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PHP Items::getItemName方法代码示例

本文整理汇总了PHP中Items::getItemName方法的典型用法代码示例。如果您正苦于以下问题:PHP Items::getItemName方法的具体用法?PHP Items::getItemName怎么用?PHP Items::getItemName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Items的用法示例。


在下文中一共展示了Items::getItemName方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: BuildGuildBankItemList

 /**
  * Returns list of items that stored in guild bank
  * @category Guilds class
  * @example Guilds::BuildGuildBankItemList()
  * @return array
  **/
 public function BuildGuildBankItemList()
 {
     if (!$this->guildId) {
         $this->Log()->writeError('%s : guildId not defined', __METHOD__);
         return false;
     }
     $items_list = $this->cDB->select("SELECT `item_entry` AS `id`, `item_guid` AS `seed`, `SlotId` AS `slot`, `TabId` AS `bag` FROM `guild_bank_item` WHERE `guildid`=?", $this->guildId);
     $count_items = count($items_list);
     for ($i = 0; $i < $count_items; $i++) {
         $tmp_durability = Items::GetItemDurabilityByItemGuid($items_list[$i]['seed']);
         $items_list[$i]['durability'] = $tmp_durability['current'];
         $items_list[$i]['maxDurability'] = $tmp_durability['max'];
         unset($tmp_durability);
         $items_list[$i]['icon'] = Items::getItemIcon($items_list[$i]['id']);
         $items_list[$i]['name'] = Items::getItemName($items_list[$i]['id']);
         $items_list[$i]['qi'] = Items::GetItemInfo($items_list[$i]['id'], 'quality');
         $items_list[$i]['quantity'] = Items::GetItemDataField(ITEM_FIELD_STACK_COUNT, 0, 0, $items_list[$i]['seed']);
         $items_list[$i]['randomPropertiesId'] = 0;
         $tmp_classinfo = Items::GetItemSubTypeInfo($items_list[$i]['id']);
         $items_list[$i]['subtype'] = '';
         $items_list[$i]['subtypeLoc'] = $tmp_classinfo['subclass_name'];
         $items_list[$i]['type'] = $tmp_classinfo['key'];
         $items_list[$i]['slot']++;
     }
     return $items_list;
 }
开发者ID:sarrian,项目名称:wowarmory,代码行数:32,代码来源:class.guilds.php

示例2: AdvancedItemsSearch


//.........这里部分代码省略.........
                             if ($loot_id['type'] == 'object') {
                                 $loot_template = '`gameobject_loot_template`';
                                 $source_type = 'sourceType.creatureDrop';
                             } elseif ($loot_id['type'] == 'npc') {
                                 $loot_template = '`creature_loot_template`';
                                 $source_type = 'sourceType.gameObjectDrop';
                             }
                         }
                     }
                 }
                 if ($this->get_array['boss'] != 'all') {
                     $current_instance_key = $this->get_array['dungeon'];
                     $current_dungeon_data = $this->aDB->selectRow("SELECT `id`, `map`, `name_" . $this->_locale . "` AS `name` FROM `armory_instance_template` WHERE `key`=? LIMIT 1", $current_instance_key);
                 }
                 if ($this->searchQuery && is_array($item_id_array)) {
                     $items_query = $this->wDB->select("\n                        SELECT\n                        `item_template`.`entry` AS `id`,\n                        `item_template`.`name`,\n                        `item_template`.`ItemLevel`,\n                        `item_template`.`Quality` AS `rarity`,\n                        `item_template`.`displayid`,\n                        `item_template`.`bonding`,\n                        `item_template`.`flags`,\n                        `item_template`.`duration`,\n                        `creature_loot_template`.`entry`,\n                        `creature_loot_template`.`item`,\n                        `creature_loot_template`.`ChanceOrQuestChance`\n                        FROM `item_template` AS `item_template`\n                        LEFT JOIN `creature_loot_template` AS `creature_loot_template` ON `creature_loot_template`.`item`=`item_template`.`entry`\n                        WHERE `creature_loot_template`.`entry` IN (?a) AND `creature_loot_template`.`item` IN (?a)\n                        ORDER BY `item_template`.`ItemLevel` DESC LIMIT 200", $loot_table, $item_id_array);
                     if (!$items_query) {
                         $items_query = $this->wDB->select("\n                            SELECT\n                            `item_template`.`entry` AS `id`,\n                            `item_template`.`name`,\n                            `item_template`.`ItemLevel`,\n                            `item_template`.`Quality` AS `rarity`,\n                            `item_template`.`displayid`,\n                            `item_template`.`bonding`,\n                            `item_template`.`flags`,\n                            `item_template`.`duration`,\n                            `gameobject_loot_template`.`entry`,\n                            `gameobject_loot_template`.`item`,\n                            `gameobject_loot_template`.`ChanceOrQuestChance`\n                            FROM `item_template` AS `item_template`\n                            LEFT JOIN `gameobject_loot_template` AS `gameobject_loot_template` ON `gameobject_loot_template`.`item`=`item_template`.`entry`\n                            WHERE `gameobject_loot_template`.`entry` IN (?a) AND `gameobject_loot_template`.`item` IN (?a)\n                            ORDER BY `item_template`.`ItemLevel` DESC LIMIT 200", $loot_table, $item_id_array);
                     }
                 } else {
                     $items_query = $this->wDB->select("\n                        SELECT\n                        `item_template`.`entry` AS `id`,\n                        `item_template`.`name`,\n                        `item_template`.`ItemLevel`,\n                        `item_template`.`Quality` AS `rarity`,\n                        `item_template`.`displayid`,\n                        `item_template`.`bonding`,\n                        `item_template`.`flags`,\n                        `item_template`.`duration`,\n                        " . $loot_template . ".`entry`,\n                        " . $loot_template . ".`item`,\n                        " . $loot_template . ".`ChanceOrQuestChance`\n                        FROM `item_template` AS `item_template`\n                        LEFT JOIN " . $loot_template . " AS " . $loot_template . " ON " . $loot_template . ".`item`=`item_template`.`entry`\n                        WHERE " . $loot_template . ".`entry` IN (?a)\n                        ORDER BY `item_template`.`ItemLevel` DESC LIMIT 200", $loot_table);
                 }
             }
             break;
         case 'reputation':
             if (!isset($this->get_array['faction'])) {
                 $this->get_array['faction'] = 'all';
             }
             if ($this->get_array['faction'] == 'all' || $this->get_array['faction'] == -1) {
                 $items_query = $this->wDB->select("SELECT `entry` AS `id`, `name`, `ItemLevel`, `Quality` AS `rarity`, `displayid`, `bonding`, `flags`, `duration` FROM `item_template` WHERE `RequiredReputationFaction` > 0 ORDER BY `ItemLevel` DESC LIMIT 200", $this->get_array['faction']);
             } else {
                 $items_query = $this->wDB->select("SELECT `entry` AS `id`, `name`, `ItemLevel`, `Quality` AS `rarity`, `displayid`, `bonding`, `flags`, `duration` FROM `item_template` WHERE `RequiredReputationFaction`=? ORDER BY `ItemLevel` DESC LIMIT 200", $this->get_array['faction']);
             }
             break;
     }
     if (!isset($items_query) || !is_array($items_query)) {
         $this->Log()->writeError('%s : unable to get items for "%s" query (current locale: %s, locId: %d) ', __METHOD__, $this->searchQuery, $this->_locale, $this->_loc);
         return false;
     }
     $items_result = array();
     $exists_items = array();
     $i = 0;
     foreach ($items_query as $item) {
         if (isset($exists_items[$item['id']])) {
             continue;
             // do not add the same items to result array
         }
         if ($i >= 200) {
             if ($count) {
                 return count($exists_items);
             } else {
                 return $items_result;
             }
         } elseif (!$count) {
             if ($this->get_array['source'] == 'dungeon' && $allowedDungeon && isset($this->get_array['boss']) && $this->get_array['boss'] == 'all') {
                 $current_instance_key = Utils::GetBossDungeonKey($item['entry']);
                 $current_dungeon_data = $this->aDB->selectRow("SELECT `id`, `map`, `name_" . $this->_locale . "` AS `name` FROM `armory_instance_template` WHERE `key`=? LIMIT 1", $current_instance_key);
             }
             $items_result[$i]['data'] = array();
             $items_result[$i]['filters'] = array();
             $items_result[$i]['data']['id'] = $item['id'];
             if ($this->_locale != 'en_gb' || $this->_locale != 'en_us') {
                 $items_result[$i]['data']['name'] = Items::getItemName($item['id']);
             } else {
                 $items_result[$i]['data']['name'] = $item['name'];
             }
             if (self::CanAuction($item)) {
                 $items_result[$i]['data']['canAuction'] = 1;
             }
             $items_result[$i]['data']['rarity'] = $item['rarity'];
             $items_result[$i]['data']['icon'] = $this->aDB->selectCell("SELECT `icon` FROM `armory_icons` WHERE `displayid`=?", $item['displayid']);
             $items_result[$i]['filters'][0] = array('name' => 'itemLevel', 'value' => $item['ItemLevel']);
             $items_result[$i]['filters'][1] = array('name' => 'relevance', 'value' => 100);
             switch ($this->get_array['source']) {
                 case 'dungeon':
                     if (isset($current_dungeon_data) && $allowedDungeon && is_array($current_dungeon_data)) {
                         $items_result[$i]['filters'][2] = array('areaId' => $current_dungeon_data['id'], 'areaKey' => $current_instance_key, 'areaName' => $current_dungeon_data['name'], 'name' => 'source', 'value' => $source_type);
                     } elseif (!$allowedDungeon && self::IsExtendedCost()) {
                         $items_result[$i]['filters'][2] = array('name' => 'source', 'value' => 'sourceType.vendor');
                     }
                     break;
                 case 'reputation':
                     $items_result[$i]['filters'][2] = array('name' => 'source', 'value' => 'sourceType.factionReward');
                     break;
                 case 'quest':
                     $items_result[$i]['filters'][2] = array('name' => 'source', 'value' => 'sourceType.questReward');
                     break;
                 case 'pvpAlliance':
                 case 'pvpHorde':
                     break;
             }
         }
         $exists_items[$item['id']] = $item['id'];
         $i++;
     }
     if ($count == true) {
         return count($exists_items);
     }
     return $items_result;
 }
开发者ID:sarrian,项目名称:wowarmory,代码行数:101,代码来源:class.search.php

示例3: CreateAdditionalItemTooltip

 private function CreateAdditionalItemTooltip($itemID, XMLHandler $xml, Characters $characters, $parent = false, $comparsion = false)
 {
     if (!$xml) {
         return false;
     } elseif ($parent == true && is_array($comparsion)) {
         return false;
         // both variables can't have 'true' value.
     }
     // Item comparsion mode
     $realm = false;
     if (is_array($comparsion) && isset($this->realmData[$comparsion['realm_id']])) {
         $realm = $this->realmData[$comparsion['realm_id']];
     }
     $data = $this->wDB->selectRow("SELECT * FROM `item_template` WHERE `entry`=?", $itemID);
     if (!$data) {
         return false;
     }
     $isCharacter = $characters->CheckPlayer();
     $xml->XMLWriter()->startElement('id');
     $xml->XMLWriter()->text($itemID);
     $xml->XMLWriter()->endElement();
     //id
     $xml->XMLWriter()->startElement('name');
     if ($this->_locale == 'en_gb' || $this->_locale == 'en_us') {
         $xml->XMLWriter()->text($data['name']);
     } else {
         $xml->XMLWriter()->text(Items::getItemName($itemID));
     }
     $xml->XMLWriter()->endElement();
     //name
     $xml->XMLWriter()->startElement('icon');
     $xml->XMLWriter()->text(Items::getItemIcon($itemID, $data['displayid']));
     $xml->XMLWriter()->endElement();
     //icon
     // 3.2.x heroic item flag
     if ($data['Flags'] == 8 || $data['Flags'] == 4104 && $data['itemset'] > 0) {
         $xml->XMLWriter()->startElement('heroic');
         $xml->XMLWriter()->text(1);
         $xml->XMLWriter()->endElement();
         //heroic
     }
     $xml->XMLWriter()->startElement('overallQualityId');
     $xml->XMLWriter()->text($data['Quality']);
     $xml->XMLWriter()->endElement();
     //overallQualityId
     $xml->XMLWriter()->startElement('bonding');
     $xml->XMLWriter()->text($data['bonding']);
     $xml->XMLWriter()->endElement();
     //bonding
     $xml->XMLWriter()->startElement('maxCount');
     $xml->XMLWriter()->text($data['maxcount']);
     $xml->XMLWriter()->endElement();
     //maxCount
     if ($data['startquest'] > 0) {
         $xml->XMLWriter()->startElement('startQuestId');
         $xml->XMLWriter()->text($data['startquest']);
         $xml->XMLWriter()->endElement();
         //startQuestId
     }
     $xml->XMLWriter()->startElement('classId');
     $xml->XMLWriter()->text($data['class']);
     $xml->XMLWriter()->endElement();
     //classId
     $xml->XMLWriter()->startElement('equipData');
     $xml->XMLWriter()->startElement('inventoryType');
     $xml->XMLWriter()->text($data['InventoryType']);
     $xml->XMLWriter()->endElement();
     //inventoryType
     $xml->XMLWriter()->startElement('subclassName');
     $xml->XMLWriter()->text(Items::GetItemSubTypeInfo($itemID, true, $data));
     $xml->XMLWriter()->endElement();
     //subclassName
     if ($data['class'] == ITEM_CLASS_CONTAINER) {
         $xml->XMLWriter()->startElement('containerSlots');
         $xml->XMLWriter()->text($data['ContainerSlots']);
         $xml->XMLWriter()->endElement();
         //containerSlots
     }
     $xml->XMLWriter()->endElement();
     //equipData
     if ($data['class'] == ITEM_CLASS_WEAPON) {
         $xml->XMLWriter()->startElement('damageData');
         $xml->XMLWriter()->startElement('damage');
         $xml->XMLWriter()->startElement('type');
         $xml->XMLWriter()->text('0');
         $xml->XMLWriter()->endElement();
         //type
         $xml->XMLWriter()->startElement('min');
         $xml->XMLWriter()->text($data['dmg_min1']);
         $xml->XMLWriter()->endElement();
         //min
         $xml->XMLWriter()->startElement('max');
         $xml->XMLWriter()->text($data['dmg_max1']);
         $xml->XMLWriter()->endElement();
         //max
         $xml->XMLWriter()->endElement();
         //damage
         $xml->XMLWriter()->startElement('speed');
         $xml->XMLWriter()->text(round($data['delay'] / 1000, 2));
         $xml->XMLWriter()->endElement();
//.........这里部分代码省略.........
开发者ID:sarrian,项目名称:wowarmory,代码行数:101,代码来源:class.items.php

示例4: GetCharacterItemInfo

 /**
  * @todo enchantments
  **/
 public function GetCharacterItemInfo($slot)
 {
     if (!$this->guid) {
         $this->Log()->writeError('%s : player guid not provided', __METHOD__);
         return false;
     }
     $item_id = $this->getCharacterEquip($slot['slot']);
     if (!$item_id) {
         $this->Log()->writeLog('%s : unable to get item_id for player %d (%s); slotid is %s (nothing equipped?)', __METHOD__, $this->guid, $this->name, $slot['slot']);
         return false;
     }
     $durability = Items::getItemDurability($this->guid, $item_id);
     $gems = array('g0' => Items::extractSocketInfo($this->guid, $item_id, 1), 'g1' => Items::extractSocketInfo($this->guid, $item_id, 2), 'g2' => Items::extractSocketInfo($this->guid, $item_id, 3));
     $item_data = $this->wDB->selectRow("SELECT `name`, `displayid`, `ItemLevel`, `Quality` FROM `item_template` WHERE `entry`=?", $item_id);
     $enchantment = $this->getCharacterEnchant($slot['slot']);
     $item_info = array('displayInfoId' => $item_data['displayid'], 'durability' => $durability['current'], 'icon' => Items::getItemIcon($item_id, $item_data['displayid']), 'id' => $item_id, 'level' => $item_data['ItemLevel'], 'maxDurability' => $durability['max'], 'name' => $this->_locale == 'en_gb' || $this->_locale == 'en_us' ? $item_data['name'] : Items::getItemName($item_id), 'permanentEnchantIcon' => 0, 'permanentEnchantItemId' => 0, 'permanentenchant' => null, 'pickUp' => 'PickUpLargeChain', 'putDown' => 'PutDownLArgeChain', 'randomPropertiesId' => 0, 'rarity' => $item_data['Quality'], 'seed' => 0, 'slot' => $slot['slotid']);
     for ($i = 0; $i < 3; $i++) {
         if ($gems['g' . $i]['item'] > 0) {
             $item_info['gem' . $i . 'Id'] = $gems['g' . $i]['item'];
             $item_info['gemIcon' . $i] = $gems['g' . $i]['icon'];
         }
     }
     return $item_info;
 }
开发者ID:sarrian,项目名称:wowarmory,代码行数:27,代码来源:class.characters.php

示例5: BuildGuildBankItemList

 /**
  * Returns list of items that stored in guild bank
  * @category Guilds class
  * @example Guilds::BuildGuildBankItemList()
  * @return array
  **/
 public function BuildGuildBankItemList()
 {
     if (!$this->guildId) {
         return false;
     }
     $items = $this->cDB->select("SELECT `item_entry` AS `entry` FROM `guild_bank_item` WHERE `guildid`=?", $this->guildId);
     if ($items) {
         $count = count($items);
         for ($i = 0; $i < $count; $i++) {
             $items[$i]['name'] = Items::getItemName($items[$i]['entry']);
             $items[$i]['icon'] = Items::getItemIcon($items[$i]['entry']);
             $items[$i]['Quality'] = Items::getItemInfo($items[$i]['entry'], 'quality');
         }
         return $items;
     }
     return false;
 }
开发者ID:ExTRaY,项目名称:wowarmory,代码行数:23,代码来源:class.guilds.php


注:本文中的Items::getItemName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。