(self, ControlPoint.Left),
             ControlPoint(self, ControlPoint.Top),
             ControlPoint(self, ControlPoint.TopLeft),
             ControlPoint(self, ControlPoint.Right),
             ControlPoint(self, ControlPoint.TopRight),
             ControlPoint(self, ControlPoint.Bottom),
             ControlPoint(self, ControlPoint.BottomLeft),
             ControlPoint(self, ControlPoint.BottomRight)
             ]
        assert(points == sorted(points, key=lambda p: p.anchor()))

        self.__points = dict((p.anchor(), p) for p in points)

        if self.scene():
            self.__installFilter()

        for p in points:
            p.setFlag(QGraphicsItem.ItemIsFocusable)
            p.setFocusProxy(self)

        self.controlPoint(ControlPoint.Top).setConstraint(Qt.Vertical)
        self.controlPoint(ControlPoint.Bottom).setConstraint(Qt.Vertical)
        self.controlPoint(ControlPoint.Left).setConstraint(Qt.Horizontal)
        self.controlPoint(ControlPoint.Right).setConstraint(Qt.Horizontal)

        self.__constraints = constraints
        self.__activeControl = None

        self.__pointsLayout()

    def controlPoint(self, anchor):
        """
        Return the anchor point (:class:`ControlPoint`) at anchor position
        or `None` if an anchor point is not set.

        """
        return self.__points.get(anchor)

    def setRect(self, rect):
        """
        Set the control point rectangle (:class:`QRectF`)
        """
        if self.__rect != rect:
            self.__rect = QRectF(rect)
            self.__pointsLayout()
            self.prepareGeometryChange()
            self.rectChanged.emit(rect.normalized())

    def rect(self):
        """
        Return the control point rectangle.
        """
        # Return the rect normalized. During the control point move the
        # rect can change to an invalid size, but the layout must still
        # know to which point does an unnormalized rect side belong,
        # so __rect is left unnormalized.
        # NOTE: This means all signal emits (rectChanged/Edited) must
        #       also emit normalized rects
        return self.__rect.normalized()

    rect_ = Property(QRectF, fget=rect, fset=setRect, user=True)

    def setControlMargins(self, *margins):
        """Set the controls points on the margins around `rect`
        """
        if len(margins) > 1:
            margins = QMargins(*margins)
        else:
            margins = margins[0]
            if isinstance(margins, int):
                margins = QMargins(margins, margins, margins, margins)

        if self.__margins != margins:
            self.__margins = margins
            self.__pointsLayout()

    def controlMargins(self):
        return self.__margins

    def setConstraints(self, constraints):
        raise NotImplementedError

    def isControlActive(self):
        """Return the state of the control. True if the control is
#.........这里部分代码省略.........
开发者ID:PrimozGodec,项目名称:orange3,代码行数:103,代码来源:controlpoints.py


注:本文中的AnyQt.QtCore.QRectF.normalized方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。