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Python ChaseBallTransitions.shouldDecelerate方法代码示例

本文整理汇总了Python中ChaseBallTransitions.shouldDecelerate方法的典型用法代码示例。如果您正苦于以下问题:Python ChaseBallTransitions.shouldDecelerate方法的具体用法?Python ChaseBallTransitions.shouldDecelerate怎么用?Python ChaseBallTransitions.shouldDecelerate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ChaseBallTransitions的用法示例。


在下文中一共展示了ChaseBallTransitions.shouldDecelerate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: walkToWayPoint

# 需要导入模块: import ChaseBallTransitions [as 别名]
# 或者: from ChaseBallTransitions import shouldDecelerate [as 别名]
def walkToWayPoint(player):
    if player.brain.nav.dodging:
        return player.stay()    

    if player.firstFrame():
        player.decider = KickDecider.KickDecider(player.brain)
        player.brain.tracker.trackBall()
    
    player.kick = player.decider.decidingStrategy()
    relH = player.decider.normalizeAngle(player.kick.setupH - player.brain.loc.h)

    ball = player.brain.ball

    if transitions.shouldDecelerate(player):
        speed = MIN_SPEED
    else:
        speed = MAX_SPEED

    if fabs(relH) <= constants.MAX_BEARING_DIFF:
        wayPoint = RobotLocation(ball.x - constants.WAYPOINT_DIST*cos(radians(player.kick.setupH)),
                                ball.y - constants.WAYPOINT_DIST*sin(radians(player.kick.setupH)),
                                player.brain.loc.h)

        player.brain.nav.goTo(wayPoint, Navigator.CLOSE_ENOUGH, speed, True, fast = True)

        if transitions.shouldSpinToKickHeading(player):
            return player.goNow('spinToKickHeading')

    else:
        player.brain.nav.chaseBall(speed, fast = True)

        if transitions.shouldPrepareForKick(player):
            return player.goLater('positionAndKickBall')

    return player.stay()
开发者ID:dnav6987,项目名称:nbites,代码行数:37,代码来源:ChaseBallStates.py

示例2: approachBall

# 需要导入模块: import ChaseBallTransitions [as 别名]
# 或者: from ChaseBallTransitions import shouldDecelerate [as 别名]
def approachBall(player):
    if player.brain.nav.dodging:
        return player.stay()

    if player.firstFrame():
        player.buffBoxFiltered = CountTransition(playOffTransitions.ballNotInBufferedBox,
                                                 0.8, 10)
        player.brain.tracker.trackBall()
        if player.shouldKickOff:
            if player.inKickOffPlay:
                return player.goNow('giveAndGo')
            else:
                return player.goNow('positionAndKickBall')

        elif player.penaltyKicking:
            return player.goNow('prepareForPenaltyKick')
        else:
            player.brain.nav.chaseBall(MAX_SPEED, fast = True)

    if (transitions.shouldPrepareForKick(player) or
        player.brain.nav.isAtPosition()):
        return player.goNow('positionAndKickBall')
    
    elif transitions.shouldDecelerate(player):
        player.brain.nav.chaseBall(MIN_SPEED, fast = True)
    else:
        player.brain.nav.chaseBall(MAX_SPEED, fast = True)
开发者ID:MarcusEFC,项目名称:nbites,代码行数:29,代码来源:ChaseBallStates.py

示例3: walkToWayPoint

# 需要导入模块: import ChaseBallTransitions [as 别名]
# 或者: from ChaseBallTransitions import shouldDecelerate [as 别名]
def walkToWayPoint(player):
    if player.brain.nav.dodging:
        return player.stay()

    if player.firstFrame():
        player.decider = KickDecider.KickDecider(player.brain)
        player.brain.tracker.trackBall()
    
    player.kick = player.decider.new2016KickStrategy()
    relH = player.decider.normalizeAngle(player.kick.setupH - player.brain.loc.h)

    ball = player.brain.ball

    # print "In walkToWayPoint"

    if transitions.shouldDecelerate(player):
        # print "I should decelerate"
        speed = speeds.SPEED_SIX
    else:
        speed = speeds.SPEED_EIGHT

    if fabs(relH) <= 50: #constants.MAX_BEARING_DIFF:
        wayPoint = RobotLocation(ball.x - constants.WAYPOINT_DIST*cos(radians(player.kick.setupH)),
                                 ball.y - constants.WAYPOINT_DIST*sin(radians(player.kick.setupH)),
                                 player.brain.loc.h)

        # print("Going to waypoint")
        player.brain.nav.goTo(wayPoint, Navigator.GENERAL_AREA, speed, True, fast = True)

        if transitions.shouldSpinToKickHeading(player):
            return player.goNow('spinToKickHeading')

    else:
        player.brain.nav.chaseBall(speed, fast = True)

        if transitions.shouldPrepareForKick(player):
            return player.goLater('dribble')

    return player.stay()
开发者ID:northern-bites,项目名称:nbites,代码行数:41,代码来源:ChaseBallStates.py


注:本文中的ChaseBallTransitions.shouldDecelerate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。