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PHP Item::getCreativeItems方法代码示例

本文整理汇总了PHP中BukkitPE\item\Item::getCreativeItems方法的典型用法代码示例。如果您正苦于以下问题:PHP Item::getCreativeItems方法的具体用法?PHP Item::getCreativeItems怎么用?PHP Item::getCreativeItems使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BukkitPE\item\Item的用法示例。


在下文中一共展示了Item::getCreativeItems方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: processLogin


//.........这里部分代码省略.........
         $alive = false;
         Entity::setHealth(20);
     } else {
         Entity::setHealth($nbt["Health"]);
     }
     $this->expcurrent = $nbt["ExpCurrent"] > 0 ? $nbt["ExpCurrent"] : 0;
     $this->explevel = $nbt["ExpLevel"] >= 0 ? $nbt["ExpLevel"] : 0;
     $this->gamemode = $nbt["playerGameType"] & 0x3;
     if ($this->server->getForceGamemode()) {
         $this->gamemode = $this->server->getGamemode();
         $nbt->playerGameType = new Int("playerGameType", $this->gamemode);
     }
     $this->allowFlight = $this->isCreative();
     if (($level = $this->server->getLevelByName($nbt["Level"])) === null or !$alive) {
         $this->setLevel($this->server->getDefaultLevel());
         $nbt["Level"] = $this->level->getName();
         $nbt["Pos"][0] = $this->level->getSpawnLocation()->x;
         $nbt["Pos"][1] = $this->level->getSpawnLocation()->y;
         $nbt["Pos"][2] = $this->level->getSpawnLocation()->z;
     } else {
         $this->setLevel($level);
     }
     if (!$nbt instanceof Compound) {
         $this->close($this->getLeaveMessage(), "Invalid data");
         return;
     }
     $this->achievements = [];
     /** @var Byte $achievement */
     foreach ($nbt->Achievements as $achievement) {
         $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false;
     }
     $nbt->lastPlayed = new Long("lastPlayed", floor(microtime(true) * 1000));
     if ($this->server->getAutoSave()) {
         $this->server->saveOfflinePlayerData($this->username, $nbt, true);
     }
     parent::__construct($this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt);
     $this->loggedIn = true;
     $this->server->addOnlinePlayer($this);
     $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));
     if ($ev->isCancelled()) {
         $this->close($this->getLeaveMessage(), $ev->getKickMessage());
         return;
     }
     if ($this->isCreative()) {
         $this->inventory->setHeldItemSlot(0);
     } else {
         $this->inventory->setHeldItemSlot($this->inventory->getHotbarSlotIndex(0));
     }
     $pk = new PlayStatusPacket();
     $pk->status = PlayStatusPacket::LOGIN_SUCCESS;
     $this->dataPacket($pk);
     if ($this->spawnPosition === null and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level) {
         $this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
     }
     $spawnPosition = $this->getSpawn();
     $pk = new StartGamePacket();
     $pk->seed = -1;
     $pk->dimension = 0;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->spawnX = (int) $spawnPosition->x;
     $pk->spawnY = (int) $spawnPosition->y;
     $pk->spawnZ = (int) $spawnPosition->z;
     $pk->generator = 1;
     // 0 old, 1 infinite, 2 flat
     $pk->gamemode = $this->gamemode & 0x1;
     $pk->eid = 0;
     // Always use EntityID as zero for the actual player
     $this->dataPacket($pk);
     $pk = new SetTimePacket();
     $pk->time = $this->level->getTime();
     $pk->started = $this->level->stopTime == false;
     $this->dataPacket($pk);
     $pk = new SetSpawnPositionPacket();
     $pk->x = (int) $spawnPosition->x;
     $pk->y = (int) $spawnPosition->y;
     $pk->z = (int) $spawnPosition->z;
     $this->dataPacket($pk);
     $this->getAttribute()->sendAll();
     $pk = new SetDifficultyPacket();
     $pk->difficulty = $this->server->getDifficulty();
     $this->dataPacket($pk);
     $this->server->getLogger()->info($this->getServer()->getLanguage()->translateString("BukkitPE.player.logIn", [TextFormat::AQUA . $this->username . TextFormat::WHITE, $this->ip, $this->port, $this->id, $this->level->getName(), round($this->x, 4), round($this->y, 4), round($this->z, 4)]));
     if ($this->isOp()) {
         $this->setRemoveFormat(false);
     }
     if ($this->gamemode === Player::SPECTATOR) {
         $pk = new ContainerSetContentPacket();
         $pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
         $this->dataPacket($pk);
     } else {
         $pk = new ContainerSetContentPacket();
         $pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
         $pk->slots = Item::getCreativeItems();
         $this->dataPacket($pk);
     }
     $this->forceMovement = $this->teleportPosition = $this->getPosition();
     $this->server->onPlayerLogin($this);
 }
开发者ID:MunkySkunk,项目名称:BukkitPE,代码行数:101,代码来源:Player.php

示例2: sendContents

 /**
  * @param Player|Player[] $target
  */
 public function sendContents($target)
 {
     if ($target instanceof Player) {
         $target = [$target];
     }
     $pk = new ContainerSetContentPacket();
     $pk->slots = [];
     $holder = $this->getHolder();
     if ($holder instanceof Player and $holder->isCreative()) {
         // mwvent - return because this packet causes problems - TODO: why?
         return;
         //TODO: Remove this workaround because of broken client
         foreach (Item::getCreativeItems() as $i => $item) {
             $pk->slots[$i] = Item::getCreativeItem($i);
         }
     } else {
         for ($i = 0; $i < $this->getSize(); ++$i) {
             //Do not send armor by error here
             $pk->slots[$i] = $this->getItem($i);
         }
     }
     foreach ($target as $player) {
         $pk->hotbar = [];
         if ($player === $this->getHolder()) {
             for ($i = 0; $i < $this->getHotbarSize(); ++$i) {
                 $index = $this->getHotbarSlotIndex($i);
                 $pk->hotbar[] = $index <= -1 ? -1 : $index + 9;
             }
         }
         if (($id = $player->getWindowId($this)) === -1 or $player->spawned !== true) {
             $this->close($player);
             continue;
         }
         $pk->windowid = $id;
         $player->dataPacket(clone $pk);
     }
 }
开发者ID:MunkySkunk,项目名称:BukkitPE,代码行数:40,代码来源:PlayerInventory.php


注:本文中的BukkitPE\item\Item::getCreativeItems方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。