本文整理汇总了PHP中Neuron_Core_Tools::splitInPages方法的典型用法代码示例。如果您正苦于以下问题:PHP Neuron_Core_Tools::splitInPages方法的具体用法?PHP Neuron_Core_Tools::splitInPages怎么用?PHP Neuron_Core_Tools::splitInPages使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Neuron_Core_Tools
的用法示例。
在下文中一共展示了Neuron_Core_Tools::splitInPages方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: getContent
public function getContent()
{
$text = Neuron_Core_Text::__getInstance();
$player = Neuron_GameServer::getPlayer();
if (!$player) {
return $this->throwError($text->get('login', 'login', 'account'));
}
$input = $this->getInputData();
$request = $this->getRequestData();
$mapper = Neuron_GameServer_Mappers_BlockingChatMapper::getInstance();
$total = $mapper->countPrivateMessages($player);
if (isset($input['page'])) {
$current = $input['page'];
$request['page'] = $current;
$this->updateRequestData($request);
} else {
$current = isset($request['page']) ? $request['page'] : 0;
}
$perpage = 10;
$page = new Neuron_Core_Template();
$pages = Neuron_Core_Tools::splitInPages($page, $total, $current, $perpage);
$messages = $mapper->getPrivateChats($player, $pages['start'], $pages['perpage']);
$page->set('messages', $messages);
return $page->parse('gameserver/chat/privatemessages.phpt');
}
示例2: getContent
public function getContent()
{
if (!$this->objVillage) {
$text = Neuron_Core_Text::__getInstance();
return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>';
}
$input = $this->getInputData();
// Get logs from this village
$objLogs = Dolumar_Players_Logs::__getInstance();
$iPage = isset($input['page']) ? $input['page'] : 0;
$page = new Neuron_Core_Template();
// Split in pages
$limit = Neuron_Core_Tools::splitInPages($page, $objLogs->countLogs($this->objVillage), $iPage, 10);
$objLogs->addMyVillage($this->objVillage);
$logs = $objLogs->getLogs($this->objVillage, $limit['start'], $limit['perpage'], 'DESC');
return $this->getLogHTML($page, $objLogs, $logs);
}
示例3: getResults
private function getResults()
{
$input = $this->getInputData();
if (isset($input['search']) && $input['search'] == 'result') {
$db = Neuron_DB_Database::getInstance();
$count = $this->getCountQuery();
if (empty($count)) {
$text = Neuron_Core_Text::getInstance();
$this->alert($text->get('notEnoughFields', 'form', 'search'));
return false;
}
$amount = $db->query($count);
$total = $amount[0]['amount'];
$page = new Neuron_Core_Template();
$limit = Neuron_Core_Tools::splitInPages($page, $total, isset($input['page']) ? $input['page'] : 0, $this->perpage, 10, $input, 'searchplayers');
$query = $this->getSearchQuery($limit);
$this->printResults($page, $db->query($query));
return $page->parse('search/results.phpt');
}
return false;
}
示例4: getBody
public function getBody()
{
$timeframe = Neuron_Core_Tools::getInput('_GET', 'timeframe', 'int', 60 * 60 * 48);
$page = new Neuron_Core_Template();
$page->set('timeframe', $timeframe);
$objLogs = Dolumar_Players_Logs::getInstance();
$objLogs->setTimeInterval(NOW - $timeframe, NOW);
$pageid = Neuron_Core_Tools::getInput('_GET', 'page', 'int', 1);
$limit = Neuron_Core_Tools::splitInPages($page, $objLogs->getSuspiciousLogsCounter(), $pageid, self::SUSPICIOUS_TRANSACTIONS_PERPAGE, 7, array('timeframe' => $timeframe), 'multis');
//print_r ($limit);
//$logs = $objLogs->getSuspiciousLogs ();
$logs = $objLogs->getSuspiciousLogs($limit['start'], $limit['perpage'], 'DESC');
foreach ($logs as $v) {
$player = Dolumar_Players_Village::getFromId($v['village'])->getOwner();
$page->addListValue('logs', array('action' => $objLogs->getLogText($v, false), 'date' => date(DATETIME, $v['timestamp']), 'player' => $player->getDisplayName()));
}
// Output the shizzle
$html = $page->parse('dolumar/pages/admin/multis/dangeroustransactions.phpt');
$html .= parent::getBody();
return $html;
}
示例5: getContent
public function getContent()
{
$player = Neuron_GameServer::getPlayer();
$input = $this->getInputData();
if (!$player) {
return false;
}
$page = new Neuron_Core_Template();
$clans = $player->getClans();
if (count($clans) > 0) {
$objlogs = Dolumar_Players_ClanLogs::getInstance();
$iPage = isset($input['page']) ? $input['page'] : 0;
// Split in pages
$limit = Neuron_Core_Tools::splitInPages($page, $objlogs->countClanLogs($clans), $iPage, 10);
$objlogs->clearMyVillages();
foreach ($player->getVillages() as $village) {
$objlogs->addMyVillage($village);
}
$logs = $objlogs->getClanLogs($clans, $limit['start'], $limit['perpage'], 'DESC');
return $this->getLogHTML($page, $objlogs, $logs);
}
return false;
}
示例6: getVillageRanking
public function getVillageRanking()
{
$text = Neuron_Core_Text::__getInstance();
$db = Neuron_Core_Database::__getInstance();
$input = $this->getInputData();
$page = new Neuron_Core_Template();
$text->setFile('ranking');
$text->setSection('ranking');
$page->set('title', $text->get('villageRating'));
$page->set('village', $text->get('village'));
$page->set('value', $text->get('value'));
$data = $this->getRequestData();
$perPage = 25;
$myDefaultPage = 1;
if (isset($data['village'])) {
$village = Dolumar_Players_Village::getVillageFromId($data['village']);
$myVillageId = $data['village'];
$myRank = $village->getRank();
$myDefaultPage = floor($myRank[0] / $perPage) + 1;
} else {
$myVillageId = 0;
// Load "main village" from this user
$myself = Neuron_GameServer::getPlayer();
if ($myself) {
$village = $myself->getMainVillage();
if ($village) {
$myVillageId = $village->getId();
$myRank = $village->getRank();
$myDefaultPage = floor($myRank[0] / $perPage) + 1;
}
}
}
$currentPage = isset($input['page']) ? $input['page'] : $myDefaultPage;
$limit = Neuron_Core_Tools::splitInPages($page, Dolumar_Players_Ranking::countRanking(), $currentPage, $perPage, 6);
$l = Dolumar_Players_Ranking::getRanking($limit['start'], $limit['perpage']);
// Get my villages
$myself = Neuron_GameServer::getPlayer();
if ($myself && $myself->isPremium()) {
$distances = $myself->getVillages();
} else {
$distances = array();
}
$i = $limit['start'];
foreach ($l as $v) {
$i++;
// Calcualte the distances
$w_distances = array();
foreach ($distances as $k => $vv) {
$w_distances[$k] = Neuron_Core_Tools::output_distance(Dolumar_Map_Map::getDistanceBetweenVillages($vv, $v), true, true);
}
$page->addListValue('ranking', array($i, Neuron_Core_Tools::output_varchar($v->getName()), $v->getId(), $v->getNetworth(), $v->getId() == $myVillageId, $w_distances));
//$v->__destruct ();
}
// Add the footnote
$t_distances = array();
foreach ($distances as $k => $v) {
$t_distances[$k] = Neuron_Core_Tools::output_varchar($v->getName());
}
$page->set('distances', $t_distances);
return $page->parse('ranking/ranking.tpl');
}
示例7: getBattleOverview
private function getBattleOverview()
{
//$db = Neuron_Core_Database::__getInstance ();
$text = Neuron_Core_Text::__getInstance();
$text->setSection('overview');
$text->setFile('battle');
$input = $this->getInputData();
// Get logs from this village
$objLogs = Dolumar_Players_Logs::getInstance();
$objLogs->addShowOnly('attack');
$objLogs->addShowOnly('defend');
$iPage = isset($input['page']) ? $input['page'] : 0;
$page = new Neuron_Core_Template();
// Split in pages
$limit = Neuron_Core_Tools::splitInPages($page, $objLogs->countLogs($this->village), $iPage, 10);
$objLogs->addMyVillage($this->village);
$logs = $objLogs->getLogs($this->village, $limit['start'], $limit['perpage'], 'DESC');
$loghtml = $this->getLogHTML($page, $objLogs, $logs);
$output = new Neuron_Core_Template();
$output->set('vid', $this->village->getId());
$output->set('title', $text->get('overview'));
$output->set('loghtml', $loghtml);
return $output->parse('battle/overview.tpl');
}
示例8: getCustomContent
protected function getCustomContent($input)
{
$db = Neuron_Core_Database::__getInstance();
$text = Neuron_Core_Text::__getInstance();
$text->setFile('buildings');
$text->setSection('townCenter');
$page = new Neuron_Core_Template();
// Just to make sure we're not displaying old rune scouts.
$this->getVillage()->resources->getRunes();
// Change village name
if (isset($input['villageName'])) {
$input['villageName'] = strip_tags($input['villageName']);
if (!$this->getVillage()->setName($input['villageName'])) {
$page->set('changename_err', $text->get($this->getVillage()->getError()));
} else {
reloadEverything();
}
}
// Let's check if we are already searching for runes
$runeCheck = $db->select('villages_scouting', array('count(scoutId)'), "vid = '" . $this->getVillage()->getId() . "'");
$alreadyScouting = $runeCheck[0]['count(scoutId)'] > 0;
if (isset($input['do'])) {
if ($input['do'] == 'scout') {
$this->hideGeneralOptions();
$this->hideTechnologyUpgrades();
$currentPage = isset($input['pageid']) ? $input['pageid'] : 1;
if ($currentPage < 1) {
$currentPage = 1;
}
Neuron_Core_Tools::splitInPages($page, $currentPage * 4 + 8, $currentPage, 4, 4, array('do' => 'scout'), null, 'pageid');
if ($alreadyScouting) {
$page->set('scoutResults', $text->get('alreadyScouting'));
$page->set('scoutResult_isGood', false);
} else {
if (isset($input['runes']) && is_numeric($input['runes'])) {
$runes = intval($input['runes']);
// Let's start scouting
$village = $this->getVillage();
//$cost = $village->getScoutLandsCost ($runes);
if ($village->scout($runes)) {
$page->set('scoutResults', $text->get('doneScouting'));
$page->set('scoutResult_isGood', true);
} else {
$page->set('scoutResults', $text->get('searchNoRunes'));
$page->set('scoutResult_isGood', false);
}
} else {
$scoutoptions = array();
$start = ($currentPage - 1) * 4 + 1;
$end = $start + 4;
for ($i = $start; $i < $end; $i++) {
$duration = $this->getVillage()->getScoutLandsDuration($i);
$cost = $this->resourceToText($this->getVillage()->getScoutLandsCost($i));
$duration = Neuron_Core_Tools::getDuration($duration);
$scoutoptions[] = array('runes' => $i, 'scoutDuration' => $duration, 'scoutCost' => $cost);
}
$page->set('scoutoptions', $scoutoptions);
}
}
return $page->parse('buildings/townCenter_scoutRunes.phpt');
} else {
if ($input['do'] == 'explore') {
/*
* TODO ;-)
*
$village = $this->getVillage ();
$village->lookForNPCs ();
*/
}
}
}
$page->set('vid', $this->getVillage()->getId());
// Search for new runes
$page->set('searchRunes', $text->get('searchRunes'));
$page->set('scoutLands', $text->get('scoutLands'));
$page->set('scoutCost', $text->get('scoutCost'));
// Change name
$page->set('changeName', $text->get('changeName'));
$page->set('villageName', $text->get('villageName'));
$page->set('change', $text->get('change'));
$page->set('villageName_value', Neuron_Core_Tools::output_varchar($this->getVillage()->getName()));
$page->set('overview', $text->getClickTo($text->get('overview')));
$page->set('techniques', $text->getClickTo($text->get('techniques')));
$page->set('toScout', $text->getClickTo($text->get('toScout')));
return $page->parse('buildings/townCenter.phpt');
}