本文整理汇总了Python中BPyMesh.redux方法的典型用法代码示例。如果您正苦于以下问题:Python BPyMesh.redux方法的具体用法?Python BPyMesh.redux怎么用?Python BPyMesh.redux使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BPyMesh
的用法示例。
在下文中一共展示了BPyMesh.redux方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: import BPyMesh [as 别名]
# 或者: from BPyMesh import redux [as 别名]
def main():
scn = Scene.GetCurrent()
act_ob= scn.objects.active
if not act_ob or act_ob.type != 'Mesh':
BPyMessages.Error_NoMeshActive()
return
act_me= act_ob.getData(mesh=1)
if act_me.multires:
BPyMessages.Error_NoMeshMultiresEdit()
return
act_group= act_me.activeGroup
if not act_group: act_group= ''
# Defaults
PREF_REDUX= Draw.Create(0.5)
PREF_BOUNDRY_WEIGHT= Draw.Create(5.0)
PREF_REM_DOUBLES= Draw.Create(1)
PREF_FACE_AREA_WEIGHT= Draw.Create(1.0)
PREF_FACE_TRIANGULATE= Draw.Create(1)
VGROUP_INF_ENABLE= Draw.Create(0)
VGROUP_INF_REDUX= Draw.Create(act_group)
VGROUP_INF_WEIGHT= Draw.Create(10.0)
PREF_DO_UV= Draw.Create(1)
PREF_DO_VCOL= Draw.Create(1)
PREF_DO_WEIGHTS= Draw.Create(1)
PREF_OTHER_SEL_OBS= Draw.Create(0)
pup_block = [\
('Poly Reduce:', PREF_REDUX, 0.05, 0.95, 'Scale the meshes poly count by this value.'),\
('Boundry Weight:', PREF_BOUNDRY_WEIGHT, 0.0, 20.0, 'Weight boundry verts by this scale, 0.0 for no boundry weighting.'),\
('Area Weight:', PREF_FACE_AREA_WEIGHT, 0.0, 20.0, 'Collapse edges effecting lower area faces first.'),\
('Triangulate', PREF_FACE_TRIANGULATE, 'Convert quads to tris before reduction, for more choices of edges to collapse.'),\
'',\
('VGroup Weighting', VGROUP_INF_ENABLE, 'Use a vertex group to influence the reduction, higher weights for higher quality '),\
('vgroup name: ', VGROUP_INF_REDUX, 0, 32, 'The name of the vertex group to use for the weight map'),\
('vgroup mult: ', VGROUP_INF_WEIGHT, 0.0, 100.0, 'How much to make the weight effect the reduction'),\
('Other Selected Obs', PREF_OTHER_SEL_OBS, 'reduce other selected objects.'),\
'',\
'',\
'',\
('UV Coords', PREF_DO_UV, 'Interpolate UV Coords.'),\
('Vert Colors', PREF_DO_VCOL, 'Interpolate Vertex Colors'),\
('Vert Weights', PREF_DO_WEIGHTS, 'Interpolate Vertex Weights'),\
('Remove Doubles', PREF_REM_DOUBLES, 'Remove doubles before reducing to avoid boundry tearing.'),\
]
if not Draw.PupBlock("Poly Reducer", pup_block):
return
PREF_REDUX= PREF_REDUX.val
PREF_BOUNDRY_WEIGHT= PREF_BOUNDRY_WEIGHT.val
PREF_REM_DOUBLES= PREF_REM_DOUBLES.val
PREF_FACE_AREA_WEIGHT= PREF_FACE_AREA_WEIGHT.val
PREF_FACE_TRIANGULATE= PREF_FACE_TRIANGULATE.val
VGROUP_INF_ENABLE= VGROUP_INF_ENABLE.val
VGROUP_INF_WEIGHT= VGROUP_INF_WEIGHT.val
if VGROUP_INF_ENABLE and VGROUP_INF_WEIGHT:
VGROUP_INF_REDUX= VGROUP_INF_REDUX.val
else:
VGROUP_INF_WEIGHT= 0.0
VGROUP_INF_REDUX= None
PREF_DO_UV= PREF_DO_UV.val
PREF_DO_VCOL= PREF_DO_VCOL.val
PREF_DO_WEIGHTS= PREF_DO_WEIGHTS.val
PREF_OTHER_SEL_OBS= PREF_OTHER_SEL_OBS.val
t= sys.time()
is_editmode = Window.EditMode() # Exit Editmode.
if is_editmode: Window.EditMode(0)
Window.WaitCursor(1)
print 'reducing:', act_ob.name, act_ob.getData(1)
BPyMesh.redux(act_ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_REM_DOUBLES, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS, VGROUP_INF_REDUX, VGROUP_INF_WEIGHT)
if PREF_OTHER_SEL_OBS:
for ob in scn.objects.context:
if ob.type == 'Mesh' and ob != act_ob:
print 'reducing:', ob.name, ob.getData(1)
BPyMesh.redux(ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_REM_DOUBLES, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS, VGROUP_INF_REDUX, VGROUP_INF_WEIGHT)
Window.RedrawAll()
if is_editmode: Window.EditMode(1)
Window.WaitCursor(0)
Window.RedrawAll()
print 'Reduction done in %.6f sec.' % (sys.time()-t)