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PHP Animal::spawnTo方法代码示例

本文整理汇总了PHP中pocketmine\entity\Animal::spawnTo方法的典型用法代码示例。如果您正苦于以下问题:PHP Animal::spawnTo方法的具体用法?PHP Animal::spawnTo怎么用?PHP Animal::spawnTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\entity\Animal的用法示例。


在下文中一共展示了Animal::spawnTo方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = $this->addEntityDataPacket($player);
     $pk->type = Mooshroom::NETWORK_ID;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
开发者ID:kiyoshi-kurosaki,项目名称:ClearSky,代码行数:7,代码来源:Mooshroom.php

示例2: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Pig::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     parent::spawnTo($player);
 }
开发者ID:misha1,项目名称:MyOwnWorld,代码行数:17,代码来源:Pig.php

示例3: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Wolf::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
开发者ID:1455931078,项目名称:Genisys,代码行数:17,代码来源:Wolf.php

示例4: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = self::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = 1.5;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = [Entity::DATA_NAMETAG => [Entity::DATA_TYPE_STRING, $this->getDataProperty(2)], Entity::DATA_SHOW_NAMETAG => [Entity::DATA_TYPE_BYTE, 1], Entity::DATA_NO_AI => [Entity::DATA_TYPE_BYTE, 1]];
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     parent::spawnTo($player);
 }
开发者ID:gitter-badger,项目名称:Development-1,代码行数:17,代码来源:SlapperWolf.php


注:本文中的pocketmine\entity\Animal::spawnTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。