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Python Control.create方法代码示例

本文整理汇总了Python中Control.create方法的典型用法代码示例。如果您正苦于以下问题:Python Control.create方法的具体用法?Python Control.create怎么用?Python Control.create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Control的用法示例。


在下文中一共展示了Control.create方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _makeFkControls

# 需要导入模块: import Control [as 别名]
# 或者: from Control import create [as 别名]
def _makeFkControls(fkControls=None, side=None):
    pymelLogger.debug('Starting: _makeControls()...')

    topNodeList = []
    for ctrl in fkControls:
        parent = ctrl.replace('_'+Names.suffixes['fk']+'_'+Names.suffixes['control'],'')
        topNode = Control.create( name=ctrl, offsets=3, shape='circle_01', 
                                  size=1.5, color=_getSideColor(side), 
                                  pos=None, parent=parent, typ='body' )
        pm.parent(topNode, world=1)
        topNodeList.append(topNode)
        
        # getting ctrl and contrainting it directly to the jnt
        childs = topNode.listRelatives(ad=1)
        if 'Shape' in str(childs[0]):
            cc = childs[1]  
        else: cc = childs[0]
        pm.parentConstraint(cc,parent, mo=1)
        
    # parent each offset to the previous ctrl
    topNodeList.reverse()
    last = ''
    for element in topNodeList:
        if last:
            last.setParent(element.listRelatives(ad=1)[1]) # getting transform node not shape
        last = element 
   
    topOffsetNode = last
    return topOffsetNode   

    pymelLogger.debug('End: _makeControls()...')
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:33,代码来源:Arm.py

示例2: createHipShoudersControls

# 需要导入模块: import Control [as 别名]
# 或者: from Control import create [as 别名]
def createHipShoudersControls( drvStart, drvEnd, jntList ):    
   
    pymelLogger.debug('Starting: createHipShoudersControls()...')
    
    # Get drvStart Position
    drvS_pos = pm.xform(drvStart[0], query = True, translation = True)
    # Get drvEnd Position
    drvE_pos = pm.xform(drvEnd[0], query = True, translation = True)
    
    # Create Hip Control
    
    ctrl = jntList[0] + '_' + Names.suffixes['control']
    rot = pm.xform(drvStart[0],q=1,ws=1,ro=1)
    rot = [-90,0,90]

    hips_cnt = Control.create( name= ctrl  , offsets=2, shape='cube', 
                    size=[1,1,1], color='cyan', 
                    pos=drvS_pos, rot=rot, parent=None, typ='body' )
 
    # Create Shoulder Ctrl
    #shoulder_cnt = Control.create()
    ######## fix this !!! top spine ctrl shoud b called SpineX_ctrl
    ctrl = jntList[-1]+ '_' + Names.suffixes['control']
    rot = pm.xform(jntList[-1],ws=1,q=1,ro=1)

    shoulder_cnt = Control.create( name=ctrl, offsets=2, shape='circle_01', 
                    size=2, color='red', 
                    pos=drvE_pos,rot=rot, parent=None, typ='body' ) 

    # Connect CC to Drv Jnts
    pm.parentConstraint(hips_cnt.listRelatives(ad=1)[0].getParent(), drvStart, maintainOffset = True)
    pm.parentConstraint(shoulder_cnt.listRelatives(ad=1)[0].getParent(), drvEnd, maintainOffset = True)

    # Clean Ctrls Attributes (Lock and Hide Scale and Visibility)

    hideLockAttr(hips_cnt, lockHideSV)
    hideLockAttr(shoulder_cnt, lockHideSV)
    hideLockAttr(drvStart[0], lockHideS)
    hideLockAttr(drvEnd[0], lockHideS)  
    
    rList = [hips_cnt, shoulder_cnt]
    
    pymelLogger.debug('End: createHipShoudersControls()...')
    return rList
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:46,代码来源:Torso.py

示例3: _makeControls

# 需要导入模块: import Control [as 别名]
# 或者: from Control import create [as 别名]
def _makeControls():
    pymelLogger.debug('Starting: _makeControls()...') 
    
    # Neck
    parent = 'head_controls'
    ctrl= Names.controls_neck[0]
    pos = pm.xform('Neck',ws=1,q=1,rp=1)
    rot = pm.xform('Neck',ws=1,q=1,ro=1)
    s = [['head_body_attach_space','head_world_space'],['local','world'],'orient']
    Control.create( name=ctrl, offsets=3, shape='circle_01', 
                size=None, rot=rot, color=None, switch=s, 
                pos=pos, parent=parent, typ='head' )  
    
    # Neck1
    parent = Names.controls_neck[0]
    ctrl= Names.controls_neck[1]
    pos = pm.xform('Neck1',ws=1,q=1,rp=1)
    rot = pm.xform('Neck1',ws=1,q=1,ro=1)
    Control.create( name=ctrl, offsets=3, shape='circle_01', 
                size=None, rot=rot, color=None, 
                pos=pos, parent=parent, typ='head' )  
    
    pymelLogger.debug('End: _makeControls()...')
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:25,代码来源:Neck.py

示例4: _makeIkControls

# 需要导入模块: import Control [as 别名]
# 或者: from Control import create [as 别名]
def _makeIkControls(ikControls=None):
    pymelLogger.debug('Starting: _makeIkControls()...')
    
    for ctrl in ikControls:
        if 'IK' in ctrl:
            if Names.prefixes['left'] in ctrl:
                parent = '%s%s'%(Names.prefixes['left'],Names.joints_arm[-1])
            if Names.prefixes['right'] in ctrl:
                parent = '%s%s'%(Names.prefixes['right'],Names.joints_arm[-1])
            topNode = Control.create( name=ctrl, offsets=3, shape='circle_01', 
                                      size=None, color=None, 
                                      pos=None, parent=parent, typ='body' )   
            pm.parent(topNode, 'controls')
        if 'PV' in ctrl:
            pass
        
    pymelLogger.debug('End: _makeIkControls()...')
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:19,代码来源:Arm.py

示例5: bodyCtrlSetUp

# 需要导入模块: import Control [as 别名]
# 或者: from Control import create [as 别名]
def bodyCtrlSetUp( fkJnts, hips_cnt, shoulder_cnt, drvStart ): 
    
    pymelLogger.debug('Starting: bodyCtrlSetUp()...')  
    
    # Body control 

    
    pos = pm.xform(hips_cnt, q=1, ws=1,rp=1)
    body_cnt_offset = Control.create( name= Names.controls_torso_cog , offsets=1, shape='circle_2_arrow', 
                size=[1,1,1], color='darkBlue', 
                pos=pos, parent=None, typ='body' )
                
    body_cnt = body_cnt_offset.listRelatives(ad=1)[0].getParent()
    
    # position and freeze 
    #rootPos = pm.xform(drvStart[0], query = True, translation = True)
    #body_cnt.setTranslation(rootPos)
    #pm.makeIdentity(body_cnt, apply=True)
    # Change rotation order cc_body
    #setRotateOrder(body_cnt, 2)
    # Lock and Hide Scale - Vis
    hideLockAttr(body_cnt, lockHideSV)
    
    
    # Parent torso_baseJnt to cc_body (CAREFUL!!!  If no FKControls created this will not work now!!!!)
    pm.parent(fkJnts[0], body_cnt)

    # Group cc_jc_hip and parent it to torso_baseJnt (We group it first to keep de cc zeroed out)
    grp_cc_hip = pm.group(hips_cnt, name= Names.torso_hips_grp )
    pm.parent(grp_cc_hip, fkJnts[0])
    
    # Group cc_jc_shoulder and parent it to torso_endJnt (We group it first to keep de cc zeroed out)
    grp_cc_shoulder = pm.group(shoulder_cnt, name=Names.torso_shoulders_grp )
    pm.parent(grp_cc_shoulder, fkJnts[-1])
    
    # Lock and Hide Attr groups created
    hideLockAttr(grp_cc_hip, lockHideTRSV)
    hideLockAttr(grp_cc_shoulder, lockHideTRSV)
    
    pymelLogger.debug('End: bodyCtrlSetUp()...')  
    
    return body_cnt_offset
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:44,代码来源:Torso.py

示例6: build_body

# 需要导入模块: import Control [as 别名]
# 或者: from Control import create [as 别名]
def build_body():
    pymelLogger.debug('Starting: build_body()...') 
    
    
    Torso.build()
    
    # legs
    CanidaeLeg.build(side = Names.prefixes['left'])
    CanidaeLeg.build(side = Names.prefixes['right'])
    # arms
    Arm.build(side = Names.prefixes['left'])
    Arm.build(side = Names.prefixes['right'])
    
   

    # Hands and fingers
    Hand.build( side = Names.prefixes['left'] )
    Hand.build( side = Names.prefixes['right'] )
    
    
    # main ctrl
    main_cnt_name =  Names.joints_torso[0] + '_' + Names.suffixes['control']
    main_cnt = Control.create( name=main_cnt_name, offsets=0, shape='circle_4_arrow', 
                size=1, color='yellow', 
                pos=None, parent=None, typ='body' )
    pm.parent(main_cnt, 'controls')
    ######################
    ######################
    # hard coded! fix!
    consGrp = [Names.torso_module, Names.legs_module]
    for grp in consGrp:
        try: pm.parentConstraint( main_cnt, grp, mo=1 )
        except: print 'Could not constraint: ' + main_cnt + ' to ' + grp
    # constraint main to reference_jnt
    pm.parentConstraint(main_cnt, Names.joints_torso[0], mo=1)
    ######################
    ######################
   
    
    
  
    pymelLogger.debug('End: build_body()...')
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:44,代码来源:WerewolfRig.py

示例7: build

# 需要导入模块: import Control [as 别名]
# 或者: from Control import create [as 别名]
def build( side=None ):
    pymelLogger.debug('Starting: build()...') 
    
    if side == None: raise Exception('Make sure side: %s is valid '%side) 
    if side != Names.prefixes['left'] and side != Names.prefixes['right']:
        raise Exception('Make sure side: %s is valid '%side)
    
    # create hand jnt
    handJntList = _createHandJnt( side ) # [handJnt, handJntName]
    handJnt = handJntList[0]
    handJntSH = handJntList[1]
    
    # create hand switch
    ctrl = handJntSH + '_' + Names.suffixes['switch']
    hand_switch_offset = Control.create( name= ctrl  , offsets=1, shape='cube', 
                    size=[1,1,1], color=_getSideColor(side), 
                    pos=None, parent=handJnt, typ='body' )
    
    hand_switch_offset.setParent( world=1 )
    hand_switch = hand_switch_offset.getChildren()[0] # it will work only with one offset
    
    hideLockAttr(hand_switch, lockHideTRSV)
    
    # add switch attr
    pm.addAttr( hand_switch, longName= Names.switchIkFk, k=True, min=0, max=1 )
    
    # parentConstraint switch offset to sh handJnt !!!! Make sure it will work
    pm.parentConstraint(handJntSH, hand_switch_offset, mo=True)
    
    # build fingers
    Finger.build( side=side, label='Fingers', control=hand_switch, parentJnt = handJnt,
                  curl='Z',twist='X',spread='Y', fkNormal=(1.0, 0.0, 0.0), radius=0.3 )
    
    # group switch and hand
    hand_grp = pm.group(hand_switch_offset,handJnt,name = handJntSH + '_' + Names.suffixes['group'])
    _cleanUp( hand_grp )
    
    pymelLogger.debug('End: build()...')
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:40,代码来源:Hand.py

示例8: _makeControls

# 需要导入模块: import Control [as 别名]
# 或者: from Control import create [as 别名]
def _makeControls():
    ''' Make Head and Face controls, parented to Neck '''
    pymelLogger.debug('Starting: _makeControls()...') 
    
    # Head
    parent = Names.controls_neck[1]
    ctrl= Names.controls_head[0]
    pos = pm.xform('Head',ws=1,q=1,rp=1)
    rot = pm.xform('Head',ws=1,q=1,ro=1)
    s = [['head_head_ctrl_space','head_world_space'],['local','world'],'orient']
    Control.create( name=ctrl, offsets=3, shape='circle_01', 
                size=None, color=None, switch=s, 
                pos=pos, rot=rot, parent=parent, typ='head' )  
    
    # Face controls
    parent = 'head_controls'
    ctrl= Names.controls_face[0]
    pos = pm.xform('Head',ws=1,q=1,rp=1)
    pos[0] += 3
    Control.create( name=ctrl, offsets=3, shape='circle_01', 
                size=None, color=None, 
                pos=pos, parent=parent, typ='head' )  
    
    pos[0] += 1
    for ctrl in Names.controls_face:
        if ctrl == Names.controls_face[0]: 
            continue
        
        pos[1] += 1
        parent = Names.controls_face[0]
        ctrl= ctrl
        Control.create( name=ctrl, offsets=3, shape='circle_01', 
                    size=None, color=None, 
                    pos=pos, parent=parent, typ='head' )        
    
    pymelLogger.debug('End: _makeControls()...')
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:38,代码来源:Head.py

示例9: createFKControls

# 需要导入模块: import Control [as 别名]
# 或者: from Control import create [as 别名]
def createFKControls( jntList ):
    
    pymelLogger.debug('Starting: createFKControls()...')
    
    # for now creating based on current spline and same number
    # will not be oriented to the joint but world (analyze this!!)


    listJnts = []
    for jnt in jntList:
        pm.select(clear=1)
        newJnt = pm.duplicate(jnt,rr=True,po=True, name=jnt+'_'+Names.suffixes['fk'])[0]
        try:
            newJnt.setParent(world=1)
        except: pass 
        listJnts.append(newJnt)
       
    listJnts.reverse()
    index = 0
    for jnt in listJnts:
        if index+1 == len(listJnts): break
        jnt.setParent(listJnts[index+1])
        index = index + 1
        
    listJnts.reverse()

    # Create controls for the fk spines
    fkSpines = listJnts[1:-1]
    # parent shape to joint
    #cc_torso01 = jcControl.circleControl('cc_'+torso01)
    offsetList = []
    for fkJnt in fkSpines:
  
        jPos = pm.xform(fkJnt, query = True, translation = True, ws=1)
        rot = pm.xform(fkJnt, query = True, ro = True, ws=1)

        cName = fkJnt.split('_')[0] + '_' + Names.suffixes['control']
        #rot = pm.xform(fkJnt.replace( '_' + Names.suffixes['fk'], '' ),ws=1,q=1,ro=1)
        offsetGrp = Control.create( name=cName, offsets=2, shape='circle_01', 
                        size=1.8, color='yellow', 
                        pos=jPos, parent=None,rot=rot, typ='body' ) 
     
        offsetList.append(offsetGrp)
        
        # parent constraint
        print offsetGrp.listRelatives(ad=1)[0].getParent()
        pm.parentConstraint( offsetGrp.listRelatives(ad=1)[0].getParent(), fkJnt, mo=1 )
        

    # parent offset grps
    topGrp = offsetList[0]
    if not len(offsetList) == 0:
        # parent groups
        offsetList.reverse()
        last = ''
        for offsetgrp in offsetList:
            if last:
                last.setParent(offsetgrp.listRelatives(ad=1)[0].getParent())
            last = offsetgrp 
        # parent top to hips_fk jnt
        topGrp.setParent(listJnts[0])
    
   
    
    # hide chain
    """
    for fkjnt in fkJntList:
        pm.hide(fkjnt)
    """
    
    
    pymelLogger.debug('End: createFKControls()...')
    return listJnts
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:75,代码来源:Torso.py

示例10: createIKLeg

# 需要导入模块: import Control [as 别名]
# 或者: from Control import create [as 别名]
def createIKLeg( listJnts, side ):
    
    toeBaseJnt = listJnts[-3]

    # create ik handle
    ikh = pm.ikHandle( sj=listJnts[0], ee=toeBaseJnt, sol='ikRPsolver', name=toeBaseJnt + '_' +Names.suffixes['ikhandle'] )
    ikh[0].hide()
    
    # create ik sc solvers for foot and toe
    ikhfoot = pm.ikHandle( sj=toeBaseJnt, ee=listJnts[-2], sol='ikSCsolver', name=listJnts[-2] + '_' +Names.suffixes['ikhandle'] )
    ikhfoot[0].hide()
    ikhtoe = pm.ikHandle( sj=listJnts[-2], ee=listJnts[-1], sol='ikSCsolver', name=listJnts[-1] + '_' +Names.suffixes['ikhandle'] )
    ikhtoe[0].hide()
    
    # parent ik handles to inverse foot
    inverseFoot = str(toeBaseJnt.name()) 
    inverseFoot = pm.ls( inverseFoot.replace('_'+Names.suffixes['ik'], '_inversefoot'),r=1 )[0]
    
    inverseToe = pm.ls(str(inverseFoot.name())+'1',r=1)[0]
    inverseToeEnd = pm.ls(str(inverseFoot.name()+'2'),r=1)[0]

    # create offset for toe roll
    offsetGrp = pm.group(em=1,name=str(inverseToeEnd.name()) + '_offsetGrpA')
    offsetGrpB = pm.group(em=1,name=str(inverseToeEnd.name()) + '_offsetGrpB')
    offsetGrp.setParent( inverseToe )
    offsetGrp.setTranslation([0,0,0])
    offsetGrp.setRotation([0,0,0])
    offsetGrp.setParent(w=1)
    offsetGrpB.setParent(offsetGrp)
    offsetGrpB.setTranslation([0,0,0])
    offsetGrpB.setRotation([0,0,0])
    
    
    ikh[0].setParent(inverseFoot)
    ikhfoot[0].setParent(inverseToe)
    
    ikhtoe[0].setParent(offsetGrpB)
    offsetGrp.setParent(inverseToeEnd)
    
    
    
    # create curve for ik foot
    if side == Names.prefixes['left']: ctrl = Names.controls_leftLegIK
    elif side ==Names.prefixes['right']: ctrl = Names.controls_rightLegIK
    else: raise Exception('Make sure side: %s is valid '%side)
    
    
    posjnt = pm.xform(toeBaseJnt, query = True, translation = True, ws=1)
    rotjnt = pm.xform(toeBaseJnt, query = True, ro = True, ws=1)
 
    foot_cnt = Control.create( name=ctrl, offsets=1, shape='circle_01', 
                    size=1.5, color=getSideColor(side), 
                    pos=posjnt,rot=rotjnt, parent=None, typ='body' )
    
    
    ############ fix this! need to rotate 180 to make sure that ctrl behaves properly
    if side == Names.prefixes['right']:
        pm.rotate(foot_cnt,0,0,180,os=1, r=1)
       
    ankleFloorJnt = pm.ls('%s%s' %(side,'AnkleFloor_if'),r=1  )[0]
    foot_ctrl = foot_cnt.listRelatives(ad=1)[0].getParent()
    ankleFloorJnt.setParent( foot_ctrl )
    ankleFloorJnt.hide()
    
    # add attr to foot control
    pm.addAttr(foot_ctrl, longName='heel_roll',k=True)
    pm.addAttr(foot_ctrl, longName='toe_roll',k=True)
    pm.addAttr(foot_ctrl, longName='toeEnd_roll',k=True)
    pm.addAttr(foot_ctrl, longName='toe_up_down',k=True)
    
    # connect attrs
    pm.connectAttr( foot_ctrl + '.' + 'heel_roll', ankleFloorJnt + '.' + 'rotateZ' )
    pm.connectAttr( foot_ctrl + '.' + 'toe_roll', inverseToe + '.' + 'rotateZ' )
    pm.connectAttr( foot_ctrl + '.' + 'toeEnd_roll', inverseToeEnd + '.' + 'rotateZ' )
    pm.connectAttr( foot_ctrl + '.' + 'toe_up_down', offsetGrpB + '.' + 'rotateZ' )
    
    
    
    #####################
    # create pole vector
    if side == Names.prefixes['left']: ctrl = Names.controls_leftLegIKPV
    elif side ==Names.prefixes['right']: ctrl = Names.controls_rightLegIKPV
    else: raise Exception('Make sure side: %s is valid '%side)
    
    pv_cnt = Control.create( name=ctrl, offsets=1, shape='cube', 
                    size=0.4, color=getSideColor(side), 
                    pos=None, parent=None, typ='body' )
    
    # parent constraint w/o offsets to UpLeg, Leg
    cons = pm.parentConstraint( listJnts[0], listJnts[1],listJnts[2], pv_cnt, mo=0 )
    pm.delete(cons)
    # aim contraint to leg
    cons = pm.aimConstraint( listJnts[1], pv_cnt,mo=0 )
    pm.move( pv_cnt, 10,0,0, os=1,r=1)
    pm.delete(cons)
    
    # connect pole vector
    pm.poleVectorConstraint( pv_cnt.getChildren()[0], ikh[0] )
    ####################
    
#.........这里部分代码省略.........
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:103,代码来源:CanidaeLeg.py

示例11: build

# 需要导入模块: import Control [as 别名]
# 或者: from Control import create [as 别名]
def build( side=None, label='Fingers',control=None, parentJnt=None,
          curl='Z',twist='X',spread='Y',
          fkNormal=(1.0, 0.0, 0.0), radius=0.3):


    pymelLogger.debug('Starting: build()...') 
    
    if side == None: raise Exception('Make sure side: %s is valid '%side) 
    if side == Names.prefixes['left']: fingerJnts = Names.joints_leftFingers_list
    elif side == Names.prefixes['right']: fingerJnts = Names.joints_rightFingers_list
    else: raise Exception('Make sure side: %s is valid '%side)
    

    # Is the last joint of the chain going to be skinned ? hasEndJnt = 0
    # or last joint should not be considered ? hasEndJnt = 1
    hasEndJnt = 1 # hard coding it, by default last joint will not be considered
    
    rList = createJnts( side, fingerJnts, hasEndJnt ) # [ startJnts, endJnts, attNames, newJnts, originalJnts ]
    startJnts = rList[0]
    endJnts = rList[1]
    attNames = rList[2]
    newJnts = rList[3]
    originalJnts = rList[4]

    # Create main attributes on control
    pm.select(control,r=True)
    attList = pm.attributeInfo(control,all=True)

    if(label not in attList):
        try:
            pm.addAttr(longName=label,k=True)
            pm.setAttr(control + '.' + label, lock=True)
        except:
            pass #Attribute already exists @ todo - Catch specific exemption
        
    # Create controller vis switch
    pm.addAttr(longName='Control_Vis',k=True, min=0, max=1,dv=1)
    
    # Create spread all
    pm.addAttr(longName='spread_all',k=True, min=-10.0, max=10.0)
    
    # Create tenson all
    pm.addAttr(longName='tension_all',k=True, min=0.0, max=10.0)
    
    # Create tenson all
    pm.addAttr(longName='curl_all',k=True)

    chainParent = ''
    
    offsetGrpsLists = []
    
    ######################################################## 
    ######################################################## 
    ######################################################## 
    # spread hard coded calculation #
    jntLen = len(startJnts)
    startValue=-50
    endValue=50
    range = -(startValue) + endValue
    increment = range / jntLen
    startV = startValue
    endV = endValue
    
    spreadList=[]
    if jntLen%2==0:
        centerIndex = jntLen/2
        index=1
        while index < jntLen+1:
            if index < centerIndex:
                spreadList.append( [startV,endV] )
                startV = startV + increment
                endV = endV - increment
            if index > centerIndex:
                spreadList.append( [startV,endV] )
                startV = startV + increment
                endV = endV - increment
            index = index + 1
    else:
        centerIndex = (jntLen+1)/2
        index=1
        while index < jntLen+1:
            if index < centerIndex:
                spreadList.append( [startV,endV] )
                startV = startV + increment
                endV = endV - increment
            if index == centerIndex:
                spreadList.append([0,0])
                startV = 0 + increment
                endV = 0 - increment
            if index > centerIndex:
                spreadList.append( [startV,endV] )
                startV = startV + increment
                endV = endV - increment
            index = index + 1
    ########################################################           
    ######################################################## 
    ########################################################  
     
     
    print 'spread list ', spreadList
#.........这里部分代码省略.........
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:103,代码来源:Finger.py


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