本文整理汇总了PHP中UserCache::getByKey方法的典型用法代码示例。如果您正苦于以下问题:PHP UserCache::getByKey方法的具体用法?PHP UserCache::getByKey怎么用?PHP UserCache::getByKey使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UserCache
的用法示例。
在下文中一共展示了UserCache::getByKey方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: execute
/**
*
* 执行默认检查方法
*
* @access public
* @param 无
* @return void
*/
public function execute($request)
{
Logger::debug('----- ' . __CLASS__ . ' is started -----');
// 验证 SessionKey
$user_id = $request->getRequestParameter(Constants::PARAM_USER_ID);
$clientSendKey = $request->getRequestParameter(Constants::PARAM_SESSION_KEY);
//$userCache = UserCache::getCacheInstance();
//$serverSaveKey = $userCache->getByKey( $user_id, Constants::CURRENT_SESSION_KEY);
$serverSaveKey = UserCache::getByKey($user_id, Constants::CURRENT_SESSION_KEY);
if ($serverSaveKey !== $clientSendKey && $clientSendKey != 0) {
Logger::debug('Stopping ' . __CLASS__ . '. caused by: Invalid session key.');
Logger::debug('server save session key: ', $serverSaveKey);
Logger::debug('client send session key: ', $clientSendKey);
$view = new JsonView();
$view->setValue('result', Constants::RESP_RESULT_ERROR);
$view->setValue('message', "session key not match");
$view->display();
throw new ForbiddenException("userid:{$user_id} send Session Key not match.");
}
Logger::debug(__CLASS__ . ' is success.');
Logger::debug('----- ' . __CLASS__ . ' is finished -----');
}
示例2: sendFitMail
/**
* 结算发送合体奖励邮件
*
* @access public
* @param 无
* @return JsonView 响应json
*/
public function sendFitMail($user_id, $friend_id)
{
$user_name = UserCache::getByKey($user_id, "s_name");
if (!$friend_id) {
$userInfo = MailModel::getUserInfo($user_id);
$user_name = $userInfo['s_name'];
}
$type = Constants::FIT_REWARD_TYPE;
$coin = Constants::FIT_REWARD_NUM;
$str = "你的好友" . $user_name . "邀你助战,你获得人生果" . $coin;
$res = MailModel::insert(array('n_send_id' => $user_id, 'n_receive_id' => $friend_id, 's_message' => $str, 'n_item_type' => $type, 'n_item_num' => $coin, 'n_type' => 1, 't_update_time' => date("Y-m-d H:i:s"), 't_create_time' => date("Y-m-d H:i:s")));
}
示例3: achieveStatistic
/**
* API:成就统计
*
* @access public
* @param int $user_id 用户ID
* @return array
*/
public function achieveStatistic($user_id, $dataArr)
{
$pointArr = array(6 => 1, 12 => 2, 22 => 3, 30 => 4);
$userAchieve = UserCache::getByKey($user_id, self::ACHIEVEMENT_STRING);
if (!$userAchieve) {
$userAchieve = TaskAchieveModel::getUserInfoByCondition($user_id, self::ACHIEVEMENT_STRING);
UserCache::setByKey($user_id, self::ACHIEVEMENT_STRING, $userAchieve);
}
foreach ($userAchieve as $key => $value) {
$str = "achievement_id = " . $key . "_" . ($userAchieve[$key]['n_level'] + 1);
$file = IniFileManager::getRootDir() . "/files/csv/achievement.csv";
$achieveInfo = CharacterAction::readCsv($file, $str);
if ($userAchieve[$key]['n_level'] < $userAchieve[$key]['max_level'] && $userAchieve[$key]['n_num'] < $achieveInfo[0]['condition']) {
//1
if ($dataArr['friend_help'] == 1 && $key == 1) {
$totalNum = $userAchieve[$key]['n_num'] + $dataArr['friend_help'];
if ($totalNum >= $achieveInfo[0]['condition']) {
$totalNum = $achieveInfo[0]['condition'];
}
$userAchieve[$key]['n_num'] = $totalNum;
}
//2
if ($dataArr['login_day'] == 1 && $key == 2) {
$totalNum = $userAchieve[$key]['n_num'] + $dataArr['login_day'];
if ($totalNum >= $achieveInfo[0]['condition']) {
$totalNum = $achieveInfo[0]['condition'];
}
$userAchieve[$key]['n_num'] = $totalNum;
}
//3
if ($dataArr['monster'] && $key == 3) {
$totalNum = $userAchieve[$key]['n_num'] + $dataArr['monster'];
if ($totalNum >= $achieveInfo[0]['condition']) {
$totalNum = $achieveInfo[0]['condition'];
}
$userAchieve[$key]['n_num'] = $totalNum;
}
//4
if ($dataArr['star_num'] && $key == 4) {
$totalNum = $userAchieve[$key]['n_num'] + $dataArr['star_num'];
if ($totalNum >= $achieveInfo[0]['condition']) {
$totalNum = $achieveInfo[0]['condition'];
}
$userAchieve[$key]['n_num'] = $totalNum;
}
//5
if ($dataArr['pro_num'] && $key == 5) {
$totalNum = $userAchieve[$key]['n_num'] + $dataArr['pro_num'];
if ($totalNum >= $achieveInfo[0]['condition']) {
$totalNum = $achieveInfo[0]['condition'];
}
$userAchieve[$key]['n_num'] = $totalNum;
}
//6
if (($dataArr['pass'] === 0 || $dataArr['pass'] === 1) && $key == 6) {
$totalNum = $userAchieve[$key]['n_num'] + 1;
if ($totalNum >= $achieveInfo[0]['condition']) {
$totalNum = $achieveInfo[0]['condition'];
}
$userAchieve[$key]['n_num'] = $totalNum;
}
//7
if ($dataArr['away'] === 0 && $dataArr['attack'] === 0 && $key == 7) {
$totalNum = $userAchieve[$key]['n_num'] + 1;
if ($totalNum >= $achieveInfo[0]['condition']) {
$totalNum = $achieveInfo[0]['condition'];
}
$userAchieve[$key]['n_num'] = $totalNum;
}
//8
if ($dataArr['skill_num'] && $key == 8) {
$totalNum = $userAchieve[$key]['n_num'] + $dataArr['skill_num'];
if ($totalNum >= $achieveInfo[0]['condition']) {
$totalNum = $achieveInfo[0]['condition'];
}
$userAchieve[$key]['n_num'] = $totalNum;
}
//9
if ($dataArr['cost'] && $key == 9) {
$totalNum = $userAchieve[$key]['n_num'] + $dataArr['cost'];
if ($totalNum >= $achieveInfo[0]['condition']) {
$totalNum = $achieveInfo[0]['condition'];
}
$userAchieve[$key]['n_num'] = $totalNum;
}
//11
if ($dataArr['pass'] === 0 && $key == 11) {
$totalNum = $userAchieve[$key]['n_num'] + 1;
if ($totalNum >= $achieveInfo[0]['condition']) {
$totalNum = $achieveInfo[0]['condition'];
}
$userAchieve[$key]['n_num'] = $totalNum;
}
//.........这里部分代码省略.........
示例4: exeBuyMall
/**
* API:购买商城物品
*
* @access public
* @param 无
* @return JsonView 响应json
*/
public function exeBuyMall()
{
$requestParam = $this->getAllParameters();
Logger::debug('requestParam:' . print_r($requestParam, true));
$requestJsonParam = $this->getDecodedJsonRequest();
Logger::debug('requestJsonParam:' . print_r($requestJsonParam, true));
$user_id = $requestParam['user_id'];
$mall_id = $requestJsonParam['mall_id'];
$session_key = $requestParam['session_key'];
$str = "mall_id = " . $mall_id;
$file = IniFileManager::getRootDir() . "/files/csv/mall.csv";
$itemInfo = CharacterAction::readCsv($file, $str);
$price_type = self::$price_type;
//余额判断
$type1 = $price_type[$itemInfo[0]['price_type']];
$type2 = $price_type[$itemInfo[0]['buy_type']];
$money1 = UserCache::getByKey($user_id, $type1);
$money2 = UserCache::getByKey($user_id, $type2);
if (!$money1) {
$userInfo = BuyPropModel::getUserInfo($user_id);
$money1 = $userInfo[$type1];
}
if (!$money2) {
$userInfo = BuyPropModel::getUserInfo($user_id);
$money2 = $userInfo[$type2];
}
$money1 = $money1 - $itemInfo[0]['price_num'];
$money2 = $money2 + $itemInfo[0]['buy_num'];
if ($money1 < 0) {
$messageArr['session_key'] = CharacterModel::setSessionKey($user_id, $session_key);
$messageArr['error'] = "人生果/钻石不足!";
$view = new JsonView();
return $this->getViewByJson($view, $messageArr, 0, "buy_prop/buy_mall");
}
//任务成就统计
if ($type2 == $price_type[1]) {
TaskAndAchieveAction::taskStatistic($user_id, array('reward' => $itemInfo[0]['buy_num']));
}
if ($type1 == $price_type[1]) {
TaskAndAchieveAction::achieveStatistic($user_id, array('cost' => $itemInfo[0]['price_num']));
}
//购买体力是更新体力时间
if ($type2 == $price_type[3]) {
$thewArr['n_thew'] = $money2;
$thewArr['n_refresh_time'] = UserCache::getBykey($user_id, 'n_refresh_time');
if (!$thewArr['n_refresh_time']) {
$userInfo = MailModel::getUserInfo($user_id);
$thewArr['n_refresh_time'] = $userInfo['n_refresh_time'];
}
$getArr = UserAction::refreshThew($thewArr);
if (!$getArr) {
$res = CharacterModel::update($thewArr, array('n_id' => $user_id));
UserCache::setByKey($user_id, 'n_thew', $thewArr['n_thew']);
UserCache::setByKey($user_id, 'n_refresh_time', $thewArr['n_refresh_time']);
} else {
$res = CharacterModel::update($getArr, array('n_id' => $user_id));
UserCache::setByKey($user_id, 'n_thew', $getArr['n_thew']);
UserCache::setByKey($user_id, 'n_refresh_time', $getArr['n_refresh_time']);
}
$res = BuyPropModel::update(array($type1 => $money1), array('n_id' => $user_id));
UserCache::setByKey($user_id, $type1, $money1);
} else {
$res = BuyPropModel::update(array($type1 => $money1, $type2 => $money2), array('n_id' => $user_id));
UserCache::setByKey($user_id, $type1, $money1);
UserCache::setByKey($user_id, $type2, $money2);
}
$messageArr['moneyInfo'] = BuyPropModel::getUserInfo($user_id);
$messageArr['session_key'] = CharacterModel::setSessionKey($user_id, $session_key);
//任务成就界面
$messageArr['achieveInfo'] = TaskAndAchieveAction::getAchieveInfo($user_id);
$messageArr['taskInfo'] = TaskAndAchieveAction::getTaskInfo($user_id);
$view = new JsonView();
return $this->getViewByJson($view, $messageArr, 1, "buy_prop/buy_mall");
}
示例5: getFriend
/**
* 好友列表
*
* @access public
* @param 无
* @return arrary
*/
public function getFriend($user_id)
{
$str = $user_id . '_friend';
$friendList = UserCache::getByKey($str, 'friend_list');
if (!$friendList) {
$friendInfo = FriendModel::getFriendList($user_id);
foreach ($friendInfo as $key => $value) {
$friendList[] = $value['n_id'];
}
UserCache::setByKey($str, 'friend_list', $friendList);
}
return $friendList;
}
示例6: getUserStar
/**
* API:获取星星数
*
* @access public
* @param 无
* @return JsonView 响应json
*/
public function getUserStar($user_id)
{
$userCheckPoint = UserCache::getByKey($user_id, 's_checkpoint_info');
if (!$userCheckPoint) {
$userInfo = UserModel::getUserInfo($user_id);
$userCheckPoint = unserialize($userInfo['s_checkpoint_info']);
}
$star_num = 0;
if ($userCheckPoint && count($userCheckPoint)) {
foreach ($userCheckPoint as $key => $value) {
$star_num = $value['star_num'] + $star_num;
}
}
return $star_num;
}
示例7: nowCharacterInfo
/**
* API:获取当前上阵主角信息
*
* @access public
* @param $integer $user_id $general_id 用户ID,武将ID
* @return array
*/
public function nowCharacterInfo($user_id)
{
$userCharacter = UserCache::getByKey($user_id, self::CHARACTER_STRING);
if (!$userCharacter) {
$userCharacter = CharacterModel::getUserCharacterInfo($user_id);
UserCache::setByKey($user_id, self::CHARACTER_STRING, $userCharacter);
}
return self::GetCharacterAttribute($user_id, $userCharacter[0]);
}
示例8: isUnlock
/**
* API:武将解锁直接拥有
*
* @access public
* @param int $user_id 用户ID $general_id主角ID
* @return array
*/
public function isUnlock($user_id)
{
$starNum = GameAction::getUserStar($user_id);
$userGeneral = UserCache::getByKey($user_id, 's_general_info');
if (!$userGeneral) {
$userGeneral = GeneralModel::getUserGeneralInfo($user_id);
UserCache::setByKey($user_id, 's_general_info', $userGeneral);
}
//读取系统武将,属性列表
$file = IniFileManager::getRootDir() . "/files/csv/general.csv";
$generalArr = CharacterAction::readCsv($file);
foreach ($generalArr as $key => $value) {
if (!$userGeneral[$value['general_id']]) {
if ($starNum >= $value['unlock_star']) {
//添加新武将到武将信息字段、更新用户金钱
$userGeneral[$value['general_id']] = array('n_continue_level' => 0, 'n_cool_level' => 0);
$unlockInfo = $value['general_id'];
}
}
}
$s_general_info = serialize($userGeneral);
$ret = GeneralModel::update(array('s_general_info' => $s_general_info), array('n_id' => $user_id));
UserCache::setByKey($user_id, 's_general_info', $userGeneral);
//更新战斗力
$battle = UserAction::getUserBattle($user_id);
GeneralModel::update(array('n_battle' => $battle), array('n_id' => $user_id));
UserCache::setByKey($user_id, 'n_battle', $battle);
return $unlockInfo ? $unlockInfo : 0;
}