本文整理汇总了PHP中pocketmine\network\protocol\AddEntityPacket类的典型用法代码示例。如果您正苦于以下问题:PHP AddEntityPacket类的具体用法?PHP AddEntityPacket怎么用?PHP AddEntityPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了AddEntityPacket类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->type = Arrow::NETWORK_ID;
$pk->eid = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
parent::spawnTo($player);
}
示例2: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->eid = $this->getId();
$pk->type = self::NETWORK_ID;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = 0;
$pk->speedY = 0;
$pk->speedZ = 0;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = [2 => [4, $this->getDataProperty(2)], 3 => [0, $this->getDataProperty(3)], 15 => [0, 1]];
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
parent::spawnTo($player);
}
示例3: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->eid = $this->getId();
$pk->type = self::NETWORK_ID;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = 1.5;
$pk->speedZ = $this->motionZ;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = [Entity::DATA_NAMETAG => [Entity::DATA_TYPE_STRING, $this->getDataProperty(2)], Entity::DATA_SHOW_NAMETAG => [Entity::DATA_TYPE_BYTE, 1], Entity::DATA_NO_AI => [Entity::DATA_TYPE_BYTE, 1]];
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
parent::spawnTo($player);
}
示例4: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->eid = $this->getId();
$pk->type = Mooshroom::NETWORK_ID;
$pk->x = $this->x;
$pk->y = $this->y + 2;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
$player->addEntityMotion($this->getId(), $this->motionX, $this->motionY, $this->motionZ);
parent::spawnTo($player);
}
示例5: spawnTo
public function spawnTo(Player $player)
{
foreach ($this->packets as $packet) {
$explodedPacket = explode(";", $packet);
$textPk = new AddEntityPacket();
$textPk->eid = $explodedPacket[0];
$textPk->type = ItemEntity::NETWORK_ID;
$textPk->x = $explodedPacket[1];
$textPk->y = $explodedPacket[2];
$textPk->z = $explodedPacket[3];
$textPk->speedX = 0;
$textPk->speedY = 0;
$textPk->speedZ = 0;
$textPk->yaw = 0;
$textPk->pitch = 0;
$textPk->item = 0;
$textPk->meta = 0;
$textPk->metadata = [Entity::DATA_FLAGS => [Entity::DATA_TYPE_BYTE, 1 << Entity::DATA_FLAG_INVISIBLE], Entity::DATA_NAMETAG => [Entity::DATA_TYPE_STRING, $explodedPacket[4]], Entity::DATA_SHOW_NAMETAG => [Entity::DATA_TYPE_BYTE, 1], Entity::DATA_NO_AI => [Entity::DATA_TYPE_BYTE, 1]];
$player->dataPacket($textPk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
}
}
示例6: spawnTo
public function spawnTo(Player $player)
{
$pk = new AddEntityPacket();
$pk->eid = $this->getId();
$pk->type = PigZombie::NETWORK_ID;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
parent::spawnTo($player);
$pk = new MobEquipmentPacket();
$pk->eid = $this->getId();
$pk->item = new ItemItem(283);
$pk->slot = 0;
$pk->selectedSlot = 0;
$player->dataPacket($pk);
}