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PHP Weapon::getStrengthRatio方法代码示例

本文整理汇总了PHP中Weapon::getStrengthRatio方法的典型用法代码示例。如果您正苦于以下问题:PHP Weapon::getStrengthRatio方法的具体用法?PHP Weapon::getStrengthRatio怎么用?PHP Weapon::getStrengthRatio使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Weapon的用法示例。


在下文中一共展示了Weapon::getStrengthRatio方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: pow

	public function
	getDA() {
		global $conf;
		
		$ret = 0;

		/// TODO: add alliance stuff

		// get some stuff
		$ratio = Weapon::getStrengthRatio($this->id, 0);
		$alloc = $this->getWeaponAlloacation(false, $ratio->total);

		// apply the weapon ratios to the units with weapons
		$alloc['mercs'    ]['weapons']   *= 50 * $ratio->ratio;
		$alloc['trained'  ]['weapons']   *= 20 * $ratio->ratio;
		$alloc['untrained']['weapons']   *= 3  * $ratio->ratio;

		// apply hand-to-hand to the units without weapons
		$alloc['mercs'    ]['noweapons'] *= $this->hhlevel * 10;
		$alloc['trained'  ]['noweapons'] *= $this->hhlevel * 25;
		$alloc['untrained']['noweapons'] *= $this->hhlevel * 15;

		// and sum them.
		$sum =
			$alloc['mercs'    ]['weapons'  ] +
			$alloc['trained'  ]['weapons'  ] +
			$alloc['untrained']['weapons'  ] +
			$alloc['mercs'    ]['noweapons'] +
			$alloc['trained'  ]['noweapons'] +
			$alloc['untrained']['noweapons'];

		// apply the da level
		$ret = $sum * pow(1.25, $this->dalevel + 1);
		// apply nation bonus
		$ret *= (1 + $conf["dabonus{$this->nation}"]);

		// finally add the units
		$ret += $this->dasoldiers + $this->damercs + $this->uu;
	
		return round($ret);
	}
开发者ID:Naddiseo,项目名称:WW2Game,代码行数:41,代码来源:User.php

示例2:

			$weapon->weaponId = $wId;
			$weapon->isAttack = 0;
			$weapon->weaponCount = $amount;
			$weapon->weaponStrength = $conf['weapon' . $wId . 'strength'];
			if ($amount and $weapon->create()) {
				$t->daWeapons[] = $weapon;
			}
		}
		$user->cacheStats();
	}
	else {
		$t->err = 'Not enough Gold';
	}
	
	
}

$t->user = $user;

if (!$t->saWeapons and !$t->daWeapons) {
	$t->saWeapons = Weapon::getUserAttackWeapons($user->id);
	$t->daWeapons = Weapon::getUserDefenseWeapons($user->id);
}

$t->saRatio = Weapon::getStrengthRatio($user->id, 1);
$t->daRatio = Weapon::getStrengthRatio($user->id, 0);

$t->pageTitle = 'Armoury';
$t->display();
?>
开发者ID:Naddiseo,项目名称:WW2Game,代码行数:30,代码来源:armoury.php

示例3: floor

if ($attacklog->attackerRA > $attacklog->targetRA) {
	// Attacker has more RA, so he can damage the target's attack weapons
	$attackWeaponsRatio->ratio  *= 1.03;
	$raWeapons                   = Weapon::getUserAttackWeapons($target->id);
	$raWeaponsRatio              = Weapon::getStrengthRatio($target->id, true);
	$raDmg                       = floor($raWeaponsRatio->ratio * 0.002 * $attackTurns);
	debug("Attacker won in RA, ratio: $raWeaponsRatio->ratio");
	debug("raDmg: floor($raWeaponsRatio->ratio * 0.002 * $attackTurns) = $raDmg");
	
}
else {
	// Target has more RA, so he can damage the attacker's defense weapons
	$defenseWeaponsRatio->ratio *= 1.03;
	$raWeapons                   = Weapon::getUserDefenseWeapons($user->id);
	$raWeaponsRatio              = Weapon::getStrengthRatio($user->id, false);
	$raDmg                       = floor($raWeaponsRatio->ratio * 0.002 * $attackTurns);
	debug("Target won in RA, ratio: $raWeaponsRatio->ratio");
	debug("raDmg: floor($raWeaponsRatio->ratio * 0.002 * $attackTurns) = $raDmg");
}

debug("raweapons: " . print_r($raWeapons, true));


$attackerAlloc = $user->getWeaponAlloacation(true, $attackWeaponsRatio->total    );
$targetAlloc   = $target->getWeaponAlloacation(false, $defenseWeaponsRatio->total);

debug("alloc1: " . print_r($attackerAlloc,true));
debug("alloc2: " . print_r($targetAlloc,true));

$attacklog->satrained   = $attackerAlloc['trained'  ]['weapons'];
开发者ID:Naddiseo,项目名称:WW2Game,代码行数:30,代码来源:attack.php


注:本文中的Weapon::getStrengthRatio方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。