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PHP AddEntityPacket::setChannel方法代码示例

本文整理汇总了PHP中pocketmine\network\protocol\AddEntityPacket::setChannel方法的典型用法代码示例。如果您正苦于以下问题:PHP AddEntityPacket::setChannel方法的具体用法?PHP AddEntityPacket::setChannel怎么用?PHP AddEntityPacket::setChannel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\network\protocol\AddEntityPacket的用法示例。


在下文中一共展示了AddEntityPacket::setChannel方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->type = Arrow::NETWORK_ID;
     $pk->eid = $this->getId();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     parent::spawnTo($player);
 }
开发者ID:mattiasaxelsson,项目名称:PocketMine-MP,代码行数:15,代码来源:Arrow.php

示例2: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = self::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = 0;
     $pk->speedY = 0;
     $pk->speedZ = 0;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = [2 => [4, $this->getDataProperty(2)], 3 => [0, $this->getDataProperty(3)], 15 => [0, 1]];
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     parent::spawnTo($player);
 }
开发者ID:EpicArtz08999,项目名称:Development,代码行数:17,代码来源:SlapperSheep.php

示例3: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = self::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = 1.5;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = [Entity::DATA_NAMETAG => [Entity::DATA_TYPE_STRING, $this->getDataProperty(2)], Entity::DATA_SHOW_NAMETAG => [Entity::DATA_TYPE_BYTE, 1], Entity::DATA_NO_AI => [Entity::DATA_TYPE_BYTE, 1]];
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     parent::spawnTo($player);
 }
开发者ID:gitter-badger,项目名称:Development-1,代码行数:17,代码来源:SlapperWolf.php

示例4: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Mooshroom::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y + 2;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     $player->addEntityMotion($this->getId(), $this->motionX, $this->motionY, $this->motionZ);
     parent::spawnTo($player);
 }
开发者ID:owensel,项目名称:PocketMine-0.13.0,代码行数:18,代码来源:Mooshroom.php

示例5: spawnTo

 public function spawnTo(Player $player)
 {
     foreach ($this->packets as $packet) {
         $explodedPacket = explode(";", $packet);
         $textPk = new AddEntityPacket();
         $textPk->eid = $explodedPacket[0];
         $textPk->type = ItemEntity::NETWORK_ID;
         $textPk->x = $explodedPacket[1];
         $textPk->y = $explodedPacket[2];
         $textPk->z = $explodedPacket[3];
         $textPk->speedX = 0;
         $textPk->speedY = 0;
         $textPk->speedZ = 0;
         $textPk->yaw = 0;
         $textPk->pitch = 0;
         $textPk->item = 0;
         $textPk->meta = 0;
         $textPk->metadata = [Entity::DATA_FLAGS => [Entity::DATA_TYPE_BYTE, 1 << Entity::DATA_FLAG_INVISIBLE], Entity::DATA_NAMETAG => [Entity::DATA_TYPE_STRING, $explodedPacket[4]], Entity::DATA_SHOW_NAMETAG => [Entity::DATA_TYPE_BYTE, 1], Entity::DATA_NO_AI => [Entity::DATA_TYPE_BYTE, 1]];
         $player->dataPacket($textPk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     }
 }
开发者ID:HelloWorld017,项目名称:xChange,代码行数:21,代码来源:EntityItemCase.php

示例6: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = PigZombie::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     parent::spawnTo($player);
     $pk = new MobEquipmentPacket();
     $pk->eid = $this->getId();
     $pk->item = new ItemItem(283);
     $pk->slot = 0;
     $pk->selectedSlot = 0;
     $player->dataPacket($pk);
 }
开发者ID:1455931078,项目名称:Genisys,代码行数:23,代码来源:PigZombie.php


注:本文中的pocketmine\network\protocol\AddEntityPacket::setChannel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。