本文整理汇总了Python中Action.Action.connect方法的典型用法代码示例。如果您正苦于以下问题:Python Action.connect方法的具体用法?Python Action.connect怎么用?Python Action.connect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Action.Action
的用法示例。
在下文中一共展示了Action.connect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: build_action
# 需要导入模块: from Action import Action [as 别名]
# 或者: from Action.Action import connect [as 别名]
def build_action(self, response):
i = 0; A = None
while i <response.size():
if response.get(i).asString() == "Action":
if A != None:
A.connect("abstract_signal", self.abstract_action)
self.bootstrap_action(A); A = None
A = Action()
A.name = response.get(i+1).asString()
i +=2; continue
else:
p = response.get(i).asString()
try:
ps = response.get(i+1).asDouble()
except:
try:
ps = response.get(i+1).asInt()
except:
ps = response.get(i+1).asString()
if type(ps)==type(str()) and ps[0] == "$":
A.props_var[p] = response.get(i+1).asString()
A.props[p] = None
else:
A.props[p] = ps; A.props_var[p] = None
i +=2; continue
A.connect("abstract_signal", self.abstract_action)
self.bootstrap_action(A)
示例2: bootstrap
# 需要导入模块: from Action import Action [as 别名]
# 或者: from Action.Action import connect [as 别名]
def bootstrap(self, caller=None):
"""Perform all basic reaches and other actions
(grasps, presses, observes, etc.) to provide the
schema memory with the lowest level set of actions."""
#status = self.memory.update_world_state(self.get_sensors())
print "Bootstrap Update state"
for y in range(0,7):#7
for x in range(0, 9):#9
if (x>1 and x<7 and y>0 and y<6):
reach = Action()
reach.name = "reach"
reach.props["x"] = float(x)
reach.props["y"] = float(y)
reach.connect("abstract_signal", self.abstract_action)
self.bootstrap_action(reach)
saccade = Action()
saccade.name = "saccade"
saccade.props["x"] = float(x)
saccade.props["y"] = float(y)
#saccade.connect("abstract_signal", self.abstract_action)
#self.bootstrap_action(saccade)
grasp = Action()
grasp.name = "grasp"
grasp.connect("abstract_signal", self.abstract_action)
#self.bootstrap_action(grasp)
release = Action()
release.name = "release"
release.connect("abstract_signal", self.abstract_action)
#self.bootstrap_action(release)
press = Action()
press.name = "press"
press.connect("abstract_signal", self.abstract_action)