本文整理汇总了PHP中Items::GetItemInfo方法的典型用法代码示例。如果您正苦于以下问题:PHP Items::GetItemInfo方法的具体用法?PHP Items::GetItemInfo怎么用?PHP Items::GetItemInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Items
的用法示例。
在下文中一共展示了Items::GetItemInfo方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: GetCharactersDeletedItems
public static function GetCharactersDeletedItems($CharacterGUID)
{
$Statement = parent::$CConnection->prepare('SELECT * FROM item_restoration WHERE character_guid = :guid');
$Statement->bindParam(':guid', $CharacterGUID);
$Statement->execute();
if (Database::IsEmpty($Statement)) {
return false;
} else {
$Index = 0;
$Result = $Statement->fetchAll(PDO::FETCH_ASSOC);
foreach ($Result as $Item) {
$Result[$Index]['price'] = Text::MoneyToCoins($Item['item_price']);
$Result[$Index]['data'] = parent::GetItemInfo($Item['item_id']);
$Index++;
}
return $Result;
}
}
示例2: QuestInfo
public static function QuestInfo($QuestID)
{
global $FCCore;
$Statement = Items::$WConnection->prepare('
SELECT
qt.*,
ff.name_loc0 as factionname
FROM
quest_template qt, ' . $FCCore['Database']['database'] . '.freedomcore_factions ff
WHERE
qt.RewardFactionId1 = ff.factionID
AND
id = :questid
');
$Statement->bindParam(':questid', $QuestID);
$Statement->execute();
$Result = $Statement->fetch(PDO::FETCH_ASSOC);
for ($i = 1; $i <= 4; $i++) {
if ($Result['RewardItem' . $i] != 0) {
$Result['RewardItem' . $i] = Items::GetItemInfo($Result['RewardItem' . $i]);
}
}
$Result['XPReward'] = Items::QuestXP($Result['QuestLevel'], $Result['RewardXPId']);
$Result['MoneyReward'] = Text::MoneyToCoins($Result['RewardOrRequiredMoney']);
return $Result;
}
示例3: array
$ItemName = 'creature' . $Item['spell_data' . $i]['SearchForCreature'] . '.jpg';
if (!File::Exists($StorageDir . $ItemName)) {
File::Download('http://media.blizzard.com/wow/renders/npcs/rotate/creature' . $Item['spell_data' . $i]['SearchForCreature'] . '.jpg', $StorageDir . $ItemName);
}
}
}
}
}
$Smarty->assign('Item', $Item);
$Smarty->assign('ItemRelation', $ItemRelation);
$Smarty->assign('Page', Page::Info('admin', array('bodycss' => 'item-' . $Item['entry'], 'pagetitle' => $Item['name'] . ' - ' . $Smarty->GetConfigVars('Menu_Game') . ' - ')));
$Smarty->display('pages/item_info');
}
} else {
if ($_REQUEST['lastcategory'] == 'tooltip') {
$Item = Items::GetItemInfo($_REQUEST['subcategory']);
if ($Item) {
$Smarty->assign('Item', $Item);
$Smarty->display('blocks/item_tooltip');
} else {
echo "Not Found!";
}
} elseif (strstr($_REQUEST['lastcategory'], '.frag')) {
$Smarty->assign('RandomCommentCode', md5(uniqid(rand(), true)));
$Fragment = str_replace('.frag', '', $_REQUEST['lastcategory']);
$Smarty->assign('SelectedItem', $_REQUEST['subcategory']);
$ItemRelation = Items::GetItemRelatedInfo($_REQUEST['subcategory']);
$Smarty->assign('Relations', $ItemRelation[$Fragment]);
$Smarty->display('fragments/' . $Fragment);
} else {
header('Location: /');
示例4: GetEventToys
private static function GetEventToys($String)
{
$ToysArray = [];
if (Text::IsNull($String)) {
return false;
} else {
$Exploded = explode(',', $String);
foreach ($Exploded as $Entry) {
$GetData = Items::GetItemInfo($Entry);
if ($GetData != false) {
$ToysArray[] = $GetData;
}
}
}
return $ToysArray;
}
示例5: BuildGuildBankItemList
/**
* Returns list of items that stored in guild bank
* @category Guilds class
* @example Guilds::BuildGuildBankItemList()
* @return array
**/
public function BuildGuildBankItemList()
{
if (!$this->guildId) {
$this->Log()->writeError('%s : guildId not defined', __METHOD__);
return false;
}
$items_list = $this->cDB->select("SELECT `item_entry` AS `id`, `item_guid` AS `seed`, `SlotId` AS `slot`, `TabId` AS `bag` FROM `guild_bank_item` WHERE `guildid`=?", $this->guildId);
$count_items = count($items_list);
for ($i = 0; $i < $count_items; $i++) {
$tmp_durability = Items::GetItemDurabilityByItemGuid($items_list[$i]['seed']);
$items_list[$i]['durability'] = $tmp_durability['current'];
$items_list[$i]['maxDurability'] = $tmp_durability['max'];
unset($tmp_durability);
$items_list[$i]['icon'] = Items::getItemIcon($items_list[$i]['id']);
$items_list[$i]['name'] = Items::getItemName($items_list[$i]['id']);
$items_list[$i]['qi'] = Items::GetItemInfo($items_list[$i]['id'], 'quality');
$items_list[$i]['quantity'] = Items::GetItemDataField(ITEM_FIELD_STACK_COUNT, 0, 0, $items_list[$i]['seed']);
$items_list[$i]['randomPropertiesId'] = 0;
$tmp_classinfo = Items::GetItemSubTypeInfo($items_list[$i]['id']);
$items_list[$i]['subtype'] = '';
$items_list[$i]['subtypeLoc'] = $tmp_classinfo['subclass_name'];
$items_list[$i]['type'] = $tmp_classinfo['key'];
$items_list[$i]['slot']++;
}
return $items_list;
}
示例6: GetLearnedRecipesForProfession
public static function GetLearnedRecipesForProfession($ProfessionID, $CharacterGUID)
{
global $FCCore;
$Statement = Characters::$CharConnection->prepare('
SELECT
cs.spell, fsla.skillID, fsla.req_skill_value, fsla.max_value, fsla.min_value, fs.reagent1, fs.reagent2, fs.reagent3, fs.reagent4, fs.reagent5, fs.reagent6, fs.reagent7, fs.reagent8, fs.reagentcount1, fs.reagentcount2, fs.reagentcount3, fs.reagentcount4, fs.reagentcount5, fs.reagentcount6, fs.reagentcount7, fs.reagentcount8, fs.effect1itemtype, fs.spellname_loc0 as recipe_name, it.Quality as effect1itemquality
FROM
character_spell cs
LEFT JOIN ' . $FCCore['Database']['database'] . '.freedomcore_skill_line_ability fsla ON
fsla.spellID = cs.spell
LEFT JOIN ' . $FCCore['Database']['database'] . '.freedomcore_spell fs ON
fsla.spellID = fs.spellID
LEFT JOIN ' . $FCCore['WorldDB']['database'] . '.item_template it ON
fs.effect1itemtype = it.entry
WHERE
fsla.skillID = :profid
AND
cs.guid = :charguid
ORDER BY fsla.req_skill_value DESC;
');
$Statement->bindParam(':charguid', $CharacterGUID);
$Statement->bindParam(':profid', $ProfessionID);
$Statement->execute();
$Result = $Statement->fetchAll(PDO::FETCH_ASSOC);
$Index = 0;
foreach ($Result as $Recipe) {
for ($i = 1; $i < 9; $i++) {
if ($Recipe['reagent' . $i] != 0) {
$ItemInfo = Items::GetItemInfo($Recipe['reagent' . $i]);
$Result[$Index]['reagent' . $i . '_name'] = $ItemInfo['name'];
$Result[$Index]['reagent' . $i . '_icon'] = $ItemInfo['icon'];
}
}
if ($Recipe['effect1itemtype'] != 0) {
$ItemInfo = Items::GetItemInfo($Recipe['effect1itemtype']);
$Result[$Index]['resultingitem_name'] = $ItemInfo['name'];
$Result[$Index]['resultingitem_icon'] = $ItemInfo['icon'];
}
$Index++;
}
return $Result;
}
示例7: BuildGuildBankItemList
/**
* Returns guild bank items
* @category Guilds class
* @category Guilds class
* @access public
* @return array
**/
public function BuildGuildBankItemList()
{
if (!$this->guildId) {
Armory::Log()->writeError('%s : guildId not defined', __METHOD__);
return false;
}
$items_list = Armory::$cDB->select("SELECT `item_entry` AS `id`, `item_guid` AS `seed`, `SlotId` AS `slot`, `TabId` AS `bag` FROM `guild_bank_item` WHERE `guildid`=%d", $this->guildId);
$count_items = count($items_list);
for ($i = 0; $i < $count_items; $i++) {
$item_data = Armory::$wDB->selectRow("SELECT `RandomProperty`, `RandomSuffix` FROM `item_template` WHERE `entry` = %d LIMIT 1", $items_list[$i]['id']);
$tmp_durability = Items::GetItemDurabilityByItemGuid($items_list[$i]['seed'], $this->m_server);
$items_list[$i]['durability'] = (int) $tmp_durability['current'];
$items_list[$i]['maxDurability'] = (int) $tmp_durability['max'];
$items_list[$i]['icon'] = Items::GetItemIcon($items_list[$i]['id']);
$items_list[$i]['name'] = Items::GetItemName($items_list[$i]['id']);
$items_list[$i]['qi'] = Items::GetItemInfo($items_list[$i]['id'], 'quality');
if ($this->m_server == SERVER_MANGOS) {
$items_list[$i]['quantity'] = Items::GetItemDataField(ITEM_FIELD_STACK_COUNT, 0, 0, $items_list[$i]['seed']);
} elseif ($this->m_server == SERVER_TRINITY) {
$items_list[$i]['quantity'] = Armory::$cDB->selectCell("SELECT `count` FROM `item_instance` WHERE `guid`=%d", $items_list[$i]['seed']);
}
//TODO: Find correct random property/suffix for items in guild vault.
$items_list[$i]['randomPropertiesId'] = Items::GetRandomPropertiesData($items_list[$i]['id'], 0, $items_list[$i]['seed'], true, $this->m_server, null, $item_data);
$tmp_classinfo = Items::GetItemSubTypeInfo($items_list[$i]['id']);
$items_list[$i]['subtype'] = null;
$items_list[$i]['subtypeLoc'] = $tmp_classinfo['subclass_name'];
$items_list[$i]['type'] = $tmp_classinfo['key'];
$items_list[$i]['slot']++;
}
return $items_list;
}
示例8: BuildGuildBankLogList
/**
* Returns guild bank logs
* @category Guilds class
* @category Guilds class
* @access public
* @return array
**/
public function BuildGuildBankLogList()
{
if (!$this->guildId) {
Armory::Log()->writeError('%s : guildId not defined', __METHOD__);
return false;
}
$log_list = Armory::$cDB->select("SELECT `LogGuid` AS `logId`, `TabId` AS `obag`, `EventType` AS `type`,\n\t\t`DestTabId` AS `dbag`, (SELECT `name` FROM `characters` WHERE `guid`=`PlayerGuid`) AS `player`,\t\n\t\t(SELECT `guild_rank`.`rname` FROM `guild_rank` WHERE `guildid`=%d AND `rid`=`guild_member`.`rank`) AS `rname`,\n\t\t`guild_member`.`rank`, `ItemOrMoney` AS `entry`, `ItemStackCount` AS `quantity`, `TimeStamp` AS `ts`\n\t\tFROM `guild_bank_eventlog` AS `guild_bank_eventlog`\n\t\tLEFT JOIN `guild_member` AS `guild_member` ON `guild_member`.`guid`=`guild_bank_eventlog`.`PlayerGuid` AND `guild_member`.`guildid`=%d\n\t\tWHERE `guild_bank_eventlog`.`guildid`=%d ORDER BY `ts` DESC LIMIT 500;", $this->guildId, $this->guildId, $this->guildId);
$count_logs = count($log_list);
for ($i = 0; $i < $count_logs; $i++) {
$log_list[$i]['ts'] = date('Y-m-d H:i:s', $log_list[$i]['ts']);
switch ($log_list[$i]['type']) {
case 1:
//deposit
$log_list[$i]['item'] = 1;
$log_list[$i]['dbag'] = $log_list[$i]['obag'];
$log_list[$i]['obag'] = '';
break;
case 2:
//withdraw
$log_list[$i]['item'] = 1;
$log_list[$i]['dbag'] = '';
break;
case 3:
//move
//move
case 7:
//move
$log_list[$i]['item'] = 1;
break;
case 4:
case 5:
case 6:
//repair
//repair
case 8:
case 9:
//buytab
//buytab
default:
$log_list[$i]['item'] = 0;
$log_list[$i]['dbag'] = '';
$log_list[$i]['obag'] = '';
$log_list[$i]['money'] = $log_list[$i]['entry'];
break;
}
if ($log_list[$i]['item']) {
$log_list[$i]['icon'] = Items::GetItemIcon($log_list[$i]['entry']);
$log_list[$i]['name'] = Items::GetItemName($log_list[$i]['entry']);
$log_list[$i]['qi'] = Items::GetItemInfo($log_list[$i]['entry'], 'quality');
}
}
return $log_list;
}
示例9: GetSingleItem
public static function GetSingleItem($ItemID, $JSONP)
{
$NewArray = [];
$Item = Items::GetItemInfo($ItemID);
if ($Item != false) {
$NewArray['id'] = $Item['entry'];
foreach (array('description', 'name', 'icon', 'stackable') as $Field) {
$NewArray[$Field] = $Item[$Field];
}
$NewArray['allowableClasses'] = 'NYI';
$NewArray['itemBind'] = $Item['bonding'];
for ($i = 1; $i <= 10; $i++) {
if ($Item['stat_type' . $i] != 0) {
$NewArray['bonusStats'][] = ['stat' => $Item['stat_type' . $i], 'amount' => $Item['stat_value' . $i]];
}
}
for ($i = 1; $i <= 5; $i++) {
if ($Item['spellid_' . $i] != -1 && $Item['spellid_' . $i] != 0) {
$NewArray['itemSpells'][] = ['spellId' => $Item['spell_data' . $i]['SpellID'], 'spell' => ['id' => $Item['spell_data' . $i]['SpellID'], 'name' => $Item['spell_data' . $i]['Name'], 'icon' => $Item['spell_data' . $i]['icon'], 'description' => $Item['spell_data' . $i]['Description']]];
}
}
if (isset($Item['BuyPrice']['gold'])) {
$FinalBuyPrice = $Item['BuyPrice']['gold'];
}
if (isset($Item['BuyPrice']['silver'])) {
$FinalBuyPrice = $Item['BuyPrice']['silver'];
}
if (isset($Item['BuyPrice']['copper'])) {
$FinalBuyPrice = $Item['BuyPrice']['copper'];
}
$NewArray['buyPrice'] = $FinalBuyPrice;
$NewArray['itemClass'] = $Item['class']['class'];
$NewArray['itemSubClass'] = $Item['subclass']['subclass'];
$NewArray['containerSlots'] = $Item['ContainerSlots'];
if ($Item['class']['class'] == 2) {
if ($Item['dmg_min1'] != 0) {
$DPS = ($Item['dmg_min1'] + $Item['dmg_max1']) / 2 / ($Item['delay'] / 1000);
$DamageMin = $Item['dmg_min1'];
$DamageMax = $Item['dmg_max1'];
} elseif ($Item['dmg_min2'] != 0) {
$DPS = ($Item['dmg_min2'] + $Item['dmg_max2']) / 2 / ($Item['delay'] / 1000);
$DamageMin = $Item['dmg_min2'];
$DamageMax = $Item['dmg_max2'];
}
$NewArray['weaponInfo'] = ['damage' => ['min' => $DamageMin, 'max' => $DamageMax, 'exactMin' => number_format((double) $DamageMin, 1, '.', ''), 'exactMax' => number_format((double) $DamageMax, 1, '.', '')], 'weaponSpeed' => $Item['delay'] / 1000, 'dps' => $DPS];
}
$NewArray['inventoryType'] = $Item['InventoryType'];
$NewArray['itemLevel'] = $Item['ItemLevel'];
$NewArray['maxCount'] = $Item['maxcount'];
$NewArray['maxDurability'] = $Item['MaxDurability'];
$NewArray['minFactionId'] = $Item['RequiredReputationFaction'];
$NewArray['minReputation'] = $Item['RequiredReputationRank'];
$NewArray['quality'] = $Item['Quality'];
if (isset($Item['SellPrice']['gold'])) {
$FinalSellPrice = $Item['SellPrice']['gold'];
}
if (isset($Item['SellPrice']['silver'])) {
$FinalSellPrice = $Item['SellPrice']['silver'];
}
if (isset($Item['SellPrice']['copper'])) {
$FinalSellPrice = $Item['SellPrice']['copper'];
}
$NewArray['sellPrice'] = $FinalSellPrice;
$NewArray['requiredSkill'] = $Item['RequiredSkill'];
$NewArray['requiredLevel'] = $Item['RequiredLevel'];
$NewArray['requiredSkillRank'] = $Item['RequiredSkillRank'];
$SocketsCount = 0;
for ($i = 1; $i <= 3; $i++) {
if ($Item['socketColor_' . $i] != 0) {
$NewArray['socketInfo']['sockets'][] = ['type' => Items::SocketDescription($Item['socketColor_' . $i])['type']];
$SocketsCount++;
}
}
if ($SocketsCount > 0) {
$NewArray['socketInfo']['socketBonus'] = $Item['socketBonusDescription'];
}
$NewArray['baseArmor'] = $Item['armor'];
if ($SocketsCount > 0) {
$NewArray['hasSockets'] = true;
} else {
$NewArray['hasSockets'] = false;
}
$NewArray['displayInfoId'] = $Item['displayid'];
return parent::Encode($NewArray, $JSONP);
} else {
return parent::GenerateResponse(404, true);
}
}