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Python BetterMUD.itemtemplate方法代码示例

本文整理汇总了Python中BetterMUD.itemtemplate方法的典型用法代码示例。如果您正苦于以下问题:Python BetterMUD.itemtemplate方法的具体用法?Python BetterMUD.itemtemplate怎么用?Python BetterMUD.itemtemplate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BetterMUD的用法示例。


在下文中一共展示了BetterMUD.itemtemplate方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import itemtemplate [as 别名]
    def Run( self, action, arg1, arg2, arg3, arg4, data ):
        me = BetterMUD.character( self.me )

        if action == "do" and data == "list":
            character = BetterMUD.character( arg3 )
            character.DoAction( "announce", 0, 0, 0, 0, "<#7F7F7F>--------------------------------------------------------------------------------" )
            character.DoAction( "announce", 0, 0, 0, 0, "<#FFFFFF> Item                                      | Cost" )
            character.DoAction( "announce", 0, 0, 0, 0, "<#7F7F7F>--------------------------------------------------------------------------------" )
            for x in self.iteminventory:
                item = BetterMUD.itemtemplate( x )
                character.DoAction( "announce", 0, 0, 0, 0, "<#7F7F7F> " + item.Name().ljust( 42 ) + "| " + str( item.GetAttribute( "value" ) ) )
            character.DoAction( "announce", 0, 0, 0, 0, "<#7F7F7F>--------------------------------------------------------------------------------" )
            return

        if action == "do" and data[:3] == "buy":
            itemname = data.split( None, 1 )
            itemname = itemname[1]
            character = BetterMUD.character( arg3 )
            id = FindName( BetterMUD.itemtemplate, self.iteminventory, itemname )
            if id == 0:
                character.DoAction( "announce", 0, 0, 0, 0, "Sorry, you can't buy " + itemname + "here!" )
                return

            t = BetterMUD.itemtemplate( id )
            if not HasEnoughCurrency( character, t.GetAttribute( "value" ) ):
                character.DoAction( "announce", 0, 0, 0, 0, "Sorry, you don't have enough money to buy " + t.Name() + "!" )
                return

            GiveCurrency( character, me, t.GetAttribute( "value" ) )
            self.mud.DoAction( "spawnitem", id, character.ID(), 1, 0, "" )
            self.mud.AddActionAbsolute( 0, "vision", character.Room(), 0, 0, 0, character.Name() + " buys " + t.Name() + "." )



                
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:33,代码来源:currency.py

示例2: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import itemtemplate [as 别名]
 def Run( self, args ):
     me = BetterMUD.character( self.me )
     string =  "<#FFFFFF>--------------------------------------------------------------------------------\r\n"
     string += "<#00FF00> Your Inventory\r\n"
     string += "<#FFFFFF>--------------------------------------------------------------------------------\r\n"
     string += "<$reset> "
     if me.Items() == 0:
         string += "NOTHING!!!\r\n"
     else:
         me.BeginItem()
         while me.IsValidItem():
             item = BetterMUD.item( me.CurrentItem() )
             string += item.Name()
             string += "<#00FF00>, <$reset>"
             me.NextItem()
     string += "\r\n<#FFFFFF>--------------------------------------------------------------------------------\r\n"
     string += "<#FFFFFF> Weapon:       <$reset>";
     if me.GetAttribute( "weapon" ) == 0:
         item = BetterMUD.itemtemplate( me.GetAttribute( "defaultweapon" ) )
     else:
         item = BetterMUD.item( me.GetAttribute( "weapon" ) )
     string += item.Name() + "\r\n"
     string += "<#FFFFFF> Total Weight: <$reset>" + str( me.GetAttribute( "encumbrance" ) ) + "\r\n"
     string += "<#FFFFFF> Max Weight:   <$reset>" + str( me.GetAttribute( "maxencumbrance" ) ) + "\r\n"
     string += "<#FFFFFF>--------------------------------------------------------------------------------\r\n"
     me.DoAction( "announce", 0, 0, 0, 0, string )
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:28,代码来源:usercommands.py

示例3: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import itemtemplate [as 别名]
    def Run( self, args ):
        if not args: raise PythonCommand.UsageError

        me = BetterMUD.character( self.me )
        t = BetterMUD.itemtemplate( int( args ) )
        print t.ID()
        me.DoAction( "announce", 0, 0, 0, 0, "Spawning Item..." )
        self.mud.DoAction( "spawnitem", t.ID(), me.ID(), 1, 0, "" )
        me.DoAction( "announce", 0, 0, 0, 0, "Success." )
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:11,代码来源:admincommands.py

示例4: init

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import itemtemplate [as 别名]
def init():
    mud = BetterMUD.GameWrap()

    # add arms to every item
    mud.BeginItem()
    while mud.IsValidItem():
        item = BetterMUD.item( mud.CurrentItem() )
        template = BetterMUD.itemtemplate( item.TemplateID() )
        if not item.HasAttribute( "arms" ):
            item.AddAttribute( "arms", template.GetAttribute( "arms" ) )
        mud.NextItem()

    # add defaultweapon and weapon to every character
    mud.BeginCharacter()
    while mud.IsValidCharacter():
        character = BetterMUD.character( mud.CurrentCharacter() )
        template = BetterMUD.charactertemplate( character.TemplateID() )
        if not character.HasAttribute( "defaultweapon" ):
            character.AddAttribute( "defaultweapon", template.GetAttribute( "defaultweapon" ) )
        if not character.HasAttribute( "weapon" ):
            character.AddAttribute( "weapon", template.GetAttribute( "weapon" ) )
        mud.NextCharacter()
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:24,代码来源:addarmaments.py

示例5: init

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import itemtemplate [as 别名]
def init():
    mud = BetterMUD.GameWrap()

    # add weight to every item
    mud.BeginItem()
    while mud.IsValidItem():
        item = BetterMUD.item( mud.CurrentItem() )
        template = BetterMUD.itemtemplate( item.TemplateID() )
        if not item.HasAttribute( "weight" ):
            item.AddAttribute( "weight", template.GetAttribute( "weight" ) )
        mud.NextItem()

    # add encumbrance to every character
    mud.BeginCharacter()
    while mud.IsValidCharacter():
        character = BetterMUD.character( mud.CurrentCharacter() )
        template = BetterMUD.charactertemplate( character.TemplateID() )
        if not character.HasAttribute( "encumbrance" ):
            character.AddAttribute( "encumbrance", template.GetAttribute( "encumbrance" ) )
        if not character.HasAttribute( "maxencumbrance" ):
            character.AddAttribute( "maxencumbrance", template.GetAttribute( "maxencumbrance" ) )

        # now calculate encumbrance of carried items
        character.BeginItem()
        encumbrance = 0
        while character.IsValidItem():
            item = BetterMUD.item( character.CurrentItem() )
            if item.IsQuantity():
                encumbrance = encumbrance + item.GetAttribute( "weight" ) * item.GetQuantity()
            else:
                encumbrance = encumbrance + item.GetAttribute( "weight" )
            character.NextItem()
        character.SetAttribute( "encumbrance", encumbrance )
        if not character.HasLogic( "encumbrance" ):
            character.AddLogic( "encumbrance" )
        mud.NextCharacter()
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:38,代码来源:addencumbrance.py

示例6: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import itemtemplate [as 别名]

#.........这里部分代码省略.........
                # now spawn the player somewhere, checking the current room, current region, current character,
                # and finally giving up and sending the player to room 1.
                r = BetterMUD.room( me.Room() )
                if r.DoAction( "do", me.ID(), 0, 0, 0, "deathtransport" ):
                    return
                r = BetterMUD.region( me.Region() )
                if r.DoAction( "do", me.ID(), 0, 0, 0, "deathtransport" ):
                    return
                if me.DoAction( "do", me.ID(), 0, 0, 0, "deathtransport" ):
                    return
                self.mud.DoAction( "forcetransport", me.ID(), 1, 0, 0, "" )
            return


        # reset hp if maxhp goes down below hp.
        if action == "modifyattribute" and data == "maxhitpoints":
            if me.GetAttribute( "hitpoints" ) > me.GetAttribute( "maxhitpoints" ):
                me.SetAttribute( "hitpoints", me.GetAttribute( "maxhitpoints" ) )
            return

        # people with the combat module can be attacked
        if action == "query" and data == "canattack":
            return 1


        # add character to attacked list if he isn't there
        if action == "do" and data == "attacked":
            try:
                self.attackedlist.index( arg3 )
            except:
                self.attackedlist.append( arg3 )
            return

        # remove character from attacked list
        if action == "do" and data == "brokeattack":
            try:
                self.attackedlist.remove( arg3 )
            except:
                pass
            return


        # initiate an attack
        if action == "do" and data == "initattack":
            if arg3 == self.me: return

            # clear the old target if attacking someone else
            if self.target != 0:
                t = BetterMUD.character( self.target )
                t.DoAction( "do", 0, 0, self.me, 0, "brokeattack" )
            else:
                self.mud.AddActionRelative( 0, "do", 0, self.me, 0, 0, "attack" )

            # set the new target and tell him he's been attacked
            self.target = arg3
            t = BetterMUD.character( arg3 )
            t.DoAction( "do", 0, 0, self.me, 0, "attacked" )
            self.mud.AddActionAbsolute( 0, "vision", me.Room(), 0, 0, 0, me.Name() + " begins attacking " + t.Name() + "!!" )
            return


        # clear the old target if attacking someone else
        if action == "do" and data == "breakattack":
            self.Break( me )
            return

        # break if target or you leaves room
        if action == "leaveroom":
            if arg1 == self.target or arg1 == self.me:
                self.Break( me )
            return

        if action == "do" and data == "attack":

            # get the target
            target = BetterMUD.character( self.target )

            # set another attack round
            self.mud.AddActionRelative( self.attacktime, "do", 0, self.me, 0, 0, "attack" )

            # get the weapon
            if me.GetAttribute( "weapon" ) == 0:
                weapon = BetterMUD.itemtemplate( me.GetAttribute( "defaultweapon" ) )
            else:
                weapon = BetterMUD.item( me.GetAttribute( "weapon" ) )

            # calculate the accuracy
            accuracy = weapon.GetAttribute( "accuracy" )
            accuracy += target.DoAction( "query", me.ID(), target.ID(), 0, 0, "getaccuracydelta" )
            accuracy += me.DoAction( "query", me.ID(), target.ID(), 0, 0, "getaccuracydelta" )

            # see if you hit him
            if accuracy <= random.randint( 0, 99 ):
                self.mud.AddActionAbsolute( 0, "vision", me.Room(), 0, 0, 0, me.Name() + " swings at " + target.Name() + " with " + weapon.Name() + ", but misses!" )
                return

            # calculate damage and hit
            damage = random.randint( weapon.GetAttribute( "mindamage" ), weapon.GetAttribute( "maxdamage" ) )
            self.mud.DoAction( "vision", me.Room(), 0, 0, 0, "<#FF0000>" + me.Name() + " hits " + target.Name() + " with " + weapon.Name() + " for " + str( damage ) + " damage!" )
            self.mud.DoAction( "modifyattribute", 0, target.ID(), target.GetAttribute( "hitpoints" ) - damage, damage, "hitpoints" )
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:104,代码来源:combat.py


注:本文中的BetterMUD.itemtemplate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。