本文整理汇总了PHP中Neuron_Core_Tools::output_text方法的典型用法代码示例。如果您正苦于以下问题:PHP Neuron_Core_Tools::output_text方法的具体用法?PHP Neuron_Core_Tools::output_text怎么用?PHP Neuron_Core_Tools::output_text使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Neuron_Core_Tools
的用法示例。
在下文中一共展示了Neuron_Core_Tools::output_text方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: getContent
public function getContent()
{
$me = Neuron_GameServer::getPlayer();
$text = Neuron_Core_Text::__getInstance();
$text->setFile('unit');
$text->setSection('equipment');
if ($this->village && $this->village->isActive() && $this->village->getOwner() && $this->village->getOwner()->getId() == $me->getId()) {
$page = new Neuron_Core_Template();
$page->set('noItems', $text->get('noItems'));
$page->set('available', $text->get('available'));
$page->set('total', $text->get('total'));
$equipment = $this->village->getEquipment();
$yourEquipment = array();
foreach ($equipment as $type => $items) {
if (count($items) > 0) {
$yourEquipment[$type] = array('type' => $text->get($type, 'types', 'equipment'), 'items' => array());
foreach ($items as $item) {
$yourEquipment[$type]['items'][] = array($item->getName(true), $item->getAvailableAmount(), $item->getAmount(), Neuron_Core_Tools::output_text($item->getStats_text()));
}
}
}
$page->set('equipment', $yourEquipment);
return $page->parse('equipment.tpl');
} else {
return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>';
}
}
示例2: getBody
public function getBody()
{
$myself = Neuron_GameServer::getPlayer();
if (!$myself->isAdmin()) {
return '<p>You are not allowed to execute the commands. Only admins are.</p>';
}
// Check for input
$record = Neuron_Core_Tools::getInput('_GET', 'id', 'int');
$action = Neuron_Core_Tools::getInput('_GET', 'action', 'varchar');
if ($record && $action) {
$this->processAction($record, $action == 'accept');
}
$page = new Neuron_Core_Template();
$db = Neuron_DB_Database::getInstance();
$list = $db->query("\n\t\t\tSELECT\n\t\t\t\t*\n\t\t\tFROM\n\t\t\t\tn_mod_actions\n\t\t\tWHERE\n\t\t\t\tma_processed = 0\n\t\t\tORDER BY\n\t\t\t\tma_date ASC\n\t\t");
foreach ($list as $v) {
$params = json_decode($v['ma_data'], true);
$target = false;
if (isset($params['plid'])) {
$target = Neuron_GameServer::getPlayer($params['plid']);
}
$actor = Neuron_GameServer::getPlayer($v['ma_plid']);
$page->addListValue('actions', array('date' => $v['ma_date'], 'action' => $v['ma_action'], 'target' => $target ? $target->getDisplayName() : null, 'actor' => $actor ? $actor->getDisplayName() : null, 'reason' => !empty($v['ma_reason']) ? Neuron_Core_Tools::output_text($v['ma_reason']) : null, 'accept_url' => self::getUrl('execute', array('id' => $v['ma_id'], 'action' => 'accept')), 'deny_url' => self::getUrl('execute', array('id' => $v['ma_id'], 'action' => 'deny'))));
}
return $page->parse('pages/admin/execute/list.phpt');
}
示例3: getEquipmentStats
private function getEquipmentStats()
{
$equipment = Dolumar_Players_Equipment::getAllEquipment();
$types = array();
foreach ($equipment as $v) {
$type = $v->getItemType();
if (!isset($types[$type])) {
$types[$type] = array();
}
$types[$type][] = $v;
}
$html = '<div class="equipment-report fancybox">';
foreach ($types as $type => $data) {
$this->sortLogables($data);
$html .= '<div class="equipment-type">';
$html .= '<h2>' . $type . '</h2>';
foreach ($data as $equipment) {
$html .= '<div class="equipment">';
$html .= '<h3>' . $equipment->getName() . ' (' . $equipment->getCategory() . ')</h3>';
for ($i = 1; $i <= Dolumar_Players_Village_Equipment::EQUIPMENT_MAX_LEVEL; $i++) {
$equipment->setLevel($i);
$html .= '<div class="equipment-level">';
$html .= '<h4>' . $i . ': ' . $equipment->getName() . '</h4>';
$html .= Neuron_Core_Tools::output_text($equipment->getStats_text());
$html .= '<p class="equipment-costs"><span class="stat-title">Cost: </span>' . $equipment->getCraftCost_text() . '</p>';
$html .= '</div>';
}
$html .= '</div>';
}
$html .= '</div><div class="clearer"></div>';
}
return $html . '</div>';
}
示例4: getCustomContent
public function getCustomContent($input)
{
$data = $this->getData();
if (!$data) {
return null;
}
$content = json_decode($data['t_description'], true);
return Neuron_Core_Tools::output_text($this->getTranslatedContent($content, 'description'));
}
示例5: getContent
public function getContent()
{
$player = Neuron_GameServer::getPlayer();
if ($player && $player->isPlaying()) {
$page = new Neuron_Core_Template();
// Check for welcome message
if (isset($_SESSION['welcome_html'])) {
$page->set('welcome', $_SESSION['welcome_html']);
}
$server = Neuron_GameServer_Server::getInstance();
$txt = $server->getText('headline');
$page->set('headline', isset($txt) ? Neuron_Core_Tools::output_text($txt) : null);
$page->set('nickname', $player->getDisplayName());
$page->set('isPremium', $player->isPremium());
$page->set('date', date(DATE, $player->getPremiumEndDate()));
$page->set('isFreePremium', !$player->isProperPremium());
$msg = Neuron_GameServer_Mappers_CachedChatMapper::getInstance();
$messages = $msg->countUnreadMessages($player);
$page->set('inbox', $messages);
$clans = $player->getClans();
$page->set('hasclan', count($clans) > 0);
if (count($clans) > 0) {
$objlogs = Dolumar_Players_ClanLogs::getInstance();
$objlogs->clearMyVillages();
foreach ($player->getVillages() as $village) {
$objlogs->addMyVillage($village);
}
$logs = $objlogs->getClanLogs($clans, 0, 3);
foreach ($logs as $v) {
$page->addListValue('logs', array('date' => date(DATETIME, $v['timestamp']), 'text' => $objlogs->getLogText($v)));
}
}
// Fetch thze news
if (defined('GAMENEWS_RSS_URL')) {
$text = Neuron_Core_Text::getInstance();
$localized_link = str_replace('{lang}', $text->getCurrentLanguage(), GAMENEWS_RSS_URL);
$rss = new Neuron_Core_RSSParser($localized_link);
$rss->setCache(Neuron_Core_Cache::getInstance('newsfeed/'));
foreach ($rss->getItems(3) as $v) {
$page->addListValue('gamenews', array('date' => $v['date'] ? date(DATETIME, $v['date']) : null, 'title' => $v['title'], 'url' => $v['url']));
}
}
return $page->parse('dolumar/welcome/welcome.phpt');
}
return false;
}
示例6: getMessage
private function getMessage($input, $page)
{
$player = Neuron_GameServer::getPlayer();
if (!$input['pg_read']) {
$db = Neuron_DB_Database::getInstance();
$db->query("\n\t\t\t\tUPDATE\n\t\t\t\t\tn_players_guide\n\t\t\t\tSET\n\t\t\t\t\tpg_read = '1'\n\t\t\t\tWHERE\n\t\t\t\t\tpg_id = {$input['pg_id']}\n\t\t\t");
}
$qdata = Neuron_GameServer_LogSerializer::decode($input['pg_data']);
$data = array();
foreach ($qdata as $k => $v) {
$data[$k] = $v->getName();
}
// Add some extra fields
$data['player'] = $player->getName();
$text = Neuron_Core_Text::getInstance();
$txt = $text->getTemplate(self::TEMPLATE_PATH . $input['pg_template'], $data);
return array('html' => Neuron_Core_Tools::output_text($txt), 'class' => $this->getClassname($input['pg_character'], $input['pg_mood']), 'highlight' => $input['pg_highlight'], 'record' => $input['pg_id']);
}
示例7: getCraftItem
private function getCraftItem($id, $input)
{
$db = Neuron_Core_Database::__getInstance();
// Check if this building is crafting already
$l = $db->select('villages_items', array('i_id'), "i_bid = '" . $this->getId() . "' AND i_endCraft > '" . time() . "'");
if (count($l) > 0) {
$text = Neuron_Core_Text::__getInstance();
$page = new Neuron_Core_Template();
$page->set('working', $text->get('working', 'crafting', 'buildings'));
$page->set('toReturn', $text->getClickTo($text->get('toReturn', 'crafting', 'buildings')));
return $page->parse('buildings/working.tpl');
} else {
$equipment = $this->getCraftableItems();
// Search for key
$key = false;
$equips = $this->getCraftableItems();
foreach ($equips as $k => $v) {
if ($v->getId() == $id) {
$key = $k;
}
}
if ($key !== false) {
$item = $equips[$key];
$text = Neuron_Core_Text::__getInstance();
$text->setFile('buildings');
$text->setSection('crafting');
// Check for input
if (isset($input['amount']) && is_numeric($input['amount'])) {
$aantal = abs(floor($input['amount']));
$cost = $item->getCraftCost($this->getVillage(), $aantal);
// Remove resources
if ($this->getVillage()->resources->takeResourcesAndRunes($cost)) {
$this->getVillage()->craftEquipment($this, $item, $item->getCraftDuration($this->getVillage(), $aantal), $aantal);
//return $this->getOverview ();
return '<p>' . $text->get('done') . '</p>';
} else {
$error = $text->get('noResources');
}
}
$page = new Neuron_Core_Template();
// Get max craftable
$player = $this->getVillage()->getOwner();
if ($player->isPremium()) {
$page->set('maxcraftable', Neuron_Core_Tools::putIntoText($text->get('maxcraftable'), array('amount' => $this->calculateMaxCraftable($item), 'items' => $item->getName(true))));
}
if (isset($error)) {
$page->set('error', $error);
}
$page->set('title', $text->get('title'));
$page->set('amount', $text->get('amount'));
$page->set('submit', $text->get('submit'));
$page->set('itemId', $item->getId());
$page->set('section', 'crafting');
$page->set('cost', $this->getCost($item));
$page->set('duration', Neuron_Core_Tools::putIntoText($text->get('duration'), array($item->getName(), Neuron_Core_Tools::getDuration($item->getCraftDuration($this->getVillage())))));
$page->set('stats', Neuron_Core_Tools::output_text($item->getStats_text(), false));
$page->set('about', Neuron_Core_Tools::putIntoText($text->get('craft'), array($item->getName(true))));
$page->set('return', $text->getClickTo($text->get('toReturn')));
return $page->parse('buildings/crafting.tpl');
} else {
return $this->getOverview();
}
}
}
示例8: sendNewsletter
public function sendNewsletter($newsletter, $data)
{
$text = Neuron_Core_Text::getInstance();
$credits = Neuron_GameServer_Credits::getPureCreditsObject();
$plaintext = $text->getTemplate('newsletters/' . $newsletter, $data);
$subject = Neuron_Core_Tools::putIntoText($text->get($newsletter, 'subjects', 'newsletters'), $data);
// Now put it in html
$page = new Neuron_Core_Template();
$page->set('subject', $subject);
$page->set('content', Neuron_Core_Tools::output_text($plaintext));
$content = $page->parse('mailtemplate.phpt');
//echo $page->parse ('mailtemplate.phpt');
//exit;
$credits->sendNewsletter($subject, $content, $plaintext, 'en');
}
示例9: htmlentities
<?php
$input = Neuron_Core_Tools::getInput('_POST', 'bbcode', 'varchar');
?>
<h2>Input</h2>
<form method="post">
<fieldset>
<ol>
<li>
<label>BBCode:</label>
<textarea name="bbcode" cols="100" rows="20"><?php
echo $input;
?>
</textarea>
</li>
<li>
<button type="submit"><span>Submit</span></button>
</li>
</ol>
</fieldset>
</form>
<h2>Output</h2>
<?php
echo '<pre>' . htmlentities(Neuron_Core_Tools::output_text($input)) . '</pre>';
示例10: getOverview
private function getOverview($clan)
{
$_SESSION['clan_overview_lastrefresh'] = time();
// Change the title
$text = Neuron_Core_Text::__getInstance();
$this->setTitle($text->get('clan', 'menu', 'main') . ': ' . Neuron_Core_Tools::output_varchar($clan->getName()));
$page = new Neuron_Core_Template();
// Check for errors
$error = $clan->getError();
if (isset($error)) {
$page->set('error', $text->get($error, 'errors', 'clan'));
}
$myself = Neuron_GameServer::getPlayer();
$canJoin = $myself && !$clan->isMember($myself);
$canLeave = $myself && $clan->isMember($myself);
$page->setTextSection('overview', 'clan');
$page->set('clanname', Neuron_Core_Tools::output_varchar($clan->getName()));
$page->set('clanid', $clan->getId());
foreach ($clan->getMembers() as $v) {
$status = $clan->getMemberStatus($v);
$page->addListValue('members', array('id' => $v->getId(), 'name' => Neuron_Core_Tools::output_varchar($v->getNickname()), 'status' => $status, 'status_t' => $text->get($status, 'roles', 'clan'), 'online' => $v->isOnline() ? 'online' : 'offline'));
}
// Check if it's possible to join
$page->set('canJoin', $canJoin);
$page->set('canLeave', $canLeave);
$page->set('canGovern', $clan->isLeader($myself));
$desc = $clan->getDescription();
if (!empty($desc)) {
$page->set('description', Neuron_Core_Tools::output_text($desc));
}
return $page->parse('clan/overview.phpt');
}
示例11: parseNewFile
private static function parseNewFile($file)
{
$text = Neuron_Core_Text::__getInstance();
$params1 = 'api.php?action=query&prop=revisions&rvprop=timestamp|user|comment|content&format=php&titles=';
$params2 = 'api.php?action=query&prop=imageinfo&iiprop=url&format=php&titles=';
$url = WIKI_GUIDE_URL . $params1 . urlencode($file);
// Load file from wiki
$wiki = file_get_contents($url);
$wiki = unserialize($wiki);
// Get the real content
$content = Neuron_Core_Tools::getArrayFirstValue($wiki['query']['pages']);
if (!isset($content[1]['revisions'])) {
return false;
} else {
$content = Neuron_Core_Tools::getArrayFirstValue($content[1]['revisions']);
$content = $content[1]['*'];
// Search for thze images
$images = array();
//[[Image:Voorbeeld.png]]
// Replace external links
$images = array();
preg_match_all("/\\[\\[Image:([^|]*?)]]/si", $content, $images, PREG_PATTERN_ORDER);
// Fetch all image infos
$imageOut = array();
foreach ($images[1] as $k => $v) {
$imgs = WIKI_GUIDE_URL . $params2 . 'Image:' . addslashes($v);
$imgdata = unserialize(file_get_contents($imgs));
$imgdata = Neuron_Core_Tools::getArrayFirstValue($imgdata['query']['pages']);
if (isset($imgdata[1]['imageinfo'])) {
$sUrl = WIKI_GUIDE_URL . substr($imgdata[1]['imageinfo'][0]['url'], 1);
$content = str_replace($images[0][$k], '***img***' . $sUrl . '***/img***', $content);
}
}
// Replace external links
$content = preg_replace('/([^\\[]{1})' . '\\[' . '([^ \\]]+)' . '\\]' . '([^\\]]{1})' . '/si', '\\1[url]\\2[/url]\\3', $content);
$content = preg_replace('/([^\\[]{1})' . '\\[' . '([^ \\]]+)' . ' ([^\\]]+)' . '\\]' . '([^\\]]{1})' . '/si', '\\1[url=\\2]\\3[/url]\\4', $content);
// Replace code
$content = str_replace('<code>', '[code]', $content);
$content = str_replace('</code>', '[/code]', $content);
$content = str_replace('***img***', '[img align="left"]', $content);
$content = str_replace('***/img***', '[/img]', $content);
// Replace headers
$content = preg_replace("/====([^|]*?)====/si", "[h4]\\1[/h4]", $content);
$content = preg_replace("/===([^|]*?)===/si", "[h3]\\1[/h3]", $content);
$content = preg_replace("/==([^|]*?)==/si", "[h2]\\1[/h2]", $content);
$content = html_entity_decode($content, ENT_NOQUOTES, 'UTF-8');
$content = preg_replace("/\\[\\[([^|]*?)]]/si", '[action title="\\1" data="{\'page\':\\1\'}"]\\1[/action]', $content);
$content = preg_replace("/\\[\\[([^|\\[]*?)\\|([^|\\]]*?)\\]\\]/si", '[action title="\\2" data="{\'page\':\'\\1\'}"]\\2[/action]', $content);
$content = Neuron_Core_Tools::output_text($content);
return $content;
}
}
示例12: getRefresh
public function getRefresh()
{
$db = Neuron_Core_Database::__getInstance();
$input = $this->getRequestData();
if (!isset($input['channel'])) {
$this->switchChannel($this->getDefaultChannel());
} else {
$this->channel = intval($input['channel']);
}
$data = $this->getRequestData();
$newStuff = $data['lastMessage'];
$maxtime = NOW + 25;
// Check for new messages
$messages = $this->getLastMessages($newStuff);
if ($messages === false) {
return;
}
// Close the session (lock)
session_write_close();
// Only use persistent connection if we also use memcache
// Otherwise it would stress out the database
$usePersistence = self::USE_PERSISTENT_CONNECTIONS && defined('MEMCACHE_IP');
// Sleep until there are messages
if ($usePersistence) {
while (count($messages) == 0 && time() < $maxtime) {
// Check again
$messages = $this->getLastMessages($newStuff);
if ($messages === false) {
return;
}
// Sleep half a second
//usleep (500);
usleep(0.5 * 1000000);
}
} else {
$messages = $this->getLastMessages($newStuff);
if ($messages == false) {
return;
}
}
// Debug check
if (count($messages) == 0) {
return;
}
$page = new Neuron_Core_Template();
$i = 0;
$login = Neuron_Core_Login::__getInstance();
$plid = $login->isLogin() ? $login->getUserId() : 0;
$player = Neuron_GameServer::getPlayer();
foreach ($messages as $v) {
$sender = Neuron_GameServer::getPlayer($v['plid']);
$biggest = $v['msgId'];
if ($player && $player->isIgnoring($v['plid'])) {
continue;
}
$i++;
$sTarget = null;
$iTarget = null;
$message = $v['msg'];
/*
const CHAT_GROUP_ALL = 0;
const CHAT_GROUP_USER = 1;
const CHAT_GROUP_CLAN = 2;
*/
switch ($v['target_group']) {
case self::CHAT_GROUP_USER:
$sClassname = 'message';
$sTarget = Dolumar_Players_Player::getFromId($v['target_id'])->getDisplayName();
$iTarget = $v['target_id'];
break;
case self::CHAT_GROUP_CLAN:
$sClassname = 'clan';
break;
case self::CHAT_GROUP_ALL:
default:
switch ($v['mtype']) {
case self::CHAT_CLASS_ME:
$sClassname = 'all me';
break;
case self::CHAT_CLASS_REGULAR:
default:
$sClassname = 'all';
break;
}
break;
}
$page->addListValue('msgs', array('message' => Neuron_Core_Tools::output_text($message, true, true, false, false), 'date' => date(self::DATE_FORMAT, $v['datum']), 'nickname' => $sender->getDisplayName(), 'plid' => $v['plid'], 'class' => $sClassname, 'target' => $sTarget, 'targetId' => $iTarget, 'isMine' => $v['plid'] == $plid));
}
if ($i > 0) {
// Shouldn't ever be true... but well, just to be sure.
if ($biggest > $this->objCache->getCache($this->sCacheKey)) {
$this->objCache->setCache($this->sCacheKey, $biggest);
}
$this->addHtmlToElement('chatdiv', $page->parse('chatmsgs.tpl'), 'bottom');
}
if ($biggest > $newStuff) {
$this->updateRequestData(array('lastMessage' => $biggest, 'channel' => $this->channel));
}
}
示例13: getList
function getList($topic)
{
global $fdb;
global $scopeBuster;
$input = $scopeBuster->input;
safen($topic);
global $theNumbers;
if (isset($input['pageNumber'])) {
$pageno = intval($input['pageNumber']);
} else {
$pageno = 1;
}
$rows_per_page = 15;
$dbquery = $fdb->x("SELECT COUNT(*) FROM `forum_posts` WHERE `topic_id`='{$topic}'");
$dbquery = array_pop($dbquery);
$numrows = array_pop($dbquery);
$lastpage = ceil($numrows / $rows_per_page);
if ($pageno < 1) {
$pageno = 1;
} elseif ($pageno > $lastpage) {
$pageno = $lastpage;
}
$theNumbers->start = 0;
$theNumbers->last = $lastpage;
$theNumbers->curpage = $pageno;
$flim = $pageno - 1 < 0 ? 0 : $pageno - 1;
$limIns = 'LIMIT ' . $flim * $rows_per_page . ',' . $rows_per_page;
//$limIns = '';
$result = $fdb->x("\n\t\t\tSELECT\n\t\t\t\t`ID`,\n\t\t\t\t`number`,\n\t\t\t\t`poster_id`,\n\t\t\t\t`created`,\n\t\t\t\t`edited_time`,\n\t\t\t\t`edits`,\n\t\t\t\t`edit_by`,\n\t\t\t\t`post_content`\n\t\t\tFROM\n\t\t\t\t`forum_posts`\n\t\t\tWHERE\n\t\t\t\t`topic_id`='{$topic}'\n\t\t\tORDER BY\n\t\t\t\tID ASC\n\t\t\t{$limIns}\n\t\t");
$final = array();
foreach ($result as $res) {
$final[] = array('ID' => $res['ID'], 'poster' => getName($res['poster_id']), 'posterID' => $res['poster_id'], 'created' => date(DATETIME, $res['created']), 'editedTime' => date(DATETIME, $res['edited_time']), 'number' => $res['number'], 'edits' => $res['edits'], 'editBy' => getName($res['edit_by']), 'content' => Neuron_Core_Tools::output_text($res['post_content']), 'canEdit' => $this->master->isMod == true || $this->master->userID == $res['poster_id'] && $this->master->userID != 0);
}
ksort($final);
return $final;
}
示例14: getUserOverview
private function getUserOverview(Neuron_GameServer_Player $objUser)
{
$admin = Neuron_GameServer::getPlayer();
$page = new Neuron_Core_Template();
$page->set('username', Neuron_Core_Tools::output_varchar($objUser->getName()));
$page->set('email', $objUser->getEmail());
$page->set('registration', date('d/m/Y H:i:s', $objUser->getCreationDate()));
$page->set('lastrefresh', date('d/m/Y H:i:s', $objUser->getLastRefresh()));
$page->set('premiumend', date('d/m/Y H:i:s', $objUser->getPremiumEndDate()));
foreach ($objUser->getVillages() as $v) {
$page->addListValue('villages', array('village' => Neuron_Core_Tools::output_varchar($v->getName()), 'url' => ABSOLUTE_URL . '#' . implode($v->buildings->getTownCenterLocation(), ',')));
}
$page->set('reset_url', $this->getUrl('user', array('id' => $objUser->getId(), 'action' => 'reset')));
if ($admin->isModerator()) {
$page->set('logs_url', $this->getUrl('gamelogs', array('players' => $objUser->getId())));
$page->set('contact_url', $this->getUrl('messages', array('view' => 'write', 'target' => $objUser->getNickname())));
}
if ($admin->isAdmin()) {
if (isset($_POST['admin_status'])) {
$status = Neuron_Core_Tools::getInput('_POST', 'admin_status', 'int');
$objUser->setAdminStatus($status);
}
$page->set('admin_action', $this->getUrl('user', array('id' => $objUser->getId())));
$modes = array();
foreach ($objUser->getAdminModes() as $k => $v) {
if ($k < $admin->getAdminStatus()) {
$modes[$k] = $v;
}
}
$page->set('admin_modes', $modes);
}
$page->set('adminmode', $objUser->getAdminStatus());
$page->set('adminmodestring', $objUser->getAdminStatusString());
$page->set('banoptions', array(300 => '5 minutes', 1800 => '30 minutes', 3600 => '1 hour', 21600 => '6 hours', 86400 => '1 day', 604800 => '1 week', 1209600 => '2 weeks', 2678400 => '1 month', 31536000 => '1 year'));
$this->addBans($page, $objUser);
$data = $this->getModeratorHistory($objUser);
foreach ($data as $v) {
if (!$v['isProcessed']) {
$status = 'pending';
} elseif ($v['isExecuted']) {
$status = 'approved';
} else {
$status = 'declined';
}
$reason = Neuron_Core_Tools::output_text($v['reason']);
$rcheck = strip_tags($reason);
$rcheck = trim($rcheck);
$page->addListValue('history', array('date' => date(DATETIME, $v['date']), 'action' => $v['action'], 'reason' => !empty($rcheck) ? $reason : null, 'admin' => $v['admin']->getDisplayName(), 'isExecuted' => $v['isExecuted'], 'isProcessed' => $v['isProcessed'], 'status' => $status));
}
$openids = $objUser->getOpenIDs();
foreach ($openids as $v) {
$page->addListValue('openids', array('url' => $v));
}
if (Neuron_GameServer::getPlayer()->getAdminStatus() >= 9) {
$page->set('refundcredits', $this->getUrl('user', array('id' => $objUser->getId())));
$credits = Neuron_Core_Tools::getInput('_POST', 'refundcredits', 'int');
$reason = Neuron_Core_Tools::getInput('_POST', 'refundreason', 'varchar');
if ($credits && $reason) {
if ($this->refundCredits($objUser, $credits, $reason)) {
$page->set('refunddone', true);
}
}
}
return $page->parse('pages/admin/user/overview.phpt');
}