本文整理汇总了Python中ColorDB.triplet_to_rrggbb方法的典型用法代码示例。如果您正苦于以下问题:Python ColorDB.triplet_to_rrggbb方法的具体用法?Python ColorDB.triplet_to_rrggbb怎么用?Python ColorDB.triplet_to_rrggbb使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ColorDB
的用法示例。
在下文中一共展示了ColorDB.triplet_to_rrggbb方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __populate
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
def __populate(self):
#
# create all the buttons
colordb = self.__sb.colordb()
canvas = self.__canvas
row = 0
widest = 0
bboxes = self.__bboxes = []
for name in colordb.unique_names():
exactcolor = ColorDB.triplet_to_rrggbb(colordb.find_byname(name))
canvas.create_rectangle(5, row*20 + 5,
20, row*20 + 20,
fill=exactcolor)
textid = canvas.create_text(25, row*20 + 13,
text=name,
anchor=W)
x1, y1, textend, y2 = canvas.bbox(textid)
boxid = canvas.create_rectangle(3, row*20+3,
textend+3, row*20 + 23,
outline='',
tags=(exactcolor, 'all'))
canvas.bind('<ButtonRelease>', self.__onrelease)
bboxes.append(boxid)
if textend+3 > widest:
widest = textend+3
row += 1
canvheight = (row-1)*20 + 25
canvas.config(scrollregion=(0, 0, 150, canvheight))
for box in bboxes:
x1, y1, x2, y2 = canvas.coords(box)
canvas.coords(box, x1, y1, widest, y2)
示例2: update_yourself
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
def update_yourself(self, red, green, blue):
# Selected always shows the #rrggbb name of the color, nearest always
# shows the name of the nearest color in the database. TBD: should
# an exact match be indicated in some way?
#
# Always use the #rrggbb style to actually set the color, since we may
# not be using X color names (e.g. "web-safe" names)
colordb = self.__sb.colordb()
rgbtuple = (red, green, blue)
rrggbb = ColorDB.triplet_to_rrggbb(rgbtuple)
# find the nearest
nearest = colordb.nearest(red, green, blue)
nearest_tuple = colordb.find_byname(nearest)
nearest_rrggbb = ColorDB.triplet_to_rrggbb(nearest_tuple)
self.__selected.set_color(rrggbb)
self.__nearest.set_color(nearest_rrggbb, nearest)
示例3: update_yourself
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
def update_yourself(self, red, green, blue):
canvas = self.__canvas
# turn off the last box
if self.__lastbox:
canvas.itemconfigure(self.__lastbox, outline='')
# turn on the current box
colortag = ColorDB.triplet_to_rrggbb((red, green, blue))
canvas.itemconfigure(colortag, outline='black')
self.__lastbox = colortag
# fill the aliases
self.__aliases.delete(0, END)
try:
aliases = self.__sb.colordb().aliases_of(red, green, blue)[1:]
except ColorDB.BadColor:
self.__aliases.insert(END, '<no matching color>')
return
if not aliases:
self.__aliases.insert(END, '<no aliases>')
else:
for name in aliases:
self.__aliases.insert(END, name)
# maybe scroll the canvas so that the item is visible
if self.__dontcenter:
self.__dontcenter = 0
else:
ig, ig, ig, y1 = canvas.coords(colortag)
ig, ig, ig, y2 = canvas.coords(self.__bboxes[-1])
h = int(canvas['height']) * 0.5
canvas.yview('moveto', (y1-h) / y2)
示例4: update_yourself
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
def update_yourself(self, red, green, blue):
if self.__trackp.get():
colorname = ColorDB.triplet_to_rrggbb((red, green, blue))
which = self.__which.get()
if which == 0:
self.__text.configure(foreground=colorname)
elif which == 1:
self.__text.configure(background=colorname)
elif which == 2:
self.__text.configure(selectforeground=colorname)
elif which == 3:
self.__text.configure(selectbackground=colorname)
elif which == 5:
self.__text.configure(insertbackground=colorname)
示例5: update_yourself
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
def update_yourself(self, red, green, blue):
# TBD: should exactname default to X11 color name if their is an exact
# match for the rgb triplet? Part of me says it's nice to see both
# names for the color, the other part says that it's better to
# feedback the exact match.
rgbtuple = (red, green, blue)
try:
allcolors = self.__sb.colordb().find_byrgb(rgbtuple)
exactname = allcolors[0]
except ColorDB.BadColor:
exactname = ColorDB.triplet_to_rrggbb(rgbtuple)
nearest = self.__sb.colordb().nearest(red, green, blue)
self.__selected.set_color(exactname)
self.__nearest.set_color(nearest)
示例6: show
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
def show(self, color, options):
# scan for options that can override the ctor options
self.__wantspec = options.get('wantspec', self.__wantspec)
dbfile = options.get('databasefile', self.__databasefile)
# load the database file
colordb = None
if dbfile <> self.__databasefile:
colordb = ColorDB.get_colordb(dbfile)
if not self.__master:
from Tkinter import Tk
self.__master = Tk()
if not self.__pw:
self.__pw, self.__sb = \
Main.build(master = self.__master,
initfile = self.__initfile,
ignore = self.__ignore)
else:
self.__pw.deiconify()
# convert color
if colordb:
self.__sb.set_colordb(colordb)
else:
colordb = self.__sb.colordb()
if color:
r, g, b = Main.initial_color(color, colordb)
self.__sb.update_views(r, g, b)
# reset the canceled flag and run it
self.__sb.canceled(0)
Main.run(self.__pw, self.__sb)
rgbtuple = self.__sb.current_rgb()
self.__pw.withdraw()
# check to see if the cancel button was pushed
if self.__sb.canceled_p():
return None, None
# Try to return the color name from the database if there is an exact
# match, otherwise use the "#rrggbb" spec. BAW: Forget about color
# aliases for now, maybe later we should return these too.
name = None
if not self.__wantspec:
try:
name = colordb.find_byrgb(rgbtuple)[0]
except ColorDB.BadColor:
pass
if name is None:
name = ColorDB.triplet_to_rrggbb(rgbtuple)
return rgbtuple, name
示例7: update_yourself
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
def update_yourself(self, red, green, blue):
assert self.__generator
i = 1
chip = 0
chips = self.__chips = []
tk = self.__canvas.tk
# get the red, green, and blue components for all chips
for t in self.__generator(self.__numchips, red, green, blue):
rrggbb = ColorDB.triplet_to_rrggbb(t)
chips.append(rrggbb)
tred, tgreen, tblue = t
if tred <= red and tgreen <= green and tblue <= blue:
chip = i
i = i + 1
# call the raw tcl script
colors = SPACE.join(chips)
tk.eval('setcolor %s {%s}' % (self.__canvas._w, colors))
# move the arrows around
self.__trackarrow(chip, (red, green, blue))
示例8: __init__
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
def __init__(self, switchboard, master=None):
self.__sb = switchboard
optiondb = switchboard.optiondb()
self.__lastbox = None
self.__dontcenter = 0
# GUI
root = self.__root = Toplevel(master, class_='Pynche')
root.protocol('WM_DELETE_WINDOW', self.withdraw)
root.title('Pynche Color List')
root.iconname('Pynche Color List')
root.bind('<Alt-q>', self.__quit)
root.bind('<Alt-Q>', self.__quit)
root.bind('<Alt-w>', self.withdraw)
root.bind('<Alt-W>', self.withdraw)
#
# create the canvas which holds everything, and its scrollbar
#
frame = self.__frame = Frame(root)
frame.pack()
canvas = self.__canvas = Canvas(frame, width=160, height=300,
borderwidth=2, relief=SUNKEN)
self.__scrollbar = Scrollbar(frame)
self.__scrollbar.pack(fill=Y, side=RIGHT)
canvas.pack(fill=BOTH, expand=1)
canvas.configure(yscrollcommand=(self.__scrollbar, 'set'))
self.__scrollbar.configure(command=(canvas, 'yview'))
#
# create all the buttons
colordb = switchboard.colordb()
row = 0
widest = 0
bboxes = self.__bboxes = []
for name in colordb.unique_names():
exactcolor = ColorDB.triplet_to_rrggbb(colordb.find_byname(name))
canvas.create_rectangle(5, row*20 + 5,
20, row*20 + 20,
fill=exactcolor)
textid = canvas.create_text(25, row*20 + 13,
text=name,
anchor=W)
x1, y1, textend, y2 = canvas.bbox(textid)
boxid = canvas.create_rectangle(3, row*20+3,
textend+3, row*20 + 23,
outline='',
tags=(exactcolor,))
canvas.bind('<ButtonRelease>', self.__onrelease)
bboxes.append(boxid)
if textend+3 > widest:
widest = textend+3
row = row + 1
canvheight = (row-1)*20 + 25
canvas.config(scrollregion=(0, 0, 150, canvheight))
for box in bboxes:
x1, y1, x2, y2 = canvas.coords(box)
canvas.coords(box, x1, y1, widest, y2)
#
# Update on click
self.__uoc = BooleanVar()
self.__uoc.set(optiondb.get('UPONCLICK', 1))
self.__uocbtn = Checkbutton(root,
text='Update on Click',
variable=self.__uoc,
command=self.__toggleupdate)
self.__uocbtn.pack(expand=1, fill=BOTH)
#
# alias list
self.__alabel = Label(root, text='Aliases:')
self.__alabel.pack()
self.__aliases = Listbox(root, height=5,
selectmode=BROWSE)
self.__aliases.pack(expand=1, fill=BOTH)
示例9:
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
"""Chip viewer and widget.
示例10:
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
"""ListViewer class.
示例11:
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
"""TextViewer class.
示例12:
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
"""Strip viewer and related widgets.
示例13: implementing
# 需要导入模块: import ColorDB [as 别名]
# 或者: from ColorDB import triplet_to_rrggbb [as 别名]
"""Color chooser implementing (almost) the tkColorColor interface