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PHP EntityShootBowEvent::getEntity方法代码示例

本文整理汇总了PHP中pocketmine\event\entity\EntityShootBowEvent::getEntity方法的典型用法代码示例。如果您正苦于以下问题:PHP EntityShootBowEvent::getEntity方法的具体用法?PHP EntityShootBowEvent::getEntity怎么用?PHP EntityShootBowEvent::getEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\event\entity\EntityShootBowEvent的用法示例。


在下文中一共展示了EntityShootBowEvent::getEntity方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onEntityShootBow

 public function onEntityShootBow(EntityShootBowEvent $event)
 {
     if (!$event->isCancelled()) {
         $arrow = $event->getProjectile();
         $set = [$arrow->chunk, $arrow->nametag, $p];
         $newArrow = new AbilityArrow(...$set);
         $p = $event->getEntity();
         if ($p instanceof Player) {
             if (!$p->isCreative()) {
                 $list = [1 => FireArrow::class, 5 => TeleportArrow::class, 7 => SpiderArrow::class, 9 => HealArrow::class, 12 => PowerArrow::class];
                 $inv = $p->getInventory();
                 foreach ($inv->getContents() as $k => $i) {
                     $d = $i->getDamage();
                     if ($i->getID() == 351 && isset($list[$d])) {
                         $i->setCount($i->getCount() - 1);
                         $inv->setItem($k, $i);
                         $p->sendMessage([1 => "FireArrow", 5 => "TeleportArrow", 7 => "SpiderArrow", 9 => "HealArrow", 12 => "PowerArrow"][$d]);
                         $newArrow = new $list[$d](...$set);
                         break;
                     }
                 }
             }
         }
         $event->setProjectile($newArrow);
     }
 }
开发者ID:stoastye85,项目名称:Plugins,代码行数:26,代码来源:ArrowAbility.php

示例2: onEntityUseBow

 public function onEntityUseBow(EntityShootBowEvent $event)
 {
     $entity = $event->getEntity();
     if ($entity instanceof Player) {
         if ($entity->hasPermission("flamebows.use")) {
             $event->getProjectile()->setOnFire(500000000 * 20);
         }
     }
 }
开发者ID:FaZeTheLight,项目名称:FlameBows,代码行数:9,代码来源:Main.php

示例3: onShoot

 public function onShoot(EntityShootBowEvent $e)
 {
     if ($e->isCancelled()) {
         return;
     }
     $p = $e->getEntity();
     if (!$p instanceof Player) {
         return;
     }
     $n = $p->getName();
     if (isset($this->dumdums[$n])) {
         if ($this->misfire($e->getBow())) {
             $e->setCancelled();
             // Bow broke!
             $p->sendMessage("Dumdum failure!");
             $this->getServer()->getPluginManager()->callEvent($cc = new ExplosionPrimeEvent($p, 4));
             if ($cc->isCancelled()) {
                 return;
             }
             $explosion = new Explosion($p, $this->dumdums[$n][0]);
             if (!$this->dumdums[$n][1]) {
                 $explosion->explodeA();
             }
             $explosion->explodeB();
             return;
         }
         $arrow = $e->getProjectile();
         $arrow->namedtag->setName("dumdum:" . implode(":", $this->dumdums[$n]));
         return;
     }
     if (!isset($this->shooters[$n])) {
         return;
     }
     if (!isset($this->shooters[$n])) {
         return;
     }
     $e->setCancelled();
     // Disable it and replace it with our own
     if (!$p->isCreative()) {
         if (!$this->checkAmmo($p, true)) {
             $p->sendMessage("You are out of grenades");
             $p->sendMessage("RPG disarmed");
             unset($this->shoters[$n]);
             return;
         }
         if ($this->misfire($e->getBow())) {
             $p->sendMessage("RPG misfired!");
             $this->fire($p, mt_rand(1, $this->shooters[$n][0]), 0.01);
             return;
         }
         // Since we are cancelling the event, we change the damage later
         $this->getServer()->getScheduler()->scheduleDelayedTask(new PluginCallbackTask($this, [$this, "breakBow"], [$n]), 5);
     }
     //echo "FORCE: ". $e->getForce()."\n"; //## DEBUG
     $this->fire($p, $this->shooters[$n][0], $this->shooters[$n][1]);
 }
开发者ID:DWWf,项目名称:pocketmine-plugins,代码行数:56,代码来源:Main.php

示例4: onBowShoot

 public function onBowShoot(EntityShootBowEvent $event)
 {
     if ($this->plugin->status === "enabled" && $this->plugin->loginmanager[$event->getEntity()->getId()] === 0) {
         $event->setCancelled(true);
     } elseif ($this->plugin->safemode === true and $this->plugin->status !== "enabled") {
         $event->setCancelled(true);
     }
 }
开发者ID:Jackboy320,项目名称:xAuth,代码行数:8,代码来源:LoginTasks.php

示例5: onBowShoot

 public function onBowShoot(EntityShootBowEvent $event)
 {
     if ($this->plugin->status === "enabled" && $this->plugin->loginmanager[$event->getEntity()->getId()] !== true && $this->plugin->allowShoot !== true && $event->getPlayer() instanceof Player) {
         $event->setCancelled(true);
     } elseif ($this->plugin->safemode === true and $this->plugin->status !== "enabled") {
         $event->setCancelled(true);
         $event->getPlayer()->sendMessage($this->disable);
     }
 }
开发者ID:EpicArtz08999,项目名称:xAuth,代码行数:9,代码来源:LoginTasks.php

示例6: onBowShoot

 public function onBowShoot(EntityShootBowEvent $event)
 {
     $player = $event->getEntity()->getName();
     $ps = $event->getEntity();
     if (!is_file($this->getDataFolder() . $player . ".json")) {
         return true;
     }
     $data = file_get_contents($this->getDataFolder() . $player . ".json");
     $decode = json_decode($data, true);
     if (!isset($decode["annihilator"])) {
         return true;
     }
     if ($decode["annihilator"] === "yes") {
         $event->setForce(100);
         $this->arrowtimeshot[$player] = intval($this->arrowtimeshot[$player]) - 1;
         $this->getServer()->getPlayer($player)->sendMessage("You have " . $this->arrowtimeshot[$player] . " shots left.");
         if (intval($this->arrowtimeshot[$player]) <= "0") {
             $ps->getInventory()->removeItem($this->bow);
             $ps->getInventory()->removeItem(Item::get(262, 0, 3));
             $this->detransform($player);
             return true;
         }
         return true;
     }
 }
开发者ID:DRPlugins,项目名称:PM-Plugins,代码行数:25,代码来源:Annihilator.php

示例7: onVipShootBow

 public function onVipShootBow(EntityShootBowEvent $event)
 {
     $player = $event->getEntity();
     if (!$player instanceof Player or ($vip = $this->getVip($player)) === null) {
         return;
     }
     if ($vip->refuseToPvp()) {
         $event->setCancelled(true);
         return;
     }
     $this->arrowQueue[] = $event->getProjectile()->getId();
 }
开发者ID:nesgohood,项目名称:PMMP-Plugins,代码行数:12,代码来源:VIPPlus.php

示例8: onBowUse

 public function onBowUse(EntityShootBowEvent $event)
 {
     if ($event->getEntity() instanceof Player) {
         if ($this->disableBowUse) {
             $event->setCancelled();
         }
     }
     return;
 }
开发者ID:The-Epic-Miner,项目名称:MinigameBase,代码行数:9,代码来源:Main.php

示例9: onShootBow

 public function onShootBow(EntityShootBowEvent $event)
 {
     $ent = $event->getEntity();
     if (!$ent instanceof Player) {
         return;
     }
     if (!($ses = $this->getMain()->getSessions()->getSession($ent)) instanceof Session) {
         return;
     }
     if (!$ses->inSession($this)) {
         return;
     }
     if (!($d = $this->getPlayerData($ses)) instanceof PvpSessionData) {
         return;
     }
     $bow = $d->getBowLevel();
     $hasFire = Settings::kitpvp_getBowInfo($bow)[4] > 0;
     if ($hasFire) {
         $event->getProjectile()->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_ONFIRE);
     }
 }
开发者ID:LegionPE,项目名称:LegionPE-Eta,代码行数:21,代码来源:PvpGame.php


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