本文整理汇总了PHP中Queue::addUserCoinLog方法的典型用法代码示例。如果您正苦于以下问题:PHP Queue::addUserCoinLog方法的具体用法?PHP Queue::addUserCoinLog怎么用?PHP Queue::addUserCoinLog使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Queue
的用法示例。
在下文中一共展示了Queue::addUserCoinLog方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: buyItem
public static function buyItem($user, $toUser, $item, $gameId = null, $time = null)
{
if (empty($time)) {
$time = time();
}
$result = new FunctionResult();
$result->success = false;
if (!empty($user)) {
if (!empty($toUser)) {
if (!empty($item)) {
if ($user->coins >= $item->coin) {
Queue::addUserCoinLog($user->userId, $item->coin, $item->coin, $time, GameUserXpLog::$CONSTANT_LOG_TYPE_BUY_ITEM, 0, $gameId, $item->id . "_" . $item->coin . "_" . $item->itemCode, $toUser->userId);
Queue::addUserLeaderBoard($user->userId, -1 * $item->coin, $time);
$coin = $user->coins - $item->coin;
$user->setCoins($coin);
$user->updateToDatabase(DBUtils::getConnection());
$userItemLog = new GameUserItemLog();
$userItemLog->setItemId($item->id);
$userItemLog->setGameId($gameId);
$userItemLog->setTo($toUser->userId);
$userItemLog->setTime($time);
$userItemLog->setUserId($user->userId);
$userItemLog->setCoin($item->coin);
$userItemLog->setQuantity($item->quantity);
$userItemLog->setType(GameUserItemLog::$CONSTANT_ITEM_LOG_TYPE_BUY);
$userItemLog->setUserLevel($user->userLevelNumber);
$userItemLog->setUserCoin($user->coins);
//$userItemLog->setUserSpentCoin(GameUserItemLog::$CONSTANT_ITEM_LOG_TYPE_BUY);
try {
$userItemLog->insertIntoDatabase(DBUtils::getConnection());
} catch (Exception $exc) {
error_log($exc->getMessage());
error_log($exc->getTraceAsString());
}
$userItem = ItemUtils::getUserItem($toUser->userId, $item->itemCode);
if (empty($userItem)) {
$userItem = new GameUserItems();
$userItem->setId(-1);
$userItem->setUserId($toUser->userId);
$userItem->setItemCode($item->itemCode);
$userItem->setActive(1);
$userItem->setQuantity(0);
}
$userItem->setTime($time);
$userItem->setQuantity($item->quantity + $userItem->quantity);
try {
$userItem->updateInsertToDatabase(DBUtils::getConnection());
} catch (Exception $exc) {
error_log($exc->getMessage());
error_log($exc->getTraceAsString());
}
$result->success = true;
$result->data = new stdClass();
$user->items = ItemUtils::getUserItems($user->userId);
$result->data->user = $user;
$result->data->item = $item;
return $result;
} else {
$result->result = LanguageUtils::getText("LANG_API_NOT_ENOUGH_COIN");
return $result;
}
} else {
$result->result = LanguageUtils::getText("LANG_API_TO_ITEM_EMPTY");
return $result;
}
} else {
$result->result = LanguageUtils::getText("LANG_API_TO_USER_EMPTY");
return $result;
}
} else {
$result->result = LanguageUtils::getText("LANG_API_USER_EMPTY");
return $result;
}
}
示例2: updateCoin
public static function updateCoin(GameUsers $user, GameUsers $opponent, $roomGroupId, $action, $gameId = null, $double = 0, $normal = true, $type = null, $time = null)
{
//Add Log
$result = new FunctionResult();
$result->success = false;
if (!empty($user) && !empty($action)) {
$roomGroup = GameRoomGroups::getRoomGroupByGroupId($roomGroupId);
if (!empty($roomGroup)) {
$coin = $user->getCoins();
$maxCoin = $roomGroup->getMatchCoin() * 128;
$matchCoins = $roomGroup->getMatchCoin();
if (!$normal) {
$matchCoins = $matchCoins * 2;
}
if ($double > 1) {
$matchCoins = $matchCoins * pow(2, $double);
}
$calCcoin = $matchCoins;
$error = false;
if ($action == GameUtils::$GAME_RESULT_ACTION_WIN) {
if ($matchCoins > $maxCoin) {
$matchCoins = $maxCoin;
}
} else {
if ($action == GameUtils::$GAME_RESULT_ACTION_LOST) {
$matchCoins = -1 * $matchCoins;
if ($coin + $matchCoins < 0) {
$matchCoins = -1 * $coin;
}
} else {
$error = true;
}
}
if (!$error) {
$gameResult = $action . "_" . $normal . "_" . $double . "_" . $type;
$oppId = null;
if (!empty($opponent)) {
$oppId = $opponent->getUserId();
}
if (empty($time)) {
$time = time();
}
$add = 1;
if ($action == GameUtils::$GAME_RESULT_ACTION_LOST) {
$add = 0;
}
Queue::addUserCoinLog($user->userId, $calCcoin, $matchCoins, $time, GameUserXpLog::$CONSTANT_LOG_TYPE_GAME, $add, $gameId, $gameResult, $oppId);
Queue::addUserLeaderBoard($user->userId, $matchCoins, $time);
$user->setCoins($coin + $matchCoins);
$result->success = true;
} else {
$result->success = false;
$result->result = "Action unknown";
}
} else {
$result->success = false;
$result->result = "Room Group is unknown";
}
}
return $result;
}
示例3: buyProduct
public static function buyProduct($user, $product, $requestId, $paymentId, $signedReq, $status, $currency, $amount, $quantity, $type, $time)
{
if (empty($time)) {
$time = time();
}
$result = new FunctionResult();
$result->success = false;
if (!empty($user)) {
if (!empty($product)) {
if ($status == "completed") {
Queue::addUserCoinLog($user->userId, $product->coinCount, $product->coinCount, $time, GameUserXpLog::$CONSTANT_LOG_TYPE_BUY_PRODUCT, 1, null, $requestId . "_" . $product->id . "_" . $product->fbId . "_" . $product->coinCount . "_" . $product->coinCount, null);
Queue::addUserLeaderBoard($user->userId, $product->coinCount, $time);
$coin = $user->coins + $product->coinCount * $quantity;
$user->setCoins($coin);
$user->updateToDatabase(DBUtils::getConnection());
}
//if product campaign
if ($product->type == GameFbProducts::$TYPE_CAMPAIGN && !empty($product->products)) {
try {
$products = json_decode($product->products);
if (!empty($products)) {
foreach ($products as $pro) {
if (!empty($pro) && !empty($pro->itemId)) {
ItemUtils::buyCampaignItem($user, $pro->itemId, $pro->count, $time);
}
}
}
} catch (Exception $exc) {
error_log($exc->getMessage());
error_log($exc->getTraceAsString());
}
}
//if product campaign
$userProductLog = new GameUserFbProductLog();
$userProductLog->setAmount($amount);
$userProductLog->setCoinCount($product->coinCount);
$userProductLog->setCurrency($currency);
$userProductLog->setPaymentId($paymentId);
$userProductLog->setProdudctId($product->id);
$userProductLog->setQuantity($quantity);
$userProductLog->setRequestId($requestId);
$userProductLog->setSignedReq($signedReq);
$userProductLog->setStatus($status);
$userProductLog->setTime($time);
$userProductLog->setType($type);
$userProductLog->setUserId($user->userId);
$userProductLog->setUserLevel($user->userLevelNumber);
$userProductLog->setUserCoin($user->coins);
try {
$userProductLog->insertIntoDatabase(DBUtils::getConnection());
} catch (Exception $exc) {
error_log($exc->getMessage());
error_log($exc->getTraceAsString());
}
$result->success = true;
$result->data = new stdClass();
$result->data->user = $user;
return $result;
} else {
$result->result = LanguageUtils::getText("LANG_API_TO_ITEM_EMPTY");
return $result;
}
} else {
$result->result = LanguageUtils::getText("LANG_API_USER_EMPTY");
return $result;
}
}