本文整理汇总了PHP中BukkitPE\item\Item::hasCustomName方法的典型用法代码示例。如果您正苦于以下问题:PHP Item::hasCustomName方法的具体用法?PHP Item::hasCustomName怎么用?PHP Item::hasCustomName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BukkitPE\item\Item
的用法示例。
在下文中一共展示了Item::hasCustomName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$this->getLevel()->setBlock($block, $this, true, true);
$nbt = new Compound("", [new String("id", Tile::ENCHANT_TABLE), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
if ($item->hasCustomName()) {
$nbt->CustomName = new String("CustomName", $item->getCustomName());
}
if ($item->hasCustomBlockData()) {
foreach ($item->getCustomBlockData() as $key => $v) {
$nbt->{$key} = $v;
}
}
Tile::createTile(Tile::ENCHANT_TABLE, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
return true;
}
示例2: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$faces = [0 => 4, 1 => 2, 2 => 5, 3 => 3];
$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
$this->getLevel()->setBlock($block, $this, true, true);
$nbt = new Compound("", [new Enum("Items", []), new String("id", Tile::FURNACE), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
$nbt->Items->setTagType(NBT::TAG_Compound);
if ($item->hasCustomName()) {
$nbt->CustomName = new String("CustomName", $item->getCustomName());
}
if ($item->hasCustomBlockData()) {
foreach ($item->getCustomBlockData() as $key => $v) {
$nbt->{$key} = $v;
}
}
Tile::createTile("Furnace", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
return true;
}
示例3: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($block->getSide(Vector3::SIDE_DOWN)->isTransparent() === false) {
$this->getLevel()->setBlock($block, $this, true, true);
$nbt = new Compound("", [new String("id", Tile::BREWING_STAND), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
if ($item->hasCustomName()) {
$nbt->CustomName = new String("CustomName", $item->getCustomName());
}
if ($item->hasCustomBlockData()) {
foreach ($item->getCustomBlockData() as $key => $v) {
$nbt->{$key} = $v;
}
}
Tile::createTile(Tile::BREWING_STAND, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
return true;
}
return false;
}
示例4: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$faces = [0 => 4, 1 => 2, 2 => 5, 3 => 3];
$chest = null;
$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
for ($side = 2; $side <= 5; ++$side) {
if (($this->meta === 4 or $this->meta === 5) and ($side === 4 or $side === 5)) {
continue;
} elseif (($this->meta === 3 or $this->meta === 2) and ($side === 2 or $side === 3)) {
continue;
}
$c = $this->getSide($side);
if ($c instanceof Chest and $c->getDamage() === $this->meta) {
$tile = $this->getLevel()->getTile($c);
if ($tile instanceof TileChest and !$tile->isPaired()) {
$chest = $tile;
break;
}
}
}
$this->getLevel()->setBlock($block, $this, true, true);
$nbt = new Compound("", [new Enum("Items", []), new String("id", Tile::CHEST), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
$nbt->Items->setTagType(NBT::TAG_Compound);
if ($item->hasCustomName()) {
$nbt->CustomName = new String("CustomName", $item->getCustomName());
}
if ($item->hasCustomBlockData()) {
foreach ($item->getCustomBlockData() as $key => $v) {
$nbt->{$key} = $v;
}
}
$tile = Tile::createTile("Chest", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
if ($chest instanceof TileChest and $tile instanceof TileChest) {
$chest->pairWith($tile);
$tile->pairWith($chest);
}
return true;
}