本文整理汇总了PHP中Skill::getTurnCost方法的典型用法代码示例。如果您正苦于以下问题:PHP Skill::getTurnCost方法的具体用法?PHP Skill::getTurnCost怎么用?PHP Skill::getTurnCost使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Skill
的用法示例。
在下文中一共展示了Skill::getTurnCost方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: in
$alive = true;
if ($error = init($private, $alive)) {
display_error($error);
die;
}
// Template vars.
$display_sight_table = $generic_skill_result_message = $generic_state_change = $killed_target = $loot = $added_bounty = $bounty = $suicided = $destealthed = null;
//Get filtered info from input.
$target = in('target');
$command = in('command');
$stealth = in('stealth');
$skillListObj = new Skill();
$poisonMaximum = 100;
// *** Before level-based addition.
$poisonMinimum = 1;
$poisonTurnCost = $skillListObj->getTurnCost('poison touch');
// wut
$turn_cost = $skillListObj->getTurnCost(strtolower($command));
$ignores_stealth = $skillListObj->getIgnoreStealth($command);
$self_use = $skillListObj->getSelfUse($command);
$use_on_target = $skillListObj->getUsableOnTarget($command);
$ki_cost = 0;
// Ki taken during use.
$reuse = true;
// Able to reuse the skill.
$today = date("F j, Y, g:i a");
// Check whether the user actually has the needed skill.
$has_skill = $skillListObj->hasSkill($command);
$starting_turn_cost = $turn_cost;
assert($turn_cost >= 0);
$turns_to_take = null;
示例2: elseif
// *** Not simultaneous by default. ***
$stealthAttackDamage = $attacker_str;
$turns_to_take = null;
// *** Even on failure take at least one turn. ***
$attack_type = 'attack';
// *** Default attack category type is single attack. ***
if ($blaze) {
$attack_type = 'blaze';
} elseif ($deflect) {
$attack_type = 'deflect';
} elseif ($duel) {
$attack_type = 'duel';
}
$skillListObj = new Skill();
$ignores_stealth = $skillListObj->getIgnoreStealth($attack_type);
$required_turns = $skillListObj->getTurnCost($attack_type);
// *** Attack Legal section ***
$attacker = $username;
$params = array('required_turns' => $required_turns, 'ignores_stealth' => $ignores_stealth);
assert($attacker != $target);
$AttackLegal = new AttackLegal($attacker, $target, $params);
// *** There's a same-domain problem with this attack-legal now that it's been modified for skills ***
// *** MAIN BATTLE ALGORITHM ***
if (!$AttackLegal->check()) {
// *** Display the reason the attack failed.
echo "<div class='ninja-error centered'>" . $AttackLegal->getError() . "</div>";
} else {
// *** ATTACKING + STEALTHED SECTION ***
if (!$duel && $attacker_status['Stealth']) {
//Not dueling, and attacking from stealth
subtractStatus($username, STEALTH);
示例3: Skill
// Player info display pieces.
require_once LIB_ROOT . "control/Skill.php";
$skillsListObj = new Skill();
$player = new Player(self_char_id());
$level = $player->level();
$class = $player->class_display_name();
// Just to be displayed in the template.
$starting_turns = $player->turns();
$starting_ki = $player->ki();
$status_list = get_status_list();
$no_skills = true;
$stealth = $skillsListObj->hasSkill('Stealth');
if ($stealth) {
$no_skills = false;
}
$stealth_turn_cost = $skillsListObj->getTurnCost('Stealth');
$unstealth_turn_cost = $skillsListObj->getTurnCost('Unstealth');
$chi = $skillsListObj->hasSkill('Chi');
$speed = $skillsListObj->hasSkill('speed');
$hidden_resurrect = $skillsListObj->hasSkill('hidden resurrect');
$midnight_heal = $skillsListObj->hasSkill('midnight heal');
$kampo_turn_cost = $skillsListObj->getTurnCost('Kampo');
$kampo = $skillsListObj->hasSkill('kampo');
$heal = $skillsListObj->hasSkill('heal');
$heal_turn_cost = $skillsListObj->getTurnCost('heal');
$clone_kill = $skillsListObj->hasSkill('clone kill');
$clone_kill_turn_cost = $skillsListObj->getTurnCost('clone kill');
$wrath = $skillsListObj->hasSkill('wrath');
$can_harmonize = $starting_ki;
display_page('skills.tpl', 'Your Skills', get_certain_vars(get_defined_vars(), array('status_list')), array('quickstat' => 'player'));
}
示例4: Player
if ($evade) {
$attack_type['evade'] = 'evade';
}
if ($duel) {
$attack_type['duel'] = 'duel';
} else {
$attack_type['attack'] = 'attack';
}
$target_player = new Player($target);
$attacking_player = new Player(self_char_id());
$attacker = $attacking_player->name();
$skillListObj = new Skill();
$ignores_stealth = false;
foreach ($attack_type as $type) {
$ignores_stealth = $ignores_stealth || $skillListObj->getIgnoreStealth($type);
$required_turns += $skillListObj->getTurnCost($type);
}
// *** Attack Legal section ***
$params = array('required_turns' => $required_turns, 'ignores_stealth' => $ignores_stealth);
$attack_legal = new AttackLegal($attacking_player, $target_player, $params);
$attack_is_legal = $attack_legal->check();
$attack_error = $attack_legal->getError();
// *** MAIN BATTLE ALGORITHM ***
if ($attack_is_legal) {
// *** Target's stats. ***
$target_health = $target_player->health;
$target_level = $target_player->level;
$target_str = $target_player->getStrength();
// *** Attacker's stats. ***
$attacker_health = $attacking_player->health;
$attacker_level = $attacking_player->level;
示例5: smarty_function_getTurnCost
/**
* Smarty plugin to determine turn cost of a skill
*
* @param Array $p_params Dictionary provided by Smarty
* @return String
*/
function smarty_function_getTurnCost($p_params)
{
$skillListObj = new Skill();
return $skillListObj->getTurnCost($p_params['skillName']);
}
示例6: getClass
$class = getClass($username);
$status_array = getStatus($username);
$row = $sql->data;
echo "<p>You are a level {$level}, {$class} Ninja.</p>\n";
$status_output_list = render_status_section();
echo "<p>Your status is: " . $status_output_list . "</p>";
echo "<div id='skills-list'>";
$no_skills = true;
if ($skillsListObj->hasSkill('Stealth')) {
echo "<div id='stealth-skills'>";
echo "<p>By selecting Stealth you will go into a mode where enemies can not directly attack you for a short time.";
echo "<a href=\"about.php#skills\">(help)</a></p><p>";
echo "<form action=\"skills_mod.php\" method=\"post\">\n";
echo "<div>\n";
echo "<input type=\"submit\" name=\"command\" value=\"Stealth\" class=\"formButton\">\n";
echo "</select> Turn Cost: " . $skillsListObj->getTurnCost('Stealth') . " to Stealth.\n";
echo "</div>\n";
echo "</form></p><p>";
echo "<form action=\"skills_mod.php\" method=\"post\">\n";
echo "<div>\n";
echo "<input type=\"submit\" name=\"command\" value=\"Unstealth\" class=\"formButton\">\n";
echo "Turn Cost: " . $skillsListObj->getTurnCost('Unstealth') . " to Unstealth.\n ";
echo "</div>\n";
echo "</form></p>";
echo "</div>";
$no_skills = false;
}
if ($skillsListObj->hasSkill('Chi')) {
echo "<p id='chi-skill'>Your Chi skill increases the benefits of healing at the shrine.</p>";
}
if ($skillsListObj->hasSkill('speed')) {
示例7: getTurnCost
function getTurnCost($p_params, &$tpl)
{
$skillListObj = new Skill();
return $skillListObj->getTurnCost($p_params['skillName']);
}