本文整理汇总了PHP中pocketmine\event\entity\EntityDamageByEntityEvent::isCancelled方法的典型用法代码示例。如果您正苦于以下问题:PHP EntityDamageByEntityEvent::isCancelled方法的具体用法?PHP EntityDamageByEntityEvent::isCancelled怎么用?PHP EntityDamageByEntityEvent::isCancelled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\event\entity\EntityDamageByEntityEvent
的用法示例。
在下文中一共展示了EntityDamageByEntityEvent::isCancelled方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: handleDataPacket
/**
* Handles a Minecraft packet
* TODO: Separate all of this in handlers
*
* WARNING: Do not use this, it's only for internal use.
* Changes to this function won't be recorded on the version.
*
* @param DataPacket $packet
*/
public function handleDataPacket(DataPacket $packet)
{
if ($this->connected === false) {
return;
}
if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) {
/** @var BatchPacket $packet */
$this->server->getNetwork()->processBatch($packet, $this);
return;
}
$timings = Timings::getReceiveDataPacketTimings($packet);
$timings->startTiming();
$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
if ($ev->isCancelled()) {
$timings->stopTiming();
return;
}
switch ($packet::NETWORK_ID) {
case ProtocolInfo::ITEM_FRAME_DROP_ITEM_PACKET:
$tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z));
if ($tile instanceof ItemFrame) {
$block = $this->level->getBlock($tile);
$this->server->getPluginManager()->callEvent($ev = new BlockBreakEvent($this, $block, $this->getInventory()->getItemInHand(), true));
if (!$ev->isCancelled()) {
$item = $tile->getItem();
$this->server->getPluginManager()->callEvent($ev = new ItemFrameDropItemEvent($this, $block, $tile, $item));
if (!$ev->isCancelled()) {
if ($item->getId() !== Item::AIR) {
if (mt_rand(0, 10) / 10 < $tile->getItemDropChance()) {
$this->level->dropItem($tile, $item);
}
$tile->setItem(Item::get(Item::AIR));
$tile->setItemRotation(0);
}
} else {
$tile->spawnTo($this);
}
} else {
$tile->spawnTo($this);
}
}
break;
case ProtocolInfo::REQUEST_CHUNK_RADIUS_PACKET:
/*if($this->spawned){
$this->viewDistance = $packet->radius ** 2;
}*/
$pk = new ChunkRadiusUpdatedPacket();
$pk->radius = $this->server->chunkRadius != -1 ? $this->server->chunkRadius : $packet->radius;
$this->dataPacket($pk);
break;
case ProtocolInfo::PLAYER_INPUT_PACKET:
break;
case ProtocolInfo::LOGIN_PACKET:
if ($this->loggedIn) {
break;
}
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_SUCCESS;
$this->dataPacket($pk);
$this->username = TextFormat::clean($packet->username);
$this->displayName = $this->username;
$this->setNameTag($this->username);
$this->iusername = strtolower($this->username);
$this->protocol = $packet->protocol;
if ($this->server->getConfigBoolean("online-mode", false) && $packet->identityPublicKey === null) {
$this->kick("disconnectionScreen.notAuthenticated", false);
break;
}
if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) {
break;
}
if (!in_array($packet->protocol, ProtocolInfo::ACCEPTED_PROTOCOLS)) {
if ($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL) {
$message = "disconnectionScreen.outdatedClient";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT;
$this->directDataPacket($pk);
} else {
$message = "disconnectionScreen.outdatedServer";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER;
$this->directDataPacket($pk);
}
$this->close("", $message, false);
break;
}
$this->randomClientId = $packet->clientId;
$this->uuid = UUID::fromString($packet->clientUUID);
$this->rawUUID = $this->uuid->toBinary();
$valid = true;
$len = strlen($packet->username);
//.........这里部分代码省略.........
示例2: handleDataPacket
/**
* Handles a Minecraft packet
* TODO: Separate all of this in handlers
*
* WARNING: Do not use this, it's only for internal use.
* Changes to this function won't be recorded on the version.
*
* @param DataPacket $packet
*/
public function handleDataPacket(DataPacket $packet)
{
if ($this->connected === false) {
return;
}
if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) {
/** @var BatchPacket $packet */
$this->server->getNetwork()->processBatch($packet, $this);
return;
}
$timings = Timings::getReceiveDataPacketTimings($packet);
$timings->startTiming();
$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
if ($ev->isCancelled()) {
$timings->stopTiming();
return;
}
switch ($packet::NETWORK_ID) {
case ProtocolInfo::ITEM_FRAME_DROP_ITEM_PACKET:
$tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z));
if ($tile instanceof ItemFrame) {
$block = $this->level->getBlock($tile);
$this->server->getPluginManager()->callEvent($ev = new BlockBreakEvent($this, $block, $this->getInventory()->getItemInHand(), true));
if (!$ev->isCancelled()) {
$item = $tile->getItem();
$this->server->getPluginManager()->callEvent($ev = new ItemFrameDropItemEvent($this, $block, $tile, $item));
if (!$ev->isCancelled()) {
if ($item->getId() !== Item::AIR) {
if (mt_rand(0, 10) / 10 < $tile->getItemDropChance()) {
$this->level->dropItem($tile, $item);
}
$tile->setItem(Item::get(Item::AIR));
$tile->setItemRotation(0);
}
} else {
$tile->spawnTo($this);
}
} else {
$tile->spawnTo($this);
}
}
break;
case ProtocolInfo::REQUEST_CHUNK_RADIUS_PACKET:
/*if($this->spawned){
$this->viewDistance = $packet->radius ** 2;
}*/
$pk = new ChunkRadiusUpdatedPacket();
$pk->radius = $this->server->chunkRadius != -1 ? $this->server->chunkRadius : $packet->radius;
$this->dataPacket($pk);
break;
case ProtocolInfo::PLAYER_INPUT_PACKET:
break;
case ProtocolInfo::LOGIN_PACKET:
if ($this->loggedIn) {
break;
}
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_SUCCESS;
$this->dataPacket($pk);
$this->username = TextFormat::clean($packet->username);
$this->displayName = $this->username;
$this->setNameTag($this->username);
$this->iusername = strtolower($this->username);
$this->protocol = $packet->protocol;
if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) {
break;
}
if (!in_array($packet->protocol, ProtocolInfo::ACCEPTED_PROTOCOLS)) {
if ($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL) {
$message = "disconnectionScreen.outdatedClient";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT;
$this->directDataPacket($pk);
} else {
$message = "disconnectionScreen.outdatedServer";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER;
$this->directDataPacket($pk);
}
$this->close("", $message, false);
break;
}
$this->randomClientId = $packet->clientId;
$this->loginData = ["clientId" => $packet->clientId, "loginData" => null];
$this->uuid = UUID::fromString($packet->clientUUID);
$this->rawUUID = $this->uuid->toBinary();
$valid = true;
$len = strlen($packet->username);
if ($len > 16 or $len < 3) {
$valid = false;
}
//.........这里部分代码省略.........