本文整理汇总了Python中Control.setSwitch方法的典型用法代码示例。如果您正苦于以下问题:Python Control.setSwitch方法的具体用法?Python Control.setSwitch怎么用?Python Control.setSwitch使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Control
的用法示例。
在下文中一共展示了Control.setSwitch方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Simulator
# 需要导入模块: import Control [as 别名]
# 或者: from Control import setSwitch [as 别名]
class Simulator(tk.Tk):
def __init__(self, dt):
self.WIDTH = 1000.0
self.HEIGHT = 500.0
self.time = 0.0
self.dt = dt
tk.Tk.__init__( self )
self.drone = Drone(self.dt)
#self.drone2 = Drone(self.dt)
self.control = Control(self.drone)
#self.control2 = Control(self.drone2)
self.drone.setControl(self.control)
#self.drone2.setControl(self.control2)
screen = tk.Frame(self)
screen.pack()
self.canvas = tk.Canvas(screen, width=self.WIDTH, height=self.HEIGHT,borderwidth=10)
self.canvas.grid(column=1, row=1)
self.infos = InfoPanel(screen, self.drone)
self.infos.panel.grid(column=2, row=1)
#self.infos2 = InfoPanel(screen, self.drone2)
#self.infos2.panel.grid(column=3, row=1)
# to receive commands
screen.focus_set()
self.drone_ui = self.canvas.create_oval(40, self.HEIGHT, 50, self.HEIGHT-10, fill = "red")
#self.drone2_ui = self.canvas.create_oval(100, self.HEIGHT, 110, self.HEIGHT-10, fill = "blue")
def onBtnUpHand(e):
self.control.onBtnUp()
def onBtnDownHand(e):
self.control.onBtnDown()
def onBtnLeftHand(e):
self.control.onBtnLeft()
def onBtnRightHand(e):
self.control.onBtnRight()
def onBtnAHand(e):
if self.control.switch == 0:
self.control.setSwitch(1)
self.control.load(self.control.stay, self.drone.pos)
def onBtnRHand(e):
self.control.reset()
def onBtnGHand(e):
if self.control.switch == 0:
self.control.setSwitch(1)
self.control.load(self.control.goto, [Vector(0,50), Vector(30,100)])
def onBtnOHand(e):
self.control.resetControl()
screen.bind("<Up>", onBtnUpHand)
screen.bind("<Down>", onBtnDownHand)
screen.bind("<Left>", onBtnLeftHand)
screen.bind("<Right>", onBtnRightHand)
screen.bind("<a>", onBtnAHand)
screen.bind("<r>", onBtnRHand)
screen.bind("<g>", onBtnGHand)
screen.bind("<o>", onBtnOHand)
def simLoop(self):
self.drone.refreshPos()
#self.drone2.refreshHeight()
if self.control.switch == 1:
self.control.run()
#self.control2.load(self.control2.goto, [self.drone.height])
#self.control2.run()
self.canvas.coords(self.drone_ui, self.drone.pos.coords[0]+40, self.HEIGHT-self.drone.pos.coords[1], self.drone.pos.coords[0]+50, self.HEIGHT-10-self.drone.pos.coords[1])
#self.canvas.coords(self.drone2_ui, 100, self.HEIGHT-self.drone2.height, 110, self.HEIGHT-10-self.drone2.height)
self.infos.texts.setUiTexts()
#self.infos2.texts.setUiTexts()
self.after(int(1000*self.dt), self.simLoop)