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PHP Issue::convertFancyStringToTime方法代码示例

本文整理汇总了PHP中thebuggenie\core\entities\Issue::convertFancyStringToTime方法的典型用法代码示例。如果您正苦于以下问题:PHP Issue::convertFancyStringToTime方法的具体用法?PHP Issue::convertFancyStringToTime怎么用?PHP Issue::convertFancyStringToTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在thebuggenie\core\entities\Issue的用法示例。


在下文中一共展示了Issue::convertFancyStringToTime方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: editOrAdd

 public function editOrAdd(Issue $issue, User $user, $data = array())
 {
     if (!$this->getID()) {
         if ($data['timespent_manual']) {
             $times = Issue::convertFancyStringToTime($data['timespent_manual'], $issue);
         } else {
             $times = \thebuggenie\core\entities\common\Timeable::getZeroedUnitsWithPoints();
             $times[$data['timespent_specified_type']] = $data['timespent_specified_value'];
         }
         $this->setIssue($issue);
         $this->setUser($user);
     } else {
         $times = array('points' => $data['points'], 'minutes' => $data['minutes'], 'hours' => $data['hours'], 'days' => $data['days'], 'weeks' => $data['weeks'], 'months' => $data['months']);
         $edited_at = $data['edited_at'];
         $this->setEditedAt(mktime(0, 0, 1, $edited_at['month'], $edited_at['day'], $edited_at['year']));
     }
     $times['hours'] *= 100;
     $this->setSpentPoints($times['points']);
     $this->setSpentMinutes($times['minutes']);
     $this->setSpentHours($times['hours']);
     $this->setSpentDays($times['days']);
     $this->setSpentWeeks($times['weeks']);
     $this->setSpentMonths($times['months']);
     $this->setActivityType($data['timespent_activitytype']);
     $this->setComment($data['timespent_comment']);
     $this->save();
     $this->getIssue()->saveSpentTime();
 }
开发者ID:founderio,项目名称:thebuggenie,代码行数:28,代码来源:IssueSpentTime.php

示例2: perform


//.........这里部分代码省略.........
         case self::ACTION_CLEAR_REPRODUCABILITY:
             $issue->setReproducability(null);
             break;
         case self::ACTION_SET_REPRODUCABILITY:
             if ($this->getTargetValue()) {
                 $issue->setReproducability(Reproducability::getB2DBTable()->selectById((int) $this->getTargetValue()));
             } else {
                 $issue->setReproducability($request['reproducability_id']);
             }
             break;
         case self::ACTION_CLEAR_ASSIGNEE:
             $issue->clearAssignee();
             break;
         case self::ACTION_ASSIGN_ISSUE:
             if ($this->getTargetValue()) {
                 $target_details = explode('_', $this->_target_value);
                 if ($target_details[0] == 'user') {
                     $assignee = \thebuggenie\core\entities\User::getB2DBTable()->selectById((int) $target_details[1]);
                 } else {
                     $assignee = Team::getB2DBTable()->selectById((int) $target_details[1]);
                 }
                 $issue->setAssignee($assignee);
             } else {
                 $assignee = null;
                 switch ($request['assignee_type']) {
                     case 'user':
                         $assignee = \thebuggenie\core\entities\User::getB2DBTable()->selectById((int) $request['assignee_id']);
                         break;
                     case 'team':
                         $assignee = Team::getB2DBTable()->selectById((int) $request['assignee_id']);
                         break;
                 }
                 if ((bool) $request->getParameter('assignee_teamup', false) && $assignee instanceof \thebuggenie\core\entities\User && $assignee->getID() != framework\Context::getUser()->getID()) {
                     $team = new \thebuggenie\core\entities\Team();
                     $team->setName($assignee->getBuddyname() . ' & ' . framework\Context::getUser()->getBuddyname());
                     $team->setOndemand(true);
                     $team->save();
                     $team->addMember($assignee);
                     $team->addMember(framework\Context::getUser());
                     $assignee = $team;
                 }
                 $issue->setAssignee($assignee);
             }
             break;
         case self::ACTION_USER_START_WORKING:
             $issue->clearUserWorkingOnIssue();
             if ($issue->getAssignee() instanceof \thebuggenie\core\entities\Team && $issue->getAssignee()->isOndemand()) {
                 $members = $issue->getAssignee()->getMembers();
                 $issue->startWorkingOnIssue(array_shift($members));
             } elseif ($issue->getAssignee() instanceof \thebuggenie\core\entities\User) {
                 $issue->startWorkingOnIssue($issue->getAssignee());
             }
             break;
         case self::ACTION_USER_STOP_WORKING:
             if ($request->getParameter('did', 'nothing') == 'nothing') {
                 $issue->clearUserWorkingOnIssue();
             } elseif ($request->getParameter('did', 'nothing') == 'this') {
                 $times = array();
                 if ($request['timespent_manual']) {
                     $times = Issue::convertFancyStringToTime($request['timespent_manual']);
                 } elseif ($request['timespent_specified_type']) {
                     $times = array('points' => 0, 'hours' => 0, 'days' => 0, 'weeks' => 0, 'months' => 0);
                     $times[$request['timespent_specified_type']] = $request['timespent_specified_value'];
                 }
                 if (array_sum($times) > 0) {
                     $times['hours'] *= 100;
                     $spenttime = new \thebuggenie\core\entities\IssueSpentTime();
                     $spenttime->setIssue($issue);
                     $spenttime->setUser(framework\Context::getUser());
                     $spenttime->setSpentPoints($times['points']);
                     $spenttime->setSpentHours($times['hours']);
                     $spenttime->setSpentDays($times['days']);
                     $spenttime->setSpentWeeks($times['weeks']);
                     $spenttime->setSpentMonths($times['months']);
                     $spenttime->setActivityType($request['timespent_activitytype']);
                     $spenttime->setComment($request['timespent_comment']);
                     $spenttime->save();
                 }
                 $issue->clearUserWorkingOnIssue();
             } else {
                 $issue->stopWorkingOnIssue();
             }
             break;
         default:
             if (strpos($this->_action_type, self::CUSTOMFIELD_CLEAR_PREFIX) === 0) {
                 $customkey = substr($this->_action_type, strlen(self::CUSTOMFIELD_CLEAR_PREFIX));
                 $issue->setCustomField($customkey, null);
             } elseif (strpos($this->_action_type, self::CUSTOMFIELD_SET_PREFIX) === 0) {
                 $customkey = substr($this->_action_type, strlen(self::CUSTOMFIELD_SET_PREFIX));
                 if ($this->getTargetValue()) {
                     $issue->setCustomField($customkey, $this->getTargetValue());
                 } else {
                     $issue->setCustomField($customkey, $request[$customkey . '_id']);
                 }
             } else {
                 $event = new \thebuggenie\core\framework\Event('core', 'WorkflowTransitionAction::perform', $issue, array('request' => $request));
                 $event->triggerUntilProcessed();
             }
     }
 }
开发者ID:AzerothShard,项目名称:thebuggenie,代码行数:101,代码来源:WorkflowTransitionAction.php

示例3: runIssueEditTimeSpent

 public function runIssueEditTimeSpent(framework\Request $request)
 {
     $entry_id = $request['entry_id'];
     $spenttime = $entry_id ? tables\IssueSpentTimes::getTable()->selectById($entry_id) : new entities\IssueSpentTime();
     if ($issue_id = $request['issue_id']) {
         try {
             $issue = entities\Issue::getB2DBTable()->selectById($issue_id);
         } catch (\Exception $e) {
             $this->getResponse()->setHttpStatus(400);
             return $this->renderText('fail');
         }
     } else {
         $this->getResponse()->setHttpStatus(400);
         return $this->renderText('no issue');
     }
     if (!$spenttime->getID()) {
         if ($request['timespent_manual']) {
             $times = entities\Issue::convertFancyStringToTime($request['timespent_manual']);
         } else {
             $times = array('points' => 0, 'hours' => 0, 'days' => 0, 'weeks' => 0, 'months' => 0);
             $times[$request['timespent_specified_type']] = $request['timespent_specified_value'];
         }
         $spenttime->setIssue($issue);
         $spenttime->setUser($this->getUser());
     } else {
         $times = array('points' => $request['points'], 'hours' => $request['hours'], 'days' => $request['days'], 'weeks' => $request['weeks'], 'months' => $request['months']);
         $edited_at = $request['edited_at'];
         $spenttime->setEditedAt(mktime(0, 0, 1, $edited_at['month'], $edited_at['day'], $edited_at['year']));
     }
     $times['hours'] *= 100;
     $spenttime->setSpentPoints($times['points']);
     $spenttime->setSpentHours($times['hours']);
     $spenttime->setSpentDays($times['days']);
     $spenttime->setSpentWeeks($times['weeks']);
     $spenttime->setSpentMonths($times['months']);
     $spenttime->setActivityType($request['timespent_activitytype']);
     $spenttime->setComment($request['timespent_comment']);
     $spenttime->save();
     $spenttime->getIssue()->saveSpentTime();
     $timesum = array_sum($spenttime->getIssue()->getSpentTime());
     return $this->renderJSON(array('edited' => 'ok', 'issue_id' => $issue_id, 'timesum' => $timesum, 'spenttime' => entities\Issue::getFormattedTime($spenttime->getIssue()->getSpentTime()), 'percentbar' => $this->getComponentHTML('main/percentbar', array('percent' => $issue->getEstimatedPercentCompleted(), 'height' => 3)), 'timeentries' => $this->getComponentHTML('main/issuespenttimes', array('issue' => $spenttime->getIssue()))));
 }
开发者ID:pkdevboxy,项目名称:thebuggenie,代码行数:42,代码来源:Main.php


注:本文中的thebuggenie\core\entities\Issue::convertFancyStringToTime方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。