本文整理汇总了PHP中pocketmine\command\Command::testPermissionSilent方法的典型用法代码示例。如果您正苦于以下问题:PHP Command::testPermissionSilent方法的具体用法?PHP Command::testPermissionSilent怎么用?PHP Command::testPermissionSilent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\command\Command
的用法示例。
在下文中一共展示了Command::testPermissionSilent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: testPermissionSilent
public function testPermissionSilent(CommandSender $sender)
{
if ($sender instanceof Position) {
if ($this->getName() === "f" and !$this->main->isFactionWorld($sender->getLevel()->getName())) {
return false;
}
}
return parent::testPermissionSilent($sender);
}
示例2: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $alias, array $args)
{
if (!isset($args[0])) {
return false;
}
$k = $sender instanceof Player ? $sender->getID() : get_class($sender);
switch ($subcmd = array_shift($args)) {
case "stop":
if (!isset($this->stack[$k])) {
$sender->sendMessage("You don't have a recording macro to stop!");
break;
}
if (!isset($args[0])) {
$sender->sendMessage("Usage: /macro stop <name>");
$sender->sendMessage("Don't worry, this command will not be recorded.");
break;
}
if (strtolower($name = array_shift($args)) === "ng") {
$sender->sendMessage("This NG macro has been discarded.");
// continue to run: unset stack
} else {
if ($this->getMacro($name) !== false) {
$sender->sendMessage("There is already a macro called \"{$name}\"!");
$sender->sendMessage("Don't worry, this command will not be recorded.");
break;
}
$success = $this->saveMacro($name, $this->stack[$k]);
if (!$success) {
$sender->sendMessage("Unable to create file. Perhaps \"{$name}\" is not a valid filename?");
$sender->sendMessage("Don't worry, this command will not be recorded.");
break;
}
// continue to run: unset stack
}
if (isset($this->stack[$id = $k])) {
// copied xD
unset($this->stack[$id]);
// avoid bugs if the entity ID gets reused
}
if (isset($this->paused[$id])) {
unset($this->stack[$id]);
}
$sender->sendMessage("You have successfully saved macro {$name}.");
break;
case "start":
if (!$sender->hasPermission("simplemacros.record")) {
$sender->sendMessage("You don't have permission to record a macro.");
return true;
}
if (isset($this->stack[$k])) {
$sender->sendMessage("You have already started recording a macro!");
return true;
}
$this->stack[$k] = "";
$sender->sendMessage("You are now recording a macro.");
break;
case "pause":
if (!isset($this->stack[$k])) {
$sender->sendMessage("You are not recording a macro!");
return true;
}
$this->paused[$k] = true;
$sender->sendMessage("Your macro is now paused.");
$sender->sendMessage("Don't worry, this command will not be recorded.");
break;
case "resume":
if (!isset($this->paused[$k]) or $this->paused[$k] === false) {
$sender->sendMessage("You do not have a paused recording macro!");
$sender->sendMessage("Don't worry, this command will not be recorded.");
return true;
}
$this->paused[$k] = false;
$sender->sendMessage("You have now resumed your macro.");
break;
case "sudo":
if (!$sender->hasPermission("simplemacros.sudo")) {
$sender->sendMessage("You don't have permision to sudo others with a macro.");
return true;
}
if (!isset($args[1])) {
$sender->sendMessage("Usage: /macro sudo <macro name> <player name> [-op]");
return true;
}
$macro = $this->getMacro($name = array_shift($args));
if ($macro === false) {
$sender->sendMessage("{$macro} doesn't exist!");
return true;
}
if (!($p = $this->getServer()->getPlayer($args[1])) instanceof Player) {
$sender->sendMessage("Player {$args['1']} not found!");
return true;
}
if (isset($args[2]) and $args[2] === "-op" and !$sender->hasPermission("simplemacros.opsudo")) {
$sender->sendMessage("You do not have permission to op-sudo a player with a macro!");
}
foreach ($macro as $rline) {
$line = trim($rline);
if (isset($args[2]) and $args[2] === "-op") {
if (($rcmd = $this->getServer()->getCommandMap()->getCommand(strstr($line, " ", true))) instanceof Command) {
if (!$cmd->testPermissionSilent($p) and $cmd->testPermissionSilent($sender)) {
//.........这里部分代码省略.........