本文整理汇总了PHP中thebuggenie\core\entities\Issue::setDuplicateOf方法的典型用法代码示例。如果您正苦于以下问题:PHP Issue::setDuplicateOf方法的具体用法?PHP Issue::setDuplicateOf怎么用?PHP Issue::setDuplicateOf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类thebuggenie\core\entities\Issue
的用法示例。
在下文中一共展示了Issue::setDuplicateOf方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: perform
public function perform(\thebuggenie\core\entities\Issue $issue, $request = null)
{
switch ($this->_action_type) {
case self::ACTION_ASSIGN_ISSUE_SELF:
$issue->setAssignee(framework\Context::getUser());
break;
case self::ACTION_SET_STATUS:
if ($this->getTargetValue()) {
$issue->setStatus(Status::getB2DBTable()->selectById((int) $this->getTargetValue()));
} else {
$issue->setStatus($request['status_id']);
}
break;
case self::ACTION_CLEAR_MILESTONE:
$issue->setMilestone(null);
break;
case self::ACTION_SET_MILESTONE:
if ($this->getTargetValue()) {
$issue->setMilestone(Milestone::getB2DBTable()->selectById((int) $this->getTargetValue()));
} else {
$issue->setMilestone($request['milestone_id']);
}
break;
case self::ACTION_CLEAR_PRIORITY:
$issue->setPriority(null);
break;
case self::ACTION_SET_PRIORITY:
if ($this->getTargetValue()) {
$issue->setPriority(Priority::getB2DBTable()->selectById((int) $this->getTargetValue()));
} else {
$issue->setPriority($request['priority_id']);
}
break;
case self::ACTION_CLEAR_PERCENT:
$issue->setPercentCompleted(0);
break;
case self::ACTION_SET_PERCENT:
if ($this->getTargetValue()) {
$issue->setPercentCompleted((int) $this->getTargetValue());
} else {
$issue->setPercentCompleted((int) $request['percent_complete_id']);
}
break;
case self::ACTION_CLEAR_DUPLICATE:
$issue->setDuplicateOf(null);
break;
case self::ACTION_SET_DUPLICATE:
$issue->setDuplicateOf($request['duplicate_issue_id']);
break;
case self::ACTION_CLEAR_RESOLUTION:
$issue->setResolution(null);
break;
case self::ACTION_SET_RESOLUTION:
if ($this->getTargetValue()) {
$issue->setResolution(Resolution::getB2DBTable()->selectById((int) $this->getTargetValue()));
} else {
$issue->setResolution($request['resolution_id']);
}
break;
case self::ACTION_CLEAR_REPRODUCABILITY:
$issue->setReproducability(null);
break;
case self::ACTION_SET_REPRODUCABILITY:
if ($this->getTargetValue()) {
$issue->setReproducability(Reproducability::getB2DBTable()->selectById((int) $this->getTargetValue()));
} else {
$issue->setReproducability($request['reproducability_id']);
}
break;
case self::ACTION_CLEAR_ASSIGNEE:
$issue->clearAssignee();
break;
case self::ACTION_ASSIGN_ISSUE:
if ($this->getTargetValue()) {
$target_details = explode('_', $this->_target_value);
if ($target_details[0] == 'user') {
$assignee = \thebuggenie\core\entities\User::getB2DBTable()->selectById((int) $target_details[1]);
} else {
$assignee = Team::getB2DBTable()->selectById((int) $target_details[1]);
}
$issue->setAssignee($assignee);
} else {
$assignee = null;
switch ($request['assignee_type']) {
case 'user':
$assignee = \thebuggenie\core\entities\User::getB2DBTable()->selectById((int) $request['assignee_id']);
break;
case 'team':
$assignee = Team::getB2DBTable()->selectById((int) $request['assignee_id']);
break;
}
if ((bool) $request->getParameter('assignee_teamup', false) && $assignee instanceof \thebuggenie\core\entities\User && $assignee->getID() != framework\Context::getUser()->getID()) {
$team = new \thebuggenie\core\entities\Team();
$team->setName($assignee->getBuddyname() . ' & ' . framework\Context::getUser()->getBuddyname());
$team->setOndemand(true);
$team->save();
$team->addMember($assignee);
$team->addMember(framework\Context::getUser());
$assignee = $team;
}
//.........这里部分代码省略.........