本文整理汇总了PHP中pocketmine\nbt\NBT::getData方法的典型用法代码示例。如果您正苦于以下问题:PHP NBT::getData方法的具体用法?PHP NBT::getData怎么用?PHP NBT::getData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\nbt\NBT
的用法示例。
在下文中一共展示了NBT::getData方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: parseCompoundTag
private static function parseCompoundTag(string $tag) : CompoundTag
{
if (self::$cachedParser === null) {
self::$cachedParser = new NBT(NBT::LITTLE_ENDIAN);
}
self::$cachedParser->read($tag);
return self::$cachedParser->getData();
}
示例2: __construct
public function __construct(Level $level, $path)
{
$this->level = $level;
$this->path = $path;
if (!file_exists($this->path)) {
mkdir($this->path, 0777, true);
}
$nbt = new NBT(NBT::LITTLE_ENDIAN);
$nbt->read(substr(file_get_contents($this->getPath() . "level.dat"), 8));
$levelData = $nbt->getData();
if ($levelData instanceof CompoundTag) {
$this->levelData = $levelData;
if (!isset($this->levelData["GameRules"])) {
$this->levelData["GameRules"] = (new GameRules())->getRules();
}
} else {
throw new LevelException("Invalid level.dat");
}
if (!isset($this->levelData->generatorName)) {
$this->levelData->generatorName = new StringTag("generatorName", Generator::getGenerator("DEFAULT"));
}
if (!isset($this->levelData->generatorOptions)) {
$this->levelData->generatorOptions = new StringTag("generatorOptions", "");
}
$this->db = new \LevelDB($this->path . "db", ["compression" => LEVELDB_ZLIB_COMPRESSION]);
}
示例3: readMacro
public function readMacro($name)
{
if (!is_file($path = $this->getFile($name))) {
return null;
}
$string = file_get_contents($path);
$nbt = new NBT();
$type = ord(substr($string, 0, 1));
$string = substr($string, 1);
if ($type === 0) {
$nbt->read($string);
} else {
$nbt->readCompressed($string, $type);
}
$tag = $nbt->getData();
$author = $tag["author"];
$description = $tag["description"];
/** @var tag\Enum $tags */
$tags = $tag["ops"];
$ops = [];
/** @var tag\Compound $t */
foreach ($tags as $t) {
$type = $tag["type"];
if ($type === 1) {
$ops[] = new MacroOperation($t["delta"]);
} else {
$vectors = $t["vectors"];
/** @noinspection PhpParamsInspection */
$ops[] = new MacroOperation(new Vector3($vectors[0], $vectors[1], $vectors[2]), Block::get($t["blockID"], $t["blockDamage"]));
}
}
return new Macro(false, $ops, $author, $description);
}
示例4: getOfflinePlayerData
/**
*
* @param string $name
*
* @return CompoundTag
*/
public function getOfflinePlayerData($name)
{
$name = strtolower($name);
$path = $this->datapath . "players/";
if (file_exists($path . "{$name}.dat")) {
try {
$nbt = new NBT(NBT::BIG_ENDIAN);
$nbt->readCompressed(file_get_contents($path . "{$name}.dat"));
return $nbt->getData();
} catch (\Throwable $e) {
// zlib decode error / corrupt data
rename($path . "{$name}.dat", $path . "{$name}.dat.bak");
}
}
$spawn = explode(':', $this->spawn);
$nbt = new CompoundTag("", [new LongTag("firstPlayed", floor(microtime(true) * 1000)), new LongTag("lastPlayed", floor(microtime(true) * 1000)), new ListTag("Pos", [new DoubleTag(0, $spawn[0]), new DoubleTag(1, $spawn[1]), new DoubleTag(2, $spawn[2])]), new StringTag("Level", $spawn[3]), new ListTag("Inventory", []), new CompoundTag("Achievements", []), new IntTag("playerGameType", $this->gamemode), new ListTag("Motion", [new DoubleTag(0, 0.0), new DoubleTag(1, 0.0), new DoubleTag(2, 0.0)]), new ListTag("Rotation", [new FloatTag(0, 0.0), new FloatTag(1, 0.0)]), new FloatTag("FallDistance", 0.0), new ShortTag("Fire", 0), new ShortTag("Air", 300), new ByteTag("OnGround", 1), new ByteTag("Invulnerable", 0), new StringTag("NameTag", $name)]);
$nbt->Pos->setTagType(NBT::TAG_Double);
$nbt->Inventory->setTagType(NBT::TAG_Compound);
$nbt->Motion->setTagType(NBT::TAG_Double);
$nbt->Rotation->setTagType(NBT::TAG_Float);
if (file_exists($path . "{$name}.yml")) {
// Importing old PocketMine-MP files
$data = new Config($path . "{$name}.yml", Config::YAML, []);
$nbt["playerGameType"] = (int) $data->get("gamemode");
$nbt["Level"] = $data->get("position")["level"];
$nbt["Pos"][0] = $data->get("position")["x"];
$nbt["Pos"][1] = $data->get("position")["y"];
$nbt["Pos"][2] = $data->get("position")["z"];
$nbt["SpawnLevel"] = $data->get("spawn")["level"];
$nbt["SpawnX"] = (int) $data->get("spawn")["x"];
$nbt["SpawnY"] = (int) $data->get("spawn")["y"];
$nbt["SpawnZ"] = (int) $data->get("spawn")["z"];
foreach ($data->get("inventory") as $slot => $item) {
if (count($item) === 3) {
$nbt->Inventory[$slot + 9] = new CompoundTag("", [new ShortTag("id", $item[0]), new ShortTag("Damage", $item[1]), new ByteTag("Count", $item[2]), new ByteTag("Slot", $slot + 9), new ByteTag("TrueSlot", $slot + 9)]);
}
}
foreach ($data->get("hotbar") as $slot => $itemSlot) {
if (isset($nbt->Inventory[$itemSlot + 9])) {
$item = $nbt->Inventory[$itemSlot + 9];
$nbt->Inventory[$slot] = new CompoundTag("", [new ShortTag("id", $item["id"]), new ShortTag("Damage", $item["Damage"]), new ByteTag("Count", $item["Count"]), new ByteTag("Slot", $slot), new ByteTag("TrueSlot", $item["TrueSlot"])]);
}
}
foreach ($data->get("armor") as $slot => $item) {
if (count($item) === 2) {
$nbt->Inventory[$slot + 100] = new CompoundTag("", [new ShortTag("id", $item[0]), new ShortTag("Damage", $item[1]), new ByteTag("Count", 1), new ByteTag("Slot", $slot + 100)]);
}
}
foreach ($data->get("achievements") as $achievement => $status) {
$nbt->Achievements[$achievement] = new ByteTag($achievement, $status == true ? 1 : 0);
}
unlink($path . "{$name}.yml");
}
return $nbt;
}
示例5: __construct
public function __construct(Level $level, $path)
{
$this->level = $level;
$this->path = $path;
@mkdir($this->path, 0777, true);
$nbt = new NBT(NBT::BIG_ENDIAN);
$nbt->readCompressed(file_get_contents($this->getPath() . "level.dat"));
$levelData = $nbt->getData();
if ($levelData->Data instanceof Compound) {
$this->levelData = $levelData->Data;
} else {
throw new \Exception("Invalid level.dat");
}
}
示例6: loadArea
public function loadArea($name)
{
$file = str_replace('$${areaname}', strtolower($name), $this->areaFile);
if (!is_file($file)) {
throw new \RuntimeException("Area not found");
}
$nbt = new NBT(NBT::BIG_ENDIAN);
$nbt->readCompressed(file_get_contents($file));
$data = $nbt->getData();
$name = $data->CaseName->getValue();
$shape = unserialize($data->SerializedShape->getValue());
$userFlags = $data->UserFlags->getValue();
$nonUserFlags = $data->NonUserFlags->getValue();
$owner = $data->Owner->getValue();
$users = array_map(function (string $tag) {
return $tag->getValue();
}, $data->Users->getValue());
return new Area($name, $shape, $userFlags, $nonUserFlags, $owner, $users);
}
示例7: __construct
public function __construct(Level $level, $path)
{
$this->level = $level;
$this->path = $path;
if (!file_exists($this->path)) {
mkdir($this->path, 0777, true);
}
$nbt = new NBT(NBT::BIG_ENDIAN);
$nbt->readCompressed(file_get_contents($this->getPath() . "level.dat"));
$levelData = $nbt->getData();
if ($levelData->Data instanceof Compound) {
$this->levelData = $levelData->Data;
} else {
throw new LevelException("Invalid level.dat");
}
if (!isset($this->levelData->generatorName)) {
$this->levelData->generatorName = new String("generatorName", Generator::getGenerator("DEFAULT"));
}
if (!isset($this->levelData->generatorOptions)) {
$this->levelData->generatorOptions = new String("generatorOptions", "");
}
}
示例8: getOfflinePlayerData
/**
* @param string $name
*
* @return Compound
*/
public function getOfflinePlayerData($name)
{
$name = strtolower($name);
$path = $this->getDataPath() . "players/";
if (file_exists($path . "{$name}.dat")) {
try {
$nbt = new NBT(NBT::BIG_ENDIAN);
$nbt->readCompressed(file_get_contents($path . "{$name}.dat"));
return $nbt->getData();
} catch (\Exception $e) {
//zlib decode error / corrupt data
rename($path . "{$name}.dat", $path . "{$name}.dat.bak");
$this->logger->notice($this->getLanguage()->translateString("pocketmine.data.playerCorrupted", [$name]));
}
} else {
$this->logger->notice($this->getLanguage()->translateString("pocketmine.data.playerNotFound", [$name]));
}
$spawn = $this->getDefaultLevel()->getSafeSpawn();
$nbt = new Compound("", [new Long("firstPlayed", floor(microtime(true) * 1000)), new Long("lastPlayed", floor(microtime(true) * 1000)), new Enum("Pos", [new Double(0, $spawn->x), new Double(1, $spawn->y), new Double(2, $spawn->z)]), new String("Level", $this->getDefaultLevel()->getName()), new Enum("Inventory", []), new Compound("Achievements", []), new Int("playerGameType", $this->getGamemode()), new Enum("Motion", [new Double(0, 0.0), new Double(1, 0.0), new Double(2, 0.0)]), new Enum("Rotation", [new Float(0, 0.0), new Float(1, 0.0)]), new Float("FallDistance", 0.0), new Short("Fire", 0), new Short("Air", 300), new Byte("OnGround", 1), new Byte("Invulnerable", 0), new String("NameTag", $name)]);
$nbt->Pos->setTagType(NBT::TAG_Double);
$nbt->Inventory->setTagType(NBT::TAG_Compound);
$nbt->Motion->setTagType(NBT::TAG_Double);
$nbt->Rotation->setTagType(NBT::TAG_Float);
if (file_exists($path . "{$name}.yml")) {
//Importing old PocketMine-MP files
$data = new Config($path . "{$name}.yml", Config::YAML, []);
$nbt["playerGameType"] = (int) $data->get("gamemode");
$nbt["Level"] = $data->get("position")["level"];
$nbt["Pos"][0] = $data->get("position")["x"];
$nbt["Pos"][1] = $data->get("position")["y"];
$nbt["Pos"][2] = $data->get("position")["z"];
$nbt["SpawnLevel"] = $data->get("spawn")["level"];
$nbt["SpawnX"] = (int) $data->get("spawn")["x"];
$nbt["SpawnY"] = (int) $data->get("spawn")["y"];
$nbt["SpawnZ"] = (int) $data->get("spawn")["z"];
$this->logger->notice($this->getLanguage()->translateString("pocketmine.data.playerOld", [$name]));
foreach ($data->get("inventory") as $slot => $item) {
if (count($item) === 3) {
$nbt->Inventory[$slot + 9] = new Compound("", [new Short("id", $item[0]), new Short("Damage", $item[1]), new Byte("Count", $item[2]), new Byte("Slot", $slot + 9), new Byte("TrueSlot", $slot + 9)]);
}
}
foreach ($data->get("hotbar") as $slot => $itemSlot) {
if (isset($nbt->Inventory[$itemSlot + 9])) {
$item = $nbt->Inventory[$itemSlot + 9];
$nbt->Inventory[$slot] = new Compound("", [new Short("id", $item["id"]), new Short("Damage", $item["Damage"]), new Byte("Count", $item["Count"]), new Byte("Slot", $slot), new Byte("TrueSlot", $item["TrueSlot"])]);
}
}
foreach ($data->get("armor") as $slot => $item) {
if (count($item) === 2) {
$nbt->Inventory[$slot + 100] = new Compound("", [new Short("id", $item[0]), new Short("Damage", $item[1]), new Byte("Count", 1), new Byte("Slot", $slot + 100)]);
}
}
foreach ($data->get("achievements") as $achievement => $status) {
$nbt->Achievements[$achievement] = new Byte($achievement, $status == true ? 1 : 0);
}
unlink($path . "{$name}.yml");
}
$this->saveOfflinePlayerData($name, $nbt);
return $nbt;
}
示例9: fromBinary
/**
* @param string $data
* @param LevelProvider $provider
*
* @return Chunk
*/
public static function fromBinary($data, LevelProvider $provider = \null)
{
$nbt = new NBT(NBT::BIG_ENDIAN);
try {
$nbt->readCompressed($data, ZLIB_ENCODING_DEFLATE);
$chunk = $nbt->getData();
if (!isset($chunk->Level) or !$chunk->Level instanceof Compound) {
return \null;
}
return new Chunk($provider instanceof LevelProvider ? $provider : McRegion::class, $chunk->Level);
} catch (\Exception $e) {
return \null;
}
}
示例10: fromFastBinary
/**
* @param string $data
* @param LevelProvider $provider
*
* @return Chunk
*/
public static function fromFastBinary($data, LevelProvider $provider = \null)
{
$nbt = new NBT(NBT::BIG_ENDIAN);
try {
$nbt->read($data);
$chunk = $nbt->getData();
if (!isset($chunk->Level) or !$chunk->Level instanceof Compound) {
return \null;
}
return new Chunk($provider instanceof LevelProvider ? $provider : Anvil::class, $chunk->Level);
} catch (\Exception $e) {
return \null;
}
}
示例11: fromBinary
/**
* @param string $data
* @param LevelProvider $provider
*
* @return Chunk
*/
public static function fromBinary($data, LevelProvider $provider = null)
{
try {
$chunkX = PHP_INT_SIZE === 8 ? unpack("V", substr($data, 0, 4))[1] << 32 >> 32 : unpack("V", substr($data, 0, 4))[1];
$chunkZ = PHP_INT_SIZE === 8 ? unpack("V", substr($data, 4, 4))[1] << 32 >> 32 : unpack("V", substr($data, 4, 4))[1];
$chunkData = substr($data, 8, -1);
$flags = ord(substr($data, -1));
$entities = null;
$tiles = null;
if ($provider instanceof LevelDB) {
$nbt = new NBT(NBT::LITTLE_ENDIAN);
$entityData = $provider->getDatabase()->get(substr($data, 0, 8) . "2");
if ($entityData !== false and strlen($entityData) > 0) {
$nbt->read($entityData, true);
$entities = $nbt->getData();
if (!is_array($entities)) {
$entities = [$entities];
}
}
$tileData = $provider->getDatabase()->get(substr($data, 0, 8) . "1");
if ($tileData !== false and strlen($tileData) > 0) {
$nbt->read($tileData, true);
$tiles = $nbt->getData();
if (!is_array($tiles)) {
$tiles = [$tiles];
}
}
}
$chunk = new Chunk($provider instanceof LevelProvider ? $provider : LevelDB::class, $chunkX, $chunkZ, $chunkData, $entities, $tiles);
if ($flags & 0x1) {
$chunk->setGenerated();
}
if ($flags & 0x2) {
$chunk->setPopulated();
}
return $chunk;
} catch (\Exception $e) {
return null;
}
}
示例12: getPlayerData
public function getPlayerData($name, $data)
{
$name = \strtolower($name);
$path = $this->plugin->getServer()->getDataPath() . "players/";
if ($data !== null) {
$data = mb_convert_encoding($data, "ISO-8859-1", "UTF-8");
try {
$nbt = new NBT(NBT::BIG_ENDIAN);
$nbt->readCompressed($data);
return $nbt->getData();
} catch (\Exception $e) {
// zlib decode error / corrupt data
return null;
}
} else {
$this->plugin->getLogger()->notice($this->plugin->getServer()->getLanguage()->translateString("pocketmine.data.playerNotFound", [$name]));
}
$spawn = $this->plugin->getServer()->getDefaultLevel()->getSafeSpawn();
$nbt = new Compound("", [new Long("firstPlayed", \floor(\microtime(\true) * 1000)), new Long("lastPlayed", \floor(\microtime(\true) * 1000)), new Enum("Pos", [new Double(0, $spawn->x), new Double(1, $spawn->y), new Double(2, $spawn->z)]), new String("Level", $this->plugin->getServer()->getDefaultLevel()->getName()), new Enum("Inventory", []), new Compound("Achievements", []), new Int("playerGameType", $this->plugin->getServer()->getGamemode()), new Enum("Motion", [new Double(0, 0.0), new Double(1, 0.0), new Double(2, 0.0)]), new Enum("Rotation", [new Float(0, 0.0), new Float(1, 0.0)]), new Float("FallDistance", 0.0), new Short("Fire", 0), new Short("Air", 300), new Byte("OnGround", 1), new Byte("Invulnerable", 0), new String("NameTag", $name)]);
$nbt->Pos->setTagType(NBT::TAG_Double);
$nbt->Inventory->setTagType(NBT::TAG_Compound);
$nbt->Motion->setTagType(NBT::TAG_Double);
$nbt->Rotation->setTagType(NBT::TAG_Float);
return $nbt;
}
示例13: import
public function import()
{
if (file_exists($this->path . "tileEntities.dat")) {
//OldPM
$level = unserialize(file_get_contents($this->path . "level.dat"));
MainLogger::getLogger()->info("Importing OldPM level \"" . $level["LevelName"] . "\" to PMF format");
$entities = new Config($this->path . "entities.yml", Config::YAML, unserialize(file_get_contents($this->path . "entities.dat")));
$entities->save();
$tiles = new Config($this->path . "tiles.yml", Config::YAML, unserialize(file_get_contents($this->path . "tileEntities.dat")));
$tiles->save();
} elseif (file_exists($this->path . "chunks.dat") and file_exists($this->path . "level.dat")) {
//Pocket
$nbt = new NBT(NBT::LITTLE_ENDIAN);
$nbt->read(substr(file_get_contents($this->path . "level.dat"), 8));
$level = $nbt->getData();
if ($level["LevelName"] == "") {
$level["LevelName"] = "world" . time();
}
MainLogger::getLogger()->info("Importing Pocket level \"" . $level->LevelName . "\" to PMF format");
unset($level->Player);
$nbt->read(substr(file_get_contents($this->path . "entities.dat"), 12));
$entities = $nbt->getData();
if (!isset($entities->TileEntities)) {
$entities->TileEntities = [];
}
$tiles = $entities->TileEntities;
$entities = $entities->Entities;
$entities = new Config($this->path . "entities.yml", Config::YAML, $entities);
$entities->save();
$tiles = new Config($this->path . "tiles.yml", Config::YAML, $tiles);
$tiles->save();
} else {
return false;
}
$pmf = new LevelFormat($this->path . "level.pmf", ["name" => $level->LevelName, "seed" => $level->RandomSeed, "time" => $level->Time, "spawnX" => $level->SpawnX, "spawnY" => $level->SpawnY, "spawnZ" => $level->SpawnZ, "height" => 8, "generator" => "default", "generatorSettings" => "", "extra" => ""]);
$chunks = new PocketChunkParser();
$chunks->loadFile($this->path . "chunks.dat");
$chunks->loadMap();
for ($Z = 0; $Z < 16; ++$Z) {
for ($X = 0; $X < 16; ++$X) {
$chunk = [0 => "", 1 => "", 2 => "", 3 => "", 4 => "", 5 => "", 6 => "", 7 => ""];
$pmf->initCleanChunk($X, $Z);
for ($z = 0; $z < 16; ++$z) {
for ($x = 0; $x < 16; ++$x) {
$block = $chunks->getChunkColumn($X, $Z, $x, $z, 0);
$meta = $chunks->getChunkColumn($X, $Z, $x, $z, 1);
for ($Y = 0; $Y < 8; ++$Y) {
$chunk[$Y] .= substr($block, $Y << 4, 16);
$chunk[$Y] .= substr($meta, $Y << 3, 8);
$chunk[$Y] .= "";
}
}
}
foreach ($chunk as $Y => $data) {
$pmf->setMiniChunk($X, $Z, $Y, $data);
}
$pmf->setPopulated($X, $Z);
$pmf->saveChunk($X, $Z);
}
MainLogger::getLogger()->notice("Importing level " . ceil(($Z + 1) / 0.16) . "%");
}
$chunks->map = null;
$chunks = null;
@unlink($this->path . "level.dat");
@unlink($this->path . "level.dat_old");
@unlink($this->path . "player.dat");
@unlink($this->path . "entities.dat");
@unlink($this->path . "chunks.dat");
@unlink($this->path . "chunks.dat.gz");
@unlink($this->path . "tiles.dat");
unset($chunks, $level, $entities, $tiles, $nbt);
return true;
}
示例14: createFromSaved
/**
* Creates a new clip using data from database for reading
*
* @param string $compressed
*
* @return Clip
*/
public static function createFromSaved($compressed)
{
$nbt = new NBT();
$nbt->readCompressed($compressed);
$data = $nbt->getData();
$instance = new Clip($data["Name"], false);
$instance->owner = $data["Owner"];
$instance->creationTime = $data["Creation"];
/** @var Enum $entriesTag */
$entriesTag = $data["Entries"];
for ($i = 0; $i < $entriesTag->getCount(); $i++) {
$blockTag = $entriesTag[$i];
$block = Block::get($blockTag["Id"], $blockTag["Damage"], new Position($blockTag["X"], $blockTag["Y"], $blockTag["Z"]));
$instance->entries[] = $block;
}
return $instance;
}
示例15: loadChunk
public function loadChunk($X, $Z)
{
if ($this->isChunkLoaded($X, $Z)) {
return true;
}
$index = self::getIndex($X, $Z);
$path = $this->getChunkPath($X, $Z);
if (!file_exists($path)) {
if ($this->generateChunk($X, $Z) === false) {
return false;
}
if ($this->isGenerating === 0) {
$this->populateChunk($X, $Z);
}
return true;
}
$chunk = file_get_contents($path);
if ($chunk === false) {
return false;
}
$chunk = zlib_decode($chunk);
$offset = 0;
$this->chunkInfo[$index] = [0 => ord($chunk[0]), 1 => Binary::readInt(substr($chunk, 1, 4))];
$offset += 5;
$len = Binary::readInt(substr($chunk, $offset, 4));
$offset += 4;
$nbt = new NBT(NBT::BIG_ENDIAN);
$nbt->read(substr($chunk, $offset, $len));
$this->chunkInfo[$index][2] = $nbt->getData();
$offset += $len;
$this->chunks[$index] = [];
$this->chunkChange[$index] = [-1 => false];
$this->chunkInfo[$index][3] = substr($chunk, $offset, 256);
//Biome data
$offset += 256;
for ($Y = 0; $Y < 8; ++$Y) {
if (($this->chunkInfo[$index][0] & 1 << $Y) !== 0) {
// 4096 + 2048 + 2048, Block Data, Meta, Light
if (strlen($this->chunks[$index][$Y] = substr($chunk, $offset, 8192)) < 8192) {
MainLogger::getLogger()->notice("Empty corrupt chunk detected [{$X},{$Z},:{$Y}], recovering contents");
$this->fillMiniChunk($X, $Z, $Y);
}
$offset += 8192;
} else {
$this->chunks[$index][$Y] = false;
}
}
if ($this->isGenerating === 0 and !$this->isPopulated($X, $Z)) {
$this->populateChunk($X, $Z);
}
return true;
}