本文整理汇总了PHP中pocketmine\event\entity\EntityDamageByEntityEvent类的典型用法代码示例。如果您正苦于以下问题:PHP EntityDamageByEntityEvent类的具体用法?PHP EntityDamageByEntityEvent怎么用?PHP EntityDamageByEntityEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了EntityDamageByEntityEvent类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: handleDataPacket
//.........这里部分代码省略.........
}
$this->craftingType = 0;
$target = $this->level->getEntity($packet->target);
$cancelled = false;
if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) {
$cancelled = true;
}
if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->dead !== true and $target->dead !== true) {
if ($target instanceof DroppedItem or $target instanceof Arrow) {
$this->kick("Attempting to attack an invalid entity");
$this->server->getLogger()->warning("Player " . $this->getName() . " tried to attack an invalid entity");
return;
}
$item = $this->inventory->getItemInHand();
$damageTable = [Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4];
$damage = [EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getId()]) ? $damageTable[$item->getId()] : 1];
if ($this->distance($target) > 8) {
$cancelled = true;
} elseif ($target instanceof Player) {
if (($target->getGamemode() & 0x1) > 0) {
break;
} elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) {
$cancelled = true;
}
$armorValues = [Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3];
$points = 0;
foreach ($target->getInventory()->getArmorContents() as $index => $i) {
if (isset($armorValues[$i->getId()])) {
$points += $armorValues[$i->getId()];
}
}
$damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04);
}
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage);
if ($cancelled) {
$ev->setCancelled();
}
$target->attack($ev->getFinalDamage(), $ev);
if ($ev->isCancelled()) {
if ($item->isTool() and $this->isSurvival()) {
$this->inventory->sendContents($this);
}
break;
}
if ($item->isTool() and $this->isSurvival()) {
if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) {
$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1), $this);
} else {
$this->inventory->setItemInHand($item, $this);
}
}
}
break;
case ProtocolInfo::ANIMATE_PACKET:
if ($this->spawned === false or $this->dead === true) {
break;
}
$this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action));
if ($ev->isCancelled()) {
break;
}
$pk = new AnimatePacket();
$pk->eid = $this->getId();
$pk->action = $ev->getAnimationType();
Server::broadcastPacket($this->getViewers(), $pk);
break;
示例2: onFight
/**
* @param EntityDamageByEntityEvent $event
* @priority HIGH
* @ignoreCancelled true
*/
public function onFight(EntityDamageByEntityEvent $event)
{
if (!$this->isFactionWorld($event->getEntity()->getLevel()->getName())) {
return;
}
$victim = $event->getEntity();
$attacker = $event->getDamager();
if (!$attacker instanceof Player or !$victim instanceof Player) {
return;
}
/** @noinspection PhpUnusedLocalVariableInspection */
$at = $this->getFList()->getFaction(Chunk::fromObject($victim));
$attackf = $this->getFList()->getFaction($attacker);
$victimf = $this->getFList()->getFaction($victim);
/** @noinspection PhpUnusedLocalVariableInspection */
$state = $this->getFList()->getFactionsState($attackf, $victimf);
// TODO
}
示例3: handleDataPacket
//.........这里部分代码省略.........
}
$this->craftingType = 0;
$target = $this->level->getEntity($packet->target);
$cancelled = false;
if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) {
$cancelled = true;
}
if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->dead !== true and $target->dead !== true) {
if ($target instanceof DroppedItem or $target instanceof Arrow) {
$this->kick("Attempting to attack an invalid entity");
$this->server->getLogger()->warning("Player " . $this->getName() . " tried to attack an invalid entity");
return;
}
$item = $this->inventory->getItemInHand();
$damageTable = [Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4];
$damage = [EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getId()]) ? $damageTable[$item->getId()] : 1];
if ($this->distance($target) > 8) {
$cancelled = true;
} elseif ($target instanceof Player) {
if (($target->getGamemode() & 0x1) > 0) {
break;
} elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) {
$cancelled = true;
}
$armorValues = [Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3];
$points = 0;
foreach ($target->getInventory()->getArmorContents() as $index => $i) {
if (isset($armorValues[$i->getId()])) {
$points += $armorValues[$i->getId()];
}
}
$damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04);
}
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage);
if ($cancelled) {
$ev->setCancelled();
}
$target->attack($ev->getFinalDamage(), $ev);
if ($ev->isCancelled()) {
if ($item->isTool() and $this->isSurvival()) {
$this->inventory->sendContents($this);
}
break;
}
if ($item->isTool() and $this->isSurvival()) {
if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) {
$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1), $this);
} else {
$this->inventory->setItemInHand($item, $this);
}
}
}
break;
case ProtocolInfo::ANIMATE_PACKET:
if ($this->spawned === false or $this->dead === true) {
break;
}
$this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action));
if ($ev->isCancelled()) {
break;
}
$pk = new AnimatePacket();
$pk->eid = $this->getId();
$pk->action = $ev->getAnimationType();
Server::broadcastPacket($this->getViewers(), $pk);
break;
示例4: handleDataPacket
//.........这里部分代码省略.........
*/
switch ($packet->action) {
case InteractPacket::ACTION_LEFT_CLICK:
//Attack
if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) {
$cancelled = true;
}
if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()) {
if ($target instanceof DroppedItem or $target instanceof Arrow) {
$this->kick("Attempting to attack an invalid entity");
$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()]));
break;
}
$item = $this->inventory->getItemInHand();
$damageTable = [Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4];
$damage = [EntityDamageEvent::MODIFIER_BASE => $damageTable[$item->getId()] ?? 1];
if (!$this->canInteract($target, 8)) {
$cancelled = true;
} elseif ($target instanceof Player) {
if (($target->getGamemode() & 0x1) > 0) {
break;
} elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) {
$cancelled = true;
}
$armorValues = [Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3];
$points = 0;
foreach ($target->getInventory()->getArmorContents() as $index => $i) {
if (isset($armorValues[$i->getId()])) {
$points += $armorValues[$i->getId()];
}
}
$damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04);
}
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage);
if ($cancelled) {
$ev->setCancelled();
}
$target->attack($ev->getFinalDamage(), $ev);
if ($ev->isCancelled()) {
if ($item->isTool() and $this->isSurvival()) {
$this->inventory->sendContents($this);
}
break;
}
if ($this->isSurvival()) {
if ($item->isTool()) {
if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) {
$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1));
} else {
$this->inventory->setItemInHand($item);
}
}
$this->exhaust(0.3, PlayerExhaustEvent::CAUSE_ATTACK);
}
}
break;
default:
break;
//TODO: handle other actions
}
break;
case ProtocolInfo::ANIMATE_PACKET:
if ($this->spawned === false or !$this->isAlive()) {
break;
}
$this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action));
示例5: handleDataPacket
//.........这里部分代码省略.........
} elseif ($packet->action === InteractPacket::ACTION_LEFT_CLICK) {
if ($this->linkedEntity == $target) {
$target->setLinked(0, $this);
}
$target->close();
} elseif ($packet->action === InteractPacket::ACTION_LEAVE_VEHICLE) {
$this->setLinked(0, $target);
}
return;
}
if ($packet->action === InteractPacket::ACTION_RIGHT_CLICK) {
if ($target instanceof Animal and $this->getInventory()->getItemInHand()) {
//TODO: Feed
}
break;
}
if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()) {
if ($target instanceof DroppedItem or $target instanceof Arrow) {
$this->kick("Attempting to attack an invalid entity");
$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()]));
break;
}
$item = $this->inventory->getItemInHand();
$damage = [EntityDamageEvent::MODIFIER_BASE => $item->getModifyAttackDamage($target)];
if (!$this->canInteract($target, 8)) {
$cancelled = true;
} elseif ($target instanceof Player) {
if (($target->getGamemode() & 0x1) > 0) {
break;
} elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) {
$cancelled = true;
}
}
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage, 0.4 + $item->getEnchantmentLevel(Enchantment::TYPE_WEAPON_KNOCKBACK) * 0.15);
if ($cancelled) {
$ev->setCancelled();
}
if ($target->attack($ev->getFinalDamage(), $ev) === true) {
$fireAspectL = $item->getEnchantmentLevel(Enchantment::TYPE_WEAPON_FIRE_ASPECT);
if ($fireAspectL > 0) {
$fireEv = new EntityCombustByEntityEvent($this, $target, $fireAspectL * 4, $ev->getFireProtectL());
Server::getInstance()->getPluginManager()->callEvent($fireEv);
if (!$fireEv->isCancelled()) {
$target->setOnFire($fireEv->getDuration());
}
}
//Thorns
if ($this->isSurvival()) {
$ev->createThornsDamage();
if ($ev->getThornsDamage() > 0) {
$thornsEvent = new EntityDamageByEntityEvent($target, $this, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $ev->getThornsDamage(), 0);
if (!$thornsEvent->isCancelled()) {
if ($this->attack($thornsEvent->getFinalDamage(), $thornsEvent) === true) {
$thornsEvent->useArmors();
$ev->setThornsArmorUse();
}
}
}
}
$ev->useArmors();
}
if ($ev->isCancelled()) {
if ($item->isTool() and $this->isSurvival()) {
$this->inventory->sendContents($this);
}
break;
示例6: handleDataPacket
//.........这里部分代码省略.........
}
$this->craftingType = 0;
$target = $this->level->getEntity($packet->target);
$cancelled = false;
if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) {
$cancelled = true;
}
if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->dead !== true and $target->dead !== true) {
if ($target instanceof DroppedItem or $target instanceof Arrow) {
$this->kick("Attempting to attack an invalid entity");
$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()]));
return;
}
$item = $this->inventory->getItemInHand();
$damageTable = [Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4];
$damage = [EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getId()]) ? $damageTable[$item->getId()] : 1];
if ($this->distance($target) > 8) {
$cancelled = true;
} elseif ($target instanceof Player) {
if (($target->getGamemode() & 0x1) > 0) {
break;
} elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) {
$cancelled = true;
}
$armorValues = [Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3];
$points = 0;
foreach ($target->getInventory()->getArmorContents() as $index => $i) {
if (isset($armorValues[$i->getId()])) {
$points += $armorValues[$i->getId()];
}
}
$damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04);
}
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage);
if ($cancelled) {
$ev->setCancelled();
}
$target->attack($ev->getFinalDamage(), $ev);
if ($ev->isCancelled()) {
if ($item->isTool() and $this->isSurvival()) {
$this->inventory->sendContents($this);
}
break;
}
if ($item->isTool() and $this->isSurvival()) {
if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) {
$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1), $this);
} else {
$this->inventory->setItemInHand($item, $this);
}
}
}
break;
case ProtocolInfo::ANIMATE_PACKET:
if ($this->spawned === false or $this->dead === true) {
break;
}
$this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action));
if ($ev->isCancelled()) {
break;
}
$pk = new AnimatePacket();
$pk->eid = $this->getId();
$pk->action = $ev->getAnimationType();
Server::broadcastPacket($this->getViewers(), $pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
break;
示例7: onEntityDamageByEntity
/**
* @param EntityDamageByEntityEvent $event
*
* @priority HIGH
* @ignoreCancelled true
*/
public function onEntityDamageByEntity(EntityDamageByEntityEvent $event)
{
$damager = $event->getDamager();
$damaged = $event->getEntity();
if ($damager instanceof Player && !$damager->isOp() && $damaged instanceof Player) {
foreach ($this->plugin->getAllZones() as $zone) {
if ($zone->isIn($damaged)) {
if ($zone->pvpAvailable) {
break;
}
$event->setCancelled(true);
$damager->sendMessage("[iZone] You are trying to attack in a private zone");
break;
}
}
}
}
示例8: onEntityDamageByEntity
public function onEntityDamageByEntity(EntityDamageByEntityEvent $event)
{
$attacker = $event->getDamager();
$victim = $event->getEntity();
if ($attacker instanceof Player and $victim instanceof Player) {
if ($attacker === $this->potato) {
$this->potato->sendMessage(TextFormat::GOLD . "You gave up the potato to " . $victim->getName() . "!");
$this->potato = $victim;
$this->alertToPotato();
$event->setCancelled(true);
}
}
}
示例9: handleDataPacket
//.........这里部分代码省略.........
} elseif ($packet->action === InteractPacket::ACTION_LEFT_CLICK) {
if ($this->linkedEntity == $target) {
$target->setLinked(0, $this);
}
$target->close();
} elseif ($packet->action === InteractPacket::ACTION_LEAVE_VEHICLE) {
$this->setLinked(0, $target);
}
return;
}
if ($packet->action === InteractPacket::ACTION_RIGHT_CLICK) {
if ($target instanceof Animal and $this->getInventory()->getItemInHand()) {
//TODO: Feed
}
break;
}
if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()) {
if ($target instanceof DroppedItem or $target instanceof Arrow) {
$this->kick("Attempting to attack an invalid entity");
$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()]));
break;
}
$item = $this->inventory->getItemInHand();
$damage = [EntityDamageEvent::MODIFIER_BASE => $item->getModifyAttackDamage($target)];
if (!$this->canInteract($target, 8)) {
$cancelled = true;
} elseif ($target instanceof Player) {
if (($target->getGamemode() & 0x1) > 0) {
break;
} elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) {
$cancelled = true;
}
}
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage, 0.4 + $item->getEnchantmentLevel(Enchantment::TYPE_WEAPON_KNOCKBACK) * 0.15);
if ($cancelled) {
$ev->setCancelled();
}
if ($target->attack($ev->getFinalDamage(), $ev) === true) {
$fireAspectL = $item->getEnchantmentLevel(Enchantment::TYPE_WEAPON_FIRE_ASPECT);
if ($fireAspectL > 0) {
$fireEv = new EntityCombustByEntityEvent($this, $target, $fireAspectL * 4, $ev->getFireProtectL());
Server::getInstance()->getPluginManager()->callEvent($fireEv);
if (!$fireEv->isCancelled()) {
$target->setOnFire($fireEv->getDuration());
}
}
//Thorns
if ($this->isSurvival()) {
$ev->createThornsDamage();
if ($ev->getThornsDamage() > 0) {
$thornsEvent = new EntityDamageByEntityEvent($target, $this, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $ev->getThornsDamage(), 0);
if (!$thornsEvent->isCancelled()) {
if ($this->attack($thornsEvent->getFinalDamage(), $thornsEvent) === true) {
$thornsEvent->useArmors();
$ev->setThornsArmorUse();
}
}
}
}
$ev->useArmors();
}
if ($ev->isCancelled()) {
if ($item->isTool() and $this->isSurvival()) {
$this->inventory->sendContents($this);
}
break;
示例10: onPlayerDamagedByEntity
public function onPlayerDamagedByEntity(EntityDamageByEntityEvent $event)
{
$attacker = $event->getDamager();
$victim = $event->getEntity();
if (!$victim instanceof Player) {
return;
}
if (($vipVictim = $this->getVip($victim)) !== null and $vipVictim->refuseToPvp() or ($vipAttacker = $this->getVip($attacker)) !== null and $vipAttacker->refuseToPvp()) {
$event->setDamage(0);
$event->setCancelled(true);
return;
}
if ($attacker instanceof Arrow and ($arrowIndex = array_search($attacker->getId(), $this->arrowQueue)) !== false) {
$victim->setOnFire(10);
unset($this->arrowQueue[$arrowIndex]);
}
}
示例11: onPlayerDamageByPlayerEvent
public function onPlayerDamageByPlayerEvent(EntityDamageByEntityEvent $event)
{
$attacker = $event->getDamager();
$victim = $event->getEntity();
if (!($this->enabled and $attacker instanceof Player and $victim instanceof Player)) {
return;
}
if (!($attacker->hasPermission("minigames.play") and $victim->hasPermission("minigames.play"))) {
return;
}
}
示例12: onHit
public function onHit(\pocketmine\event\entity\EntityDamageByEntityEvent $ev)
{
if (!$ev->getEntity() instanceof Player or !$ev->getDamager() instanceof Player) {
return;
}
if ($this->status !== 2) {
$ev->setCancelled();
$ev->getDamager()->sendMessage("[CrashBang] 정숙");
return;
}
if ($this->skill[$ev->getDamager()->getName()] === Skills::INVINCIBLE and $this->ps[$ev->getDamager()->getName()] > microtime(true) or $this->skill[$ev->getEntity()->getName()] === Skills::INVINCIBLE and $this->ps[$ev->getEntity()->getName()] > microtime(true)) {
$ev->setCancelled();
$ev->getDamager()->sendMessage("[CrashBang] 당신 또는 대상이 무적 상태이므로 공격이 무시됩니다.");
return;
}
if (in_array($this->skill[$ev->getDamager()->getName()], [Skills::BERSERKER, Skills::VAMPIRE, Skills::STEALTH, Skills::UPGRADE, Skills::POISONED_DAGGER])) {
switch ($this->skill[$ev->getDamager()->getName()]) {
case Skills::BERSERKER:
$ev->setDamage(floor((20 - $ev->getDamager()->getHealth()) / 4) * 2, 5);
break;
case Skills::VAMPIRE:
$e = new EntityRegainHealthEvent($ev->getDamager(), 2, EntityRegainHealthEvent::CAUSE_MAGIC);
$ev->getDamager()->heal(2, $e);
break;
case Skills::STEALTH:
$ev->getDamager()->removeEffect(Effect::INVISIBILITY);
break;
case Skills::UPGRADE:
$ev->setDamage($this->ps[$ev->getDamager()->getName()], 5);
break;
case Skills::POISONED_DAGGER:
$this->startCooldown($this->getDamager());
$ev->setDamage(5, 5);
break;
}
} else {
if ($this->skill[$ev->getEntity()->getName()] === Skills::EYE_FOR_EYE and $this->ps[$ev->getEntity()->getName()]-- > 0) {
if ($this->skill[$ev->getDamager()->getName()] === Skills::EYE_FOR_EYE) {
return;
}
$e = new EntityDamageByEntityEvent($ev->getEntity(), $ev->getDamager(), EntityDamageEvent::CAUSE_ENTITY_ATTACK, floor($ev->getFinalDamage() * 0.7));
$ev->getDamager()->attack($e->getFinalDamage(), $e);
} else {
if ($ev->getDamager()->getInventory()->getItemInHand()->getID() === Item::BLAZE_ROD and in_array($this->skill[$ev->getDamager()->getName()], [Skills::ASSASSIN, Skills::TRACE])) {
$ev->setCancelled();
if ($this->cooldown[$ev->getDamager()->getName()] > 0) {
$ev->getDamager()->sendMessage("[CrashBang] 아직 스킬을 사용할 수 없습니다.");
$ev->setCancelled(false);
return;
}
switch ($this->skill[$ev->getDamager()->getName()]) {
case Skills::ASSASSIN:
$n = mt_rand(0, 99);
$ev->setCancelled(false);
if ($n < 30) {
$ev->setDamage(9999);
} else {
$e = new EntityDamageByEntityEvent($ev->getEntity(), $ev->getDamager(), EntityDamageEvent::CAUSE_ENTITY_ATTACK, 15);
$ev->getDamager()->attack($ev->getFinalDamage(), $e);
$ev->setDamage(15);
}
break;
case Skills::TRACE:
$this->getServer()->getScheduler()->scheduleDelayedTask(new TraceTask($this, $ev->getDamager(), $ev->getEntity()), 7 * 20);
$ev->getDamager()->sendMessage("[CrashBang] 7초 후 추적 대상" . $ev->getEntity()->getName() . "에게 이동합니다.");
break;
}
$this->startCooldown($ev->getDamager());
}
}
}
}
示例13: __construct
/**
* @param Entity $damager
* @param Entity $childEntity
* @param Entity $entity
* @param int $cause
* @param int|int[] $damage
*/
public function __construct(Entity $damager, Entity $childEntity, Entity $entity, $cause, $damage)
{
$this->childEntity = $childEntity;
parent::__construct($damager, $entity, $cause, $damage);
}
示例14: handleDataPacket
//.........这里部分代码省略.........
}
$this->craftingType = 0;
$target = $this->level->getEntity($packet->target);
$cancelled = false;
if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) {
$cancelled = true;
}
if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()) {
if ($target instanceof DroppedItem or $target instanceof Arrow) {
$this->kick("Attempting to attack an invalid entity");
$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()]));
break;
}
$item = $this->inventory->getItemInHand();
$damageTable = [Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4];
$damage = [EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getId()]) ? $damageTable[$item->getId()] : 1];
if (!$this->canInteract($target, 8)) {
$cancelled = true;
} elseif ($target instanceof Player) {
if (($target->getGamemode() & 0x1) > 0) {
break;
} elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) {
$cancelled = true;
}
$armorValues = [Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3];
$points = 0;
foreach ($target->getInventory()->getArmorContents() as $index => $i) {
if (isset($armorValues[$i->getId()])) {
$points += $armorValues[$i->getId()];
}
}
$damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04);
}
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage);
if ($cancelled) {
$ev->setCancelled();
}
$target->attack($ev->getFinalDamage(), $ev);
if ($ev->isCancelled()) {
if ($item->isTool() and $this->isSurvival()) {
$this->inventory->sendContents($this);
}
break;
}
if ($item->isTool() and $this->isSurvival()) {
if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) {
$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1));
} else {
$this->inventory->setItemInHand($item);
}
}
}
break;
case ProtocolInfo::ANIMATE_PACKET:
if ($this->spawned === false or !$this->isAlive()) {
break;
}
$this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action));
if ($ev->isCancelled()) {
break;
}
$pk = new AnimatePacket();
$pk->eid = $this->getId();
$pk->action = $ev->getAnimationType();
Server::broadcastPacket($this->getViewers(), $pk);
break;