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PHP Module::queryArray方法代码示例

本文整理汇总了PHP中Module::queryArray方法的典型用法代码示例。如果您正苦于以下问题:PHP Module::queryArray方法的具体用法?PHP Module::queryArray怎么用?PHP Module::queryArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Module的用法示例。


在下文中一共展示了Module::queryArray方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: getQuestsForPlayer

 public function getQuestsForPlayer($gameId, $playerId)
 {
     $quests = Module::queryArray("SELECT * FROM quests WHERE game_id = {$gameId} ORDER BY sort_index");
     if (mysql_error()) {
         return new returnData(3, NULL, "SQL Error");
     }
     $activeQuests = array();
     $completedQuests = array();
     for ($i = 0; $i < count($quests); $i++) {
         $quest = $quests[$i];
         $display = Module::objectMeetsRequirements($gameId, $playerId, "QuestDisplay", $quest->quest_id);
         $complete = Module::playerHasLog($gameId, $playerId, Module::kLOG_COMPLETE_QUEST, $quest->quest_id);
         if ($display && !$complete) {
             $activeQuests[] = $quest;
         }
         if ($display && $complete) {
             $completedQuests[] = $quest;
         }
     }
     $return = new stdClass();
     $return->totalQuests = count($quests);
     $return->active = $activeQuests;
     $return->completed = $completedQuests;
     return new returnData(0, $return);
 }
开发者ID:kimblemj,项目名称:server,代码行数:25,代码来源:quests.php

示例2: getFullItems

 public static function getFullItems($gameId)
 {
     $items = Module::queryArray("SELECT * FROM items WHERE game_id = '{$gameId}';");
     $tags = Module::queryArray("SELECT ot.tag_id, ot.object_id, got.media_id, got.tag FROM (SELECT * FROM object_tags WHERE object_type = 'ITEM') as ot LEFT JOIN (SELECT * FROM game_object_tags WHERE game_id = '{$gameId}' AND use_for_sort = '1') as got ON ot.tag_id = got.tag_id;");
     for ($i = 0; $i < count($items); $i++) {
         $items[$i]->tags = array();
         for ($t = 0; $t < count($tags); $t++) {
             if ($tags[$t]->object_id == $items[$i]->item_id && $tags[$t]->tag != null) {
                 $items[$i]->tags[] = $tags[$t];
             }
         }
     }
     return new returnData(0, $items);
 }
开发者ID:kimblemj,项目名称:server,代码行数:14,代码来源:items.php

示例3: migrateDB

 public static function migrateDB()
 {
     $migrations = array();
     if ($migrationsDir = opendir(Config::migrationsDir)) {
         while ($migration = readdir($migrationsDir)) {
             if (preg_match('/^[0..9]+\\.sql$/', $migration)) {
                 $migrations[intval(substr($migration, 0, -4))] = $migration;
             }
         }
     }
     $migrated = array();
     if (Module::queryObject("SHOW TABLES LIKE 'aris_migrations'")) {
         $knownVersions = Module::queryArray("SELECT * FROM aris_migrations");
         foreach ($knownVersions as $version) {
             if (!$migrated[intval($version->version_major)]) {
                 $migrated[intval($version->version_major)] = array();
             }
             $migrated[intval($version->version_major)][intval($version->version_minor)] = $version->timestamp;
         }
     } else {
         //The one migration/construction to be done outside the .sql files
         Module::query("CREATE TABLE aris_migrations ( version_major int(32) unsigned NOT NULL, version_minor int(32) unsigned NOT NULL, timestamp timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (version_major,version_minor))");
     }
     foreach ($migrations as $major => $file) {
         if ($migrated[$major + 1]) {
             continue;
         }
         $file_handle = fopen(Config::migrationsDir . "/" . $file, "r");
         $minor = 0;
         while (!feof($file_handle)) {
             //Funny way to continue to read from the file until it either ends, or reaches a semicolon
             $query = "";
             while (!feof($file_handle) && strpos($query .= fgets($file_handle), ';') === FALSE) {
             }
             if (!$migrated[$major][$minor]) {
                 mysql_query($query);
                 if (mysql_error()) {
                     $error = "Error upgrading database to version " . $major . "." . $minor . ". Error was:\n" . mysql_error() . "\n in query:\n" . $query;
                     Module::serverErrorLog($error);
                     echo $error;
                     return $error;
                 }
                 Module::query("INSERT INTO aris_migrations (version_major, version_minor) VALUES ('" . $major . "','" . $minor . "')");
             }
             $minor++;
         }
         fclose($file_handle);
     }
     return 0;
 }
开发者ID:kimblemj,项目名称:server,代码行数:50,代码来源:server.php

示例4: getOverlaysForPlayer

 public function getOverlaysForPlayer($gameId, $playerId)
 {
     $overlays = Module::queryArray("SELECT * FROM overlays WHERE game_id = {$gameId};");
     $overlayIds = array();
     for ($i = 0; $i < count($overlays); $i++) {
         $overlay = $overlays[$i];
         $display = Module::objectMeetsRequirements($gameId, $playerId, "CustomMap", $overlay->overlay_id);
         if ($display) {
             $overlayObj = new stdClass();
             $overlayObj->overlay_id = $overlay->overlay_id;
             $overlayIds[] = $overlayObj;
         }
     }
     return new returnData(0, $overlayIds);
 }
开发者ID:kimblemj,项目名称:server,代码行数:15,代码来源:overlays.php

示例5: topPlayersWithMostLikedNotes

 public function topPlayersWithMostLikedNotes($gameId, $startFlag = "0000-00-00 00:00:00", $endFlag = "9999-99-99 12:59:59")
 {
     $notes = Module::queryArray("SELECT note_id, owner_id FROM notes WHERE game_id = '{$gameId}' AND created > '{$startFlag}' AND created < '{$endFlag}'");
     $playerLikes = array();
     for ($i = 0; $i < count($notes); $i++) {
         if (!$playerLikes[$notes[$i]->owner_id]) {
             $playerLikes[$notes[$i]->owner_id] = 0;
         }
         if (Module::queryObject("SELECT player_id FROM note_likes WHERE note_id = '{$notes[$i]->note_id}' LIMIT 1")) {
             $playerLikes[$notes[$i]->owner_id]++;
         }
     }
     $playerLikeObjects = array();
     foreach ($playerLikes as $pidkey => $countval) {
         $plo = new stdClass();
         $plo->player_id = $pidkey;
         $plo->liked_notes = $countval;
         $plo->display_name = Module::queryObject("SELECT display_name FROM players WHERE player_id = '{$pidkey}'")->display_name;
         $playerLikeObjects[] = $plo;
     }
     return $playerLikeObjects;
 }
开发者ID:kimblemj,项目名称:server,代码行数:22,代码来源:scratch.php

示例6: getGameTags

 public function getGameTags($gameId)
 {
     $tags = Module::queryArray("SELECT tag_id, tag, player_created, media_id from game_tags WHERE game_id = '{$gameId}'");
     return new returnData(0, $tags);
 }
开发者ID:kimblemj,项目名称:server,代码行数:5,代码来源:notebook.php

示例7: getPackagedRequirementsForGameForTypeForId

 private function getPackagedRequirementsForGameForTypeForId($gameId, $type, $id)
 {
     $pack = new stdClass();
     $pack->type = $type;
     $pack->type_id = $id;
     $pack->and_reqs = Module::queryArray("SELECT * FROM requirements WHERE game_id = '{$gameId}' AND content_type = '{$type}' AND content_id = '{$id}' AND boolean_operator = 'AND'");
     $pack->or_reqs = Module::queryArray("SELECT * FROM requirements WHERE game_id = '{$gameId}' AND content_type = '{$type}' AND content_id = '{$id}' AND boolean_operator = 'OR'");
     return $pack;
 }
开发者ID:kimblemj,项目名称:server,代码行数:9,代码来源:requirements.php

示例8: getPlayerArrayDataBP

 private static function getPlayerArrayDataBP($gameId, $playerArray, $getItems = true, $getAttributes = true, $getNotes = true)
 {
     //preload data into memory for quick re-use
     $mediaA = Media::getMedia($gameId)->data;
     $mediaMap = array();
     $numMedia = count($mediaA);
     for ($i = 0; $i < $numMedia; $i++) {
         $mediaMap[$mediaA[$i]->media_id] = $mediaA[$i];
     }
     if ($getItems) {
         $itemsMap = array();
         $itemsA = Module::queryArray("SELECT * FROM items WHERE game_id = '{$gameId}' AND (is_attribute = '0' OR is_attribute = '')");
         $numItems = count($itemsA);
         for ($i = 0; $i < $numItems; $i++) {
             $itemsA[$i]->media_url = $mediaMap[$itemsA[$i]->media_id]->url;
             $itemsA[$i]->media_thumb_url = $mediaMap[$itemsA[$i]->media_id]->thumb_url;
             $itemsA[$i]->icon_url = $mediaMap[$itemsA[$i]->icon_media_id]->url;
             $itemsA[$i]->icon_thumb_url = $mediaMap[$itemsA[$i]->icon_media_id]->thumb_url;
             $itemsMap[$itemsA[$i]->item_id] = $itemsA[$i];
         }
     }
     if ($getAttributes) {
         $attributesMap = array();
         $attributesA = Module::queryArray("SELECT * FROM items WHERE game_id = '{$gameId}' AND is_attribute = '1'");
         $numAttributes = count($attributesA);
         for ($i = 0; $i < $numAttributes; $i++) {
             $attributesA[$i]->media_url = $mediaMap[$attributesA[$i]->media_id]->url;
             $attributesA[$i]->media_thumb_url = $mediaMap[$attributesA[$i]->media_id]->thumb_url;
             $attributesA[$i]->icon_url = $mediaMap[$attributesA[$i]->icon_media_id]->url;
             $attributesA[$i]->icon_thumb_url = $mediaMap[$attributesA[$i]->icon_media_id]->thumb_url;
             $attributesMap[$attributesA[$i]->media_id] = $attributesA[$i];
         }
     }
     if ($getNotes) {
         $gameTagsMap = array();
         $gameTagsA = Module::queryArray("SELECT * FROM game_tags WHERE game_id = '{$gameId}'");
         $numGameTags = count($gameTagsA);
         for ($i = 0; $i < $numGameTags; $i++) {
             $gameTagsMap[$gameTagsA[$i]->tag_id] = $gameTagsA[$i];
         }
     }
     $backpacks = array();
     $numPlayers = count($playerArray);
     for ($i = 0; $i < $numPlayers; $i++) {
         $backpack = new stdClass();
         $backpack->owner = Module::queryObject("SELECT player_id, user_name, display_name, group_name, media_id FROM players WHERE player_id = '{$playerArray[$i]}'");
         if (!$backpack->owner) {
             continue;
         }
         $playerPic = Media::getMediaObject('player', $backpack->owner->media_id)->data;
         $backpack->owner->player_pic_url = $playerPic->url;
         $backpack->owner->player_pic_thumb_url = $playerPic->thumb_url;
         $media->thumb_file_path = substr($media->file_path, 0, strrpos($media->file_path, '.')) . '_128' . substr($media->file_path, strrpos($media->file_path, '.'));
         $media->url_path = Config::gamedataWWWPath . "/";
         if ($getItems || $getAttributes) {
             if ($getItems) {
                 $backpack->items = array();
             }
             if ($getAttributes) {
                 $backpack->attributes = array();
             }
             $playerItemData = Module::queryArray("SELECT item_id, qty FROM player_items WHERE game_id = '{$gameId}' AND player_id = '{$playerArray[$i]}'");
             $numItems = count($playerItemData);
             for ($j = 0; $j < $numItems; $j++) {
                 if ($getItems && isset($itemsMap[$playerItemData[$j]->item_id])) {
                     $item = clone $itemsMap[$playerItemData[$j]->item_id];
                     $item->qty = $playerItemData[$j]->qty;
                     $backpack->items[] = $item;
                 } else {
                     if ($getAttributes && isset($attributesMap[$playerItemData[$j]->item_id])) {
                         $attribute = clone $attributesMap[$playerItemData[$j]->item_id];
                         $attribute->qty = $playerItemData[$j]->qty;
                         $backpack->attributes[] = $attribute;
                     }
                 }
             }
         }
         if ($getNotes) {
             $rawNotes = Module::query("SELECT * FROM notes WHERE owner_id = '{$playerArray[$i]}' AND game_id = '{$gameId}' AND parent_note_id = 0 ORDER BY sort_index ASC");
             $backpack->notes = array();
             while ($note = mysql_fetch_object($rawNotes)) {
                 $note->username = $backpack->owner->user_name;
                 if ($backpack->owner->display_name && $backpack->owner->display_name != "") {
                     $note->username = $backpack->owner->display_name;
                 }
                 $rawContent = Module::query("SELECT * FROM note_content WHERE note_id = '{$note->note_id}'");
                 $note->contents = array();
                 while ($content = mysql_fetch_object($rawContent)) {
                     $content->media_url = $mediaMap[$content->media_id]->url;
                     $content->media_thumb_url = $mediaMap[$content->media_id]->thumb_url;
                     $note->contents[] = $content;
                 }
                 $note->likes = Notes::getNoteLikes($note->note_id);
                 $note->player_liked = Notes::playerLiked($playerId, $note->note_id);
                 $result = Module::query("SELECT * FROM note_tags WHERE note_id = '{$note->note_id}'");
                 $note->tags = array();
                 while ($tag = mysql_fetch_object($result)) {
                     $note->tags[] = $gameTagsMap[$tag->tag_id];
                 }
                 $note->dropped = 0;
//.........这里部分代码省略.........
开发者ID:kimblemj,项目名称:server,代码行数:101,代码来源:players.php

示例9: getEditorsWithEmail

 public function getEditorsWithEmail($email)
 {
     $eArray = Module::queryArray("SELECT editor_id, email FROM editors WHERE email LIKE '" . $email . "'");
     return new returnData(0, $eArray);
 }
开发者ID:kimblemj,项目名称:server,代码行数:5,代码来源:editors.php

示例10: getPlayerLogs

 public function getPlayerLogs($glob)
 {
     ini_set('display_errors', 1);
     error_reporting(E_ALL);
     //Grrr amfphp should take care of this...
     $data = file_get_contents("php://input");
     $glob = json_decode($data);
     $reqOutputFormat = $glob->output_format;
     $reqOutputToFile = $glob->output_to_file;
     $reqOutputFilename = $glob->output_filename;
     $reqGameId = $glob->game_id;
     $reqEditorId = $glob->editor_id;
     $reqEditorToken = $glob->editor_token;
     $reqGroup = $glob->groupname;
     $reqPlayers = $glob->players;
     $reqPlayer = $glob->player;
     $reqStartDate = $glob->start_date;
     $reqEndDate = $glob->end_date;
     $reqGetExpired = $glob->get_expired;
     $reqVerbose = $glob->verbose;
     $iknowwhatimdoing = $glob->i_know_what_im_doing == "yes";
     //minimal level of "security" to prevent massive data requests
     if ($iknowwhatimdoing) {
         set_time_limit(0);
         ignore_user_abort(1);
     }
     //validation
     $expectsNotice = 'Expects JSON argument of minimal form: {"output_format":"json","game_id":1,"editor_id":1,"editor_token":"abc123"}';
     if (!is_string($reqOutputFormat)) {
         $reqOutputFormat = "json";
     } else {
         $reqOutputFormat = strToLower($reqOutputFormat);
     }
     if ($reqOutputFormat != "json" && $reqOutputFormat != "csv" && $reqOutputFormat != "xml") {
         return new returnData(1, NULL, "Error- Invalid output format (" . $reqOutputFormat . ")\n" . $expectsNotice);
     }
     if (is_numeric($reqOutputToFile)) {
         $reqOutputToFile = intval($reqOutputToFile);
     } else {
         $reqOutputToFile = 0;
     }
     if (!is_string($reqOutputFilename)) {
         $reqOutputFilename = $reqOutputToFile ? "mostrecentlogrequest" : "tmpmostrecentlogrequest";
     }
     if (is_numeric($reqGameId)) {
         $reqGameId = intval($reqGameId);
     } else {
         return new returnData(1, NULL, "Error- Empty Game (" . $reqGameId . ")\n" . $expectsNotice);
     }
     if (is_numeric($reqEditorId)) {
         $reqEditorId = intval($reqEditorId);
     } else {
         return new returnData(1, NULL, "Error- Empty Editor (" . $reqEditorId . ")\n" . $expectsNotice);
     }
     if (!is_string($reqEditorToken)) {
         return new returnData(1, NULL, "Error- Invalid EditorToken (" . $reqEditorToken . ")\n" . $expectsNotice);
     }
     if (!Module::authenticateGameEditor($reqGameId, $reqEditorId, $reqEditorToken, "read_write")) {
         return new returnData(6, NULL, "Failed Authentication");
     }
     $filterMode = "none";
     if (is_string($reqGroup)) {
         $filterMode = "group";
     }
     if (is_array($reqPlayers)) {
         $filterMode = "players";
     }
     if (is_numeric($reqPlayer)) {
         $filterMode = "player";
     }
     if (!preg_match("/\\d{4}-\\d{2}-\\d{2} \\d{2}:\\d{2}:\\d{2}/", $reqStartDate)) {
         $reqStartDate = "0000-00-00 00:00:00";
     }
     if (!preg_match("/\\d{4}-\\d{2}-\\d{2} \\d{2}:\\d{2}:\\d{2}/", $reqEndDate)) {
         $reqEndDate = "9999-00-00 00:00:00";
     }
     if (!$iknowwhatimdoing && floor(abs(strtotime($reqEndDate) - strtotime($reqStartDate)) / (60 * 60 * 24 * 31)) > 0) {
         return new returnData(1, NULL, "Please don't ask for more than a month of data at a time!");
     }
     if (!is_numeric($reqGetExpired)) {
         $reqGetExpired = 0;
     } else {
         if (intval($reqGetExpired) > 0) {
             $reqGetExpired = 1;
         }
     }
     if (!is_numeric($reqVerbose)) {
         $reqVerbose = 0;
     } else {
         if (intval($reqVerbose) > 0) {
             $reqVerbose = 1;
         }
     }
     $playerLogs = array();
     if ($filterMode == "group") {
         $p = Module::queryArray("SELECT player_id, display_name, media_id, group_name from players WHERE group_name = '{$reqGroup}'");
         for ($i = 0; $i < count($p); $i++) {
             $log = new stdClass();
             $log->player = $p[$i];
             if ($log->player->display_name == "") {
//.........这里部分代码省略.........
开发者ID:kimblemj,项目名称:server,代码行数:101,代码来源:playerlog.php

示例11: pruneNoteContentFromGame

 public function pruneNoteContentFromGame($gameId, $surrogate, $editorId, $editorToken)
 {
     if (!Module::authenticateGameEditor($gameId, $editorId, $editorToken, "read_write")) {
         return new returnData(6, NULL, "Failed Authentication");
     }
     $unused_content = array();
     $noteContent = Module::queryArray("SELECT * FROM note_content WHERE game_id = '{$gameId}'");
     for ($i = 0; $i < count($noteContent); $i++) {
         if (!Module::queryObject("SELECT * FROM notes WHERE game_id = '{$gameId}' AND note_id = '{$noteContent[$i]->note_id}'")) {
             $unused_content[] = $noteContent[$i]->content_id;
         }
     }
     if ($surrogate) {
         for ($i = 0; $i < count($unused_content); $i++) {
             Module::query("UPDATE note_content SET game_id = '{$surrogate}' WHERE game_id = '{$gameId}' AND content_id = '{$unused_content[$i]}'");
         }
     } else {
         for ($i = 0; $i < count($unused_content); $i++) {
             Module::query("DELETE FROM note_content WHERE game_id = '{$gameId}' AND content_id = '{$unused_content[$i]}'");
         }
     }
     return $unused_content;
 }
开发者ID:kimblemj,项目名称:server,代码行数:23,代码来源:prune.php

示例12: getLocationsForPlayer

 public function getLocationsForPlayer($gameId, $intPlayerId, $lat = 0, $lon = 0)
 {
     $arrayLocations = array();
     //Gets all non-spawned locations
     $query = "SELECT game_locations.*, gamefountains.fountain_id, gamefountains.spawn_probability, gamefountains.spawn_rate, gamefountains.max_amount, gamefountains.last_spawned, gamefountains.active FROM (SELECT * FROM locations WHERE game_id = {$gameId}) AS game_locations LEFT JOIN (SELECT * FROM spawnables WHERE game_id = {$gameId}) AS gamespawns ON game_locations.type = gamespawns.type AND game_locations.type_id = gamespawns.type_id LEFT JOIN (SELECT * FROM fountains WHERE game_id = {$gameId}) AS gamefountains ON game_locations.location_id = gamefountains.location_id WHERE game_locations.latitude != '' AND game_locations.longitude != '' AND (spawnable_id IS NULL OR gamespawns.active = 0)";
     $rsLocations = Module::query($query);
     if (mysql_error()) {
         return new returnData(3, NULL, "SQL Error" . mysql_error());
     }
     $query = "SELECT full_quick_travel FROM games WHERE game_id = '{$gameId}'";
     $fqtresult = Module::query($query);
     $fullQuickTravel = mysql_fetch_object($fqtresult)->full_quick_travel == 1 ? true : false;
     while ($location = mysql_fetch_object($rsLocations)) {
         //If location and object it links to meet requirments, add it to the array
         //Does it Exist?
         switch ($location->type) {
             case 'Item':
                 $query = "SELECT icon_media_id FROM items WHERE game_id = {$gameId} AND item_id = {$location->type_id} LIMIT 1";
                 break;
             case 'Node':
                 $query = "SELECT icon_media_id FROM nodes WHERE game_id = {$gameId} AND node_id = {$location->type_id} LIMIT 1";
                 break;
             case 'Npc':
                 $query = "SELECT icon_media_id FROM npcs WHERE game_id = {$gameId} AND npc_id = {$location->type_id} LIMIT 1";
                 break;
             case 'WebPage':
                 $query = "SELECT icon_media_id FROM web_pages WHERE web_page_id = {$location->type_id} LIMIT 1";
                 break;
             case 'AugBubble':
                 $query = "SELECT icon_media_id FROM aug_bubbles WHERE aug_bubble_id = {$location->type_id} LIMIT 1";
                 break;
             case 'PlayerNote':
                 $query = "SELECT public_to_map FROM notes WHERE note_id = {$location->type_id} LIMIT 1";
                 break;
         }
         if ($location->type == 'PlayerNote') {
             $rsObject = Module::query($query);
             $object = @mysql_fetch_object($rsObject);
             if (!$object || $object->public_to_map == 0) {
                 continue;
             }
         } else {
             $rsObject = Module::query($query);
             $object = @mysql_fetch_object($rsObject);
             if (!$object) {
                 continue;
             }
         }
         //Deal with qty (whether empty, or fountain)
         if ($location->fountain_id && $location->active) {
             $secondsOfSpawning = strtotime("now") - strtotime($location->last_spawned);
             while ($secondsOfSpawning > $location->spawn_rate && $location->item_qty < $location->max_amount) {
                 if (rand(0, 100) < $location->spawn_probability) {
                     $location->item_qty++;
                 }
                 $secondsOfSpawning -= $location->spawn_rate;
                 $query = "UPDATE fountains SET last_spawned = now() WHERE fountain_id = " . $location->fountain_id;
                 Module::query($query);
             }
             if ($location->item_qty >= $location->max_amount) {
                 $query = "UPDATE fountains SET last_spawned = now() WHERE fountain_id = " . $location->fountain_id;
                 Module::query($query);
             }
             $query = "UPDATE locations SET item_qty = " . $location->item_qty . " WHERE game_id = {$gameId} AND location_id = " . $location->location_id;
             Module::query($query);
         }
         if ($location->type == 'Item' && $location->item_qty < 1 && $location->item_qty != -1) {
             continue;
         }
         //Does it meet it's requirements?
         if (!$this->objectMeetsRequirements($gameId, $intPlayerId, 'Location', $location->location_id)) {
             continue;
         }
         //Special Case for Notes
         if ($location->type == 'PlayerNote') {
             $query = "SELECT public_to_map, public_to_notebook, owner_id FROM notes WHERE note_id='{$location->type_id}' LIMIT 1";
             $result = Module::query($query);
             $note = mysql_fetch_object($result);
             //If note doesn't exist, or if it is neither public nor owned by the owner, skip it.
             if (!$note || !($note->public_to_map || $note->owner_id == $intPlayerId)) {
                 continue;
             }
             if ($note->public_to_notebook || $note->owner_id == $intPlayerId) {
                 $location->allow_quick_travel = 1;
             }
         }
         //If location's icon is not defined, use the object's icon
         if (!$location->icon_media_id) {
             $objectsIconMediaId = $object->icon_media_id;
             $location->icon_media_id = $objectsIconMediaId;
         }
         $location->delete_when_viewed = 0;
         if ($fullQuickTravel) {
             $location->allow_quick_travel = true;
         }
         //Add it
         $arrayLocations[] = $location;
     }
     //Get all spawned locations (needs separate calculations, as requirements are not associated with each location)
     $spawnables = Module::queryArray("SELECT * FROM spawnables WHERE game_id = " . $gameId . " AND active = 1");
//.........这里部分代码省略.........
开发者ID:kimblemj,项目名称:server,代码行数:101,代码来源:locations.php


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