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Python BetterMUD.character方法代码示例

本文整理汇总了Python中BetterMUD.character方法的典型用法代码示例。如果您正苦于以下问题:Python BetterMUD.character方法的具体用法?Python BetterMUD.character怎么用?Python BetterMUD.character使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BetterMUD的用法示例。


在下文中一共展示了BetterMUD.character方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
    def Run( self, args ):
        if not args: raise PythonCommand.UsageError

        me = BetterMUD.character( self.me )
        r = BetterMUD.room( me.Room() )
        m = BetterMUD.character( FindTarget( r.SeekCharacter, r.IsValidCharacter, r.CurrentCharacter, args ) )
        m.DoAction( "do", 0, 0, me.ID(), 0, "list" )
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:9,代码来源:usercommands.py

示例2: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
    def Run( self, action, arg1, arg2, arg3, arg4, data ):
        me = BetterMUD.character( self.me )

        if action == "do" and data == "list":
            character = BetterMUD.character( arg3 )
            character.DoAction( "announce", 0, 0, 0, 0, "<#7F7F7F>--------------------------------------------------------------------------------" )
            character.DoAction( "announce", 0, 0, 0, 0, "<#FFFFFF> Item                                      | Cost" )
            character.DoAction( "announce", 0, 0, 0, 0, "<#7F7F7F>--------------------------------------------------------------------------------" )
            for x in self.iteminventory:
                item = BetterMUD.itemtemplate( x )
                character.DoAction( "announce", 0, 0, 0, 0, "<#7F7F7F> " + item.Name().ljust( 42 ) + "| " + str( item.GetAttribute( "value" ) ) )
            character.DoAction( "announce", 0, 0, 0, 0, "<#7F7F7F>--------------------------------------------------------------------------------" )
            return

        if action == "do" and data[:3] == "buy":
            itemname = data.split( None, 1 )
            itemname = itemname[1]
            character = BetterMUD.character( arg3 )
            id = FindName( BetterMUD.itemtemplate, self.iteminventory, itemname )
            if id == 0:
                character.DoAction( "announce", 0, 0, 0, 0, "Sorry, you can't buy " + itemname + "here!" )
                return

            t = BetterMUD.itemtemplate( id )
            if not HasEnoughCurrency( character, t.GetAttribute( "value" ) ):
                character.DoAction( "announce", 0, 0, 0, 0, "Sorry, you don't have enough money to buy " + t.Name() + "!" )
                return

            GiveCurrency( character, me, t.GetAttribute( "value" ) )
            self.mud.DoAction( "spawnitem", id, character.ID(), 1, 0, "" )
            self.mud.AddActionAbsolute( 0, "vision", character.Room(), 0, 0, 0, character.Name() + " buys " + t.Name() + "." )



                
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:33,代码来源:currency.py

示例3: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
    def Run( self, action, arg1, arg2, arg3, arg4, data ):
        me = BetterMUD.character( self.me )
        if action == "say" and data.find( "pies" ) != -1 and arg1 != me.ID():
            c = BetterMUD.character( arg1 )
            self.mud.AddActionAbsolute( 0, "attemptsay", me.ID(), 0, 0, 0, c.Name() + ": YES!!! PIES!!!!!" )

        return 0
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:9,代码来源:pielogic.py

示例4: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
 def Run( self, action, arg1, arg2, arg3, arg4, data ):
     if action == "canreceiveitem":
         g = BetterMUD.character( arg1 )
         if not g.IsPlayer(): return 0     # accept stuff from NPC's with the implcit promise that they aren't malicious
         i = BetterMUD.item( arg3 )
         me = BetterMUD.character( self.me )
         me.DoAction( "error", 0, 0, 0, 0, g.Name() + " tried to give you " + i.Name() + " but you have item receiving turned off. Type \"/receive on\" to turn receiving back on." )
         g.DoAction( "error", 0, 0, 0, 0, me.Name() + " refuses to take " + i.Name() + "!" )
         return 1
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:11,代码来源:itemstuff.py

示例5: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
 def Run( self, args ):
     if not args: raise PythonCommand.UsageError
     parms = args.split( None, 1 )
     if len(parms) < 2: raise PythonCommand.UsageError
     me = BetterMUD.character( self.me )
     id = self.mud.FindPlayerOnlinePart( parms[0] )
     if not id:
         me.DoAction( "error", 0, 0, 0, 0, "Cannot find player: " + parms[0] )
         return
     c = BetterMUD.character( id )
     self.mud.AddActionAbsolute( 0, "command", c.ID(), 0, 0, 0, parms[1] )
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:13,代码来源:admincommands.py

示例6: Execute

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
    def Execute( self, args ):
        try:
            self.Run( args )
        except UsageError:
            me = BetterMUD.character( self.me )
            me.DoAction( "error", 0, 0, 0, 0, "Usage: " + self.Usage() )
        except TargetError, e:
            me = BetterMUD.character( self.me )
            me.DoAction( "error", 0, 0, 0, 0, "Cannot find: " + e.value )



            
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:11,代码来源:PythonCommand.py

示例7: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
    def Run( self, args ):
        if not args: raise PythonCommand.UsageError

        me = BetterMUD.character( self.me )
        r = BetterMUD.room( me.Room() )

        # find the name:
        id = FindTarget( r.SeekCharacter, r.IsValidCharacter, r.CurrentCharacter, args )
        c = BetterMUD.character( id )
        name = c.Name()

        self.mud.AddActionAbsolute( 0, "addlogic", 0, id, 0, 0, "superglue" )
        self.mud.AddActionAbsolute( 0, "vision", r.ID(), 0, 0, 0, "<#FF0000>OMG!!! " + me.Name() + " just SUPERGLUED " + name + " to the floor!!!!!" )
        self.mud.AddActionRelative( 20000, "messagelogic", 0, id, 0, 0, "superglue remove" )
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:16,代码来源:spells.py

示例8: Disarm

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
 def Disarm( self, itemtype ):
     if itemtype == 1:
         me = BetterMUD.character( self.me )
         if me.GetAttribute( "weapon" ) != 0:
             weapon = BetterMUD.item( me.GetAttribute( "weapon" ) )
             me.SetAttribute( "weapon", 0 )
             self.mud.AddActionAbsolute( 0, "vision", me.Room(), 0, 0, 0, me.Name() + " disarms " + weapon.Name() + "." )
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:9,代码来源:itemstuff.py

示例9: Break

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
 def Break( self, me ):
     if self.target == 0:
         return
     t = BetterMUD.character( self.target )
     me.KillHook( "do", "attack" )
     self.mud.AddActionAbsolute( 0, "vision", me.Room(), 0, 0, 0, me.Name() + " stops attacking " + t.Name() + "!!" )
     t.DoAction( "do", 0, 0, self.me, 0, "brokeattack" )
     self.target = 0
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:10,代码来源:combat.py

示例10: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
    def Run( self, args ):
        me = BetterMUD.character( self.me )
        r = BetterMUD.room( me.Room() )

        # find the name:
        if not args:
            name = "himself"
        else:
            r.SeekCharacter( args )
            if not r.IsValidCharacter():
                me.DoAction( "error", 0, 0, 0, 0, "Cannot find character: " + args )
                return
            id = r.CurrentCharacter()
            c = BetterMUD.character( id )
            name = c.Name()

        self.mud.AddActionAbsolute( 0, "vision", r.ID(), 0, 0, 0, "<#00FF00>OMG!!! " + me.Name() + " just threw a huge <#FFFF00>CUSTARD PIE<#00FF00> at " + name + "!!!!" )
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:19,代码来源:actions.py

示例11: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
 def Run( self, action, arg1, arg2, arg3, arg4, data ):
     if action == "canenterregion":
         character = BetterMUD.character( arg1 )
         if character.TemplateID() == 2:
             character.SeekItem( "Dwarven Mine Pass" )
             if character.IsValidItem():
                 return 0
             character.DoAction( "error", 0, 0, 0, 0, "As an elf, you are morally obligated to not enter these mines!" )
             return 1
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:11,代码来源:noelves.py

示例12: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
 def Run( self, action, arg1, arg2, arg3, arg4, data ):
     me = BetterMUD.character( self.me )
     if action == "canleaveroom":
         me.DoAction( "error", 0, 0, 0, 0, "You're superglued to the ground. Sit tight, you ain't goin nowhere." )
         return 1
     if action == "messagelogic":
         if data == "superglue remove":
             self.mud.AddActionAbsolute( 0, "dellogic", 0, self.me, 0, 0, "superglue" )
             self.mud.AddActionAbsolute( 0, "vision", me.Room(), 0, 0, 0, "The superglue on " + me.Name() + " wears off!" )
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:11,代码来源:testing.py

示例13: DoRead

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
    def DoRead( self, character, item, name ):
        c = BetterMUD.character( character )
        i = BetterMUD.item( item )
        if c.HasCommand( name ):
            c.DoAction( "error", 0, 0, 0, 0, "You already know this spell!" )
            return

        c.AddCommand( name )
        self.mud.AddActionAbsolute( 0, "vision", c.Room(), 0, 0, 0, c.Name() + " reads " + i.Name() + "!" )
        self.mud.AddActionAbsolute( 1, "destroyitem", i.ID(), 0, 0, 0, "" )
        c.DoAction( "announce", 0, 0, 0, 0, "You now know the spell " + name + "!" )
        c.DoAction( "announce", 0, 0, 0, 0, "The " + i.Name() + " disappears in a bright flash of flame!" )
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:14,代码来源:spellitems.py

示例14: Run

# 需要导入模块: import BetterMUD [as 别名]
# 或者: from BetterMUD import character [as 别名]
    def Run( self, action, arg1, arg2, arg3, arg4, data ):
        me = BetterMUD.character( self.me )

        # Attack anyone who enters the room
        if action == "enterroom":
            if arg1 != self.me:
                self.mud.AddActionAbsolute( 0, "do", 0, me.ID(), arg1, 0, "initattack" )
            return


        # you killed someone find another target!
        if action == "do" and data == "killed":
            r = BetterMUD.room( me.Room() )
            r.BeginCharacter()
            while r.IsValidCharacter():
                if r.CurrentCharacter() != arg3:    # make sure you don't re-attack the character you just killed!
                    self.mud.AddActionAbsolute( 0, "do", 0, me.ID(), r.CurrentCharacter(), 0, "initattack" )
                    return
                r.NextCharacter()
            return
开发者ID:JaguarMantid,项目名称:bettermud,代码行数:22,代码来源:combat.py


注:本文中的BetterMUD.character方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。