本文整理汇总了PHP中pocketmine\command\Command类的典型用法代码示例。如果您正苦于以下问题:PHP Command类的具体用法?PHP Command怎么用?PHP Command使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Command类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
switch ($command->getName()) {
case "sgw":
if (count($args) != 2) {
return false;
}
if (!isset(self::$games[$args[0]])) {
$sender->sendMessage(TextFormat::RED . self::getTranslation("UNKNOWN_GAME"));
return true;
}
if ($this->getServer()->getLevelByName($args[1]) === null) {
$sender->sendMessage(TextFormat::RED . self::getTranslation("UNKNOWN_LEVEL"));
return true;
}
if (isset(self::$worlds[$args[1]])) {
$sender->sendMessage(TextFormat::RED . self::getTranslation("WORLD_ALREADY_OCCUPIED"));
return true;
}
$worlds = json_decode($this->getDataFolder() . "worlds.json", true);
if (!isset($worlds[$args[0]])) {
$worlds[$args[0]] = [];
}
$worlds[$args[0]][$args[1]] = ["config" => self::$games[$args[0]]->getStaticPropertyValue("defaultConfigs")];
file_put_contents($this->getDataFolder() . "worlds.json", json_encode($worlds));
$sender->sendMessage(TextFormat::AQUA . self::getTranslation("PLEASE_RESTART_SERVER"));
}
return true;
}
示例2: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
if ($cmd->getName() != "motd") {
return false;
}
if ($sender instanceof Player) {
$world = $sender->getLevel()->getName();
} else {
$level = $this->owner->getServer()->getDefaultLevel();
if ($level) {
$world = $level->getName();
} else {
$world = null;
}
}
if (isset($args[0]) && $this->owner->getServer()->isLevelGenerated($args[0])) {
$world = array_shift($args);
}
if ($world === null) {
$sender->sendMessage(mc::_("[WP] Must specify a world"));
return false;
}
if (count($args) != 0) {
return false;
}
$this->showMotd($sender, $world);
return true;
}
示例3: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
if (strtolower($command->getName()) == "nf") {
if (!($sender->hasPermission("notify") || $sender->hasPermission("notify.command") || $sender->hasPermission("notify.command.nf"))) {
$sender->sendMessage(TextFormat::RED . "You don't have permission to use that command!");
return true;
} else {
if (!isset($args[0])) {
return false;
} else {
if ($args[0] == "on") {
if ($this->enabled[0] == "on") {
$sender->sendMessage("NotifySounds are already enabled!");
return true;
} else {
$this->enabled[0] = "on";
$sender->sendMessage("NotifySounds enabled!");
return true;
}
} elseif ($args[0] == "off") {
if ($this->enabled[0] == "off") {
$sender->sendMessage("NotifySounds are already disabled!");
return true;
} else {
$this->enabled[0] = "off";
$sender->sendMessage("NotifySounds disabled");
}
} else {
return false;
}
}
}
}
}
示例4: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
if ($cmd->getName() != "near") {
return false;
}
if (!MPMU::inGame($sender)) {
return true;
}
switch (count($args)) {
case 0:
$radius = 64 * 64;
break;
case 1:
$radius = (int) $args[0] * (int) $args[0];
break;
default:
return false;
}
$players = [];
foreach ($sender->getLevel()->getPlayers() as $pl) {
$dist = $pl->distanceSquared($players);
if ($dist < $radius) {
$players[] = $pl->getDisplayName();
}
}
if (count($players) == 0) {
$sender->sendMessage(mc::_("No near by players found!"));
} else {
$sender->sendMessage(mc::_("Neighbors(%1%): %2%", count($players), implode(", ", $players)));
}
return true;
}
示例5: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
if (strtolower($cmd->getName()) === "warn") {
if (!(isset($args[0]) and isset($args[1]))) {
$sender->sendMessage(TF::RED . "Error: not enough args. Usage: /warn <player> < reason >");
return true;
} else {
$name = $args[0];
$player = $this->getServer()->getPlayer($name);
$player_name = $player->getName();
$sender_name = $sender->getName();
$sender_display_name = $sender->getDisplayName();
unset($args[0]);
$reason = implode(" ", $args);
if ($player === null) {
$sender->sendMessage(TF::RED . "Player " . $name . " could not be found.");
return true;
} else {
$player->sendMessage(TF::RED . "You have been warned by " . $sender_name . " for " . $reason);
$sender->sendMessage(TF::GREEN . "You have warned " . $player_name . " for " . $reason);
$this->getServer()->broadcastMessage(TF::YELLOW . $player_name . " has been warned by " . $sender_name . " for " . $reason);
return true;
}
}
}
}
示例6: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
$fcmd = strtolower($cmd->getName());
switch ($fcmd) {
case "mute":
if ($sender->hasPermission("chatcensor.command.mute")) {
if (isset($args[0])) {
$args[0] = strtolower($args[0]);
//Check if player exists
if ($this->plugin->getServer()->getPlayer($args[0]) != null) {
$player = $args[0];
//Check if player is already muted
if ($this->plugin->mutePlayer($player)) {
$sender->sendMessage($this->plugin->translateColors("&", Main::PREFIX . "&aYou muted &b" . $player));
} else {
$sender->sendMessage($this->plugin->translateColors("&", Main::PREFIX . "&cPlayer " . $player . " is already muted!"));
}
} else {
$sender->sendMessage($this->plugin->translateColors("&", Main::PREFIX . "&cPlayer not found!"));
}
} else {
$sender->sendMessage($this->plugin->translateColors("&", Main::PREFIX . "&cUsage: /mute <player>"));
}
} else {
$sender->sendMessage($this->plugin->translateColors("&", "&cYou don't have permissions to use this command"));
break;
}
}
}
示例7: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
if ($cmd->getName() != "players") {
return false;
}
$tab = [[mc::_("Player"), mc::_("World"), mc::_("Pos"), mc::_("Health"), mc::_("Mode")]];
$cnt = 0;
foreach ($this->owner->getServer()->getOnlinePlayers() as $player) {
if (!$player->isOnline() || $sender instanceof Player && !$sender->canSee($player)) {
continue;
}
$pos = $player->getPosition();
$j = count($tab);
$mode = substr(MPMU::gamemodeStr($player->getGamemode()), 0, 4);
$tab[] = [$player->getName(), $player->getLevel()->getName(), $pos->getFloorX() . "," . $pos->getFloorY() . "," . $pos->getFloorZ(), intval($player->getHealth()) . '/' . intval($player->getMaxHealth()), $mode];
++$cnt;
}
if (!$cnt) {
$sender->sendMessage(TextFormat::RED . mc::_("Nobody is on-line at the moment"));
return true;
}
$tab[0][0] = mc::_("Players: %1%", $cnt);
$pageNumber = $this->getPageNumber($args);
return $this->paginateTable($sender, $pageNumber, $tab);
}
示例8: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
if ($sender instanceof Player) {
$name = $sender->getName();
if (strtolower($command->getName()) == 'heal') {
if (count($args) > 0) {
$player = $args[0];
if ($this->getServer()->getPlayer($player)) {
$player = $this->getServer()->getPlayer($player);
$player->setHealth(20);
$sender->sendMessage(TextFormat::BLUE . "[Server] Player " . $player->getName() . " has been healed!");
$player->sendMessage(TextFormat::RED . "You have been healed!");
return;
} else {
$sender->sendMessage(TextFormat::BLUE . "[Server] {$player} isn't online at the moment. Please try again when he returns!");
return;
}
} else {
$sender->setHealth(20);
$sender->sendMessage(TextFormat::RED . "You have been healed!");
return;
}
}
}
}
示例9: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
switch ($command->getName()) {
case "consoleclients":
if (!$sender->hasPermission("pocketdockconsole.command.consoleclients")) {
$sender->sendMessage(TextFormat::RED . "[PDC] Get some permissions...");
return true;
}
$authedclients = explode(";", $this->thread->connectedips);
if (count($authedclients) < 2) {
$sender->sendMessage("[PDC] There are no connected clients");
return true;
}
$sender->sendMessage("[PDC] Connected client(s) are: " . implode("; ", $authedclients));
return true;
case "killclient":
if (!$sender->hasPermission("pocketdockconsole.command.killclient")) {
$sender->sendMessage(TextFormat::RED . "[PDC] Get some permissions...");
return true;
}
if (!isset($args[0])) {
$sender->sendMessage($command->getUsage());
return true;
}
$sender->sendMessage("[PDC] Killing client: " . $args[0]);
$this->thread->clienttokill = $args[0];
return true;
default:
return false;
}
}
示例10: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
switch ($cmd->getName()) {
case "banhammer":
if ($args[0] == "edit") {
if ($args[1] == "type") {
if ($args[2] == "banip") {
} elseif ($args[2] == "ban") {
} elseif ($args[2] == "kick") {
} else {
$sender->sendMessage("Usage: /banhammer edit <type> <banip|ban|kick>");
}
}
} elseif ($args[0] == "get") {
if ($sender->isOP) {
//I'll figure our the real way to do that later
//TODO Give BanHammer
return true;
} else {
$sender->sendMessage("[BanHammer] You do not have permission to obtain the BanHammer!");
return false;
}
} elseif ($args[0] == "allow") {
//TODO Add $args[1] to a config
} else {
$sender->sendMessage("Usage: /banhammer <get|edit|allow> [player]");
}
break;
}
}
示例11: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
if (strtolower($command->getName()) === "tz") {
$sender->sendMessage($this->colorlist[strtolower($this->getConfig()->get("color"))] . $this->getTime());
return true;
}
}
示例12: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
$cmd = strtolower($command->getName());
switch ($cmd) {
case "social":
if (!$sender instanceof Player) {
$sender->sendMessage(TEXTFORMAT::BLUE . "- " . $this->getConfig()->get("name"));
$sender->sendMessage(TEXTFORMAT::GOLD . "- Our Website!");
$sender->sendMessage(TEXTFORMAT::GREEN . "- Use /website");
$sender->sendMessage(TEXTFORMAT::GOLD . "- Our Facebook!");
$sender->sendMessage(TEXTFORMAT::GREEN . "- Use /facebook");
$sender->sendMessage(TEXTFORMAT::GOLD . "- Our YouTube!");
$sender->sendMessage(TEXTFORMAT::GREEN . "- Use /youtube");
$sender->sendMessage(TEXTFORMAT::GOLD . "- Our GitHub!");
$sender->sendMessage(TEXTFORMAT::GREEN . "- Use /github");
return true;
}
$player = $this->getServer()->getPlayer($sender->getName());
if ($player->hasPermission("gamecraftpe.social")) {
$sender->sendMessage("§3 " . $this->getConfig->get("name"));
$sender->sendMessage("§2- Our Website!");
$sender->sendMessage("§a- Use /website");
$sender->sendMessage("§2- Our Facebook!");
$sender->sendMessage("§a- Use /facebook");
$sender->sendMessage("§2- Our YouTube!");
$sender->sendMessage("§a- Use /youtube");
$sender->sendMessage("§2- Our GitHub!");
$sender->sendMessage("§a- Use /github");
return true;
}
break;
}
}
示例13: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
if ($cmd->getName() != "entities") {
return false;
}
if (count($args) == 0) {
$args = ["ls"];
}
$scmd = strtolower(array_shift($args));
switch ($scmd) {
case "count":
return $this->cmdCount($sender);
case "nuke":
return $this->cmdNuke($sender, $args);
case "ls":
return $this->cmdEtList($sender, $args);
case "tiles":
case "tile":
return $this->cmdTileList($sender, $args);
case "info":
case "nbt":
return $this->cmdEtInfo($sender, $args);
case "rm":
return $this->cmdEtRm($sender, $args);
case "sign1":
case "sign2":
case "sign3":
case "sign4":
return $this->cmdEtSign($sender, $scmd, $args);
}
return false;
}
示例14: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
if (strtolower($command->getName()) === "buyworld") {
if (count($args) < 1 || count($args) > 4) {
return false;
}
if (EconomyAPI::getInstance()->myMoney($sender->getName()) < 10000) {
$sender->sendMessage(TextFormat::RED . "[HyperPlot] You don't have enought money. It cost \$10000");
return true;
}
$world = array_shift($args);
if (strlen($world) < 3) {
$sender->sendMessage(TextFormat::RED . "[HyperPlot] Small World name");
return true;
}
if ($this->getServer()->isLevelGenerated($world)) {
$sender->sendMessage(TextFormat::RED . "[HyperPlot] A world named " . $world . " already exists");
return true;
}
EconomyAPI::getInstance()->reduceMoney($sender->getName(), 10000);
$this->getServer()->broadcastMessage($sender->sendMessage(TextFormat::RED . "[HyperPlot] Creating level " . $sender->getName() . "-" . $world . "..."));
$generator = Generator::getGenerator("ownworld");
$this->getServer()->generateLevel($sender->getName() . "-" . $world, null, $generator, []);
$this->getServer()->loadLevel($sender->getName() . "-" . $world);
return true;
}
return false;
}
示例15: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
if (!isset($args[0])) {
return false;
}
if ($cmd->getName() == "gift") {
if (($receiver = $this->owner->getServer()->getPlayer($args[0])) == null) {
if (!MPMU::inGame($sender)) {
return true;
}
$receiver = $sender;
} else {
array_shift($args);
}
} else {
if (!MPMU::inGame($sender)) {
return true;
}
$receiver = $sender;
}
if ($receiver->isCreative()) {
if ($receiver === $sender) {
$receiver->sendMessage(mc::_("You are in creative mode"));
} else {
$sender->sendMessage(mc::_("%1% is in creative mode", $receiver->getDisplayName()));
}
return true;
}
if (count($args) > 1 && is_numeric($args[count($args) - 1])) {
$amt = (int) array_pop($args);
} else {
$amt = -1;
}
$args = strtolower(implode("_", $args));
if ($args == "more") {
$item = clone $receiver->getInventory()->getItemInHand();
if ($item->getId() == 0) {
$sender->sendMessage(TextFormat::RED . mc::_("Must be holding something"));
return true;
}
} else {
$item = Item::fromString($args);
if ($item->getId() == 0) {
$sender->sendMessage(TextFormat::RED . mc::_("There is no item called %1%", $args));
return true;
}
}
if ($amt != -1) {
$item->setCount($amt);
} else {
if (isset(self::$stacks[$item->getId()])) {
$item->setCount(self::$stacks[$item->getId()]);
} else {
$item->setCount($item->getMaxStackSize());
}
}
$receiver->getInventory()->addItem(clone $item);
$this->owner->getServer()->broadcastMessage(mc::_("%1% got %2% of %3% (%4%:%5%)", $receiver->getDisplayName(), $item->getCount(), ItemName::str($item), $item->getId(), $item->getDamage()));
return true;
}