本文整理汇总了PHP中Weapon::loadWeapon方法的典型用法代码示例。如果您正苦于以下问题:PHP Weapon::loadWeapon方法的具体用法?PHP Weapon::loadWeapon怎么用?PHP Weapon::loadWeapon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Weapon
的用法示例。
在下文中一共展示了Weapon::loadWeapon方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: loadHeroFromObject
function loadHeroFromObject($obj)
{
$returnHero = new Hero();
$returnHero->ID = $obj->ID;
$returnHero->OwnerID = $obj->OwnerID;
$returnHero->PartyID = $obj->PartyID;
$returnHero->Race = Race::loadRace($obj->Race);
$returnHero->Name = $obj->Name;
$returnHero->HeroClass = HeroClass::loadHeroClass($obj->Class);
$returnHero->MaxHP = $obj->MaxHP;
$returnHero->CurrentHP = floor($obj->CurrentHP);
$returnHero->Level = $obj->Level;
$returnHero->CurrentXP = $obj->CurrentXP;
$returnHero->LevelUpXP = $obj->LevelUpXP;
$returnHero->Str = $obj->Str;
$returnHero->Dex = $obj->Dex;
$returnHero->Con = $obj->Con;
$returnHero->Intel = $obj->Intel;
$returnHero->Wis = $obj->Wis;
$returnHero->Cha = $obj->Cha;
$returnHero->Fte = $obj->Fte;
$returnHero->Weapon = Weapon::loadWeapon($obj->WeaponID);
$returnHero->Kills = $obj->Kills;
$returnHero->Status = $obj->Status;
$returnHero->StatusTime = new DateTime($obj->StatusTime);
$returnHero->DateOfBirth = new DateTime($obj->DateOfBirth);
$now = new DateTime('now');
$returnHero->Age = $returnHero->DateOfBirth->diff($now)->format('%a');
$returnHero->StatusETA = $returnHero->StatusTime->diff($now)->format('%R%a days, %H:%I:%S');
if (substr($returnHero->StatusETA, 0, 1) == '+') {
$returnHero->StatusETA = "None";
}
return $returnHero;
}
示例2: loadSaleFromObject
function loadSaleFromObject($obj)
{
$returnSale = new Sale();
$returnSale->ID = $obj->ID;
$returnSale->SellerID = $obj->SellerID;
$returnSale->ItemType = $obj->ItemType;
$returnSale->ItemID = $obj->ItemID;
$returnSale->Price = $obj->Price;
$returnSale->Created = new DateTime($obj->Created);
//load the actual object for sale
if ($returnSale->ItemType == "Weapon") {
$returnSale->Item = Weapon::loadWeapon($returnSale->ItemID);
}
return $returnSale;
}
示例3:
} else {
if ($_REQUEST['action'] == "changeWeapon") {
$weapon = Weapon::loadWeapon($_REQUEST['WeaponID']);
// @TODO also check that weapon is currently unassigned,
// so people like me cannot cheat and assign a weapon twice
if ($weapon->UserID == $currentUID) {
$hero->Weapon = $weapon;
$hero->SaveHero();
$smarty->assign("hero", $hero);
$smarty->assign("message", $hero->Name . " has equipped " . $weapon->Name);
} else {
$smarty->assign("error", "That does not belong to you.");
}
} else {
if ($_REQUEST['action'] == "editWeaponName") {
$weapon = Weapon::loadWeapon($_REQUEST['WeaponID']);
if ($weapon->UserID == $currentUID) {
$oldName = $weapon->Name;
$weapon->Name = $_REQUEST['weaponName'];
$weapon->save();
$smarty->assign("message", $oldName . " was renamed to " . $weapon->Name);
$hero->Weapon = $weapon;
$smarty->assign("hero", $hero);
} else {
$smarty->assign("error", "You can't rename what does not belong to you.");
}
} else {
if ($_REQUEST['action'] == "levelUp") {
if ($hero->canLevelUp()) {
if ($hero->Status == "") {
$hero->Status = "Level Up";
示例4: GenerateHero
function GenerateHero($level)
{
//Race
$this->Race = $this->GenerateRace();
echo "Race: " . $this->Race->Name . "<br />";
//Name
$this->Name = $this->Race->generateHeroName();
echo "Name: " . $this->Name . "<br />";
//Attributes
echo "Str ";
$this->Str = $this->GenerateAtribute($this->Race->StrBon);
//include bonuses argument and level argument
echo "Dex ";
$this->Dex = $this->GenerateAtribute($this->Race->DexBon);
echo "Con ";
$this->Con = $this->GenerateAtribute($this->Race->ConBon);
echo "Int ";
$this->Intel = $this->GenerateAtribute($this->Race->IntelBon);
echo "Wis ";
$this->Wis = $this->GenerateAtribute($this->Race->WisBon);
echo "Cha ";
$this->Cha = $this->GenerateAtribute($this->Race->ChaBon);
echo "Fte ";
$this->Fte = $this->GenerateAtribute($this->Race->FteBon);
//Class
$this->HeroClass = $this->GenerateHeroClass();
echo "<br />Class: " . $this->HeroClass->Name . " HD: D" . $this->HeroClass->HD . "<br />";
//HP
$this->MaxHP = $this->HeroClass->HD + $this->calculateAttributeBonus($this->Con);
//base the multiplyer on HD and con
$this->CurrentHP = $this->MaxHP;
echo "Hit Points: " . $this->CurrentHP . "/" . $this->MaxHP . "<br />";
//Level
$this->Level = 1;
echo "Level:" . $this->Level . "<br />";
//XP
$XPBonus = rand(0, $this->Fte);
$this->CurrentXP = 0;
$this->LevelUpXP = 100 - $XPBonus;
echo "XP: " . $this->CurrentXP . "/" . $this->LevelUpXP . " Luck Bonus: " . $XPBonus . "<br />";
//check for levelup
if ($level > 1) {
$i = 0;
while ($i < $level - 1) {
if ($this->forceLevelUP()) {
$i++;
} else {
break;
}
}
}
//generate weapon
$this->Weapon = Weapon::loadWeapon(rand(1, 9));
}
示例5: User
$user = new User();
$user = $user->load($currentUID);
$heroController = new heroController();
$userChaBonus = $heroController->getChaModForUser($currentUID);
$smarty->assign("userChaBonus", $userChaBonus);
//html header
$smarty->display("css/css.tpl");
$weaponController = new weaponController();
//menu
$smarty->assign("currentpage", "inventory");
$smarty->assign("help", "This page displays all the weapon you have. Weapons can be scrapped if not required, so long as they are not currently equipped.\n\t\t\t\t\t Clicking the Weapon Name will allow you to upgrade and rename the weapon. \n\t\t\t\t\t Clicking a heroes name will show more detailed information about that hero.");
$smarty->assign("helpTitle", "Weapons Page Help");
include_once "menu.php";
if (isset($_REQUEST['action'])) {
if ($_REQUEST['action'] == "scrap") {
$scrapWeapon = Weapon::loadWeapon($_REQUEST['ID']);
if ($scrapWeapon->UserID == $currentUID) {
if (!is_numeric($scrapWeapon->GetHeroIDFromWeapon())) {
$user->gold += $scrapWeapon->getScrapValue($userChaBonus);
$user->Save();
$scrapWeapon->delete();
$smarty->assign("message", $scrapWeapon->Name . " has been scrapped for " . $scrapWeapon->getScrapValue($userChaBonus) . "gp");
} else {
$smarty->assign("error", "Can not scrap equipped weapons");
}
} else {
$smarty->assign("error", "This is not your weapon to scrap");
}
}
}
$tmpHero = new Hero();