本文整理汇总了Python中ColorDB类的典型用法代码示例。如果您正苦于以下问题:Python ColorDB类的具体用法?Python ColorDB怎么用?Python ColorDB使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ColorDB类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __populate
def __populate(self):
#
# create all the buttons
colordb = self.__sb.colordb()
canvas = self.__canvas
row = 0
widest = 0
bboxes = self.__bboxes = []
for name in colordb.unique_names():
exactcolor = ColorDB.triplet_to_rrggbb(colordb.find_byname(name))
canvas.create_rectangle(5, row*20 + 5,
20, row*20 + 20,
fill=exactcolor)
textid = canvas.create_text(25, row*20 + 13,
text=name,
anchor=W)
x1, y1, textend, y2 = canvas.bbox(textid)
boxid = canvas.create_rectangle(3, row*20+3,
textend+3, row*20 + 23,
outline='',
tags=(exactcolor, 'all'))
canvas.bind('<ButtonRelease>', self.__onrelease)
bboxes.append(boxid)
if textend+3 > widest:
widest = textend+3
row += 1
canvheight = (row-1)*20 + 25
canvas.config(scrollregion=(0, 0, 150, canvheight))
for box in bboxes:
x1, y1, x2, y2 = canvas.coords(box)
canvas.coords(box, x1, y1, widest, y2)
示例2: __onrelease
def __onrelease(self, event=None):
canvas = self.__canvas
# find the current box
x = canvas.canvasx(event.x)
y = canvas.canvasy(event.y)
ids = canvas.find_overlapping(x, y, x, y)
for boxid in ids:
if boxid in self.__bboxes:
break
else:
## print 'No box found!'
return
tags = self.__canvas.gettags(boxid)
for t in tags:
if t[0] == '#':
break
else:
## print 'No color tag found!'
return
red, green, blue = ColorDB.rrggbb_to_triplet(t)
self.__dontcenter = 1
if self.__uoc.get():
self.__sb.update_views(red, green, blue)
else:
self.update_yourself(red, green, blue)
self.__red, self.__green, self.__blue = red, green, blue
示例3: update_yourself
def update_yourself(self, red, green, blue):
# Selected always shows the #rrggbb name of the color, nearest always
# shows the name of the nearest color in the database. TBD: should
# an exact match be indicated in some way?
#
# Always use the #rrggbb style to actually set the color, since we may
# not be using X color names (e.g. "web-safe" names)
colordb = self.__sb.colordb()
rgbtuple = (red, green, blue)
rrggbb = ColorDB.triplet_to_rrggbb(rgbtuple)
# find the nearest
nearest = colordb.nearest(red, green, blue)
nearest_tuple = colordb.find_byname(nearest)
nearest_rrggbb = ColorDB.triplet_to_rrggbb(nearest_tuple)
self.__selected.set_color(rrggbb)
self.__nearest.set_color(nearest_rrggbb, nearest)
示例4: __load
def __load(self, event=None):
while 1:
idir, ifile = os.path.split(self.__sb.colordb().filename())
file = tkFileDialog.askopenfilename(
filetypes=[('Text files', '*.txt'),
('All files', '*'),
],
initialdir=idir,
initialfile=ifile)
if not file:
# cancel button
return
try:
colordb = ColorDB.get_colordb(file)
except IOError:
tkMessageBox.showerror('Read error', '''\
Could not open file for reading:
%s''' % file)
continue
if colordb is None:
tkMessageBox.showerror('Unrecognized color file type', '''\
Unrecognized color file type in file:
%s''' % file)
continue
break
self.__sb.set_colordb(colordb)
示例5: update_yourself
def update_yourself(self, red, green, blue):
canvas = self.__canvas
# turn off the last box
if self.__lastbox:
canvas.itemconfigure(self.__lastbox, outline='')
# turn on the current box
colortag = ColorDB.triplet_to_rrggbb((red, green, blue))
canvas.itemconfigure(colortag, outline='black')
self.__lastbox = colortag
# fill the aliases
self.__aliases.delete(0, END)
try:
aliases = self.__sb.colordb().aliases_of(red, green, blue)[1:]
except ColorDB.BadColor:
self.__aliases.insert(END, '<no matching color>')
return
if not aliases:
self.__aliases.insert(END, '<no aliases>')
else:
for name in aliases:
self.__aliases.insert(END, name)
# maybe scroll the canvas so that the item is visible
if self.__dontcenter:
self.__dontcenter = 0
else:
ig, ig, ig, y1 = canvas.coords(colortag)
ig, ig, ig, y2 = canvas.coords(self.__bboxes[-1])
h = int(canvas['height']) * 0.5
canvas.yview('moveto', (y1-h) / y2)
示例6: __trackarrow
def __trackarrow(self, chip, rgbtuple):
# invert the last chip
if self.__lastchip is not None:
color = self.__canvas.itemcget(self.__lastchip, 'fill')
self.__canvas.itemconfigure(self.__lastchip, outline=color)
self.__lastchip = chip
# get the arrow's text
coloraxis = rgbtuple[self.__axis]
if self.__hexp.get():
# hex
text = hex(coloraxis)
else:
# decimal
text = repr(coloraxis)
# move the arrow, and set it's text
if coloraxis <= 128:
# use the left arrow
self.__leftarrow.set_text(text)
self.__leftarrow.move_to(self.__arrow_x(chip-1))
self.__rightarrow.move_to(-100)
else:
# use the right arrow
self.__rightarrow.set_text(text)
self.__rightarrow.move_to(self.__arrow_x(chip-1))
self.__leftarrow.move_to(-100)
# and set the chip's outline
brightness = ColorDB.triplet_to_brightness(rgbtuple)
if brightness <= 128:
outline = 'white'
else:
outline = 'black'
self.__canvas.itemconfigure(chip, outline=outline)
示例7: build
def build(master=None, initialcolor=None, initfile=None, ignore=None):
# create all output widgets
s = Switchboard(not ignore and initfile)
# load the color database
colordb = None
try:
dbfile = s.optiondb()['DBFILE']
colordb = ColorDB.get_colordb(dbfile)
except (KeyError, IOError):
# scoot through the files listed above to try to find a usable color
# database file
for f in RGB_TXT:
try:
colordb = ColorDB.get_colordb(f)
if colordb:
break
except IOError:
pass
if not colordb:
usage(1, 'No color database file found, see the -d option.')
s.set_colordb(colordb)
# create the application window decorations
app = PyncheWidget(__version__, s, master=master)
w = app.window()
# these built-in viewers live inside the main Pynche window
s.add_view(StripViewer(s, w))
s.add_view(ChipViewer(s, w))
s.add_view(TypeinViewer(s, w))
# get the initial color as components and set the color on all views. if
# there was no initial color given on the command line, use the one that's
# stored in the option database
if initialcolor is None:
optiondb = s.optiondb()
red = optiondb.get('RED')
green = optiondb.get('GREEN')
blue = optiondb.get('BLUE')
# but if there wasn't any stored in the database, use grey50
if red is None or blue is None or green is None:
red, green, blue = initial_color('grey50', colordb)
else:
red, green, blue = initial_color(initialcolor, colordb)
s.update_views(red, green, blue)
return app, s
示例8: show
def show(self, color, options):
# scan for options that can override the ctor options
self.__wantspec = options.get('wantspec', self.__wantspec)
dbfile = options.get('databasefile', self.__databasefile)
# load the database file
colordb = None
if dbfile <> self.__databasefile:
colordb = ColorDB.get_colordb(dbfile)
if not self.__master:
from Tkinter import Tk
self.__master = Tk()
if not self.__pw:
self.__pw, self.__sb = \
Main.build(master = self.__master,
initfile = self.__initfile,
ignore = self.__ignore)
else:
self.__pw.deiconify()
# convert color
if colordb:
self.__sb.set_colordb(colordb)
else:
colordb = self.__sb.colordb()
if color:
r, g, b = Main.initial_color(color, colordb)
self.__sb.update_views(r, g, b)
# reset the canceled flag and run it
self.__sb.canceled(0)
Main.run(self.__pw, self.__sb)
rgbtuple = self.__sb.current_rgb()
self.__pw.withdraw()
# check to see if the cancel button was pushed
if self.__sb.canceled_p():
return None, None
# Try to return the color name from the database if there is an exact
# match, otherwise use the "#rrggbb" spec. BAW: Forget about color
# aliases for now, maybe later we should return these too.
name = None
if not self.__wantspec:
try:
name = colordb.find_byrgb(rgbtuple)[0]
except ColorDB.BadColor:
pass
if name is None:
name = ColorDB.triplet_to_rrggbb(rgbtuple)
return rgbtuple, name
示例9: scan_color
def scan_color(s, colordb=colordb):
try:
r, g, b = colordb.find_byname(s)
except ColorDB.BadColor:
try:
r, g, b = ColorDB.rrggbb_to_triplet(s)
except ColorDB.BadColor:
return None, None, None
return r, g, b
示例10: update_yourself
def update_yourself(self, red, green, blue):
# TBD: should exactname default to X11 color name if their is an exact
# match for the rgb triplet? Part of me says it's nice to see both
# names for the color, the other part says that it's better to
# feedback the exact match.
rgbtuple = (red, green, blue)
try:
allcolors = self.__sb.colordb().find_byrgb(rgbtuple)
exactname = allcolors[0]
except ColorDB.BadColor:
exactname = ColorDB.triplet_to_rrggbb(rgbtuple)
nearest = self.__sb.colordb().nearest(red, green, blue)
self.__selected.set_color(exactname)
self.__nearest.set_color(nearest)
示例11: build
def build(master=None, initialcolor=None, initfile=None, ignore=None,
dbfile=None):
# create all output widgets
s = Switchboard(not ignore and initfile)
# defer to the command line chosen color database, falling back to the one
# in the .pynche file.
if dbfile is None:
dbfile = s.optiondb().get('DBFILE')
# find a parseable color database
colordb = None
files = RGB_TXT[:]
if dbfile is None:
dbfile = files.pop()
while colordb is None:
try:
colordb = ColorDB.get_colordb(dbfile)
except (KeyError, IOError):
pass
if colordb is None:
if not files:
break
dbfile = files.pop(0)
if not colordb:
usage(1, 'No color database file found, see the -d option.')
s.set_colordb(colordb)
# create the application window decorations
app = PyncheWidget(__version__, s, master=master)
w = app.window()
# these built-in viewers live inside the main Pynche window
s.add_view(StripViewer(s, w))
s.add_view(ChipViewer(s, w))
s.add_view(TypeinViewer(s, w))
# get the initial color as components and set the color on all views. if
# there was no initial color given on the command line, use the one that's
# stored in the option database
if initialcolor is None:
optiondb = s.optiondb()
red = optiondb.get('RED')
green = optiondb.get('GREEN')
blue = optiondb.get('BLUE')
# but if there wasn't any stored in the database, use grey50
if red is None or blue is None or green is None:
red, green, blue = initial_color('grey50', colordb)
else:
red, green, blue = initial_color(initialcolor, colordb)
s.update_views(red, green, blue)
return app, s
示例12: update_yourself
def update_yourself(self, red, green, blue):
if self.__trackp.get():
colorname = ColorDB.triplet_to_rrggbb((red, green, blue))
which = self.__which.get()
if which == 0:
self.__text.configure(foreground=colorname)
elif which == 1:
self.__text.configure(background=colorname)
elif which == 2:
self.__text.configure(selectforeground=colorname)
elif which == 3:
self.__text.configure(selectbackground=colorname)
elif which == 5:
self.__text.configure(insertbackground=colorname)
示例13: __select_chip
def __select_chip(self, event=None):
x = event.x
y = event.y
canvas = self.__canvas
chip = canvas.find_overlapping(x, y, x, y)
if chip and (1 <= chip[0] <= self.__numchips):
color = self.__chips[chip[0]-1]
red, green, blue = ColorDB.rrggbb_to_triplet(color)
etype = int(event.type)
if (etype == BTNUP or self.__uwd.get()):
# update everyone
self.__sb.update_views(red, green, blue)
else:
# just track the arrows
self.__trackarrow(chip[0], (red, green, blue))
示例14: update_yourself
def update_yourself(self, red, green, blue):
assert self.__generator
i = 1
chip = 0
chips = self.__chips = []
tk = self.__canvas.tk
# get the red, green, and blue components for all chips
for t in self.__generator(self.__numchips, red, green, blue):
rrggbb = ColorDB.triplet_to_rrggbb(t)
chips.append(rrggbb)
tred, tgreen, tblue = t
if tred <= red and tgreen <= green and tblue <= blue:
chip = i
i = i + 1
# call the raw tcl script
colors = SPACE.join(chips)
tk.eval('setcolor %s {%s}' % (self.__canvas._w, colors))
# move the arrows around
self.__trackarrow(chip, (red, green, blue))
示例15: __set_color
def __set_color(self, event=None):
which = self.__which.get()
text = self.__text
if which == 0:
color = text['foreground']
elif which == 1:
color = text['background']
elif which == 2:
color = text['selectforeground']
elif which == 3:
color = text['selectbackground']
elif which == 5:
color = text['insertbackground']
try:
red, green, blue = ColorDB.rrggbb_to_triplet(color)
except ColorDB.BadColor:
# must have been a color name
red, green, blue = self.__sb.colordb().find_byname(color)
self.__sb.update_views(red, green, blue)