本文整理汇总了Python中BPyMesh类的典型用法代码示例。如果您正苦于以下问题:Python BPyMesh类的具体用法?Python BPyMesh怎么用?Python BPyMesh使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了BPyMesh类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: copy_act_vgroup
def copy_act_vgroup(me, PREF_NAME, PREF_SEL_ONLY):
Window.WaitCursor(1)
groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
act_group= me.activeGroup
if not PREF_SEL_ONLY:
for wd in vWeightDict:
try: wd[PREF_NAME] = wd[act_group]
except: pass
else:
# Selected faces only
verts = {} # should use set
for f in me.faces:
if f.sel:
for v in f:
verts[v.index] = None
for i in verts.iterkeys():
wd = vWeightDict[i]
try: wd[PREF_NAME] = wd[act_group]
except: pass
groupNames.append(PREF_NAME)
# Copy weights back to the mesh.
BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
Window.WaitCursor(0)
示例2: actWeightNormalize
def actWeightNormalize(me, PREF_MODE, PREF_MAX_DIST, PREF_STRENGTH, PREF_ITERATIONS):
Window.WaitCursor(1)
groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
act_group= me.activeGroup
# Start with assumed zero weights
orig_vert_weights= [0.0] * len(vWeightDict) # Will be directly assigned to orig_vert_weights
# fill in the zeros with real weights.
for i, wd in enumerate(vWeightDict):
try:
orig_vert_weights[i]= wd[act_group]
except:
pass
new_vert_weights= list(orig_vert_weights)
for dummy in xrange(PREF_ITERATIONS):
# Minimize or maximize the weights. connection based.
if PREF_MODE==0: # Grow
op= max
else: # Shrink
op= min
for ed in me.edges:
if not PREF_MAX_DIST or ed.length < PREF_MAX_DIST:
i1= ed.v1.index
i2= ed.v2.index
new_weight= op(orig_vert_weights[i1], orig_vert_weights[i2])
if PREF_STRENGTH==1.0: # do a full copy
new_vert_weights[i1]= op(new_weight, new_vert_weights[i1])
new_vert_weights[i2]= op(new_weight, new_vert_weights[i2])
else: # Do a faded copy
new_vert_weights[i1]= op(new_weight, new_vert_weights[i1])
new_vert_weights[i2]= op(new_weight, new_vert_weights[i2])
# Face the copy with the original (orig is updated per iteration)
new_vert_weights[i1]= (new_vert_weights[i1]*PREF_STRENGTH) + (orig_vert_weights[i1]*(1-PREF_STRENGTH))
new_vert_weights[i2]= (new_vert_weights[i2]*PREF_STRENGTH) + (orig_vert_weights[i2]*(1-PREF_STRENGTH))
for i, wd in enumerate(vWeightDict):
new_weight= new_vert_weights[i]
if new_weight != orig_vert_weights[i]:
wd[act_group]= new_weight
if dummy+1 != PREF_ITERATIONS: # dont copy the list on the last round.
orig_vert_weights= list(new_vert_weights)
# Copy weights back to the mesh.
BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
Window.WaitCursor(0)
示例3: write
def write(filename):
start = Blender.sys.time()
if not filename.lower().endswith('.raw'):
filename += '.raw'
scn= Blender.Scene.GetCurrent()
ob= scn.objects.active
if not ob:
Blender.Draw.PupMenu('Error%t|Select 1 active object')
return
file = open(filename, 'wb')
mesh = BPyMesh.getMeshFromObject(ob, None, True, False, scn)
if not mesh:
Blender.Draw.PupMenu('Error%t|Could not get mesh data from active object')
return
mesh.transform(ob.matrixWorld)
file = open(filename, "wb")
for f in mesh.faces:
for v in f:
file.write('%.6f %.6f %.6f ' % tuple(v.co))
file.write('\n')
file.close()
end = Blender.sys.time()
message = 'Successfully exported "%s" in %.4f seconds' % ( Blender.sys.basename(filename), end-start)
print message
示例4: weightClean
def weightClean(me, PREF_THRESH, PREF_KEEP_SINGLE, PREF_OTHER_GROUPS):
groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
act_group= me.activeGroup
rem_count = 0
if PREF_OTHER_GROUPS:
for wd in vWeightDict:
l = len(wd)
if not PREF_KEEP_SINGLE or l > 1:
# cant use iteritems because the dict is having items removed
for group in wd.keys():
w= wd[group]
if w <= PREF_THRESH:
# small weight, remove.
del wd[group]
rem_count +=1
l-=1
if PREF_KEEP_SINGLE and l == 1:
break
else:
for wd in vWeightDict:
if not PREF_KEEP_SINGLE or len(wd) > 1:
try:
w= wd[act_group]
if w <= PREF_THRESH:
# small weight, remove.
del wd[act_group]
rem_count +=1
except:
pass
# Copy weights back to the mesh.
BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
return rem_count
示例5: write
def write(filename):
Blender.Window.WaitCursor(1)
if not filename.lower().endswith('.begc'):
filename += '.begc'
out = file(filename, "w")
objects = Blender.Object.GetSelected()
num_objects = 0
for object in objects:
if object.type == 'Mesh':
num_objects = num_objects + 1
out.write('%d\n' % num_objects)
node_offset = 0
for object in objects:
if object.type == 'Mesh':
out.write(object.name)
out.write('\n')
for object in objects:
if object.type == 'Mesh':
mesh = BPyMesh.getMeshFromObject(object, None, True, False, bpy.data.scenes.active)
#mesh = object.getData(0,1)
mesh.transform(object.matrixWorld)
faces = mesh.faces
nodes = mesh.verts
out.write('%d' % len(nodes))
out.write(' %d\n' % len(faces))
for n in nodes:
#out.write("%e " % n.co[0])
#out.write("%e " % n.co[1])
#out.write("%e\n" % n.co[2])
out.write("%e " % n.co[0])
out.write("%e " % n.co[1])
out.write("%e\n" % n.co[2])
for f in faces:
N = len(f.verts)
if N < 3 and N > 4:
Blender.Draw.PupMenu('Error%t|Only triangles and quads allowed')
return
out.write("%d" % N)
for v in f.verts:
out.write(' %d' % (v.index + node_offset))
out.write('\n')
node_offset = node_offset + len(nodes)
Blender.Window.WaitCursor(0)
示例6: exportPath
def exportPath(curve, filename):
print "Exporting curve "+curve.name+" to "+filename
mesh = BPyMesh.getMeshFromObject(curve)
mesh.transform(curve.matrixWorld)
numVertices = len(mesh.verts)
file = open(filename, "w")
for i in range(0, numVertices):
vertex = mesh.verts[i]
file.write("%g %g %g\n" % (vertex.co[0], vertex.co[1], vertex.co[2]))
if curve.data.isCyclic():
vertex = mesh.verts[0]
file.write("%g %g %g\n" % (vertex.co[0], vertex.co[1], vertex.co[2]))
file.close()
示例7: selSameWeights
def selSameWeights(me, PREF_TOLERENCE):
# Check for missing data
if not me.faceUV: return
act_group= me.activeGroup
if not act_group: return
act_face = me.faces[me.activeFace]
if act_face == None: return
groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
def get_face_weight(f):
'''
Return the faces median weight and weight range.
'''
wmin = 1.0
wmax = 0.0
w = 0.0
for v in f:
try:
new_weight = vWeightDict[v.index][act_group]
if wmin > new_weight: wmin = new_weight
if wmax < new_weight: wmax = new_weight
w += new_weight
except:
pass
return w, wmax-wmin # weight, range
weight_from, weight_range_from = get_face_weight(act_face)
for f in me.faces:
if (not f.sel) and f != act_face:
weight, weight_range = get_face_weight(f)
# Compare the 2 faces weight difference and difference in their contrast.
if\
abs(weight - weight_from) <= PREF_TOLERENCE and\
abs(weight_range - weight_range_from) <= PREF_TOLERENCE:
f.sel = True
示例8: meshNormalizedWeights
def meshNormalizedWeights(mesh):
try:
groupNames, vWeightList = BPyMesh.meshWeight2List(mesh)
except:
return [],[]
if not groupNames:
return [],[]
for i, vWeights in enumerate(vWeightList):
tot = 0.0
for w in vWeights:
tot+=w
#print 'i:%d tot:%f' % (i, tot)
if tot:
for j, w in enumerate(vWeights):
vWeights[j] = w/tot
#if w/tot > 0:
#print 'i:%d j:%d w:%f w/tot:%f' % (i, j, w, vWeights[j])
return groupNames, vWeightList
示例9: write
def write(filename):
start = Blender.sys.time()
if not filename.lower().endswith('.ml.txt'):
filename += '.ml.txt'
scn= Blender.Scene.GetCurrent()
ob= scn.objects.active
if not ob:
Blender.Draw.PupMenu('Error%t|Select 1 active object')
return
file = open(filename, 'wb')
mesh = BPyMesh.getMeshFromObject(ob, None, True, False, scn)
if not mesh:
Blender.Draw.PupMenu('Error%t|Could not get mesh data from active object')
return
mesh.transform(ob.matrixWorld)
with open(filename, "w") as ml_file:
ml_file.write('#MiniLight\n')
ml_file.write('%d\n' % DEFAULT_ITERATIONS)
ml_file.write('%d %d\n' % DEFAULT_RESOLUTION)
ml_file.write('(%.2f %.2f %.2f) (%.2f %.2f %.2f) %.2f\n' % DEFAULT_CAMERA)
ml_file.write('(%.2f %.2f %.2f) (%.2f %.2f %.2f)\n' % DEFAULT_SKY_AND_GROUND)
for f in mesh.faces:
if len(f) != 3:
Blender.Draw.PupMenu('Error%t|Non-triangular face found in mesh')
return
for v in f:
ml_file.write('(%.6f %.6f %.6f) ' % tuple(v.co))
ml_file.write('(%.6f %.6f %.6f) ' % DEFAULT_COLOR)
ml_file.write('(%.6f %.6f %.6f)\n' % DEFAULT_REFLECTIVITY)
end = Blender.sys.time()
message = 'Successfully exported "%s" in %.4f seconds' % ( Blender.sys.basename(filename), end-start)
print message
示例10: split
def split(mesh, splitHeight):
'''
Split the mesh into tetra-, pentahedra, one for every face.
Very close opposite faces (like a concave thin wall) will break visibility info.
'''
# we'll return a list of new meshes, together making the original one
ms = []
for f in mesh.faces:
vs = [v.co for v in f.verts]
# check if the face won't cause trouble
if len(vs) != 3:
warning('\t\tSkipping a face not being a triangle, with %d vertices.' % len(vs))
continue
if f.area < minFaceArea:
warning('\t\tSkipping a face with very small area: %.2f.' % f.area)
continue
as = filter(lambda a: a < minFaceAngle, BPyMesh.faceAngles(f)) # *** just till the first is found
if as:
warning('\t\tSkipping a face with a very small angle: %.2f.' % as[0])
continue
es = filter(lambda ei: mesh.edges[ei].length < minEdgeLength, mesh.findEdges(f.edge_keys)) # *** same
if es:
warning('\t\tSkipping a face with a very short edge: %.2f.' % mesh.edges[es[0]].length)
continue
# make a new tetrahedron, watch vertex order not to flip any normals
m = Mesh.New()
m.verts.extend(vs)
m.verts.extend(f.cent - f.no * splitHeight)
m.faces.extend(((0, 1, 2), (1, 0, 3), (2, 1, 3), (0, 2, 3)))
m.faces[0].image = f.image
m.faces[0].uv = f.uv
ms.append(m)
return ms
'''
示例11: env_from_group
def env_from_group(ob_act, grp, PREF_UPDATE_ACT=True):
me = ob_act.getData(mesh=1)
if PREF_UPDATE_ACT:
act_group = me.activeGroup
if act_group == None:
Draw.PupMenu('Error%t|No active vertex group.')
return
try:
ob = Object.Get(act_group)
except:
Draw.PupMenu('Error%t|No object named "'+ act_group +'".')
return
group_isect = intersection_data(ob)
else:
# get intersection data
# group_isect_data = [intersection_data(ob) for ob in group.objects]
group_isect_data = []
for ob in grp.objects:
if ob != ob_act: # in case we're in the group.
gid = intersection_data(ob)
if gid[1]: # has some triangles?
group_isect_data.append( gid )
# we only need 1 for the active group
if PREF_UPDATE_ACT:
break
# sort by name
group_isect_data.sort()
if PREF_UPDATE_ACT:
group_names, vweight_list = BPyMesh.meshWeight2List(me)
group_index = group_names.index(act_group)
else:
group_names = [gid[0] for gid in group_isect_data]
vweight_list= [[0.0]* len(group_names) for i in xrange(len(me.verts))]
ob_act_mat = ob_act.matrixWorld
for vi, v in enumerate(me.verts):
# Get all the groups for this vert
co = v.co * ob_act_mat
if PREF_UPDATE_ACT:
# only update existing
if point_in_data(co, group_isect): w = 1.0
else: w = 0.0
vweight_list[vi][group_index] = w
else:
# generate new vgroup weights.
for group_index, group_isect in enumerate(group_isect_data):
if point_in_data(co, group_isect):
vweight_list[vi][group_index] = 1.0
BPyMesh.list2MeshWeight(me, group_names, vweight_list)
示例12: create_mesh
def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups, dataname):
'''
Takes all the data gathered and generates a mesh, adding the new object to new_objects
deals with fgons, sharp edges and assigning materials
'''
if not has_ngons:
CREATE_FGONS= False
if unique_smooth_groups:
sharp_edges= {}
smooth_group_users= dict([ (context_smooth_group, {}) for context_smooth_group in unique_smooth_groups.iterkeys() ])
context_smooth_group_old= -1
# Split fgons into tri's
fgon_edges= {} # Used for storing fgon keys
if CREATE_EDGES:
edges= []
context_object= None
# reverse loop through face indicies
for f_idx in xrange(len(faces)-1, -1, -1):
face_vert_loc_indicies,\
face_vert_tex_indicies,\
context_material,\
context_smooth_group,\
context_object= faces[f_idx]
len_face_vert_loc_indicies = len(face_vert_loc_indicies)
if len_face_vert_loc_indicies==1:
faces.pop(f_idx)# cant add single vert faces
elif not face_vert_tex_indicies or len_face_vert_loc_indicies == 2: # faces that have no texture coords are lines
if CREATE_EDGES:
# generators are better in python 2.4+ but can't be used in 2.3
# edges.extend( (face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1) )
edges.extend( [(face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1)] )
faces.pop(f_idx)
else:
# Smooth Group
if unique_smooth_groups and context_smooth_group:
# Is a part of of a smooth group and is a face
if context_smooth_group_old is not context_smooth_group:
edge_dict= smooth_group_users[context_smooth_group]
context_smooth_group_old= context_smooth_group
for i in xrange(len_face_vert_loc_indicies):
i1= face_vert_loc_indicies[i]
i2= face_vert_loc_indicies[i-1]
if i1>i2: i1,i2= i2,i1
try:
edge_dict[i1,i2]+= 1
except KeyError:
edge_dict[i1,i2]= 1
# FGons into triangles
if has_ngons and len_face_vert_loc_indicies > 4:
ngon_face_indices= BPyMesh.ngon(verts_loc, face_vert_loc_indicies)
faces.extend(\
[(\
[face_vert_loc_indicies[ngon[0]], face_vert_loc_indicies[ngon[1]], face_vert_loc_indicies[ngon[2]] ],\
[face_vert_tex_indicies[ngon[0]], face_vert_tex_indicies[ngon[1]], face_vert_tex_indicies[ngon[2]] ],\
context_material,\
context_smooth_group,\
context_object)\
for ngon in ngon_face_indices]\
)
# edges to make fgons
if CREATE_FGONS:
edge_users= {}
for ngon in ngon_face_indices:
for i in (0,1,2):
i1= face_vert_loc_indicies[ngon[i ]]
i2= face_vert_loc_indicies[ngon[i-1]]
if i1>i2: i1,i2= i2,i1
try:
edge_users[i1,i2]+=1
except KeyError:
edge_users[i1,i2]= 1
for key, users in edge_users.iteritems():
if users>1:
fgon_edges[key]= None
# remove all after 3, means we dont have to pop this one.
faces.pop(f_idx)
# Build sharp edges
if unique_smooth_groups:
for edge_dict in smooth_group_users.itervalues():
for key, users in edge_dict.iteritems():
#.........这里部分代码省略.........
示例13: main
def main():
scn = Scene.GetCurrent()
act_ob= scn.objects.active
if not act_ob or act_ob.type != 'Mesh':
BPyMessages.Error_NoMeshActive()
return
act_me= act_ob.getData(mesh=1)
if act_me.multires:
BPyMessages.Error_NoMeshMultiresEdit()
return
act_group= act_me.activeGroup
if not act_group: act_group= ''
# Defaults
PREF_REDUX= Draw.Create(0.5)
PREF_BOUNDRY_WEIGHT= Draw.Create(5.0)
PREF_REM_DOUBLES= Draw.Create(1)
PREF_FACE_AREA_WEIGHT= Draw.Create(1.0)
PREF_FACE_TRIANGULATE= Draw.Create(1)
VGROUP_INF_ENABLE= Draw.Create(0)
VGROUP_INF_REDUX= Draw.Create(act_group)
VGROUP_INF_WEIGHT= Draw.Create(10.0)
PREF_DO_UV= Draw.Create(1)
PREF_DO_VCOL= Draw.Create(1)
PREF_DO_WEIGHTS= Draw.Create(1)
PREF_OTHER_SEL_OBS= Draw.Create(0)
pup_block = [\
('Poly Reduce:', PREF_REDUX, 0.05, 0.95, 'Scale the meshes poly count by this value.'),\
('Boundry Weight:', PREF_BOUNDRY_WEIGHT, 0.0, 20.0, 'Weight boundry verts by this scale, 0.0 for no boundry weighting.'),\
('Area Weight:', PREF_FACE_AREA_WEIGHT, 0.0, 20.0, 'Collapse edges effecting lower area faces first.'),\
('Triangulate', PREF_FACE_TRIANGULATE, 'Convert quads to tris before reduction, for more choices of edges to collapse.'),\
'',\
('VGroup Weighting', VGROUP_INF_ENABLE, 'Use a vertex group to influence the reduction, higher weights for higher quality '),\
('vgroup name: ', VGROUP_INF_REDUX, 0, 32, 'The name of the vertex group to use for the weight map'),\
('vgroup mult: ', VGROUP_INF_WEIGHT, 0.0, 100.0, 'How much to make the weight effect the reduction'),\
('Other Selected Obs', PREF_OTHER_SEL_OBS, 'reduce other selected objects.'),\
'',\
'',\
'',\
('UV Coords', PREF_DO_UV, 'Interpolate UV Coords.'),\
('Vert Colors', PREF_DO_VCOL, 'Interpolate Vertex Colors'),\
('Vert Weights', PREF_DO_WEIGHTS, 'Interpolate Vertex Weights'),\
('Remove Doubles', PREF_REM_DOUBLES, 'Remove doubles before reducing to avoid boundry tearing.'),\
]
if not Draw.PupBlock("Poly Reducer", pup_block):
return
PREF_REDUX= PREF_REDUX.val
PREF_BOUNDRY_WEIGHT= PREF_BOUNDRY_WEIGHT.val
PREF_REM_DOUBLES= PREF_REM_DOUBLES.val
PREF_FACE_AREA_WEIGHT= PREF_FACE_AREA_WEIGHT.val
PREF_FACE_TRIANGULATE= PREF_FACE_TRIANGULATE.val
VGROUP_INF_ENABLE= VGROUP_INF_ENABLE.val
VGROUP_INF_WEIGHT= VGROUP_INF_WEIGHT.val
if VGROUP_INF_ENABLE and VGROUP_INF_WEIGHT:
VGROUP_INF_REDUX= VGROUP_INF_REDUX.val
else:
VGROUP_INF_WEIGHT= 0.0
VGROUP_INF_REDUX= None
PREF_DO_UV= PREF_DO_UV.val
PREF_DO_VCOL= PREF_DO_VCOL.val
PREF_DO_WEIGHTS= PREF_DO_WEIGHTS.val
PREF_OTHER_SEL_OBS= PREF_OTHER_SEL_OBS.val
t= sys.time()
is_editmode = Window.EditMode() # Exit Editmode.
if is_editmode: Window.EditMode(0)
Window.WaitCursor(1)
print 'reducing:', act_ob.name, act_ob.getData(1)
BPyMesh.redux(act_ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_REM_DOUBLES, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS, VGROUP_INF_REDUX, VGROUP_INF_WEIGHT)
if PREF_OTHER_SEL_OBS:
for ob in scn.objects.context:
if ob.type == 'Mesh' and ob != act_ob:
print 'reducing:', ob.name, ob.getData(1)
BPyMesh.redux(ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_REM_DOUBLES, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS, VGROUP_INF_REDUX, VGROUP_INF_WEIGHT)
Window.RedrawAll()
if is_editmode: Window.EditMode(1)
Window.WaitCursor(0)
Window.RedrawAll()
print 'Reduction done in %.6f sec.' % (sys.time()-t)
示例14: export_map
def export_map(filepath):
pup_block = [\
('Scale:', PREF_SCALE, 1, 1000, 'Scale the blender scene by this value.'),\
('Face Width:', PREF_FACE_THICK, 0.01, 10, 'Thickness of faces exported as brushes.'),\
('Grid Snap', PREF_GRID_SNAP, 'snaps floating point values to whole numbers.'),\
'Null Texture',\
('', PREF_NULL_TEX, 1, 128, 'Export textureless faces with this texture'),\
'Unseen Texture',\
('', PREF_INVIS_TEX, 1, 128, 'Export invisible faces with this texture'),\
]
if not Draw.PupBlock('map export', pup_block):
return
Window.WaitCursor(1)
time= sys.time()
print 'Map Exporter 0.0'
file= open(filepath, 'w')
obs_mesh= []
obs_lamp= []
obs_surf= []
obs_empty= []
SCALE_MAT= Mathutils.Matrix()
SCALE_MAT[0][0]= SCALE_MAT[1][1]= SCALE_MAT[2][2]= PREF_SCALE.val
dummy_mesh= Mesh.New()
TOTBRUSH= TOTLAMP= TOTNODE= 0
for ob in Object.GetSelected():
type= ob.type
if type == 'Mesh': obs_mesh.append(ob)
elif type == 'Surf': obs_surf.append(ob)
elif type == 'Lamp': obs_lamp.append(ob)
elif type == 'Empty': obs_empty.append(ob)
if obs_mesh or obs_surf:
# brushes and surf's must be under worldspan
file.write('\n// entity 0\n')
file.write('{\n')
file.write('"classname" "worldspawn"\n')
print '\twriting cubes from meshes'
for ob in obs_mesh:
dummy_mesh.getFromObject(ob.name)
#print len(mesh_split2connected(dummy_mesh))
# Is the object 1 cube? - object-is-a-brush
dummy_mesh.transform(ob.matrixWorld*SCALE_MAT) # 1 to tx the normals also
if PREF_GRID_SNAP.val:
for v in dummy_mesh.verts:
co= v.co
co.x= round(co.x)
co.y= round(co.y)
co.z= round(co.z)
# High quality normals
BPyMesh.meshCalcNormals(dummy_mesh)
# Split mesh into connected regions
for face_group in BPyMesh.mesh2linkedFaces(dummy_mesh):
if is_cube_facegroup(face_group):
write_cube2brush(file, face_group)
TOTBRUSH+=1
elif is_tricyl_facegroup(face_group):
write_cube2brush(file, face_group)
TOTBRUSH+=1
else:
for f in face_group:
write_face2brush(file, f)
TOTBRUSH+=1
#print 'warning, not exporting "%s" it is not a cube' % ob.name
dummy_mesh.verts= None
valid_dims= 3,5,7,9,11,13,15
for ob in obs_surf:
'''
Surf, patches
'''
surf_name= ob.getData(name_only=1)
data= Curve.Get(surf_name)
mat = ob.matrixWorld*SCALE_MAT
# This is what a valid patch looks like
"""
// brush 0
{
patchDef2
#.........这里部分代码省略.........
示例15: file_callback
def file_callback(filename):
if not filename.lower().endswith(".ctm"):
filename += ".ctm"
# Get object mesh from the selected object
scn = bpy.data.scenes.active
ob = scn.objects.active
if not ob:
Blender.Draw.PupMenu("Error%t|Select 1 active object")
return
mesh = BPyMesh.getMeshFromObject(ob, None, False, False, scn)
if not mesh:
Blender.Draw.PupMenu("Error%t|Could not get mesh data from active object")
return
# Check which mesh properties are present...
hasVertexUV = mesh.vertexUV or mesh.faceUV
hasVertexColors = mesh.vertexColors
# Show a GUI for the export settings
pupBlock = []
EXPORT_APPLY_MODIFIERS = Draw.Create(1)
pupBlock.append(("Apply Modifiers", EXPORT_APPLY_MODIFIERS, "Use transformed mesh data."))
EXPORT_NORMALS = Draw.Create(1)
pupBlock.append(("Normals", EXPORT_NORMALS, "Export vertex normal data."))
if hasVertexUV:
EXPORT_UV = Draw.Create(1)
pupBlock.append(("UVs", EXPORT_UV, "Export texface UV coords."))
if hasVertexColors:
EXPORT_COLORS = Draw.Create(1)
pupBlock.append(("Colors", EXPORT_COLORS, "Export vertex Colors."))
EXPORT_MG2 = Draw.Create(0)
pupBlock.append(("Fixed Point", EXPORT_MG2, "Use limited precision algorithm (MG2 method = better compression)."))
if not Draw.PupBlock("Export...", pupBlock):
return
# Adjust export settings according to GUI selections
EXPORT_APPLY_MODIFIERS = EXPORT_APPLY_MODIFIERS.val
EXPORT_NORMALS = EXPORT_NORMALS.val
if hasVertexUV:
EXPORT_UV = EXPORT_UV.val
else:
EXPORT_UV = False
if hasVertexColors:
EXPORT_COLORS = EXPORT_COLORS.val
else:
EXPORT_COLORS = False
EXPORT_MG2 = EXPORT_MG2.val
# If the user wants to export MG2, then show another GUI...
if EXPORT_MG2:
pupBlock = []
EXPORT_VPREC = Draw.Create(0.01)
pupBlock.append(("Vertex", EXPORT_VPREC, 0.0001, 1.0, "Relative vertex precision (fixed point)."))
if EXPORT_NORMALS:
EXPORT_NPREC = Draw.Create(1.0 / 256.0)
pupBlock.append(("Normal", EXPORT_NPREC, 0.0001, 1.0, "Normal precision (fixed point)."))
if EXPORT_UV:
EXPORT_UVPREC = Draw.Create(1.0 / 1024.0)
pupBlock.append(("UV", EXPORT_UVPREC, 0.0001, 1.0, "UV precision (fixed point)."))
if EXPORT_COLORS:
EXPORT_CPREC = Draw.Create(1.0 / 256.0)
pupBlock.append(("Color", EXPORT_CPREC, 0.0001, 1.0, "Color precision (fixed point)."))
if not Draw.PupBlock("Fixed point precision...", pupBlock):
return
# Adjust export settings according to GUI selections
if EXPORT_MG2:
EXPORT_VPREC = EXPORT_VPREC.val
else:
EXPORT_VPREC = 0.1
if EXPORT_MG2 and EXPORT_NORMALS:
EXPORT_NPREC = EXPORT_NPREC.val
else:
EXPORT_NPREC = 0.1
if EXPORT_MG2 and EXPORT_UV:
EXPORT_UVPREC = EXPORT_UVPREC.val
else:
EXPORT_UVPREC = 0.1
if EXPORT_MG2 and EXPORT_COLORS:
EXPORT_CPREC = EXPORT_CPREC.val
else:
EXPORT_CPREC = 0.1
is_editmode = Blender.Window.EditMode()
if is_editmode:
Blender.Window.EditMode(0, "", 0)
Window.WaitCursor(1)
try:
# Get the mesh, again, if we wanted modifiers (from GUI selection)
if EXPORT_APPLY_MODIFIERS:
mesh = BPyMesh.getMeshFromObject(ob, None, EXPORT_APPLY_MODIFIERS, False, scn)
if not mesh:
Blender.Draw.PupMenu("Error%t|Could not get mesh data from active object")
return
mesh.transform(ob.matrixWorld, True)
# Count triangles (quads count as two triangles)
triangleCount = 0
#.........这里部分代码省略.........