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PHP level\Location类代码示例

本文整理汇总了PHP中pocketmine\level\Location的典型用法代码示例。如果您正苦于以下问题:PHP Location类的具体用法?PHP Location怎么用?PHP Location使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Location类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: addShop

 public function addShop(Location $loc, $col)
 {
     $hash = Level::chunkHash($loc->getFloorX() >> 4, $loc->getFloorZ() >> 4);
     if (!isset($this->shopLocs[$hash])) {
         $this->shopLocs[$hash] = [];
     }
     $this->shopLocs[$hash][$col] = $loc;
 }
开发者ID:LegionPE,项目名称:LegionPE-Eta,代码行数:8,代码来源:PvpGameChunkListener.php

示例2: __construct

 public function __construct(Location $loc, $name, $skin, $skinName, Item $item, $message = "")
 {
     parent::__construct($loc->x, $loc->y, $loc->z, $loc->yaw, $loc->pitch, $loc->level);
     $this->eid = Entity::$entityCount++;
     $this->skin = $skin;
     $this->skinName = $skinName;
     $this->name = $name;
     $this->item = $item;
     $this->message = $message;
     $this->uuid = UUID::fromRandom();
 }
开发者ID:wodnr0804,项目名称:NPC,代码行数:11,代码来源:NPC.php

示例3: __construct

 public function __construct(Main $plugin, Location $loc, $name, $skin, $skinId, Item $item, $message = "", $command = null)
 {
     parent::__construct($loc->x, $loc->y, $loc->z, $loc->yaw, $loc->pitch, $loc->level);
     $this->plugin = $plugin;
     $this->eid = Entity::$entityCount++;
     $this->skin = $skin;
     $this->skinId = $skinId;
     $this->name = $name;
     $this->item = $item;
     $this->message = $message;
     $this->command = $command;
     $this->uuid = UUID::fromRandom();
 }
开发者ID:onebone,项目名称:NPC,代码行数:13,代码来源:NPC.php

示例4: tick

 /**
  * @param number $slowness
  * @return Location|null
  */
 public function tick($slowness)
 {
     if (($length = $this->length * $slowness) < 1.0E-7) {
         return null;
     }
     if (($progress = $this->current++ / $length) > 1) {
         return null;
     }
     return new Location($this->getOrigin()->getX() + $this->distance->getX() * $progress, 1.62 + $this->getOrigin()->getY() + $this->distance->getY() * $progress, $this->getOrigin()->getZ() + $this->distance->getZ() * $progress, $this->getOrigin()->getYaw() + $this->distance->getYaw() * $progress, $this->getOrigin()->getPitch() + $this->distance->getPitch() * $progress);
 }
开发者ID:Artide,项目名称:Cameraman,代码行数:14,代码来源:StraightMovement.php

示例5: execute

 /**
  * @param CommandSender $sender
  * @param string $alias
  * @param array $args
  * @return bool
  */
 public function execute(CommandSender $sender, $alias, array $args)
 {
     if (!$this->testPermission($sender)) {
         return false;
     }
     if (!isset($args[0]) && !$sender instanceof Player || count($args) > 1) {
         $this->sendUsage($sender, $alias);
         return false;
     }
     $player = $sender;
     if (isset($args[0])) {
         if (!$sender->hasPermission("essentials.spawn.other")) {
             $sender->sendMessage(TextFormat::RED . "[Error] You can't teleport other players to spawn");
             return false;
         } elseif (!($player = $this->getAPI()->getPlayer($args[0]))) {
             $sender->sendMessage(TextFormat::RED . "[Error] Player not found");
             return false;
         }
     }
     $player->teleport(Location::fromObject($this->getAPI()->getServer()->getDefaultLevel()->getSpawnLocation(), $this->getAPI()->getServer()->getDefaultLevel()));
     $player->sendMessage(TextFormat::GREEN . "Teleporting...");
     return true;
 }
开发者ID:TBNRFrags2468,项目名称:EssentialsPE,代码行数:29,代码来源:Spawn.php

示例6: processMovement

 protected function processMovement($tickDiff)
 {
     if (!$this->isAlive() or !$this->spawned or $this->newPosition === null or $this->teleportPosition !== null) {
         return;
     }
     $newPos = $this->newPosition;
     $distanceSquared = $newPos->distanceSquared($this);
     $revert = false;
     if ($distanceSquared / $tickDiff ** 2 > 100) {
         $revert = true;
     } else {
         if ($this->chunk === null or !$this->chunk->isGenerated()) {
             $chunk = $this->level->getChunk($newPos->x >> 4, $newPos->z >> 4, false);
             if ($chunk === null or !$chunk->isGenerated()) {
                 $revert = true;
                 $this->nextChunkOrderRun = 0;
             } else {
                 if ($this->chunk !== null) {
                     $this->chunk->removeEntity($this);
                 }
                 $this->chunk = $chunk;
             }
         }
     }
     if (!$revert and $distanceSquared != 0) {
         $dx = $newPos->x - $this->x;
         $dy = $newPos->y - $this->y;
         $dz = $newPos->z - $this->z;
         $this->move($dx, $dy, $dz);
         $diffX = $this->x - $newPos->x;
         $diffY = $this->y - $newPos->y;
         $diffZ = $this->z - $newPos->z;
         $yS = 0.5 + $this->ySize;
         if ($diffY >= -$yS or $diffY <= $yS) {
             $diffY = 0;
         }
         $diff = ($diffX ** 2 + $diffY ** 2 + $diffZ ** 2) / $tickDiff ** 2;
         if ($this->isSurvival()) {
             if (!$revert and !$this->isSleeping()) {
                 if ($diff > 0.0625) {
                     $revert = true;
                     $this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidMove", [$this->getName()]));
                 }
             }
         }
         if ($diff > 0) {
             $this->x = $newPos->x;
             $this->y = $newPos->y;
             $this->z = $newPos->z;
             $radius = $this->width / 2;
             $this->boundingBox->setBounds($this->x - $radius, $this->y, $this->z - $radius, $this->x + $radius, $this->y + $this->height, $this->z + $radius);
         }
     }
     $from = new Location($this->lastX, $this->lastY, $this->lastZ, $this->lastYaw, $this->lastPitch, $this->level);
     $to = $this->getLocation();
     $delta = pow($this->lastX - $to->x, 2) + pow($this->lastY - $to->y, 2) + pow($this->lastZ - $to->z, 2);
     $deltaAngle = abs($this->lastYaw - $to->yaw) + abs($this->lastPitch - $to->pitch);
     if (!$revert and ($delta > 1 / 16 or $deltaAngle > 10)) {
         $isFirst = ($this->lastX === null or $this->lastY === null or $this->lastZ === null);
         $this->lastX = $to->x;
         $this->lastY = $to->y;
         $this->lastZ = $to->z;
         $this->lastYaw = $to->yaw;
         $this->lastPitch = $to->pitch;
         if (!$isFirst) {
             $ev = new PlayerMoveEvent($this, $from, $to);
             $this->server->getPluginManager()->callEvent($ev);
             if (!($revert = $ev->isCancelled())) {
                 //Yes, this is intended
                 if ($to->distanceSquared($ev->getTo()) > 0.01) {
                     //If plugins modify the destination
                     $this->teleport($ev->getTo());
                 } else {
                     $this->level->addEntityMovement($this->x >> 4, $this->z >> 4, $this->getId(), $this->x, $this->y + $this->getEyeHeight(), $this->z, $this->yaw, $this->pitch, $this->yaw);
                 }
             }
         }
         if (!$this->isSpectator()) {
             $this->checkNearEntities($tickDiff);
         }
         $this->speed = $from->subtract($to);
     } elseif ($distanceSquared == 0) {
         $this->speed = new Vector3(0, 0, 0);
     }
     if ($revert) {
         $this->lastX = $from->x;
         $this->lastY = $from->y;
         $this->lastZ = $from->z;
         $this->lastYaw = $from->yaw;
         $this->lastPitch = $from->pitch;
         $this->sendPosition($from, $from->yaw, $from->pitch, 1);
         $this->forceMovement = new Vector3($from->x, $from->y, $from->z);
     } else {
         $this->forceMovement = null;
         if ($distanceSquared != 0 and $this->nextChunkOrderRun > 20) {
             $this->nextChunkOrderRun = 20;
         }
     }
     $this->newPosition = null;
 }
开发者ID:NewDelion,项目名称:PocketMine-0.13.x,代码行数:100,代码来源:Player.php

示例7: processMovement

 protected function processMovement($tickDiff)
 {
     if (!$this->isAlive() or !$this->spawned or $this->newPosition === null or $this->teleportPosition !== null) {
         return;
         $this->setMoving(false);
     }
     $newPos = $this->newPosition;
     $distanceSquared = $newPos->distanceSquared($this);
     $revert = false;
     if ($distanceSquared / $tickDiff ** 2 > 200) {
         $revert = true;
     } else {
         if ($this->chunk === null or !$this->chunk->isGenerated()) {
             $chunk = $this->level->getChunk($newPos->x >> 4, $newPos->z >> 4, false);
             if ($chunk === null or !$chunk->isGenerated()) {
                 $revert = true;
                 $this->nextChunkOrderRun = 0;
             } else {
                 if ($this->chunk !== null) {
                     $this->chunk->removeEntity($this);
                 }
                 $this->chunk = $chunk;
             }
         }
     }
     if (!$revert and $distanceSquared != 0) {
         $dx = $newPos->x - $this->x;
         $dy = $newPos->y - $this->y;
         $dz = $newPos->z - $this->z;
         $this->move($dx, $dy, $dz);
         $diffX = $this->x - $newPos->x;
         $diffY = $this->y - $newPos->y;
         $diffZ = $this->z - $newPos->z;
         $yS = 0.5 + $this->ySize;
         if ($diffY >= -$yS or $diffY <= $yS) {
             $diffY = 0;
         }
         $diff = ($diffX ** 2 + $diffY ** 2 + $diffZ ** 2) / $tickDiff ** 2;
         /*if($this->isSurvival()){
         				if(!$revert and !$this->isSleeping()){
         					if($diff > 0.0625){
         						$revert = true;
         						$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidMove", [$this->getName()]));
         					}
         				}
         			}
         
         			if($diff > 0){
         				$this->x = $newPos->x;
         				$this->y = $newPos->y;
         				$this->z = $newPos->z;
         				$radius = $this->width / 2;
         				$this->boundingBox->setBounds($this->x - $radius, $this->y, $this->z - $radius, $this->x + $radius, $this->y + $this->height, $this->z + $radius);
         			}*/
     }
     $from = new Location($this->lastX, $this->lastY, $this->lastZ, $this->lastYaw, $this->lastPitch, $this->level);
     $to = $this->getLocation();
     $delta = pow($this->lastX - $to->x, 2) + pow($this->lastY - $to->y, 2) + pow($this->lastZ - $to->z, 2);
     $deltaAngle = abs($this->lastYaw - $to->yaw) + abs($this->lastPitch - $to->pitch);
     if (!$revert and ($delta > 1 / 16 or $deltaAngle > 10)) {
         $isFirst = ($this->lastX === null or $this->lastY === null or $this->lastZ === null);
         $this->lastX = $to->x;
         $this->lastY = $to->y;
         $this->lastZ = $to->z;
         $this->lastYaw = $to->yaw;
         $this->lastPitch = $to->pitch;
         if (!$isFirst) {
             $ev = new PlayerMoveEvent($this, $from, $to);
             $this->setMoving(true);
             $this->server->getPluginManager()->callEvent($ev);
             if (!($revert = $ev->isCancelled())) {
                 //Yes, this is intended
                 //$teleported = false;
                 if ($this->server->netherEnabled) {
                     if ($this->isInsideOfPortal()) {
                         if ($this->portalTime == 0) {
                             $this->portalTime = $this->server->getTick();
                         }
                     } else {
                         $this->portalTime = 0;
                     }
                 }
                 //if($this->server->redstoneEnabled) $this->getLevel()->updateAround($ev->getTo()->round());
                 //	if(!$teleported){
                 if ($to->distanceSquared($ev->getTo()) > 0.2) {
                     //If plugins modify the destination
                     $this->teleport($ev->getTo());
                 } else {
                     $this->level->addEntityMovement($this->x >> 4, $this->z >> 4, $this->getId(), $this->x, $this->y + $this->getEyeHeight(), $this->z, $this->yaw, $this->pitch, $this->yaw);
                 }
                 if ($this->fishingHook instanceof FishingHook) {
                     if ($this->distance($this->fishingHook) > 20 or $this->inventory->getItemInHand()->getId() !== Item::FISHING_ROD) {
                         $this->fishingHook->close();
                         $this->fishingHook = null;
                     }
                 }
                 //	}
                 /*if($this->server->expEnabled){
                 			/** @var \pocketmine\entity\ExperienceOrb $e *
                 			foreach($this->level->getNearbyExperienceOrb(new AxisAlignedBB($this->x - 1, $this->y - 1, $this->z - 1, $this->x + 1, $this->y + 2, $this->z + 1)) as $e){
//.........这里部分代码省略.........
开发者ID:PepbookPvP,项目名称:Genisys,代码行数:101,代码来源:Player.php

示例8: processMovement

 protected function processMovement($currentTick)
 {
     if ($this->dead or !$this->spawned or !$this->newPosition instanceof Vector3) {
         $diff = $currentTick - $this->lastSpeedTick;
         if ($diff >= 10) {
             $this->speed = new Vector3(0, 0, 0);
         } elseif ($diff > 5 and $this->speedTicks < 20) {
             ++$this->speedTicks;
         }
         return;
     }
     $distanceSquared = $this->newPosition->distanceSquared($this);
     $revert = false;
     if ($distanceSquared > 100) {
         $revert = true;
     } else {
         if ($this->chunk === null or !$this->chunk->isGenerated()) {
             $chunk = $this->level->getChunk($this->newPosition->x >> 4, $this->newPosition->z >> 4);
             if (!$chunk instanceof FullChunk or !$chunk->isGenerated()) {
                 $revert = true;
                 $this->nextChunkOrderRun = 0;
             } else {
                 if ($this->chunk instanceof FullChunk) {
                     $this->chunk->removeEntity($this);
                 }
                 $this->chunk = $chunk;
             }
         }
     }
     if (!$revert and $distanceSquared != 0) {
         $dx = $this->newPosition->x - $this->x;
         $dy = $this->newPosition->y - $this->y;
         $dz = $this->newPosition->z - $this->z;
         $this->fastMove($dx, $dy, $dz);
         $diffX = $this->x - $this->newPosition->x;
         $diffY = $this->y - $this->newPosition->y;
         $diffZ = $this->z - $this->newPosition->z;
         $yS = 0.5 + $this->ySize;
         if ($diffY > -0.5 or $diffY < 0.5) {
             $diffY = 0;
         }
         $diff = $diffX ** 2 + $diffY ** 2 + $diffZ ** 2;
         if ($this->isSurvival()) {
             if (!$revert and !$this->isSleeping()) {
                 if ($diff > 0.0625 and $this->checkMovement) {
                     $revert = true;
                     $this->server->getLogger()->warning($this->getName() . " moved wrongly!");
                 } elseif ($diff > 0 or !$this->checkMovement) {
                     $this->x = $this->newPosition->x;
                     $this->y = $this->newPosition->y;
                     $this->z = $this->newPosition->z;
                     $radius = $this->width / 2;
                     $this->boundingBox->setBounds($this->x - $radius, $this->y, $this->z - $radius, $this->x + $radius, $this->y + $this->height, $this->z + $radius);
                 }
             }
         } elseif ($diff > 0) {
             $this->x = $this->newPosition->x;
             $this->y = $this->newPosition->y;
             $this->z = $this->newPosition->z;
             $radius = $this->width / 2;
             $this->boundingBox->setBounds($this->x - $radius, $this->y + $this->ySize, $this->z - $radius, $this->x + $radius, $this->y + $this->height + $this->ySize, $this->z + $radius);
         }
     }
     $from = new Location($this->lastX, $this->lastY, $this->lastZ, $this->lastYaw, $this->lastPitch, $this->level);
     $to = $this->getLocation();
     $delta = pow($this->lastX - $to->x, 2) + pow($this->lastY - $to->y, 2) + pow($this->lastZ - $to->z, 2);
     $deltaAngle = abs($this->lastYaw - $to->yaw) + abs($this->lastPitch - $to->pitch);
     if (!$revert and ($delta > 1 / 16 or $deltaAngle > 10)) {
         $isFirst = ($this->lastX === null or $this->lastY === null or $this->lastZ === null);
         $this->lastX = $to->x;
         $this->lastY = $to->y;
         $this->lastZ = $to->z;
         $this->lastYaw = $to->yaw;
         $this->lastPitch = $to->pitch;
         if (!$isFirst) {
             $ev = new PlayerMoveEvent($this, $from, $to);
             $this->server->getPluginManager()->callEvent($ev);
             if (!($revert = $ev->isCancelled())) {
                 //Yes, this is intended
                 if ($to->distanceSquared($ev->getTo()) > 0.01) {
                     //If plugins modify the destination
                     $this->teleport($ev->getTo());
                 } else {
                     foreach ($this->hasSpawned as $player) {
                         $player->addEntityMovement($this->id, $this->x, $this->y + $this->getEyeHeight(), $this->z, $this->yaw, $this->pitch, $this->yaw);
                     }
                 }
             }
         }
         $ticks = min(20, $currentTick - $this->lastSpeedTick + 0.5);
         if ($this->speedTicks > 0) {
             $ticks += $this->speedTicks;
         }
         $this->speed = $from->subtract($to)->divide($ticks);
         $this->lastSpeedTick = $currentTick;
     } elseif ($distanceSquared == 0) {
         $this->speed = new Vector3(0, 0, 0);
         $this->lastSpeedTick = $currentTick;
     }
     if ($this->speedTicks > 0) {
//.........这里部分代码省略.........
开发者ID:ZenaGamingsky,项目名称:Steadfast2,代码行数:101,代码来源:Player.php

示例9: onCommand

 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "mobster") {
         return false;
     }
     if (isset($args[0]) && strtolower($args[0]) == "spawn") {
         array_shift($args);
     }
     if (!$sender->hasPermission("mobsters.cmd.spawn")) {
         $sender->sendMessage("You are not allowed to do that!");
         return true;
     }
     if (count($args) != 2) {
         return false;
     }
     $mob = strtolower(array_shift($args));
     if (($class = $this->mobClass($mob)) === null) {
         $sender->sendMessage("Unknown mob class: {$mob}");
         return true;
     }
     $location = explode(":", array_shift($args), 2);
     if (count($location) < 2) {
         if ($sender instanceof Player) {
             $level = $sender->getLevel();
         } else {
             $level = $this->getServer()->getDefaultLevel();
         }
     } else {
         $level = $this->getServer()->getLevelByName($location[1]);
         if ($level === null) {
             $sender->sendMessage("Unknown level: " . $location[1]);
             return true;
         }
     }
     $location = array_map("floatval", explode(",", $location[0], 5));
     if (count($location) < 3) {
         $sender->sendMessage("Invalid location specified");
         return false;
     }
     $location = new Location(...$location);
     $location->setLevel($level);
     $this->spawnMob($class, $location);
     $sender->sendMessage("Spawned {$mob}");
     return true;
 }
开发者ID:AvivShopen,项目名称:bad-plugins,代码行数:45,代码来源:Main.php

示例10: setWarp

 /**
  * Create a warp or override its position
  *
  * @param string $warp
  * @param Position $pos
  * @param int $yaw
  * @param int $pitch
  * @return bool
  */
 public function setWarp($warp, Position $pos, $yaw = 0, $pitch = 0)
 {
     if (!$this->validateName($warp, false)) {
         return false;
     }
     $this->warps[$warp] = $pos instanceof BaseLocation ? $pos : BaseLocation::fromPosition($warp, $pos instanceof Location ? $pos : Location::fromObject($pos, $pos->getLevel(), $yaw, $pitch));
     return true;
 }
开发者ID:mwvent,项目名称:WattzEssentialsPE,代码行数:17,代码来源:Loader.php

示例11: fromPosition

 public static function fromPosition($name, Location $pos)
 {
     return new BaseLocation($name, $pos->getX(), $pos->getY(), $pos->getZ(), $pos->getLevel(), $pos->getYaw(), $pos->getPitch());
 }
开发者ID:PrimusLV,项目名称:EssentialsPE,代码行数:4,代码来源:BaseLocation.php

示例12: createTouchEffect

 public function createTouchEffect(Location $position, $entityHeight, Location $damagerPosition, $damagerHeight)
 {
     if (isset($this->config["NU_EFFECT"]) && !$this->config["NU_EFFECT"]) {
         $position->getLevel()->addSound(new DoorSound($position));
         for ($i = 0; $i < 50; $i++) {
             $position->getLevel()->addParticle(new HeartParticle($position->add(mt_rand(-1, 1), mt_rand(-1, 1) + $entityHeight, mt_rand(-1, 1))));
         }
         for ($i = 0; $i < 50; $i++) {
             $damagerPosition->getLevel()->addParticle(new HeartParticle($damagerPosition->add(mt_rand(-1, 1), mt_rand(-1, 1) + $damagerHeight, mt_rand(-1, 1))));
         }
     } else {
         $position->getLevel()->addSound(new DoorSound($position));
         for ($i = 0; $i < 50; $i++) {
             $position->getLevel()->addParticle(new DustParticle($position->add(mt_rand(-1, 1) / 2, mt_rand(-1, 1) / 2 + $entityHeight, mt_rand(-1, 1) / 2), 153, 51, 255));
         }
         for ($i = 0; $i < 50; $i++) {
             $damagerPosition->getLevel()->addParticle(new DustParticle($damagerPosition->add(mt_rand(-1, 1) / 2, mt_rand(-1, 1) / 2 + $damagerHeight, mt_rand(-1, 1) / 2), 153, 51, 255));
         }
     }
 }
开发者ID:EpicArtz08999,项目名称:ZombieGame,代码行数:20,代码来源:GameGenius.php

示例13: setHome

 /**
  * @param $home
  * @param Location $pos
  * @return bool
  */
 public function setHome($home, Location $pos)
 {
     if (!$this->getPlugin()->validateName($home, false)) {
         return false;
     }
     $this->homes[$home] = new BaseLocation($home, $pos->getX(), $pos->getY(), $pos->getZ(), $pos->getLevel(), $pos->getYaw(), $pos->getPitch());
     return true;
 }
开发者ID:ZencraftYouTube,项目名称:EssentialsPE,代码行数:13,代码来源:BaseSession.php

示例14: build

 public function build()
 {
     $materialMaxKey = count($this->floorMaterials) - 1;
     $level = $this->playerPrepLoc->getLevel();
     //		$level->getServer()->getLogger()->debug("Start rebuilding of spleef $this->name");
     for ($floor = 0; $floor < $this->floors; $floor++) {
         $y = $this->lowestY + $floor * $this->floorHeight;
         for ($x = $this->fromx; $x <= $this->tox; $x++) {
             for ($z = $this->fromz; $z <= $this->toz; $z++) {
                 $level->setBlock(new Vector3($x, $y, $z), $this->floorMaterials[mt_rand(0, $materialMaxKey)], false, false);
             }
         }
     }
     //		$level->getServer()->getLogger()->debug("Finished rebuilding of spleef $this->name");
 }
开发者ID:LegionPE,项目名称:LegionPE-Eta,代码行数:15,代码来源:SpleefArenaConfig.php

示例15: __construct

 /**
  * @param string $name
  * @param int $x
  * @param int $y
  * @param int $z
  * @param Level $level
  * @param float $yaw
  * @param float $pitch
  */
 public function __construct($name, $x, $y, $z, Level $level, $yaw, $pitch)
 {
     parent::__construct($x, $y, $z, $yaw, $pitch, $level);
     $this->name = $name;
 }
开发者ID:ZencraftYouTube,项目名称:EssentialsPE,代码行数:14,代码来源:BaseLocation.php


注:本文中的pocketmine\level\Location类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。