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PHP NBT::setData方法代码示例

本文整理汇总了PHP中pocketmine\nbt\NBT::setData方法的典型用法代码示例。如果您正苦于以下问题:PHP NBT::setData方法的具体用法?PHP NBT::setData怎么用?PHP NBT::setData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\nbt\NBT的用法示例。


在下文中一共展示了NBT::setData方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: writeCompoundTag

 private static function writeCompoundTag(CompoundTag $tag) : string
 {
     if (self::$cachedParser === null) {
         self::$cachedParser = new NBT(NBT::LITTLE_ENDIAN);
     }
     self::$cachedParser->setData($tag);
     return self::$cachedParser->write();
 }
开发者ID:Tinclon,项目名称:PocketMine-MP,代码行数:8,代码来源:Item.php

示例2: generateChunk

 public function generateChunk($x, $z)
 {
     $nbt = new Compound("Level", []);
     $nbt->xPos = new Int("xPos", $this->getX() * 32 + $x);
     $nbt->zPos = new Int("zPos", $this->getZ() * 32 + $z);
     $nbt->LastUpdate = new Long("LastUpdate", 0);
     $nbt->LightPopulated = new Byte("LightPopulated", 0);
     $nbt->TerrainPopulated = new Byte("TerrainPopulated", 0);
     $nbt->V = new Byte("V", self::VERSION);
     $nbt->InhabitedTime = new Long("InhabitedTime", 0);
     $biomes = str_repeat(Binary::writeByte(-1), 256);
     $nbt->Biomes = new ByteArray("Biomes", $biomes);
     $nbt->BiomeColors = new IntArray("BiomeColors", array_fill(0, 156, Binary::readInt("…²J")));
     $nbt->HeightMap = new IntArray("HeightMap", array_fill(0, 256, 127));
     $nbt->Sections = new Enum("Sections", []);
     $nbt->Sections->setTagType(NBT::TAG_Compound);
     $nbt->Entities = new Enum("Entities", []);
     $nbt->Entities->setTagType(NBT::TAG_Compound);
     $nbt->TileEntities = new Enum("TileEntities", []);
     $nbt->TileEntities->setTagType(NBT::TAG_Compound);
     $nbt->TileTicks = new Enum("TileTicks", []);
     $nbt->TileTicks->setTagType(NBT::TAG_Compound);
     $writer = new NBT(NBT::BIG_ENDIAN);
     $nbt->setName("Level");
     $writer->setData(new Compound("", ["Level" => $nbt]));
     $chunkData = $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
     $this->saveChunk($x, $z, $chunkData);
 }
开发者ID:TylerGames,项目名称:PocketMine-MP,代码行数:28,代码来源:RegionLoader.php

示例3: saveMacro

 public function saveMacro($name, Macro $macro)
 {
     $tag = new tag\Compound();
     $tag["author"] = new tag\String("author", $macro->getAuthor());
     $tag["description"] = new tag\String("description", $macro->getDescription());
     $tag["ops"] = new tag\Enum("ops");
     foreach ($macro->getOperations() as $i => $log) {
         $tag["ops"][$i] = $log->toTag();
     }
     $nbt = new NBT();
     $nbt->setData($tag);
     $file = $this->getFile($name);
     $stream = fopen($file, "wb");
     if (!is_resource($stream)) {
         throw new \RuntimeException("Unable to open stream. Maybe the macro name is not a valid filename?");
     }
     $compression = $this->getMain()->getConfig()->getAll()["data providers"]["macro"]["mcr"]["compression"];
     if ($compression === 0) {
         $data = $nbt->write();
     } else {
         $data = $nbt->writeCompressed($compression);
     }
     fwrite($stream, chr($compression) . $data);
     fclose($stream);
 }
开发者ID:barnseyminesuk,项目名称:Small-ZC-Plugins,代码行数:25,代码来源:LocalNBTMacroDataProvider.php

示例4: requestChunkTask

 public function requestChunkTask($x, $z)
 {
     $chunk = $this->getChunk($x, $z, false);
     if (!$chunk instanceof Chunk) {
         throw new ChunkException("Invalid Chunk sent");
     }
     $tiles = "";
     if (count($chunk->getTiles()) > 0) {
         $nbt = new NBT(NBT::LITTLE_ENDIAN);
         $list = [];
         foreach ($chunk->getTiles() as $tile) {
             if ($tile instanceof Spawnable) {
                 $list[] = $tile->getSpawnCompound();
             }
         }
         $nbt->setData($list);
         $tiles = $nbt->write(true);
     }
     $extraData = new BinaryStream();
     $extraData->putLInt(count($chunk->getBlockExtraDataArray()));
     foreach ($chunk->getBlockExtraDataArray() as $key => $value) {
         $extraData->putLInt($key);
         $extraData->putLShort($value);
     }
     $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . pack("C*", ...$chunk->getHeightMapArray()) . pack("N*", ...$chunk->getBiomeColorArray()) . $extraData->getBuffer() . $tiles;
     $this->getLevel()->chunkRequestCallback($x, $z, $ordered, FullChunkDataPacket::ORDER_LAYERED);
     return null;
 }
开发者ID:robske110,项目名称:ClearSky,代码行数:28,代码来源:Anvil.php

示例5: spawnTo

 public function spawnTo(Player $player)
 {
     if ($this->closed) {
         return \false;
     }
     $nbt = new NBT(NBT::LITTLE_ENDIAN);
     $nbt->setData($this->getSpawnCompound());
     $pk = new TileEntityDataPacket();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->namedtag = $nbt->write();
     $player->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
     return \true;
 }
开发者ID:Edwardthedog2,项目名称:Steadfast2,代码行数:15,代码来源:Spawnable.php

示例6: spawnTo

 public function spawnTo(Player $player)
 {
     if ($this->closed) {
         return false;
     }
     $nbt = new NBT(NBT::LITTLE_ENDIAN);
     $nbt->setData($this->getSpawnCompound());
     $pk = new TileEntityDataPacket();
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->namedtag = $nbt->write();
     $player->dataPacket($pk);
     return true;
 }
开发者ID:TylerAndrew,项目名称:Steadfast2,代码行数:15,代码来源:Spawnable.php

示例7: __construct

 public function __construct(Level $level, Chunk $chunk)
 {
     $this->levelId = $level->getId();
     $this->chunk = $chunk->toFastBinary();
     $this->chunkX = $chunk->getX();
     $this->chunkZ = $chunk->getZ();
     $tiles = "";
     $nbt = new NBT(NBT::LITTLE_ENDIAN);
     foreach ($chunk->getTiles() as $tile) {
         if ($tile instanceof Spawnable) {
             $nbt->setData($tile->getSpawnCompound());
             $tiles .= $nbt->write();
         }
     }
     $this->tiles = $tiles;
 }
开发者ID:iTXTech,项目名称:Genisys,代码行数:16,代码来源:ChunkRequestTask.php

示例8: __construct

 public function __construct(Anvil $level, $levelId, $chunkX, $chunkZ)
 {
     $this->levelId = $levelId;
     $this->chunkX = $chunkX;
     $this->chunkZ = $chunkZ;
     $chunk = $level->getChunk($chunkX, $chunkZ, false);
     if (!$chunk instanceof Chunk) {
         throw new ChunkException("Invalid Chunk sent");
     }
     $this->biomeIds = $chunk->getBiomeIdArray();
     $this->biomeColors = $chunk->getBiomeColorArray();
     $this->sections = $chunk->getSections();
     $tiles = "";
     $nbt = new NBT(NBT::LITTLE_ENDIAN);
     foreach ($chunk->getTiles() as $tile) {
         if ($tile instanceof Spawnable) {
             $nbt->setData($tile->getSpawnCompound());
             $tiles .= $nbt->write();
         }
     }
     $this->tiles = $tiles;
     $this->compressionLevel = Level::$COMPRESSION_LEVEL;
 }
开发者ID:rryy,项目名称:PocketMine-MP,代码行数:23,代码来源:ChunkRequestTask.php

示例9: onRun

 public function onRun($currentTicks)
 {
     $this->getOwner()->updateVars();
     foreach ($this->getOwner()->getServer()->getLevels() as $lv) {
         if (count($lv->getPlayers()) == 0) {
             continue;
         }
         foreach ($lv->getTiles() as $tile) {
             if (!$tile instanceof Sign) {
                 continue;
             }
             $sign = $tile->getText();
             $text = $this->getOwner()->getLiveSign($sign);
             if ($text == null) {
                 continue;
             }
             $pk = new TileEntityDataPacket();
             $data = $tile->getSpawnCompound();
             $data->Text1 = new String("Text1", $text[0]);
             $data->Text2 = new String("Text2", $text[1]);
             $data->Text3 = new String("Text3", $text[2]);
             $data->Text4 = new String("Text4", $text[3]);
             $nbt = new NBT(NBT::LITTLE_ENDIAN);
             $nbt->setData($data);
             $pk->x = $tile->getX();
             $pk->y = $tile->getY();
             $pk->z = $tile->getZ();
             $pk->namedtag = $nbt->write();
             foreach ($lv->getPlayers() as $pl) {
                 $pl->dataPacket($pk);
             }
             //foreach Players
         }
         //foreach Tiles
     }
     // foreach Levels
 }
开发者ID:DWWf,项目名称:pocketmine-plugins,代码行数:37,代码来源:TileUpdTask.php

示例10: toBinary

 public function toBinary($saveExtra = false)
 {
     $chunkIndex = LevelDB::chunkIndex($this->getX(), $this->getZ());
     $provider = $this->getProvider();
     if ($saveExtra and $provider instanceof LevelDB) {
         $nbt = new NBT(NBT::LITTLE_ENDIAN);
         $entities = [];
         foreach ($this->getEntities() as $entity) {
             if (!$entity instanceof Player and !$entity->closed) {
                 $entity->saveNBT();
                 $nbt->setData($entity->namedtag);
                 $entities[] = $nbt->write();
             }
         }
         if (count($entities) > 0) {
             $provider->getDatabase()->put($chunkIndex . "2", implode($entities));
         } else {
             $provider->getDatabase()->delete($chunkIndex . "2");
         }
         $tiles = [];
         foreach ($this->getTiles() as $tile) {
             if (!$tile->closed) {
                 $tile->saveNBT();
                 $nbt->setData($tile->namedtag);
                 $tiles[] = $nbt->write();
             }
         }
         if (count($tiles) > 0) {
             $provider->getDatabase()->put($chunkIndex . "1", implode($tiles));
         } else {
             $provider->getDatabase()->delete($chunkIndex . "1");
         }
     }
     $biomeColors = pack("N*", ...$this->getBiomeColorArray());
     return $chunkIndex . $this->getBlockIdArray() . $this->getBlockDataArray() . $this->getBlockSkyLightArray() . $this->getBlockLightArray() . $this->getBiomeIdArray() . $biomeColors . chr(($this->isPopulated() ? 0x2 : 0) | ($this->isGenerated() ? 0x1 : 0));
 }
开发者ID:ZenaGamingsky,项目名称:Steadfast2,代码行数:36,代码来源:Chunk.php

示例11: updateTile

 private function updateTile($tile)
 {
     $sign = $tile->getText();
     $sn = $this->texts[$sign[0]];
     $upd = [$sign[0], $sign[1], $sign[2], $sign[3]];
     switch ($sn) {
         case "stats":
             $lv = $tile->getLevel();
             foreach ($lv->getPlayers() as $pl) {
                 $score = $this->dbm->getScore($pl->getName());
                 if ($score == null) {
                     continue;
                 }
                 $money = $this->getMoney($pl->getName());
                 $data = $tile->getSpawnCompound();
                 $data->Text1 = new String("Text1", $sign[0]);
                 $data->Text2 = new String("Text2", "Level: " . $score["level"]);
                 $data->Text3 = new String("Text3", "Kills: " . $score["kills"]);
                 $data->Text4 = new String("Text4", "Points: " . $money);
                 $nbt = new NBT(NBT::LITTLE_ENDIAN);
                 $nbt->setData($data);
                 $pk = new EntityDataPacket();
                 $pk->x = $tile->getX();
                 $pk->y = $tile->getY();
                 $pk->z = $tile->getZ();
                 $pk->namedtag = $nbt->write();
                 $pl->dataPacket($pk);
             }
             break;
         case "rankings":
         case "onlineranks":
             $res = $this->getRankings(3, $sn == "onlineranks");
             if ($res == null) {
                 $upd[1] = "Not Available";
                 $upd[2] = "insufficient";
                 $upd[3] = "players on-line";
                 break;
             }
             $upd[1] = "";
             $upd[2] = "";
             $upd[3] = "";
             $i = 1;
             foreach ($res as $r) {
                 $upd[$i] = implode(" ", [$r["player"], $r["kills"]]);
                 ++$i;
             }
             break;
         default:
             return;
     }
     if ($upd[0] == $sign[0] && $upd[2] == $sign[2] && $upd[1] == $sign[1] && $upd[3] == $sign[3]) {
         return;
     }
     $tile->setText($upd[0], $upd[1], $upd[2], $upd[3]);
 }
开发者ID:applqpak,项目名称:plugin-remakes,代码行数:55,代码来源:Main.php

示例12: saveLevelData

 public function saveLevelData()
 {
     $nbt = new NBT(NBT::BIG_ENDIAN);
     $nbt->setData(new Compound("", ["Data" => $this->levelData]));
     $buffer = $nbt->writeCompressed();
     file_put_contents($this->getPath() . "level.dat", $buffer);
 }
开发者ID:NewDelion,项目名称:PocketMine-0.13.x,代码行数:7,代码来源:BaseLevelProvider.php

示例13: updateSign

 private function updateSign($pl, $tile, $text)
 {
     $pk = new TileEntityDataPacket();
     $data = $tile->getSpawnCompound();
     $data->Text1 = new String("Text1", $text[0]);
     $data->Text2 = new String("Text2", $text[1]);
     $data->Text3 = new String("Text3", $text[2]);
     $data->Text4 = new String("Text4", $text[3]);
     $nbt = new NBT(NBT::LITTLE_ENDIAN);
     $nbt->setData($data);
     $pk->x = $tile->getX();
     $pk->y = $tile->getY();
     $pk->z = $tile->getZ();
     $pk->namedtag = $nbt->write();
     $pl->dataPacket($pk);
 }
开发者ID:jigibbs123,项目名称:pocketmine-plugins,代码行数:16,代码来源:Main.php

示例14: generateChunk

 public function generateChunk($x, $z)
 {
     $nbt = new Compound("Level", []);
     $nbt->xPos = new Int("xPos", $this->getX() * 32 + $x);
     $nbt->zPos = new Int("zPos", $this->getZ() * 32 + $z);
     $nbt->LastUpdate = new Long("LastUpdate", 0);
     $nbt->LightPopulated = new Byte("LightPopulated", 0);
     $nbt->TerrainPopulated = new Byte("TerrainPopulated", 0);
     $nbt->V = new Byte("V", self::VERSION);
     $nbt->InhabitedTime = new Long("InhabitedTime", 0);
     $nbt->Biomes = new ByteArray("Biomes", \str_repeat(\chr(-1), 256));
     $nbt->HeightMap = new IntArray("HeightMap", \array_fill(0, 256, 127));
     $nbt->BiomeColors = new IntArray("BiomeColors", \array_fill(0, 256, \PHP_INT_SIZE === 8 ? \unpack("N", "…²J")[1] << 32 >> 32 : \unpack("N", "…²J")[1]));
     $nbt->Blocks = new ByteArray("Blocks", \str_repeat("", 32768));
     $nbt->Data = new ByteArray("Data", $half = \str_repeat("", 16384));
     $nbt->SkyLight = new ByteArray("SkyLight", $half);
     $nbt->BlockLight = new ByteArray("BlockLight", $half);
     $nbt->Entities = new Enum("Entities", []);
     $nbt->Entities->setTagType(NBT::TAG_Compound);
     $nbt->TileEntities = new Enum("TileEntities", []);
     $nbt->TileEntities->setTagType(NBT::TAG_Compound);
     $nbt->TileTicks = new Enum("TileTicks", []);
     $nbt->TileTicks->setTagType(NBT::TAG_Compound);
     $writer = new NBT(NBT::BIG_ENDIAN);
     $nbt->setName("Level");
     $writer->setData(new Compound("", ["Level" => $nbt]));
     $chunkData = $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, self::$COMPRESSION_LEVEL);
     if ($chunkData !== \false) {
         $this->saveChunk($x, $z, $chunkData);
     }
 }
开发者ID:Edwardthedog2,项目名称:Steadfast2,代码行数:31,代码来源:RegionLoader.php

示例15: onQuit

 /**
  * Called when the user logs out
  *
  * @param PlayerQuitEvent $event        	
  */
 public function onQuit(PlayerQuitEvent $event)
 {
     if (isset($this->standbyAuth[strtolower($event->getPlayer()->getName())])) {
         unset($this->standbyAuth[strtolower($event->getPlayer()->getName())]);
         return;
     }
     if (isset($this->needAuth[strtolower($event->getPlayer()->getName())])) {
         unset($this->needAuth[strtolower($event->getPlayer()->getName())]);
         return;
     }
     if ($this->plugin->getConfig()->get("servermode", null) != "slave") {
         return;
     }
     $nbt = new NBT(NBT::BIG_ENDIAN);
     try {
         $nbt->setData($event->getPlayer()->namedtag);
         $nbtFile = mb_convert_encoding($nbt->writeCompressed(), "UTF-8", "ISO-8859-1");
         // itemSyncro
         // slave->master = [passcode, itemSyncro, username, itemData]
         $data = [$this->plugin->getConfig()->get("passcode"), "itemSyncro", $event->getPlayer()->getName(), $nbtFile];
         CPAPI::sendPacket(new DataPacket($this->plugin->getConfig()->get("masterip"), $this->plugin->getConfig()->get("masterport"), json_encode($data)));
     } catch (\Exception $e) {
         $this->plugin->getLogger()->critical($this->plugin->getServer()->getLanguage()->translateString("pocketmine.data.saveError", [$event->getPlayer()->getName(), $e->getMessage()]));
         if (\pocketmine\DEBUG > 1 and $this->plugin->getServer()->getLogger() instanceof MainLogger) {
             $this->plugin->getServer()->getLogger()->logException($e);
         }
     }
     // logoutRequest
     // slave->master = [passcode, logoutRequest, username, IP, isUserGenerate]
     $data = [$this->plugin->getConfig()->get("passcode"), "logoutRequest", $event->getPlayer()->getName(), $event->getPlayer()->getAddress(), false];
     CPAPI::sendPacket(new DataPacket($this->plugin->getConfig()->get("masterip"), $this->plugin->getConfig()->get("masterport"), json_encode($data)));
 }
开发者ID:JungHyun3459,项目名称:EmailAuth,代码行数:37,代码来源:API_CustomPacketListner.php


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